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市場調查報告書
商品編碼
1573643

近眼顯示器市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Near-Eye Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 226 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球近眼顯示器市場到 2023 年價值 25.2 億美元,預計 2024 年至 2032 年複合年成長率為 23.6%。 ,使近眼顯示更具吸引力。波導技術的發展也促進了更緊湊、更輕的設計,將更清晰的影像直接投影到使用者的視野中。這些創新正在加速近眼顯示器的採用,特別是在擴增實境 (AR) 和虛擬實境 (VR) 應用中。

對 AR 和 VR 技術日益成長的興趣和財務投資是近眼顯示器市場成長的關鍵驅動力。主要科技公司正在大力投資 AR/VR 研究,推動近眼顯示功能的進步。這種對創新的推動有助於使這些技術變得更加複雜和易於使用,從而推動各個行業更廣泛地採用。

消費者對沉浸式娛樂體驗的需求不斷成長是另一個重要的成長因素。消費者越來越被用於遊戲的 VR 耳機和用於增強日常互動的 AR 眼鏡所吸引。這一趨勢推動了沉浸式設備的普及,這些設備可提供豐富、引人入勝的體驗,並有助於近眼顯示器市場的擴張。

市場按解析度細分,類別包括低解析度(1080p以下)、高解析度(1080p至4K)和超高解析度(4K以上)。 2023 年,高解析度細分市場(1080p 至 4K)佔據主導地位,佔 63.3% 的市場佔有率。高解析度顯示器提供卓越的影像清晰度,使其成為視覺品質至關重要的遊戲、專業應用和娛樂的理想選擇。隨著顯示技術的進步,這些高解析度顯示器有助於減少紗門效應並提高整體視覺保真度。

根據組件,市場分為影像產生器、光學組合器和成像光學元件。光學組合器領域預計成長最快,2024 年至 2032 年複合年成長率將超過 24%。光學組合器技術的持續創新正在推動更輕、更緊湊的設備的開發,這些設備具有卓越的視覺整合度和更高的用戶舒適度。

2023年,北美市佔率最大,超過33%,預計在整個預測期內將保持領先。在主要科技公司的技術專長和大量投資的推動下,該地區在近眼顯示器市場中發揮著至關重要的作用。最近的發展包括高性能 VR 耳機和 AR 眼鏡,旨在透過最先進的近眼顯示技術提供沉浸式體驗。

目錄

第 1 章:範圍與方法

  • 市場範圍和定義
  • 基本估計和計算
  • 預測參數
  • 數據來源
    • 基本的
    • 中學
      • 付費來源
      • 公共來源

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 技術進步
      • 加大AR、VR投資
      • 消費者對沉浸式體驗的需求
      • 專業和工業應用
      • 改善連接性和整合度
    • 產業陷阱與挑戰
      • 開發成本高
      • 舒適性和人體工學
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按技術分類,2021 - 2032 年

  • 主要趨勢
  • 薄膜電晶體 (TFT) LCD
  • 主動矩陣有機發光二極體 (AMOLED)
  • 矽基液晶 (LCoS)
  • 矽基有機發光二極體 (OLEDOS)
  • 微型發光二極體(MicroLED)
  • 數位光處理 (DLP)
  • 雷射光束掃描

第 6 章:市場估計與預測:按組成部分,2021 - 2032 年

  • 主要趨勢
  • 影像生成器
  • 光合路器
  • 成像光學

第 7 章:市場估計與預測:按決議,2021 - 2032

  • 主要趨勢
  • 低解析度(1080p 以下)
  • 高解析度(1080p 至 4K)
  • 超高解析度(4K以上)

第 8 章:市場估計與預測:按應用分類,2021 - 2032

  • 主要趨勢
  • 頭戴式顯示器 (HMD)
  • 抬頭顯示器 (HUD)
  • 智慧眼鏡

第 9 章:市場估計與預測:按最終用途產業,2021 - 2032 年

  • 主要趨勢
  • 消費性電子產品
  • 衛生保健
  • 汽車
  • 航太和國防
  • 教育
  • 工業和製造業
  • 體育及娛樂
  • 其他

第 10 章:市場估計與預測:按地區分類,2021 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • MEA 的其餘部分

第 11 章:公司簡介

  • BOE Technology Group Co., Ltd.
  • Compound Photonics US Corporation
  • eMagin Corporation
  • Exalos AG
  • Himax Technologies, Inc.
  • HOLOEYE Photonics AG
  • Infineon Technologies AG
  • JBD Xianyao Display Technology Co., Ltd.
  • Kopin Corporation
  • Maradin Ltd.
  • MicroOLED Technologies
  • MicroVision, Inc.
  • Mirrorcle Technologies, Inc.
  • Optecks, LLC
  • OQmented GmbH
  • Plessey Semiconductors Ltd.
  • Samsung Electronics Co., Ltd.
  • Sony Group Corporation
  • STMicroelectronics N.V.
  • Syndiant, Inc.
  • Texas Instruments Incorporated
  • Tianma Microelectronics Co., Ltd.
  • TriLite Technologies GmbH
  • Truly International Holdings Ltd.
  • UltiMEMS Inc.
簡介目錄
Product Code: 10972

The Global Near-Eye Display Market, valued at USD 2.52 billion in 2023, is projected to grow at a CAGR of 23.6% from 2024 to 2032. Recent advancements in microdisplay technology, including improvements in OLED and LCOS panels, have enhanced resolution and color accuracy, making near-eye displays more appealing. The evolution of waveguide technologies has also contributed to more compact and lightweight designs, offering clearer image projections directly into the user's view. These innovations are accelerating the adoption of near-eye displays, particularly in augmented reality (AR) and virtual reality (VR) applications.

The increasing interest and financial investment in AR and VR technologies are key drivers of growth in the near-eye display market. Major technology companies are heavily investing in AR/VR research, leading to advancements in near-eye display capabilities. This push for innovation is helping make these technologies more sophisticated and accessible, driving broader adoption across various industries.

Rising consumer demand for immersive entertainment experiences is another significant growth factor. Consumers are increasingly drawn to VR headsets for gaming and AR glasses for enhanced daily interactions. This trend has fueled the popularity of immersive devices, which deliver rich, engaging experiences and contribute to the expansion of the near-eye display market.

The market is segmented by resolution, with categories including low resolution (Below 1080p), high resolution (1080p to 4K), and ultra-high resolution (Above 4K). In 2023, the high-resolution segment (1080p to 4K) dominated with a 63.3% market share. High-resolution displays offer superior image clarity, making them ideal for gaming, professional applications, and entertainment, where visual quality is essential. As display technologies advance, these high-resolution displays are helping to reduce screen-door effects and enhance overall visual fidelity.

Based on components, the market is divided into image generators, optical combiners, and imaging optics. The optical combiners segment is expected to grow the fastest, with a CAGR of over 24% from 2024 to 2032. These components are essential in AR and VR devices, ensuring seamless integration of digital images with real-world views. Continued innovation in optical combiner technology is driving the development of lighter, more compact devices with superior visual integration and improved user comfort.

In 2023, North America held the largest market share, exceeding 33%, and is expected to maintain its leading position throughout the forecast period. The region plays a crucial role in the near-eye display market, driven by technological expertise and substantial investments from major tech companies. Recent developments include high-performance VR headsets and AR glasses designed to deliver immersive experiences with state-of-the-art near-eye display technology.

Table of Contents

Chapter 1 Scope and Methodology

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Technological advancements
      • 3.7.1.2 Increased investment in AR and VR
      • 3.7.1.3 Consumer demand for immersive experiences
      • 3.7.1.4 Professional and industrial applications
      • 3.7.1.5 Improving connectivity and integration
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 High development costs
      • 3.7.2.2 Comfort and ergonomics
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Thin-film transistor (TFT) LCD
  • 5.3 Active-matrix organic light-emitting diode (AMOLED)
  • 5.4 Liquid crystal on silicon (LCoS)
  • 5.5 Organic light-emitting diode on silicon (OLEDOS)
  • 5.6 Microscopic light-emitting diode (MicroLED)
  • 5.7 Digital light processing (DLP)
  • 5.8 Laser Beam scanning

Chapter 6 Market Estimates and Forecast, By Components, 2021 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 Image generators
  • 6.3 Optical combiners
  • 6.4 Imaging optics

Chapter 7 Market Estimates and Forecast, By Resolution, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Low resolution (Below 1080p)
  • 7.3 High resolution(1080p to 4K)
  • 7.4 Ultra-High resolution(Above 4K)

Chapter 8 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 Head-Mounted displays (HMDs)
  • 8.3 Heads-Up displays (HUDs)
  • 8.4 Smart glasses

Chapter 9 Market Estimates and Forecast, By End-use Industry, 2021 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Consumer electronics
  • 9.3 Healthcare
  • 9.4 Automotive
  • 9.5 Aerospace and defense
  • 9.6 Education
  • 9.7 Industrial and manufacturing
  • 9.8 Sports and entertainment
  • 9.9 Others

Chapter 10 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 Saudi Arabia
    • 10.6.3 South Africa
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 BOE Technology Group Co., Ltd.
  • 11.2 Compound Photonics US Corporation
  • 11.3 eMagin Corporation
  • 11.4 Exalos AG
  • 11.5 Himax Technologies, Inc.
  • 11.6 HOLOEYE Photonics AG
  • 11.7 Infineon Technologies AG
  • 11.8 JBD Xianyao Display Technology Co., Ltd.
  • 11.9 Kopin Corporation
  • 11.10 Maradin Ltd.
  • 11.11 MicroOLED Technologies
  • 11.12 MicroVision, Inc.
  • 11.13 Mirrorcle Technologies, Inc.
  • 11.14 Optecks, LLC
  • 11.15 OQmented GmbH
  • 11.16 Plessey Semiconductors Ltd.
  • 11.17 Samsung Electronics Co., Ltd.
  • 11.18 Sony Group Corporation
  • 11.19 STMicroelectronics N.V.
  • 11.20 Syndiant, Inc.
  • 11.21 Texas Instruments Incorporated
  • 11.22 Tianma Microelectronics Co., Ltd.
  • 11.23 TriLite Technologies GmbH
  • 11.24 Truly International Holdings Ltd.
  • 11.25 UltiMEMS Inc.