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市場調查報告書
商品編碼
1573696

互動式桌市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Interactive Tables Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年,全球互動桌面市場價值為16.8 億美元,預計2024 年至2032 年複合年成長率將超過10%。 。

互動式桌子正在徹底改變教育,改變教師、學生和學習材料之間的互動。這些桌子營造出動態的環境,促進多個學生可以同時參與的互動課程。它們配備了即時回饋、多媒體整合和專門的教育應用程式等功能,使複雜的主題更具吸引力和易於理解。為了滿足從小組專案到個人任務的一系列學術需求,這種演變是由對以技術為中心的工具的需求所驅動的,以增強多樣化的學習方式和教育成果。

互動式桌子產業擴大採用雲端服務。透過利用雲端連接,這些表可以在線上無縫存取、儲存和共享資料和應用程式。這種整合增強了它們的功能,實現跨裝置的即時協作、遠端存取和同步內容。教育機構和企業都獲得了顯著的收益,可以輕鬆地共享課程計劃、簡報和專案資料,從而增強團隊合作並確保及時更新。此外,雲端解決方案減少了對本地儲存的依賴並提供了可擴展性。

整體產業分為技術、螢幕尺寸、產業垂直、區域。

依技術分類的市場包括 LCD、LED、電容式等。電容式細分市場在市場上佔據主導地位,預計到 2032 年將超過 10 億美元。它們以其靈敏度、準確性和耐用性而聞名,特別適合需要精確度的教育機構和公司會議等環境。

螢幕尺寸將互動式桌面市場分為32-65吋和65吋以上。 65 吋及以上的細分市場成長最快,預計2024 年至2032 年複合年成長率將超過11%。較大場所量身訂做。其廣闊的螢幕空間有利於多個用戶同時參與。這種更大的尺寸不僅增強了可視性,而且增強了互動性,使其成為演示、協作任務和培訓課程的最佳選擇。

北美在2023年引領全球互動桌市場,佔有率超過36%。在這裡,大型科技公司和新創公司走在最前沿,開發整合先進觸控技術的尖端互動桌面解決方案。美國對這些桌子的需求強勁,尤其是在教育機構、公司辦公室和公共場所,這凸顯了它們在促進協作和參與方面的作用。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 教育領域的採用率不斷上升
      • 觸控螢幕技術的進步
      • 對協作工作空間的需求不斷成長
      • 與數位學習工具整合
      • 增加零售和酒店業的使用
    • 產業陷阱與挑戰
      • 初始成本高
      • 技術維護與支援
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按技術分類,2021-2032 年

  • 主要趨勢
  • 液晶顯示器
  • 引領
  • 電容式
  • 其他

第 6 章:市場估計與預測:按螢幕尺寸,20-2032 年

  • 主要趨勢
  • 32-65寸
  • 65吋以上

第 7 章:市場估計與預測:按產業垂直分類,2021 - 2032 年

  • 主要趨勢
  • 展覽和貿易展覽
  • 教育
  • 零售
  • 控制室
  • 款待
  • 運輸
  • 其他

第 8 章:市場估計與預測:按地區,2021-2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Avocor
  • BenQ Corporation
  • Box Light Corporation
  • CTouch
  • DigaliX
  • eyefactive GmbH
  • FlatFrog
  • Garamantis GmbH
  • HORIZON DISPLAY, LLC
  • IDEUM
  • Intermedia Touch
  • MARVEL TECHNOLOGY (CHINA) CO., LTD
  • Meresoy
  • MMT GmbH and Co. KG.
  • MultiTaction
  • Perceptive Pixel (Microsoft)
  • Pro Display
  • Promethean
  • Samsung Electronics Co., Ltd.
  • Sharp NEC Display Solutions
  • SMART Technologies
  • Speechi
  • Table Solutions
  • TableConnect
  • TouchIT Technologies
簡介目錄
Product Code: 11025

The Global Interactive Tables Market was valued at USD 1.68 billion in 2023 and is projected to grow at a CAGR of over 10% from 2024 to 2032. This robust growth is fueled by a rising demand for advanced collaborative solutions and interactive technologies.

Interactive tables are revolutionizing education, transforming the interaction between teachers, students, and learning materials. These tables cultivate dynamic environments, facilitating interactive lessons where multiple students can participate simultaneously. Equipped with features like real-time feedback, multimedia integration, and specialized educational apps, they render complex subjects more engaging and accessible. Catering to a spectrum of academic needs, from group projects to individual tasks, this evolution is driven by a demand for tech-centric tools to enhance diverse learning styles and educational outcomes.

The interactive tables industry is increasingly adopting cloud services. By leveraging cloud connectivity, these tables can seamlessly access, store, and share data and applications online. This integration enhances their capabilities, enabling real-time collaboration, remote access, and synchronized content across devices. Both educational institutions and businesses reap significant benefits, effortlessly sharing lesson plans, presentations, and project data, which bolsters teamwork and ensures timely updates. Furthermore, cloud solutions reduce dependence on local storage and offer scalability.

The overall industry is divided into technology, screen size, industry vertical, and region.

Market segmentation by technology includes LCD, LED, capacitive, and others. Dominating the market, the capacitive segment is projected to surpass USD 1 billion by 2032. Capacitive interactive tables utilize capacitive touch technology, sensing touch via the body's electrical properties. Celebrated for their sensitivity, accuracy, and durability, they are particularly suited for environments like educational institutions and corporate meetings that demand precision.

Screen size categorizes the interactive tables market into 32-65 inch and 65 inch and above. The segment of 65 inches and above is the fastest growing, with a projected CAGR exceeding 11% from 2024 to 2032. Measuring 65 inches and above, these interactive tables are tailored for larger venues like conference rooms, classrooms, and public displays. Their expansive screen space facilitates simultaneous engagement from multiple users. This larger size not only enhances visibility but also interaction, making them prime for presentations, collaborative tasks, and training sessions.

North America led the global interactive tables market with a share exceeding 36% in 2023. The U.S., with its advanced tech landscape and strong educational and business sectors, is a key player. Here, major tech firms and startups are at the forefront, developing cutting-edge interactive table solutions that integrate advanced touch technologies. The U.S. sees a robust demand for these tables, especially in educational institutions, corporate offices, and public venues, underscoring their role in promoting collaboration and engagement.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising adoption in the education sector
      • 3.8.1.2 Advancements in touchscreen technology
      • 3.8.1.3 Growing demand for collaborative workspaces
      • 3.8.1.4 Integration with digital learning tools
      • 3.8.1.5 Increasing use in retail and hospitality
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High initial costs
      • 3.8.2.2 Technical maintenance and support
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Technology, 2021-2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 LCD
  • 5.3 LED
  • 5.4 Capacitive
  • 5.5 Others

Chapter 6 Market Estimates and Forecast, By Screen Size, 20-2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 32-65 inch
  • 6.3 65 inch and above

Chapter 7 Market Estimates and Forecast, By Industry Vertical, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Exhibition and trade shows
  • 7.3 Education
  • 7.4 Retail
  • 7.5 Control room
  • 7.6 Hospitality
  • 7.7 Transportation
  • 7.8 Others

Chapter 8 Market Estimates and Forecast, By Region, 2021-2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Avocor
  • 9.2 BenQ Corporation
  • 9.3 Box Light Corporation
  • 9.4 CTouch
  • 9.5 DigaliX
  • 9.6 eyefactive GmbH
  • 9.7 FlatFrog
  • 9.8 Garamantis GmbH
  • 9.9 HORIZON DISPLAY, LLC
  • 9.10 IDEUM
  • 9.11 Intermedia Touch
  • 9.12 MARVEL TECHNOLOGY (CHINA) CO., LTD
  • 9.13 Meresoy
  • 9.14 MMT GmbH and Co. KG.
  • 9.15 MultiTaction
  • 9.16 Perceptive Pixel (Microsoft)
  • 9.17 Pro Display
  • 9.18 Promethean
  • 9.19 Samsung Electronics Co., Ltd.
  • 9.20 Sharp NEC Display Solutions
  • 9.21 SMART Technologies
  • 9.22 Speechi
  • 9.23 Table Solutions
  • 9.24 TableConnect
  • 9.25 TouchIT Technologies