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市場調查報告書
商品編碼
1606583

醫療保健領域的遊戲化創新和成長機會

Innovations and Growth Opportunities in Healthcare Gamification

出版日期: | 出版商: Frost & Sullivan | 英文 53 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

虛擬實境與人工智慧推動變革

醫療保健領域的遊戲化透過將遊戲設計元素融入醫療實踐來提高患者參與度並改善健康結果。將類似遊戲的功能融入醫療保健解決方案中,使患者能夠有效地管理自己的健康狀況。這種方法讓患者在舒適的家中享受治療,從而改善患者的行為。它還滿足了對遠端醫療和數位健康解決方案不斷成長的需求,以促進家庭治療並追蹤患者的病情進展,而無需前往診所或醫院。

Frost & Sullivan 的這項研究重點介紹了醫療保健遊戲化在心理健康支持和疼痛管理方面的關鍵創新,提供了相關案例研究和全面的市場分析。我們分析了推動和限制醫療保健領域遊戲化發展的因素,並確定了該領域產生的可供市場參與企業和相關人員利用的機會。

分析中回答的關鍵問題

  • 遊戲化在醫療保健領域的主要好處是什麼?
  • 醫療保健領域遊戲化的主要成長動力和限制是什麼?
  • 醫療保健遊戲化在心理健康支援方面有哪些主要創新?
  • 醫療保健遊戲化在疼痛管理方面的主要創新是什麼?
  • 醫療保健遊戲化的主要技術趨勢是什麼?
  • 什麼是醫療保健領域的遊戲化參與策略?
  • 在醫療保健領域實施遊戲化的主要挑戰是什麼?
  • 專利情況如何?
  • 醫療保健領域遊戲化的主要成長機會是什麼?

目錄

戰略問題

  • 為什麼成長如此困難?
  • The Strategic Imperative 8(TM)
  • 遊戲化產業對醫療保健領域三大策略挑戰的影響
  • 成長機會推動Growth Pipeline Engine(TM)
  • 調查方法

成長機會分析

  • 分析範圍
  • 醫療保健遊戲化概述
  • 遊戲化在醫療保健領域的好處
  • 按用途細分

成長要素

  • 生長促進因子
  • 成長抑制因素

細分分析 - 心理健康支持

  • 透過醫療保健遊戲化加強心理健康支持
  • 醫療保健領域的遊戲化創新 - 心理健康支持
  • 案例研究1 - EndeavorRx 用於治療過動症
  • 案例研究2 - Zengence 的減壓與管理

細分市場分析 - 疼痛管理

  • 透過醫療保健遊戲化加強疼痛管理
  • 醫療保健領域的遊戲化創新 - 疼痛管理
  • 案例研究1 - 莫比烏斯浮石透過持續分散注意力來減輕疼痛
  • 案例研究2 - 用於疼痛管理的人工智慧 Morpheus VR 遊戲

市場分析

  • 醫療保健遊戲化的新科技趨勢
  • 醫療保健領域成功遊戲化的策略
  • 在醫療保健領域引入遊戲化的挑戰

專利分析

  • 醫療保健遊戲化 - 專利格局
  • 醫療保健遊戲化 - 專利

醫療保健遊戲化的成長機會領域

  • 成長機會 1:利用人工智慧實現醫療保健遊戲化
  • 成長機會2:醫療保健遊戲的現實內容
  • 成長機會 3:社群媒體與遊戲化在醫療保健領域的結合

附錄

  • 技術完備等級(TRL):說明

下一步

  • 成長機會的好處和影響
  • 下一步
  • 免責聲明
簡介目錄
Product Code: DB16

Virtual reality and artificial intelligence to drive transformational growth

Healthcare gamification involves the incorporation of game design elements into healthcare practices to enhance patient engagement and improve health outcomes. Integrating game-like features into healthcare solutions helps patients manage their health conditions effectively. This approach makes it enjoyable for individuals to participate in their treatment from the comfort of their homes, improving patient behavior. It also addresses the growing demand for telehealth and digital health solutions, facilitating at-home treatment and allowing for the tracking of patient progress without the need for clinic or hospital visits.

This Frost & Sullivan study covers the key innovations in healthcare gamification for mental health support and pain management, offering relevant case studies and a thorough market analysis. It analyzes the factors driving and restraining the growth of healthcare gamification and identifies the opportunities emerging from this space for market participants and stakeholders to leverage.

Key questions answered in the analysis:

  •      What are the key benefits of healthcare gamification?
  •      What are the key growth drivers and restraints of healthcare gamification?
  •      What are the key innovations in healthcare gamification for mental health support?
  •      What are the key innovations in healthcare gamification for pain management?
  •      What are the key emerging technology trends in healthcare gamification?
  •      What are the engagement strategies for healthcare gamification?
  •      What are the key challenges for the adoption of healthcare gamification?
  •      What does the patent landscape look like?
  •      What are the key growth opportunities in healthcare gamification?

Table of Contents

Strategic Imperatives

  • Why Is It Increasingly Difficult to Grow?
  • The Strategic Imperative 8™
  • The Impact of the Top 3 Strategic Imperatives on the Healthcare Gamification Industry
  • Growth Opportunities Fuel the Growth Pipeline Engine™
  • Research Methodology

Growth Opportunity Analysis

  • Scope of Analysis
  • Overview of Healthcare Gamification
  • Benefits of Healthcare Gamification
  • Segmentation by Application*

Growth Generator

  • Growth Drivers
  • Growth Restraints

Segment Analysis-Mental Health Support

  • Enhancing Mental Health Support through Healthcare Gamification
  • Innovations in Healthcare Gamification-Mental Health Support
  • Case Study 1-EndeavorRx for ADHD Treatment
  • Case Study 2-Zengence for Stress Reduction and Management

Segment Analysis-Pain Management

  • Enhancing Pain Management through Healthcare Gamification
  • Innovations in Healthcare Gamification-Pain Management
  • Case Study 1-Mobius Floe for Continuous Distraction to Reduce Perceived Pain
  • Case Study 2-AI-enabled Morpheus VR Game for Pain Management

Market Analysis

  • Emerging Technology Trends in Healthcare Gamification
  • Strategies for Healthcare Gamification Success
  • Challenges for Healthcare Gamification Adoption

Patent Analysis

  • Healthcare Gamification-Patent Landscape
  • Healthcare Gamification-Patents

Growth Opportunity Universe in Healthcare Gamification

  • Growth Opportunity 1: AI-enabled Healthcare Gamification
  • Growth Opportunity 2: Realistic Content in Healthcare Games
  • Growth Opportunity 3: Integration of Social Media with Healthcare Gamification

Appendix

  • Technology Readiness Levels (TRL): Explanation

Next Steps

  • Benefits and Impacts of Growth Opportunities
  • Next Steps
  • Legal Disclaimer