市場調查報告書
商品編碼
1527363
TrendForce (2024年):近眼顯示的市場趨勢技術分析TrendForce 2024 Near-Eye Display Market Trend and Technology Analysis |
根據TrendForce最新報告,隨著庫存清理,近眼顯示器(NED)出貨量預計在未來幾年將增加。在高階VR/MR市場,OLEDoS的技術佔有率預計到2030年將上升至23%,而在主流市場,LCD將繼續佔據近眼顯示器63%的佔有率。
TrendForce 將 VR/MR 裝置定義為近眼顯示器,即透過單一顯示器提供沉浸式體驗的裝置。強調透明性、將虛擬和現實使用區域融為一體的設備被歸類為AR設備。
TrendForce指出,VR/MR已經在娛樂和遊戲領域奠定了堅實的基礎。此外,Apple Vision Pro 將於 2024 年推出,預計將為 VR/MR 應用開闢新途徑。目前存在的高定價和有限服務內容的問題預計會隨著時間的推移而改善。因此,TrendForce預測,到2030年,VR/MR設備出貨量將達到3,730萬台,2023年至2030年複合年增長率為23%。
Sony和蘋果在 Apple Vision Pro 上的合作確立了 OLEDoS 在高階 VR/MR 市場的主導地位。此次合作凸顯了業界對高解析度 VR/MR 設備的追求,並提升了 OLEDoS 的知名度。
OLEDoS採用CMOS和高亮度OLED元件,實現高發光效率,使OLEDoS產品的基本解析度達到3,000 PPI以上。 TrendForce 指出,CMOS 製造的複雜性和低產量使得 OLEDoS 顯示器的製造成本更高,限制了採用的成長。
TrendForce也指出,除了國外企業積極投資OLEDoS領域外,SeeYa、京東方等中國廠商也緊跟在後。這有望促進該技術未來在VR/MR設備市場的擴展,並有助於降低CMOS技術的成本和提高良率。 OLEDoS在高階市場仍有潛力,TrendForce預計其市佔率將從2024年的7%成長到2030年的23%。在主流近眼顯示器市場,由於Meta對成本效益的重視,LCD技術仍佔主導地位。然而,隨著更高清晰度和影像品質的進步,1,200 PPI LCD 產品將面臨其他技術的競爭。 TrendForce預計2024年LCD近眼顯示器產品出貨量為680萬片,較2023年減少5.6%。
TrendForce指出,LCD的複雜元件仍有最佳化的空間。例如,改進液晶材料以減少眩暈,更新背板技術將解析度提高到 1,500 PPI 以上。京東方在LCD在近眼顯示器的應用上投入了大量資金,在VR/MR設備中LCD顯示規格不斷更新和迭代,確保該技術在中低價市場保持強勁競爭力。 TrendForce預測,到2030年,LCD技術將佔據63%的市佔率。
發光材料沉積後無法完全覆蓋螢幕,這會在使用VR/MR設備時惡化紗門效果。 TrendForce表示,OLED在高階市場的競爭力不如OLEDoS,性價比也不如LCD產品。此外,OLED在VR/MR市場的應用高度依賴特定製造商,從長遠來看限制了其滲透率。 TrendForce預計,2024年至2030年OLED在VR/MR市場的市佔率將維持在13-15%。
TrendForce's latest report reveals that shipments of near-eye displays are expected to increase year-by-year over the next few years following inventory clearance. It is anticipated that OLEDoS will dominate the high-end VR/MR market, with its technological share rising to 23% by 2030, while LCD will continue to occupy the mainstream market, holding a 63% share in near-eye displays.
TrendForce defines VR/MR devices as near-eye displays that achieve an immersive experience through a single display. Devices emphasizing transparency and the integration of virtual and real-world applications are classified as AR devices.
TrendForce notes that VR/MR has already established a solid foundation in the entertainment and gaming sectors. Furthermore, the introduction of Apple Vision Pro in 2024 is expected to open new avenues for VR/MR applications. Current issues of high pricing and limited service content are expected to improve over time. Therefore, TrendForce predicts that VR/MR device shipments could reach 37.3 million units by 2030, with a CAGR of 23% from 2023 to 2030.
The collaboration between Sony and Apple on the Apple Vision Pro has established OLEDoS as dominant in the high-end VR/MR market. This partnership highlights the industry's pursuit of high-resolution VR/MR devices and has increased attention on OLEDoS.
OLEDoS employs CMOS and top-emitting OLED components to achieve higher luminous efficiency, pushing the basic resolution of OLEDoS products to over 3,000 PPI. TrendForce notes that the complexity of CMOS manufacturing and its lower yield rates result in high production costs for OLEDoS displays, which limit its penetration growth.
TrendForce also indicates that, in addition to international companies actively investing in the OLEDoS field, Chinese manufacturers such as SeeYa and BOE are also following suit. This is expected to drive the future expansion of this technology in the VR/MR device market, helping to reduce costs and improve yield for CMOS technology. OLEDoS still has potential in the high-end market, with TrendForce estimating its market share will increase from 7% in 2024 to 23% in 2030.
In the mainstream near-eye display market, LCD technology remains dominant due to Meta's focus on cost-effectiveness. However, as these devices continue to pursue higher resolution and image quality, LCD products-with their 1,200 PPI-will face competition from other technologies. TrendForce estimates that in 2024, the shipment volume of LCD near-eye display products will be 6.8 million units, a 5.6% decrease compared to 2023.
TrendForce points out that there is still room for optimization in the complex components of LCD. For example, improving liquid crystal materials to reduce dizziness and upgrading backplane technology to boost resolution beyond 1,500 PPI. BOE has invested heavily in the application of LCD in near-eye displays, with continuous updates and iterations of LCD display specifications in VR/MR devices, ensuring this technology maintains strong competitiveness in the mid-to-low-end market. TrendForce forecasts that LCD technology will hold a 63% market share by 2030.
Emission material cannot fully cover the screen after deposition, which exacerbates the screen door effect when using VR/MR devices. TrendForce indicates that OLED is less competitive than OLEDoS in the high-end market and cannot match the cost-effectiveness of LCD products. Additionally, the application of OLED in the VR/MR market relies heavily on specific manufacturers, limiting its long-term penetration rate. TrendForce estimates that from 2024 to 2030, the market share of OLED in the VR/MR market will remain between 13% and 15%.