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市場調查報告書
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1612281

擴增實境耳機市場:按類型、按應用分類 - 2025-2030 年全球預測

Augmented Reality Headsets Market by Type (Smartphone-Enabled Headsets, Standalone Headsets, Tethered Headsets), Application (Consumer, Enterprise) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 187 Pages | 商品交期: 最快1-2個工作天內

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2023年擴增實境耳機市值為69.6億美元,預計到2024年將達到84.1億美元,複合年成長率為21.44%,預計到2030年將達到271.3億美元。

擴增實境(AR) 耳機的範圍涵蓋遊戲、醫療保健、教育、零售和工業應用等各個領域。這些穿戴式裝置將數位資訊疊加到現實世界中,增強使用者與環境的互動。 AR 耳機的需求在於其透過改善使用者體驗、提供創新的教育工具、促進遠端協助和最佳化培訓方法來徹底改變該領域的潛力。在遊戲中,AR 耳機提供身臨其境型的體驗,在醫療保健中,它們可以在手術期間提供即時指導,在工業領域,它們可以透過免持存取資料和藍圖來提高生產力。市場成長的一個關鍵影響因素是,在消費者興趣以及硬體和軟體進步的刺激下,科技巨頭和新興企業擴大採用 AR 技術。我們有機會開發更輕、更舒適、電池壽命更長、視野更佳的耳機。公司可以透過投資 AR 遠端協助工具等利基應用程式或開發特定產業的解決方案來開拓,尤其是在虛擬房地產旅遊和互動博物館等尚未開發的市場。

主要市場統計
基準年[2023] 69.6億美元
預計年份 [2024] 84.1億美元
預測年份 [2030] 271.3億美元
複合年成長率(%) 21.44%

然而,其局限性包括高製造成本、隱私問題以及延遲和內容可用性有限等技術挑戰。應對這些挑戰需要提高 AR 耳機的價格和效能,同時透過安全介面確保資料隱私。市場受到這些技術障礙以及對廣泛的 AR 內容創建和增強的用戶介面設計的需求的限制。人工智慧整合、5G技術和組件小型化的研發是有前景的創新領域。 AR耳機市場的本質是高度動態和競爭的,其特點是技術快速進步和重視用戶體驗。企業必須保持敏捷並專注於客戶回饋,才能成功駕馭這個不斷變化的環境。

市場動態:快速發展的擴增實境耳機市場的關鍵市場洞察

供應和需求的動態相互作用正在改變擴增實境耳機市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助消費行為及其對製造業的影響。

  • 市場促進因素
    • 各行業對身臨其境型技術和物體檢測的需求不斷成長
    • 人們對智慧型穿戴裝置和頭戴式顯示器 (HMD) 應用的認知不斷增強
    • 擴大AR技術在教育的應用,實現互動學習
  • 市場限制因素
    • AR相關的隱私和安全問題
  • 市場機會
    • 越來越多引入技術先進的 AR 耳機
    • 5G 連結的進步可增強 AR 體驗
  • 市場挑戰
    • 為不同平台重新配置應用程式很困難

波特五力:駕馭擴增實境耳機市場的策略工具

波特的五力框架是了解擴增實境耳機市場競爭格局的關鍵工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解擴增實境耳機市場的外部影響

外部宏觀環境因素在塑造擴增實境耳機市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解擴增實境耳機市場的競爭格局

對擴增實境耳機市場的詳細市場佔有率分析可以對供應商的業績進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣擴增實境耳機市場廠商績效評估

FPNV 定位矩陣是評估擴增實境耳機市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議,以規劃擴增實境耳機市場的成功之路

擴增實境耳機市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 各行業對身臨其境型技術和物體檢測的需求不斷增加
      • 人們對智慧型穿戴裝置和頭戴式顯示器 (HMD) 應用的認知不斷增強
      • 擴大AR技術在教育的應用,實現互動學習
    • 抑制因素
      • AR相關的隱私和安全問題
    • 機會
      • 更多科技先進的 AR 耳機介紹
      • 5G 連結的進步增強了 AR 體驗
    • 任務
      • 為不同平台重新配置應用程式很困難
  • 市場區隔分析
    • 類型:擴大使用具有處理能力和顯示器的智慧型手機耳機
    • 應用:擴大 AR 耳機在企業應用中的潛力,重點在於提高生產力和遠端援助
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章擴增實境耳機市場:按類型

  • 智慧型手機相容耳機
  • 獨立耳機
  • 繫留耳機

第7章擴增實境耳機市場:依應用分類

  • 消費者
  • 公司

第8章美洲擴增實境耳機市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太擴增實境耳機市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲擴增實境耳機市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 蘋果在 WWDC23 上推出自家擴增實境耳機
  • 戰略分析和建議

公司名單

  • Acer Inc.
  • Apple Inc.
  • Avegant Corp.
  • Carl Zeiss AG
  • Google LLC by Alphabet Inc.
  • Holo Interactive, Inc.
  • HP Inc.
  • HTC Corporation
  • LG Electronics, Inc.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sharp Corporation
  • Sony Corporation
  • Vivitar
  • XREAL, Inc.
Product Code: MRR-436BDB26AF17

The Augmented Reality Headsets Market was valued at USD 6.96 billion in 2023, expected to reach USD 8.41 billion in 2024, and is projected to grow at a CAGR of 21.44%, to USD 27.13 billion by 2030.

The scope of augmented reality (AR) headsets encompasses various sectors, including gaming, healthcare, education, retail, and industrial applications. These wearable devices overlay digital information onto the real world, enhancing users' interaction with their environment. The necessity of AR headsets is driven by their potential to revolutionize fields by improving user experience, offering innovative educational tools, facilitating remote assistance, and optimizing training methods. In gaming, AR headsets provide immersive experiences; in healthcare, they enable real-time guidance during surgeries; in industrial sectors, they enhance productivity by enabling hands-free access to data and blueprints. A significant influencing factor in market growth is the increasing adoption of AR technology by tech giants and startups alike, spurred by consumer interest and advancements in hardware and software. Opportunities lie in developing lighter, more comfortable headsets with improved battery life and field of view. Companies can capture growth by investing in niche applications like AR remote assistance tools and developing industry-specific solutions, especially in less explored markets like real estate virtual tours and interactive museums.

KEY MARKET STATISTICS
Base Year [2023] USD 6.96 billion
Estimated Year [2024] USD 8.41 billion
Forecast Year [2030] USD 27.13 billion
CAGR (%) 21.44%

However, limitations include high production costs, privacy concerns, and technical challenges such as latency and limited content availability. Addressing these challenges involves improving AR headset affordability and performance while ensuring data privacy through secure interfaces. The market is constrained by these technological hurdles, along with the need for extensive AR content creation and enhancement in user interface design. R&D in AI integration, 5G technology, and miniaturization of components represent promising innovation areas to explore. The nature of the AR headset market is highly dynamic and competitive, characterized by rapid technological advancements and strong emphasis on user experience. Companies must maintain agility and focus on customer feedback to successfully navigate this evolving landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Headsets Market

The Augmented Reality Headsets Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in demand for immersive technology and object detection across industries
    • Growing awareness about the applications of smart wearables and head-mounted displays (HMD)
    • Expanding utilization of AR technologies in education for interactive learning
  • Market Restraints
    • Issues concerned with privacy and security related to AR
  • Market Opportunities
    • Growing introduction of technologically advanced AR headsets
    • Advancements in 5G connectivity enhancing AR experiences
  • Market Challenges
    • Difficulty in reconfiguration of applications for different platforms

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Headsets Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Headsets Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Headsets Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Headsets Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Headsets Market

A detailed market share analysis in the Augmented Reality Headsets Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Headsets Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Headsets Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Headsets Market

A strategic analysis of the Augmented Reality Headsets Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Headsets Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Apple Inc., Avegant Corp., Carl Zeiss AG, Google LLC by Alphabet Inc., Holo Interactive, Inc., HP Inc., HTC Corporation, LG Electronics, Inc., Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sharp Corporation, Sony Corporation, Vivitar, and XREAL, Inc..

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Headsets Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Smartphone-Enabled Headsets, Standalone Headsets, and Tethered Headsets.
  • Based on Application, market is studied across Consumer and Enterprise.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in demand for immersive technology and object detection across industries
      • 5.1.1.2. Growing awareness about the applications of smart wearables and head-mounted displays (HMD)
      • 5.1.1.3. Expanding utilization of AR technologies in education for interactive learning
    • 5.1.2. Restraints
      • 5.1.2.1. Issues concerned with privacy and security related to AR
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing introduction of technologically advanced AR headsets
      • 5.1.3.2. Advancements in 5G connectivity enhancing AR experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Difficulty in reconfiguration of applications for different platforms
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Rising usage of smartphone-enabled headsets that provide the processing power and the display
    • 5.2.2. Application: Growing potential of AR headsets for enterprise applications focused on improving productivity and remote assistance
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Headsets Market, by Type

  • 6.1. Introduction
  • 6.2. Smartphone-Enabled Headsets
  • 6.3. Standalone Headsets
  • 6.4. Tethered Headsets

7. Augmented Reality Headsets Market, by Application

  • 7.1. Introduction
  • 7.2. Consumer
  • 7.3. Enterprise

8. Americas Augmented Reality Headsets Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality Headsets Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality Headsets Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
    • 11.3.1. Apple Launches its own Augmented Reality Headset at WWDC23
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Acer Inc.
  • 2. Apple Inc.
  • 3. Avegant Corp.
  • 4. Carl Zeiss AG
  • 5. Google LLC by Alphabet Inc.
  • 6. Holo Interactive, Inc.
  • 7. HP Inc.
  • 8. HTC Corporation
  • 9. LG Electronics, Inc.
  • 10. Magic Leap, Inc.
  • 11. Meta Platforms, Inc.
  • 12. Microsoft Corporation
  • 13. Samsung Electronics Co., Ltd.
  • 14. Seiko Epson Corporation
  • 15. Sharp Corporation
  • 16. Sony Corporation
  • 17. Vivitar
  • 18. XREAL, Inc.

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY HEADSETS MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY HEADSETS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AUGMENTED REALITY HEADSETS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. AUGMENTED REALITY HEADSETS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY HEADSETS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY HEADSETS MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY SMARTPHONE-ENABLED HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY STANDALONE HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TETHERED HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY HEADSETS MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM AUGMENTED REALITY HEADSETS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM AUGMENTED REALITY HEADSETS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. AUGMENTED REALITY HEADSETS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. AUGMENTED REALITY HEADSETS MARKET, FPNV POSITIONING MATRIX, 2023