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市場調查報告書
商品編碼
1544600

沉浸式分析市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Immersive Analytics Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

在資料視覺化技術的重大進步和各行業廣泛採用的推動下,全球沉浸式分析市場從 2024 年到 2032 年的複合年成長率將超過 46%。沉浸式分析將先進的資料視覺化與虛擬和擴增實境結合,可實現更直覺、互動式的資料探索和決策流程。

這種成長歸因於對複雜資料分析工具的需求不斷增加,這些工具可以處理複雜的資料集並在沉浸式環境中提供可行的見解。領先公司的新進展為市場提供了支持。例如,2023 年 3 月,資料連接、分析和管理領域的全球領導者 TIBCO 推出了其分析套件的一系列升級。這些增強功能提供了沉浸式、即時和智慧的分析。

隨著各產業尋求利用巨量資料獲得策略優勢,對沉浸式分析解決方案的需求正在激增。技術創新,包括開發更先進的 VR/AR 系統和改進的資料整合工具,正在進一步推動市場擴張。

整個沉浸式分析行業根據最終用途、應用、組件和地區進行分類。

到 2032 年,解決方案細分市場可能成為沉浸式分析市場的主要驅動力。先進的軟體解決方案提供增強的資料視覺化功能、即時分析以及與其他資料管理系統的整合。同時,高性能 VR 和 AR 硬體(例如耳機和空間感測器)的開發支援提供沉浸式和互動式分析體驗。隨著組織擴大採用沉浸式技術來從資料中獲得更深入的見解,按組件細分市場的解決方案有望實現顯著成長。

到 2032 年,醫療保健最終用途細分市場將佔據重要的沉浸式分析市場資料。將沉浸式分析整合到醫療保健系統中有助於理解複雜的醫療資料並簡化工作流程。隨著對個人化醫療和數據驅動的醫療保健解決方案的日益關注,醫療保健行業對沉浸式分析的需求將急劇上升。在3D環境中可視化資料的能力可以實現更準確的診斷和更好的治療計劃,從而支持細分市場的成長。

歐洲沉浸式分析市場將在預測期內經歷顯著成長。該地區完善的技術基礎設施、對數位轉型的高度重視以及對研發的大量投資是推動市場擴張的關鍵因素。歐洲國家擴大在金融、製造和醫療保健等各行業採用沉浸式分析解決方案,以增強數據驅動的決策流程。隨著歐洲企業和醫療保健提供者採用沉浸式分析來獲得競爭優勢並提高營運效率,該地區的市場必將蓬勃發展。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 擴增實境 (AR) 的採用率不斷提高
      • 對即時資料視覺化解決方案的需求
      • 人工智慧與機器學習的融合
      • 對數據驅動決策工具的需求不斷成長
      • 虛擬實境 (VR) 技術的進步
    • 產業陷阱與挑戰
      • 整合不同資料來源的複雜性
      • 實施初期投資成本高
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按組成部分,2021 - 2032 年

  • 硬體
    • 頭戴式顯示器 (HMD)
    • 洞穴自動虛擬環境(CAVE)系統
    • 大型高解析度顯示器
    • 觸覺設備
  • 解決方案
  • 服務
    • 諮詢服務
    • 實施服務
    • 支援和維護服務
    • 其他

第 6 章:市場估計與預測:按最終用途產業,2021 - 2032 年

  • 衛生保健
  • 製造業
  • 汽車和交通
  • 政府和國防
  • 媒體和娛樂
  • 其他

第 7 章:市場估計與預測:按應用分類,2021 - 2032

  • 教育訓練
  • 銷售和行銷
  • 設計和視覺化

第 8 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Accenture
  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Cisco Systems, Inc.
  • Dassault Systemes SE
  • Deloitte Touche Tohmatsu Limited
  • Google LLC
  • Hitachi Vantara Corporation
  • HTC Corporation (HTC Vive)
  • International Business Machines Corporation (IBM)
  • Magic Leap, Inc.
  • Microsoft Corporation
  • Oracle Corporation
  • PTC Inc.
  • QlikTech International AB (Qlik)
  • SAP SE
  • SAS Institute Inc.
  • Tableau Software, LLC (a Salesforce company)
  • TIBCO Software Inc.
  • Unity Technologies SF
簡介目錄
Product Code: 10135

Global Immersive Analytics Market will register over 46% CAGR from 2024 to 2032, driven by significant advancements in data visualization technologies and the expanding adoption across various sectors. Immersive analytics, which combines advanced data visualization with virtual and augmented reality, enables more intuitive and interactive data exploration and decision-making processes.

This growth is attributed to the increasing need for sophisticated data analysis tools that can handle complex datasets and provide actionable insights in an immersive environment. New advancements from leading companies support the market. For instance, in March 2023, TIBCO, a global leader in data connectivity, analytics, and management, unveiled a series of upgrades to its analytics suite. These enhancements offered immersive, real-time, and intelligent analytics.

As industries seek to leverage big data for strategic advantages, the demand for immersive analytics solutions is surging. Technological innovations, including the development of more advanced VR/AR systems and improved data integration tools, are further propelling market expansion.

The overall Immersive Analytics Industry is classified based on the end-use, application, component, and region.

The solutions segment could be a major driver of the Immersive Analytics Market by 2032. This segment includes hardware and software components essential for creating immersive analytics environments. Advanced software solutions offer enhanced data visualization capabilities, real-time analytics, and integration with other data management systems. Meanwhile, the development of high-performance VR and AR hardware, such as headsets and spatial sensors, supports the delivery of immersive and interactive analytics experiences. As organizations increasingly adopt immersive technologies to gain deeper insights from their data, the solutions by component segment are poised for significant growth.

The healthcare end-use segment will capture a significant Immersive Analytics Market share by 2032. Immersive analytics is transforming healthcare by providing innovative ways to visualize and analyze medical data, improve patient outcomes, and enhance clinical decision-making. The integration of immersive analytics into healthcare systems helps understand complex medical data and streamline workflows. With the increasing focus on personalized medicine and data-driven healthcare solutions, the demand for immersive analytics in the healthcare sector will rise sharply. The ability to visualize data in three-dimensional environments allows for more accurate diagnostics and better treatment planning, supporting segment growth.

Europe Immersive Analytics Market will experience significant growth over the forecast period. The region's well-established technology infrastructure, strong focus on digital transformation, and substantial investment in research and development are key factors driving market expansion. European countries are increasingly adopting immersive analytics solutions across various industries, including finance, manufacturing, and healthcare, to enhance data-driven decision-making processes. As European businesses and healthcare providers embrace immersive analytics for competitive advantages and improved operational efficiency, the market in the region is set to thrive.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing adoption of augmented reality (AR)
      • 3.8.1.2 Demand for real-time data visualization solutions
      • 3.8.1.3 Integration of AI and machine learning
      • 3.8.1.4 Rising need for data-driven decision-making tools
      • 3.8.1.5 Advancements in virtual reality (VR) technology
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 Complexity in integrating diverse data sources
      • 3.8.2.2 High initial investment costs for implementation
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Component, 2021 - 2032 (USD Million)

  • 5.1 Hardware
    • 5.1.1 Head-Mounted displays (HMDs)
    • 5.1.2 Cave automatic virtual environments (CAVE) systems
    • 5.1.3 Large high-resolution displays
    • 5.1.4 Haptic devices
  • 5.2 Solutions
  • 5.3 Services
    • 5.3.1 Consulting services
    • 5.3.2 Implementation services
    • 5.3.3 Support and maintenance services
    • 5.3.4 Others

Chapter 6 Market Estimates and Forecast, By End Use Industry, 2021 - 2032 (USD Million)

  • 6.1 Healthcare
  • 6.2 Manufacturing
  • 6.3 Automotive and transportation
  • 6.4 Government and defense
  • 6.5 Media and entertainment
  • 6.6 Others

Chapter 7 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million)

  • 7.1 Education and training
  • 7.2 Sales and marketing
  • 7.3 Design and visualization

Chapter 8 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Accenture
  • 9.2 Adobe Inc.
  • 9.3 Amazon Web Services (AWS)
  • 9.4 Cisco Systems, Inc.
  • 9.5 Dassault Systemes SE
  • 9.6 Deloitte Touche Tohmatsu Limited
  • 9.7 Google LLC
  • 9.8 Hitachi Vantara Corporation
  • 9.9 HTC Corporation (HTC Vive)
  • 9.10 International Business Machines Corporation (IBM)
  • 9.11 Magic Leap, Inc.
  • 9.12 Microsoft Corporation
  • 9.13 Oracle Corporation
  • 9.14 PTC Inc.
  • 9.15 QlikTech International AB (Qlik)
  • 9.16 SAP SE
  • 9.17 SAS Institute Inc.
  • 9.18 Tableau Software, LLC (a Salesforce company)
  • 9.19 TIBCO Software Inc.
  • 9.20 Unity Technologies SF