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市場調查報告書
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1573966

CGI 解決方案市場:按技術、應用和組件分類 - 2025-2030 年全球預測

Computer-Generated Imagery Solutions Market by Technology (2D Technology, 3D Technology, 4D Technology), Application (Advertising, Architectural Visualization, Gaming), Component - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2個工作天內

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據預測,2023年CGI解決方案市值為186.5億美元,預計到2024年將達到198.7億美元,複合年成長率為8.36%,到2030年將達到327.3億美元。

CGI(電腦生成圖像)解決方案涵蓋高品質圖像和動畫的創建和應用,主要用於娛樂產業、遊戲、行銷、建築和虛擬實境。這項技術對於創建增強消費者參與度和體驗的逼真視覺效果至關重要。在沉浸式視覺效果和詳細圖形表示至關重要的領域,對 CGI 解決方案的需求是顯而易見的,這使得公司能夠開發更引人注目的故事敘述和產品視覺化技術。 CGI解決方案有著廣泛的應用,包括電影製作、電玩遊戲、廣告動畫、產品設計以及房地產和旅遊業的虛擬導覽。影響 CGI 解決方案的關鍵成長要素包括圖形設計軟體的進步、人工智慧的整合以及對跨多個平台的高清內容日益成長的需求。此外,網路使用的快速成長和行動裝置的激增正在推動對有吸引力的視覺內容的需求,並成為 CGI 市場擴張的催化劑。然而,先進CGI軟體和硬體的高成本、新用戶陡峭的學習曲線以及某些應用程式過飽和的風險等挑戰可能會抑制市場成長。機會在於開發具有成本效益的 CGI 解決方案以及加強與擴增實境(AR) 和元宇宙等新興技術的合作。建議包括投資人工智慧驅動的 CGI 工具,這些工具可以最佳化和自動化圖像渲染和動畫過程的各個方面,重點關注社交媒體平台的客製化短片內容,以及實施互動式模擬和虛擬患者建模等 CGI 工具。開拓教育和醫療保健領域開拓的應用市場。創新領域包括增強的即時渲染功能和改進的逼真紋理以實現更深的沉浸感。在技​​術進步和整個行業對視覺內容日益成長的欣賞的支持下,市場正在朝著個性化和可訪問的 CGI 解決方案發展。

主要市場統計
基準年[2023] 186.5億美元
預測年份 [2024] 198.7億美元
預測年份 [2030] 327.3億美元
複合年成長率(%) 8.36%

市場動態:揭示快速發展的 CGI 解決方案市場的關鍵市場洞察

CGI 解決方案市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 虛擬實境和擴增實境平台對身臨其境型和互動式體驗的需求不斷成長
    • 娛樂產業對 3D 動畫和視覺效果的投資激增
    • 擴大 CGI 在建築視覺化和建設計畫中的使用
    • 擴大 CG影像在醫學影像和醫療保健應用中的使用
  • 市場限制因素
    • CGI 解決方案市場受到與高階渲染技術相關的高運算成本的限制
    • 缺乏熟練的專業人員阻礙了CGI解決方案市場的成長並影響了CGI解決方案在各個領域的實施
  • 市場機會
    • 利用尖端 CG 技術徹底改變電影和動畫
    • 透過高保真 CG 增強電玩圖形
    • 使用複雜的 CGI 解決方案轉變建築視覺化
  • 市場挑戰
    • CG影像中的智慧財產權和版權問題
    • 與技術相容性以及與現有技術整合相關的問題

波特五力:駕馭 CGI 解決方案市場的策略工具

波特五力是了解 CGI 解決方案市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解 CGI 解決方案市場的外部影響

外部宏觀環境因素在塑造 CGI 解決方案市場的績效動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解 CGI 解決方案市場的競爭狀況

CGI 解決方案市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣CGI解決方案市場供應商績效評估

FPNV 定位矩陣是評估 CGI 解決方案市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議為 CGI 解決方案市場的成功指明了道路

對於旨在加強其在全球市場的影響力的公司來說,對 CGI 解決方案市場的策略分析至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 虛擬實境和擴增實境平台對身臨其境型和互動式體驗的需求不斷成長
      • 娛樂產業對 3D 動畫和視覺效果的投資激增
      • 擴大電腦生成影像在建築視覺化和建設計畫中的使用
      • 在醫學影像處理和醫療保健應用中擴大使用電腦生成影像
    • 抑制因素
      • CGI 解決方案市場受到與高階渲染技術相關的高運算成本的限制
      • 缺乏熟練的專業人員阻礙了CGI解決方案市場的成長並影響了CGI解決方案在各個領域的實施
    • 機會
      • 利用尖端的電腦生成成像技術徹底改變電影和動畫
      • 使用高保真電腦生成的圖像增強電動遊戲圖形
      • 使用複雜的 CGI 解決方案轉變建築視覺化
    • 任務
      • 電腦生成影像中的知識產權和版權問題
      • 與現有技術的兼容性和整合問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章 CGI 解決方案市場:按技術分類

  • 2D技術
  • 3D技術
  • 4D技術

第 7 章 CGI 解決方案市場:按應用分類

  • 廣告
    • 線上
    • 印刷
    • 電視機
  • 建築視覺化
    • 外部的
    • 內部的
  • 遊戲
    • 主機遊戲
    • 手機遊戲
    • 電腦遊戲
  • 電影
    • 行動
    • 卡通
    • SF

第 8 章 CGI 解決方案市場:按組成部分

  • 硬體
    • CPU
    • 圖形處理器
    • 蘭姆酒
  • 軟體
    • 動畫軟體
    • 建模軟體
    • 渲染軟體

第9章 美洲CGI解決方案市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太CGI解決方案市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲CGI解決方案市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議
Product Code: MRR-2B5802CFEA7C

The Computer-Generated Imagery Solutions Market was valued at USD 18.65 billion in 2023, expected to reach USD 19.87 billion in 2024, and is projected to grow at a CAGR of 8.36%, to USD 32.73 billion by 2030.

Computer-Generated Imagery (CGI) solutions encompass the creation and application of high-quality images and animations, primarily driven by the entertainment industry, gaming, marketing, architecture, and virtual reality sectors. This technology is crucial for producing realistic visuals that enhance consumer engagement and experiences. The necessity of CGI solutions is pronounced in fields where immersive visuals and detailed graphic representation are paramount, enabling businesses to develop more compelling storytelling and product visualization methods. They are extensively applied across film production, video games, advertising animations, product design, and virtual tours in real estate and tourism. Key growth factors influencing CGI solutions include advancements in graphic design software, artificial intelligence integration, and the rising demand for high-definition content across multiple platforms. Moreover, the surge in internet usage and increasing adoption of mobile devices boost the demand for engaging visual content, acting as a catalyst for CGI market expansion. However, challenges such as high costs of advanced CGI software and hardware, the steep learning curve for new users, and the risk of oversaturation in certain applications could restrain market growth. Opportunities lie in the development of cost-effective CGI solutions and increased collaboration with emerging technologies like augmented reality (AR) and the metaverse. Recommendations include investing in AI-driven CGI tools that can optimize and automate various aspects of image rendering and animation processes, focusing on bespoke short-form content for social media platforms, and exploring untapped markets in education and healthcare for CGI applications such as interactive simulations and virtual patient modeling. Innovation areas include enhancing real-time rendering capabilities and improving photorealistic textures for deeper immersion. The market is evolving towards personalized and accessible CGI solutions, supported by technological advancements and a growing appreciation for visual content across broader industries.

KEY MARKET STATISTICS
Base Year [2023] USD 18.65 billion
Estimated Year [2024] USD 19.87 billion
Forecast Year [2030] USD 32.73 billion
CAGR (%) 8.36%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
    • Surging investment in 3D animation and visual effects by the entertainment industry
    • Expanding use of computer-generated imagery in architectural visualization and construction planning
    • Increased utilization of computer-generated imagery in medical imaging and healthcare applications
  • Market Restraints
    • Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
    • Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
  • Market Opportunities
    • Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
    • Enhancing video game graphics with high-fidelity computer-generated imagery
    • Transforming architectural visualizations through sophisticated computer-generated imagery solutions
  • Market Challenges
    • Intellectual property and copyright issues in computer-generated imagery
    • Issues associated with technological compatibility and integration with existing technologies

Porter's Five Forces: A Strategic Tool for Navigating the Computer-Generated Imagery Solutions Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Computer-Generated Imagery Solutions Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Computer-Generated Imagery Solutions Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Computer-Generated Imagery Solutions Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Computer-Generated Imagery Solutions Market

A detailed market share analysis in the Computer-Generated Imagery Solutions Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Computer-Generated Imagery Solutions Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Computer-Generated Imagery Solutions Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Computer-Generated Imagery Solutions Market

A strategic analysis of the Computer-Generated Imagery Solutions Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Computer-Generated Imagery Solutions Market, highlighting leading vendors and their innovative profiles. These include Adobe, Animal Logic, Autodesk, Blender Foundation, Blue Sky Studios, Chaos Group, Digital Domain, Double Negative (DNEG), DreamWorks Animation, Foundry, Framestore, Industrial Light & Magic (ILM), Legendary Pictures, Maxon, MPC (Moving Picture Company), Pixar Animation Studios, Scanline VFX, SideFX, Sony Pictures Imageworks, and Weta Digital.

Market Segmentation & Coverage

This research report categorizes the Computer-Generated Imagery Solutions Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across 2D Technology, 3D Technology, and 4D Technology.
  • Based on Application, market is studied across Advertising, Architectural Visualization, Gaming, and Movies. The Advertising is further studied across Online, Print, and Television. The Architectural Visualization is further studied across Exterior and Interior. The Gaming is further studied across Console Games, Mobile Games, and PC Games. The Movies is further studied across Action, Animation, and Science Fiction.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across CPU, GPU, and RAM. The Software is further studied across Animation Software, Modeling Software, and Rendering Software.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
      • 5.1.1.2. Surging investment in 3D animation and visual effects by the entertainment industry
      • 5.1.1.3. Expanding use of computer-generated imagery in architectural visualization and construction planning
      • 5.1.1.4. Increased utilization of computer-generated imagery in medical imaging and healthcare applications
    • 5.1.2. Restraints
      • 5.1.2.1. Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
      • 5.1.2.2. Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
    • 5.1.3. Opportunities
      • 5.1.3.1. Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
      • 5.1.3.2. Enhancing video game graphics with high-fidelity computer-generated imagery
      • 5.1.3.3. Transforming architectural visualizations through sophisticated computer-generated imagery solutions
    • 5.1.4. Challenges
      • 5.1.4.1. Intellectual property and copyright issues in computer-generated imagery
      • 5.1.4.2. Issues associated with technological compatibility and integration with existing technologies
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Computer-Generated Imagery Solutions Market, by Technology

  • 6.1. Introduction
  • 6.2. 2D Technology
  • 6.3. 3D Technology
  • 6.4. 4D Technology

7. Computer-Generated Imagery Solutions Market, by Application

  • 7.1. Introduction
  • 7.2. Advertising
    • 7.2.1. Online
    • 7.2.2. Print
    • 7.2.3. Television
  • 7.3. Architectural Visualization
    • 7.3.1. Exterior
    • 7.3.2. Interior
  • 7.4. Gaming
    • 7.4.1. Console Games
    • 7.4.2. Mobile Games
    • 7.4.3. PC Games
  • 7.5. Movies
    • 7.5.1. Action
    • 7.5.2. Animation
    • 7.5.3. Science Fiction

8. Computer-Generated Imagery Solutions Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
    • 8.2.1. CPU
    • 8.2.2. GPU
    • 8.2.3. RAM
  • 8.3. Software
    • 8.3.1. Animation Software
    • 8.3.2. Modeling Software
    • 8.3.3. Rendering Software

9. Americas Computer-Generated Imagery Solutions Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Computer-Generated Imagery Solutions Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Computer-Generated Imagery Solutions Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Adobe
  • 2. Animal Logic
  • 3. Autodesk
  • 4. Blender Foundation
  • 5. Blue Sky Studios
  • 6. Chaos Group
  • 7. Digital Domain
  • 8. Double Negative (DNEG)
  • 9. DreamWorks Animation
  • 10. Foundry
  • 11. Framestore
  • 12. Industrial Light & Magic (ILM)
  • 13. Legendary Pictures
  • 14. Maxon
  • 15. MPC (Moving Picture Company)
  • 16. Pixar Animation Studios
  • 17. Scanline VFX
  • 18. SideFX
  • 19. Sony Pictures Imageworks
  • 20. Weta Digital

LIST OF FIGURES

  • FIGURE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET RESEARCH PROCESS
  • FIGURE 2. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET DYNAMICS
  • TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 2D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 4D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRINT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PC GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CPU, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GPU, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 56. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 64. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 70. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 74. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 79. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 81. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 131. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 132. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 139. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 140. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 141. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 147. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 148. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 149. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 150. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 152. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 155. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 156. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 157. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 158. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 159. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 160. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 161. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 165. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 166. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 167. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 168. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 169. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 170. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 171. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 174. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 175. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 176. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 177. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 180. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 181. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 182. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 183. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 184. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 185. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 186. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 188. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 189. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 190. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 192. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 193. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 194. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 195. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 197. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 198. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 199. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 200. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 201. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 202. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 203. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 204. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 205. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 206. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 207. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 208. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 209. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 210. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 211. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 212. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 213. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 214. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 216. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 219. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 220. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 221. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 222. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 223. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 224. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 225. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 226. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 229. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 230. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 231. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 232. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 233. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 234. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 236. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 238. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 239. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 240. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 241. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 242. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 243. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 244. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 245. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 247. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 248. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 249. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 250. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 251. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 252. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 253. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 254. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 256. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 257. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 258. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 259. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 260. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 261. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 262. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 263. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 264. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 265. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 266. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 267. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 268. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 269. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 271. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 272. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 273. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 274. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 275. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 276. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 277. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 278. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 279. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 280. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 281. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 282. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 283. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 284. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 285. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 286. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 287. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 288. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 289. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 290. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 291. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 292. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 293. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 294. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 295. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 296. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 297. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 298. NIGERIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 299. NIGERIA COMPUTER-GENERATE