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市場調查報告書
商品編碼
1528874

視覺運算市場規模 - 按組件(硬體、軟體)、顯示平台(互動式白板、互動式資訊亭、互動式桌、互動式視訊牆、顯示器)、垂直產業、區域展望與預測,2024 - 2032 年

Visual Computing Market Size - By Component (Hardware, Software), By Display Platform (Interactive Whiteboards, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitors), By Industry Verticals, Regional Outlook & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

在高解析度顯示器和先進成像技術不斷推出的推動下,視覺運算市場規模預計從 2024 年到 2032 年複合年成長率將超過 23%。這些創新正在增強各種應用程式中視覺內容的真實感和細節。高解析度顯示器和成像技術可實現更清晰的影像和更身臨其境的虛擬體驗,從而推動視覺運算的進步。隨著這些不斷擴展的功能,創造力、溝通和互動出現了新的可能性。例如,2023 年 10 月,視覺處理解決方案領導者 Pixelworks, Inc. 展示了其首個行動視覺運算活動,強調技術、產品、生態系統和使用者體驗。

視覺運算市場分為組件、顯示平台、垂直產業和區域。

基於顯示平台,互動式白板領域的行業價值將在2024年至2032年期間快速擴張,因為觸控螢幕與運算能力的日益整合,使用戶能夠與數位內容即時互動。互動式白板透過促進想法和多媒體內容的無縫共享來幫助提高參與度和生產力。這些板子也隨著手勢識別和擴增實境整合的進步而不斷發展。

就組件而言,由於利用先進演算法和運算能力來增強視覺處理任務的創新不斷增加,軟體領域的視覺計算市場預計將在 2024 年至 2032 年出現顯著成長。這些程式可以為各種應用程式實現即時渲染、影像增強和複雜的視覺模擬。因此,軟體解決方案正在最佳化使用者介面和內容創建工作流程,以提高視覺運算任務的可用性和效率。

由於人工智慧和機器學習的融合正在改變運算任務並增強視覺處理能力,歐洲視覺運算產業規模預計在 2024 年至 2032 年期間將錄得大幅複合年成長率。這些技術能夠即時渲染高保真圖形和模擬,從而提高各種應用程式中視覺資料處理的準確性和速度。擴展人工智慧和機器學習能力以提供個人化和身臨其境的視覺體驗以重塑數位內容的不斷發展也將推動區域市場的成長。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 對沉浸式體驗的需求不斷成長
      • 擴大採用視覺化資料分析
      • AI驅動的影像處理
      • VR/AR 與物聯網和人工智慧的融合
      • 基於雲端的渲染服務
    • 產業陷阱與挑戰
      • 隱私和安全問題
      • 過度炒作不成熟的技術
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按組成部分,2021 - 2032 年

  • 主要趨勢
  • 硬體
  • 軟體

第 6 章:市場估計與預測:依展示平台分類,2021 - 2032 年

  • 主要趨勢
  • 互動式白板
  • 互動資訊亭
  • 互動桌
  • 互動視訊牆
  • 顯示器
  • 其他

第 7 章:市場估計與預測:按產業垂直分類,2021 - 2032 年

  • 主要趨勢
  • 賭博
  • 媒體與娛樂
  • 衛生保健
  • 汽車
  • 製造業
  • 軍事與國防
  • 其他

第 8 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Advanced Micro Devices, Inc.
  • ARM Ltd.
  • Assert AI
  • Biodigital, Inc.
  • CoreWeave
  • Cubix Corporation
  • Exxact Corporation
  • Imagination Technologies Limited
  • Intel Corporation
  • Matrox
  • Nvidia Corporation
  • Softkinetic
  • Sony Group Corporation
簡介目錄
Product Code: 9325

Visual Computing Market size is estimated to expand at over 23% CAGR from 2024 to 2032, driven by the increasing launches of high-resolution displays and advanced imaging technologies. These innovations are enhancing the realism and detail of visual content across various applications. High-resolution displays and imaging technologies are enabling sharper images and more immersive virtual experiences to drive advancements in visual computing. With these expanding capabilities, there have emerged new possibilities for creativity, communication, and interaction. For instance, in October 2023, Pixelworks, Inc., a leader in visual processing solutions, displayed its first mobile visual computing event emphasizing technology, product, ecosystem, and user experience.

The visual computing market is classified into components, display platform, industry vertical, and region.

Based on the display platform, the industry value from the interactive whiteboards segment will witness rapid expansion from 2024 to 2032, owing to the increasing integration of touch-sensitive displays with computing capabilities for allowing users to interact with digital content in real time. Interactive whiteboards help in enhancing engagement and productivity by facilitating the seamless sharing of ideas and multimedia content. These boards are also evolving with advancements in gesture recognition and augmented reality integration.

In terms of component, the visual computing market from the software segment is projected to depict a significant growth rate from 2024 to 2032, due to increasing innovations for leveraging advanced algorithms and computational capabilities to enhance visual processing tasks. These programs are enabling real-time rendering, image enhancement, and complex visual simulations for various applications. Consequently, software solutions are optimizing user interfaces and content creation workflows for improving usability and efficiency in visual computing tasks.

Europe visual computing industry size is slated to record substantial CAGR during 2024-2032, attributed to the integration of AI and machine learning, which are transforming computational tasks and enhancing visual processing capabilities. These technologies are enabling real-time rendering of high-fidelity graphics and simulations for improving the accuracy and speed of visual data processing across various applications. The increasing developments for expanding the capabilities of AI and ML to deliver personalized and immersive visual experiences for reshaping digital content will also drive regional market growth.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for immersive experiences
      • 3.8.1.2 Growing adoption of visual data analytics
      • 3.8.1.3 AI-driven image processing
      • 3.8.1.4 Convergence of VR/AR with IoT and AI
      • 3.8.1.5 Cloud-based rendering services
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Privacy and security concerns
      • 3.8.2.2 Overhyping immature technologies
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Component, 2021 - 2032 (USD Billion)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software

Chapter 6 Market Estimates & Forecast, By Display Platform, 2021 - 2032 (USD Billion)

  • 6.1 Key trends
  • 6.2 Interactive whiteboards
  • 6.3 Interactive kiosk
  • 6.4 Interactive table
  • 6.5 Interactive video wall
  • 6.6 Monitors
  • 6.7 Others

Chapter 7 Market Estimates & Forecast, By Industry Verticals, 2021 - 2032 (USD Billion)

  • 7.1 Key trends
  • 7.2 Gaming
  • 7.3 Media & entertainment
  • 7.4 Healthcare
  • 7.5 Automotive
  • 7.6 Manufacturing
  • 7.7 Military & defense
  • 7.8 Others

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Advanced Micro Devices, Inc.
  • 9.2 ARM Ltd.
  • 9.3 Assert AI
  • 9.4 Biodigital, Inc.
  • 9.5 CoreWeave
  • 9.6 Cubix Corporation
  • 9.7 Exxact Corporation
  • 9.8 Imagination Technologies Limited
  • 9.9 Intel Corporation
  • 9.10 Matrox
  • 9.11 Nvidia Corporation
  • 9.12 Softkinetic
  • 9.13 Sony Group Corporation