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市場調查報告書
商品編碼
1698551

筆記型電腦市場機會、成長動力、產業趨勢分析及 2025-2034 年預測

Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025-2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 120 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2024 年全球筆記型電腦市場價值為 1,099 億美元,預計 2025 年至 2034 年的複合年成長率為 5.3%。需求激增源於企業、教育和娛樂領域的不斷擴張,推動了該行業的快速擴張。筆記型電腦以其便攜性和高性能而聞名,已成為個人和專業應用不可或缺的設備。其強大的硬體、快速的處理速度和先進的軟體支援繼續使它們成為必不可少的設備。

筆記型電腦市場 - IMG1

遠距工作和線上教育的轉變顯著增加了筆記型電腦的普及率。許多公司和教育機構都採用了混合模式,進一步刺激了可用於工作和電子學習的設備的需求。此外,基於雲端的協作工具的使用日益增多,需要系統能夠高效運行多個應用程式,從而提高銷售額。網路普及率的提高以及消費者對高效能、時尚筆記型電腦的偏好也促進了市場的成長。配備高速顯示卡和超薄設計的遊戲筆記型電腦獲得了相當大的吸引力,進一步推動了該行業的發展。

市場範圍
起始年份 2024
預測年份 2025-2034
起始值 1099億美元
預測值 1735億美元
複合年成長率 5.3%

根據產品類型,市場分為二合一筆記型電腦和傳統筆記型電腦。傳統筆記型電腦在 2024 年的市場規模將達到 614 億美元,這主要歸功於其卓越的硬體配置,支援遊戲、影片編輯和軟體開發等高要求任務。然而,由於二合一筆記型電腦的多功能性和與遠端工作環境的兼容性,其需求預計將以更快的速度成長。隨著越來越多的專業人士尋求能夠在不同環境中無縫運行的設備,對靈活運算解決方案的需求不斷增加。這些專為多工和視訊會議而設計的設備可滿足不斷變化的工作場所動態。設計和材料方面的創新也提高了便攜性和耐用性。

市場根據最終用途分為個人、商業和工業類別。商業領域包括企業、遊戲、教育機構、BFSI 等,在 2024 年佔據了 50.5% 的市佔率。預計到 2034 年,受遊戲產業成長和遠端工作採用率提高的推動,該領域將以 4.9% 的複合年成長率擴張。遊戲技術的普及降低了成本,使得高效能遊戲筆記型電腦更容易取得。不斷發展的娛樂格局進一步推動了對先進運算解決方案的需求。

隨著遠距工作變得越來越普遍,企業開始投資能夠處理基本任務和高階任務的筆記型電腦。這些設備必須支援視訊會議、協作軟體和無縫多工處理。公司也在增加對培訓和發展的投資,需要高效能筆記型電腦來進行線上教育和專業學習。

北美佔據筆記型電腦市場的主導地位,其中美國由於企業廣泛採用、教育用途和技術進步而需求領先。隨著專業人士、遊戲玩家和創意用戶尋求尖端設備,主要製造商的存在促進了市場成長。快速的網路存取、精通技術的人口以及持續的產品創新進一步促進了銷售。季節性折扣和融資選擇使高品質筆記型電腦更容易獲得,從而提高了整體採用率。該地區較高的可支配收入使消費者能夠投資於具有先進功能的高階設備,從而維持個人和專業領域的需求。

目錄

第1章:方法論與範圍

  • 市場範圍和定義
  • 基礎估算與計算
  • 預測計算
  • 資料來源
    • 基本的
    • 次要
      • 付費來源
      • 公共資源

第2章:執行摘要

第3章:行業洞察

  • 產業生態系統分析
    • 影響價值鏈的因素
    • 利潤率分析
    • 中斷
    • 未來展望
    • 製造商
    • 經銷商
  • 供應商格局
  • 利潤率分析
  • 重要新聞和舉措
  • 監管格局
  • 衝擊力
    • 成長動力
      • 遠距工作和電子學習趨勢
      • 連接和網路增強
      • 消費者在消費性電子產品上的支出不斷成長
      • 技術進步
    • 產業陷阱與挑戰
      • 激烈的市場競爭
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析
  • 消費者行為分析

第4章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第5章:市場估計與預測:依產品類型,2021-2034

  • 主要趨勢
  • 傳統筆記型電腦
  • 二合一筆記型電腦

第6章:市場估計與預測:依螢幕尺寸,2021-2034

  • 主要趨勢
  • 最大 10.9 英寸
  • 11至14.9英寸
  • 15至16.9英寸
  • 17吋以上

第7章:市場估計與預測:依價格區間,2021-2034

  • 主要趨勢
  • 經濟艙(最高 500 美元)
  • 中檔(500 美元 - 1,000 美元)
  • 高(1,000 美元以上)

第8章:市場估計與預測:依最終用途,2021-2034

  • 主要趨勢
  • 個人的
  • 商業的
    • 公司的
    • 賭博
    • 教育機構
    • 金融服務業
    • 其他(零售店、創意工作室等)
  • 工業的

第9章:市場估計與預測:按配銷通路,2021-2034

  • 主要趨勢
  • 線上
    • 電子商務網站
    • 公司網站
  • 離線
    • 多品牌商店
    • 百貨公司
    • 專賣店
    • 其他零售店

第10章:市場估計與預測:按地區,2021-2034

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
    • 馬來西亞
    • 印尼
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • MEA
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國

第 11 章:公司簡介

  • Acer
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • Dell Inc.
  • Haier Inc.
  • HP Development Company
  • Huawei Device Co., Ltd.
  • Lenovo
  • LG Electronics
  • Microsoft
  • Micro-Star INT'L CO., LTD.
  • Razer Inc.
  • SAMSUNG
  • SONY ELECTRONICS INC.
  • Toshiba Corporation
簡介目錄
Product Code: 11656

The Global Laptop Market was valued at USD 109.9 billion in 2024 and is projected to grow at a CAGR of 5.3% from 2025 to 2034. The surge in demand stems from the expanding corporate, education, and entertainment sectors, driving the industry's rapid expansion. Laptops, known for their portability and high performance, have become indispensable for personal and professional applications. Their powerful hardware, fast processing speeds, and advanced software support continue to make them essential devices.

Laptop Market - IMG1

The shift to remote work and online education has significantly increased laptop adoption. Many companies and educational institutions have embraced hybrid models, further fueling demand for work-ready and e-learning-compatible devices. Additionally, the rising use of cloud-based collaboration tools requires systems capable of running multiple applications efficiently, boosting sales. The growing internet penetration and consumer preference for high-performance, stylish laptops also contribute to market growth. Gaming laptops featuring high-speed graphics cards and ultra-thin designs have gained considerable traction, further propelling the industry.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$109.9 billion
Forecast Value$173.5 billion
CAGR5.3%

By product type, the market is divided into 2-in-1 and traditional laptops. Traditional laptops accounted for USD 61.4 billion in 2024, largely due to their superior hardware configurations, which support demanding tasks like gaming, video editing, and software development. However, the demand for 2-in-1 laptops is expected to grow at a faster pace due to their versatility and compatibility with remote work environments. As more professionals seek devices that function seamlessly across different settings, the need for flexible computing solutions continues to rise. These devices, designed for multitasking and video conferencing, cater to evolving workplace dynamics. Innovations in design and materials have also enhanced portability and durability.

The market is segmented by end-use into personal, commercial, and industrial categories. The commercial segment, which includes corporate enterprises, gaming, educational institutions, BFSI, and others, accounted for 50.5% of the market in 2024. It is expected to expand at a 4.9% CAGR through 2034, driven by the growing gaming industry and increased remote work adoption. The accessibility of gaming technology has lowered costs, making high-performance gaming laptops more attainable. The evolving entertainment landscape further drives demand for advanced computing solutions.

As remote work becomes more prevalent, businesses invest in laptops capable of handling both basic and advanced tasks. These devices must support video conferencing, collaboration software, and seamless multitasking. Companies are also increasing their investments in training and development, necessitating high-performance laptops for online education and professional learning.

North America dominates the laptop market, with the United States leading in demand due to widespread corporate adoption, educational usage, and technological advancements. The presence of key manufacturers contributes to market growth as professionals, gamers, and creative users seek cutting-edge devices. Fast internet access, a tech-savvy population, and continuous product innovations further boost sales. Seasonal discounts and financing options make high-quality laptops more accessible, increasing overall adoption. The region's higher disposable income enables consumers to invest in premium devices with advanced features, sustaining demand across personal and professional segments.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis, 2021-2034

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factor affecting the value chain
    • 3.1.2 Profit margin analysis
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
  • 3.2 Supplier landscape
  • 3.3 Profit margin analysis
  • 3.4 Key news & initiatives
  • 3.5 Regulatory landscape
  • 3.6 Impact forces
    • 3.6.1 Growth drivers
      • 3.6.1.1 Remote work and e-learning trends
      • 3.6.1.2 Connectivity and network enhancements
      • 3.6.1.3 Growing expenditure by consumers on consumer electronics
      • 3.6.1.4 Technological advancements
    • 3.6.2 Industry pitfalls & challenges
      • 3.6.2.1 Intense Market Competition
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis
  • 3.10 Consumer behavior analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion)

  • 5.1 Key trends
  • 5.2 Traditional laptops
  • 5.3 2-in-1 laptops

Chapter 6 Market Estimates & Forecast, By Screen Size, 2021-2034 (USD Billion)

  • 6.1 Key trends
  • 6.2 Up to 10.9 inch
  • 6.3 11 to 14.9 inch
  • 6.4 15 to 16.9 inch
  • 6.5 Above 17 inches

Chapter 7 Market Estimates & Forecast, By Price Range, 2021-2034 (USD Billion)

  • 7.1 Key trends
  • 7.2 Economy (Up to US$ 500)
  • 7.3 Mid-range (US$ 500 - US$ 1,000)
  • 7.4 High (Above US$ 1,000)

Chapter 8 Market Estimates & Forecast, By End Use, 2021-2034 (USD Billion)

  • 8.1 Key trends
  • 8.2 Personal
  • 8.3 Commercial
    • 8.3.1 Corporate
    • 8.3.2 Gaming
    • 8.3.3 Educational institutes
    • 8.3.4 BFSI
    • 8.3.5 Others (Retail stores, creative studios, etc.)
  • 8.4 Industrial

Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion)

  • 9.1 Key trends
  • 9.2 Online
    • 9.2.1 E-Commerce sites
    • 9.2.2 Company website
  • 9.3 Offline
    • 9.3.1 Multi-brand stores
    • 9.3.2 Departmental stores
    • 9.3.3 Specialty stores
    • 9.3.4 Other retail stores

Chapter 10 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 Australia
    • 10.4.6 Malaysia
    • 10.4.7 Indonesia
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
  • 10.6 MEA
    • 10.6.1 South Africa
    • 10.6.2 Saudi Arabia
    • 10.6.3 UAE

Chapter 11 Company Profiles

  • 11.1 Acer
  • 11.2 Apple Inc.
  • 11.3 ASUSTeK Computer Inc.
  • 11.4 Dell Inc.
  • 11.5 Haier Inc.
  • 11.6 HP Development Company
  • 11.7 Huawei Device Co., Ltd.
  • 11.8 Lenovo
  • 11.9 LG Electronics
  • 11.10 Microsoft
  • 11.11 Micro-Star INT'L CO., LTD.
  • 11.12 Razer Inc.
  • 11.13 SAMSUNG
  • 11.14 SONY ELECTRONICS INC.
  • 11.15 Toshiba Corporation