封面
市場調查報告書
商品編碼
1631447

全球遊戲筆記型電腦市場:產業分析、規模、佔有率、成長、趨勢和預測(2025-2032 年)

Gaming Laptop Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025 - 2032

出版日期: | 出版商: Persistence Market Research | 英文 174 Pages | 商品交期: 2-5個工作天內

價格
簡介目錄

主要的洞察

  • 遊戲筆記型電腦市場規模(2025 年):140 億美元
  • 預測市場規模(2032 年):194 億美元
  • 全球市場成長率(2025-2032):複合年增長率為4.70%

市場推動因素:

全球遊戲筆記型電腦市場受到幾個關鍵因素的推動,包括電子競技和線上遊戲的日益普及。遊戲筆記型電腦在專業遊戲活動和串流媒體中的使用越來越多,從而推動了市場的成長。此外,配備了先進圖形處理器和增強型冷卻系統的強大便攜式筆記型電腦的興起引起了那些想要在不犧牲性能的情況下實現移動性的遊戲玩家的新興趣。隨著遊戲內容不斷發展,圖形不斷改進以及虛擬實境 (VR) 和擴增實境 (AR) 的集成,遊戲筆記型電腦的設計越來越多地滿足這些需求。此外,隨著高速網路和雲端遊戲服務的出現,市場正在進一步擴大。

市場限制:

儘管市場前景看好,但遊戲筆記型電腦市場面臨高價格等課題,這可能會限制注重預算的消費者的採用。高效能筆記型電腦價格昂貴,超出了年輕遊戲玩家和休閒遊戲玩家的承受範圍。此外,技術進步的快速步伐可能導致產品頻繁升級,從而讓消費者產生一種過時的感覺。儘管遊戲筆記型電腦需求旺盛,但來自低價高效能桌上型遊戲電腦的激烈競爭對遊戲筆記型電腦市場的成長構成了重大課題。

市場機會:

由於技術創新和消費者偏好的變化,遊戲筆記型電腦市場呈現巨大的成長機會。光線追蹤、4K 顯示器和基於 AI 的優化等尖端技術的融合也將透過進一步改善遊戲體驗來幫助擴大市場。此外,遊戲筆記型電腦在教育機構中越來越受歡迎,尤其是在攻讀遊戲設計和遊戲探索課程的學生中,這也為市場成長提供了新的途徑。針對休閒玩家的高性價比遊戲筆記型電腦的開發,以及電池壽命更長的遊戲筆記型電腦的興起,也有可能在新興市場開闢新的細分市場。

本報告調查了全球遊戲筆記型電腦市場,並提供了市場定義和概述、市場驅動和阻礙因素、各種趨勢、市場機會、課題、市場規模(價值和部分數量)的趨勢和預測、各個細分市場、地區/主要國家的詳細分析、競爭環境和主要公司的概況。

目錄

第 1 章執行摘要

第2章 市場概覽

  • 市場範圍與定義
  • 市場動態
    • 驅動程式
    • 阻礙因素
    • 機會
    • 課題
    • 主要趨勢
  • 組件生命週期分析 遊戲筆記型電腦市場:價值鏈
  • 波特五力分析
  • 地緣政治緊張局勢:市場影響
  • 宏觀經濟因素
  • 預測因子:相關性和影響力
  • 監管與技術格局

第3章 全球遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 市場規模分析及預測
  • 全球市場展望(按組件)
  • 按組件進行市場吸引力分析
  • 按最終用戶劃分的全球市場展望
  • 按最終用戶進行市場吸引力分析

第 4 章全球遊戲筆記型電腦市場區域展望
  • 主要亮點
  • 市場規模的變化
  • 市場規模預測
    • 北美洲
    • 歐洲
    • 東亞
    • 南亞和大洋洲
    • 拉丁美洲
    • 中東和非洲
  • 市場吸引力分析:地區

第5章 北美遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
    • 依國家/地區
    • 按組件
    • 按最終用戶
  • 市場規模趨勢與預測:依國家/地區
    • 美國
    • 加拿大
  • 市場規模趨勢與預測:依組成部分
    • 處理器
    • 週邊設備
    • RAM:依大小
    • 顯示卡
    • 存儲
    • 顯示:依尺寸
  • 市場規模趨勢與預測:按最終用戶
    • 職業玩家
    • 鐵桿遊戲玩家
    • 休閒遊戲玩家
    • 其他
  • 市場吸引力分析

第 6 章歐洲遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
  • 市場規模趨勢與預測:依國家/地區
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯 火雞
    • 其他
  • 市場規模趨勢與預測:依組成部分
  • 市場規模趨勢與預測:按最終用戶
  • 市場吸引力分析

第7章 東亞遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
  • 市場規模趨勢與預測:依國家/地區
    • 中國
    • 日本
    • 韓國
  • 市場規模趨勢與預測:依組成部分
  • 市場規模趨勢與預測:按最終用戶
  • 市場吸引力分析

第 8 章 南亞和大洋洲遊戲筆記型電腦市場展望:趨勢和預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
  • 市場規模趨勢與預測:依國家/地區
    • 印度
    • 東南亞
    • 澳大利亞
    • 其他
  • 市場規模趨勢與預測:依組成部分
  • 市場規模趨勢與預測:按最終用戶
  • 市場吸引力分析

第 9 章:拉丁美洲遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
  • 市場規模趨勢與預測:依國家/地區
    • 巴西
    • 墨西哥
    • 其他
  • 市場規模趨勢與預測:依組成部分
  • 市場規模趨勢與預測:按最終用戶
  • 市場吸引力分析

第 10 章中東與非洲遊戲筆記型電腦市場展望:趨勢與預測

  • 主要亮點
  • 價格分析
  • 市場規模的變化
  • 市場規模趨勢與預測:依國家/地區
    • 海灣合作委員會國家 埃及
    • 南非
    • 北非
    • 其他
  • 市場規模趨勢與預測:依組成部分
  • 市場規模趨勢與預測:按最終用戶
  • 市場吸引力分析

第 11 章 競爭格局

  • 市佔率分析
  • 市場結構
  • 公司簡介(詳情 - 概述、財務狀況、策略、最新發展)
    • Razer Inc.
    • Acer Inc.
    • Lenovo Group Limited
    • The Hewlett-Packard Company
    • Dell Technologies Inc.
    • Gigabyte Technology Co., Ltd
    • Samsung Electronics Co., Ltd
    • ORIGIN PC Corp.
    • AORUS Pte. Ltd.
    • Clevo Corporation
    • EVGA Corporation
    • 他

第12章 附錄

簡介目錄
Product Code: PMRREP33585

Persistence Market Research has recently released a comprehensive report on the global Gaming Laptop Market. The report offers a thorough assessment of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure. This research publication presents exclusive data and statistics outlining the anticipated growth trajectory of the global gaming laptop market from 2025 to 2032.

Key Insights:

  • Gaming Laptop Market Size (2025E): USD 14 Billion
  • Projected Market Value (2032F): USD 19.4 Billion
  • Global Market Growth Rate (CAGR 2025 to 2032): 4.70%

Gaming Laptop Market - Report Scope:

Gaming laptops are high-performance computers designed to handle the resource-demanding nature of modern video games. These laptops are equipped with powerful processors, high-quality graphics cards, and large storage capacities, offering an optimal gaming experience. The market caters to gamers, esports professionals, and casual users looking for portability with high-performance capabilities. Gaming laptops have gained significant popularity due to the increasing demand for mobile gaming solutions and advancements in hardware technologies. The market is driven by the rising adoption of esports, gaming tournaments, and an overall increase in gaming culture across various demographics.

Market Growth Drivers:

The global gaming laptop market is driven by several key factors, including the growing popularity of esports and online gaming. The increasing use of gaming laptops for professional gaming events and streaming is propelling market growth. Additionally, the rise of high-performance, portable laptops equipped with advanced graphics processors and enhanced cooling systems has created a new wave of interest among gamers looking for mobility without compromising performance. As gaming content continues to evolve with improved graphics, virtual reality (VR) and augmented reality (AR) integration, gaming laptops are increasingly being designed to meet these demands. Moreover, the availability of high-speed internet and cloud gaming services is further expanding the market.

Market Restraints:

Despite the promising market prospects, the gaming laptop market faces challenges such as high prices, which may limit adoption among budget-conscious consumers. High-performance laptops come with a premium price tag, making them less accessible for younger or casual gamers. Additionally, the rapid pace of technological advancements can lead to frequent product upgrades, creating a sense of obsolescence among consumers. While gaming laptops are in demand, the stiff competition from desktop gaming PCs, which offer higher performance at a lower cost, presents a significant challenge for the growth of the gaming laptop segment.

Market Opportunities:

The gaming laptop market presents significant growth opportunities driven by technological innovation and shifting consumer preferences. The integration of cutting-edge technologies such as ray tracing, 4K displays, and AI-based optimization will further enhance the gaming experience and contribute to the expansion of the market. Additionally, the increasing popularity of gaming laptops in educational institutions, particularly among students pursuing gaming design or game development programs, provides new avenues for market growth. The development of cost-effective gaming laptops for casual players and the rise of gaming laptops with longer battery life could open up new segments in emerging markets.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the gaming laptop market globally?
  • Which types of gaming laptops are seeing the highest adoption across different gamer demographics?
  • How are technological advancements, such as AI-based optimization and VR/AR integration, reshaping the competitive landscape of the gaming laptop market?
  • Who are the key players contributing to the gaming laptop market, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global gaming laptop market?

Competitive Intelligence and Business Strategy:

Leading players in the global gaming laptop market, including Alienware (Dell), ASUS, MSI, and Razer, focus on technological innovation, product diversification, and strategic collaborations to maintain their competitive edge. These companies are investing heavily in R&D to develop next-generation gaming laptops that offer enhanced performance, portability, and unique features such as customizable RGB lighting and superior cooling mechanisms. Partnerships with game developers, esports organizations, and streaming platforms are also becoming increasingly common, allowing gaming laptop manufacturers to ensure their products meet the evolving needs of gamers.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation

Gaming Laptop Market Research Segmentation

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2025 - 2032
  • 1.2. Market Opportunity Assessment, 2025 - 2032, US$ Bn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Bn ) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2019 - 2024
    • 3.2.2. Current Market Size Forecast, 2025 - 2032
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Component, 2019 - 2024
    • 3.3.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By End User, 2019 - 2024
    • 3.5.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Region, 2019 - 2024
  • 4.3. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Region, 2025 - 2032
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. Turkey
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2019 - 2024) and Forecast (2025 - 2032)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn ) and Volume (Units) Analysis By Market, 2019 - 2024
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Country, 2025 - 2032
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Bn ) and Volume (Units) Forecast By Component, 2025 - 2032
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Bn ) and Volume (Units) Forecast By End User, 2025 - 2032
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2024
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations