封面
市場調查報告書
商品編碼
1647439

醫療保健遊戲化市場規模、佔有率和成長分析(按遊戲化類型、產品、遊戲類型、應用程式和地區)- 產業預測 2025-2032

Healthcare Gamification Market Size, Share, and Growth Analysis, By Gamification Type, By Product, By Game Type, By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 233 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

醫療保健遊戲化市場規模預計在 2023 年達到 39 億美元,並從 2024 年的 43.7 億美元成長到 2032 年的 108.2 億美元,預測期內(2025-2032 年)的複合年成長率為 12.0%。

由於患者對此類應用程式的接受度越來越高,醫療保健遊戲化市場正在經歷顯著成長,透過增強回饋可以實現個人化醫療。這種資料為中心的方法將促進個人化治療和產品的開發。然而,挑戰依然存在,特別是在印度等新興國家,較低的接受度和認知度阻礙了市場滲透。同時,在中國和泰國等地區,受連結性改善和可支配收入增加的推動,穿戴式科技的需求正在激增,並正在改變醫療保健。隨著智慧型手錶和健身帶等穿戴式裝置的普及加速,為它們融入醫療保健遊戲化應用提供了巨大的機會,有可能重塑生活方式並提高患者對醫療保健的參與度。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024 年)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析

醫療保健遊戲化市場規模(按遊戲化類型和複合年成長率) (2025-2032)

  • 市場概況
  • 行為變化
  • 教育和培訓
  • 復原

醫療保健遊戲化市場規模(按產品和複合年成長率) (2025-2032)

  • 市場概況
  • 消費群的解決方案
  • 以企業為基礎的解決方案

醫療保健遊戲化市場規模(按遊戲類型和複合年成長率) (2025-2032)

  • 市場概況
  • 休閒遊戲
  • 運動遊戲
  • 嚴肅遊戲

醫療保健遊戲化市場規模(按應用和複合年成長率)(2025-2032)

  • 市場概況
  • 健身管理
  • 醫療訓練和教育
  • 藥物管理
  • 心理健康

醫療保健遊戲化市場規模(按地區分類)及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前 5 家公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採用的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024 年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分析市場佔有率
    • 收益與前一年同期比較對比(2022-2024 年)

主要企業簡介

  • Ayogo Health Solutions(Canada)
  • BetterUp(US)
  • Cognetivity Neurosciences(UK)
  • Constant Therapy Health(US)
  • EveryMove(US)
  • Fitbit(US)
  • Game Therapeutics(Japan)
  • Hubbub Health(US)
  • Kaia Health(Germany)
  • Mango Health(US)
  • MedRhythms(US)
  • MindMaze(Switzerland)
  • Omada Health(US)
  • Pear Therapeutics(US)
  • Reflexion Health(US)
  • SuperBetter Labs(US)
  • Zeebo(Brazil)

結論和建議

簡介目錄
Product Code: SQMIG35G2128

Healthcare Gamification Market size was valued at USD 3.9 billion in 2023 and is poised to grow from USD 4.37 billion in 2024 to USD 10.82 billion by 2032, growing at a CAGR of 12.0% during the forecast period (2025-2032).

The medical gamification market is witnessing significant growth, driven by the increasing acceptance of these applications among patients, which enables personalized healthcare through enhanced feedback. This data-centric approach fosters the development of tailored treatments and products. However, challenges persist, particularly in developing countries like India, where low acceptance rates and limited awareness impede market penetration. Meanwhile, the burgeoning demand for wearable technology is transforming health management, bolstered by improved network connectivity and rising disposable incomes in regions like China and Thailand. As the adoption of wearables, such as smartwatches and fitness bands, accelerates, they present substantial opportunities for integration within medical gamification applications, potentially reshaping lifestyles and enhancing patient engagement in healthcare.

Top-down and bottom-up approaches were used to estimate and validate the size of the Healthcare Gamification market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Healthcare Gamification Market Segments Analysis

Global Healthcare Gamification Market is segmented by Gamification Type, Product, Game Type, Application and region. Based on Gamification Type, the market is segmented into Behavior Change, Education & Training and Rehabilitation. Based on Product, the market is segmented into Consumer-Based Solutions and Enterprise-Based Solutions. Based on Game Type, the market is segmented into Casual Games, Exercise Games andserious games. Based on Application, the market is segmented into Fitness Management, Medical Training & Education, Medication Management and Mental Health. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Healthcare Gamification Market

The increasing global awareness regarding the advantages of incorporating gamification applications within the healthcare sector is anticipated to serve as a significant catalyst for the growth of the medical gamification market during the forecast period. Moreover, the rising elderly population worldwide is expected to further propel market expansion. As more individuals recognize the value of engaging and interactive health management tools, the demand for innovative gamification solutions is likely to surge, paving the way for advancements in patient care and wellness. This combination of heightened awareness and demographic shifts will likely enhance the development and adoption of healthcare gamification initiatives.

Restraints in the Healthcare Gamification Market

The Healthcare Gamification market faces significant restraints due to the critical role that game design and content play in user acceptance. While medical games aim to enhance clinical outcomes, their serious nature can detract from the engaging aspects of gameplay, potentially resulting in diminished enjoyment, motivation, and increased boredom among users. Furthermore, the varying content requirements across hospitals, clinics, diagnostic labs, and educational institutions complicate the development process. This diversity may foster misconceptions about the game's purpose and efficacy, ultimately leading to poor user acceptance and awareness, which are anticipated to impede market growth moving forward.

Market Trends of the Healthcare Gamification Market

The Healthcare Gamification market is experiencing significant growth, fueled by the increasing adoption of smartwatches, wellness applications, and fitness monitoring devices. In the wake of social distancing norms, healthcare professionals are leveraging gamified systems to enhance patient engagement, monitor recovery, and improve health outcomes. This trend is accompanied by medical institutions integrating gamification technologies like augmented and virtual reality to enhance medical education and uphold patient safety. The fusion of technology and gamification is not only transforming patient care but also fostering a more interactive learning environment for healthcare practitioners, leading to a promising future for the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Healthcare Gamification Market Size by Gamification Type & CAGR (2025-2032)

  • Market Overview
  • Behavior Change
  • Education & Training
  • Rehabilitation

Global Healthcare Gamification Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Consumer-Based Solutions
  • Enterprise-Based Solutions

Global Healthcare Gamification Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Casual Games
  • Exercise Games
  • Serious Games

Global Healthcare Gamification Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Fitness Management
  • Medical Training & Education
  • Medication Management
  • Mental Health

Global Healthcare Gamification Market Size & CAGR (2025-2032)

  • North America (Gamification Type, Product, Game Type, Application)
    • US
    • Canada
  • Europe (Gamification Type, Product, Game Type, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Gamification Type, Product, Game Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Gamification Type, Product, Game Type, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Gamification Type, Product, Game Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Ayogo Health Solutions (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BetterUp (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cognetivity Neurosciences (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Constant Therapy Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EveryMove (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fitbit (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Game Therapeutics (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hubbub Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kaia Health (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mango Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MedRhythms (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MindMaze (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Omada Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pear Therapeutics (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reflexion Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SuperBetter Labs (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zeebo (Brazil)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations