封面
市場調查報告書
商品編碼
1501132

媒體和娛樂領域人工智慧 (AI) 的全球市場

Artificial Intelligence (AI) in Media and Entertainment

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 210 Pages | 商品交期: 最快1-2個工作天內

價格

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簡介目錄

到 2030 年,全球媒體和娛樂領域的人工智慧 (AI) 市場將達到 793 億美元

媒體和娛樂領域的人工智慧 (AI) 全球市場預計 2023 年為 170 億美元,預計到 2030 年將達到 793 億美元,2023 年至 2030 年複合年成長率為 24.7%。媒體和娛樂服務中的人工智慧是本報告分析的細分市場之一,預計複合年成長率為 25.9%,到分析期結束時將達到 542 億美元。預計未來七年,人工智慧在媒體和娛樂硬體/設備中的複合年成長率將達到 22.2%。

美國市場預計成長51億美元,中國複合年成長率23.5%

預計到 2023 年,美國媒體和娛樂人工智慧 (AI) 市場將達到 51 億美元。中國作為全球第二大經濟體,預計2030年市場規模將達133億美元,2023年至2030年複合年成長率為23.5%。其他值得注意的區域市場包括日本和加拿大,預計 2023 年至 2030 年將分別成長 22.2% 和 20.8%。在歐洲,德國的複合年成長率預計約為 16.7%。

2024 年新報告的特點

  • 完全訪問影響者參與統計數據
  • 免費存取數位檔案和「MarketGlass」研究平台。我們獨特的 MarketGlass 平台以整合和協作的方式匯集了世界各地專家的創造力和市場知識。我們最先進的工具提供世界一流的市場可視性,同時保護參與者的隱私和身分。本報告中提供的數字、統計數據和市場評論是基於該領域專家和影響者共用的經過充分審查的見解。
  • 使用即時資料模擬器工具和客製化報告功能參與互動式調查。
  • 客戶全面連結同儕協作互動平台,實現企業間智慧交流
  • 1 年免費報告更新
  • 競爭覆蓋範圍,包括主要企業的全球市場佔有率
  • 多個地區公司的市場影響分析(強/活躍/利基/次要)
  • 訪問專家/影響者訪談、播客、新聞公告和活動主題演講的 YouTube 影片

2024 年世界經濟有何預期

貨幣緊縮以及由此帶來的利率上升帶來的地緣政治影響和經濟不穩定預計將在2024年為全球經濟帶來動盪。一些因素將繼續給復甦之路帶來壓力,包括中東的敵對行動和日益頻繁的氣候災害。儘管存在風險,但一些積極因素正在顯現,包括通膨放緩的徵兆更加明顯、對頑固通膨的擔憂有所緩解、供應鏈正常化以及儘管能源成本出現波動但價格仍有所回落。印度和美國等二十一國集團國家的選舉可能會影響資本流動和投資策略。儘管印度作為全球投資目的地的地位日益突出,但在充滿活力的人才和資本生態系統的推動下,美國科技公司將繼續佔據主導地位。儘管該國經濟放緩,但由於國內經濟富有彈性和有利的法規環境,高科技機會(尤其是矽谷)仍然對尋求高成長潛力的投資者俱有吸引力。歐洲持續應對緊縮的貨幣政策和景氣衰退風險,但英國的前景最嚴峻,2024 年景氣衰退的風險最高。中國仍然是通用憑證,其成長預計將受到政府支出和消費者支出改善的支持。動盪的環境可能為投資者和公司帶來機會和挑戰。將波動性視為成長的催化劑,並以敏捷性和策略遠見來制定投資決策,對於生存仍然至關重要。

受訪企業範例(共23家)

  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 世界其他地區

第4章 比賽

簡介目錄
Product Code: MCP23210

Global Artificial Intelligence (AI) in Media and Entertainment Market to Reach $79.3 Billion by 2030

The global market for Artificial Intelligence (AI) in Media and Entertainment estimated at US$17 Billion in the year 2023, is expected to reach US$79.3 Billion by 2030, growing at a CAGR of 24.7% over the period 2023-2030. AI in Media and Entertainment Services, one of the segments analyzed in the report, is expected to record 25.9% CAGR and reach US$54.2 Billion by the end of the analysis period. Growth in the AI in Media and Entertainment Hardware / Equipment segment is estimated at 22.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $5.1 Billion, While China is Forecast to Grow at 23.5% CAGR

The Artificial Intelligence (AI) in Media and Entertainment market in the U.S. is estimated at US$5.1 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$13.3 Billion by the year 2030 trailing a CAGR of 23.5% over the analysis period 2023 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 22.2% and 20.8% respectively over the 2023-2030 period. Within Europe, Germany is forecast to grow at approximately 16.7% CAGR.

Introducing Our Exciting New Report Features for 2024

Full access to influencer engagement stats

Free access to our digital archives & "MarketGlass" research platform. Our proprietary MarketGlass platform is fully enabled to unlock creativity and market knowledge of domain experts worldwide in a cohesive and collaborative manner. Our state-of-art tools bring world class market perspectives while protecting participants' privacy and identity. Numbers, statistics and market narrative in the report are based on fully curated insights shared by domain experts and influencers in this space.

Opportunity to engage with interactive questionnaires that come with real-time data simulator tools & bespoke report generation capabilities

Full client access to peer collaborative and interactive platform for cross-enterprise smart exchange of ideas

Complimentary report updates for one year

Competitor coverage with global market shares of major players

Player market presence analysis (Strong/Active/Niche/Trivial) across multiple geographies

Access to curated YouTube video transcripts of domain experts/influencer interviews, podcasts, press statements and event keynotes

What to Expect from the Global Economy in 2024

Edgy geopolitics, and economic instability caused by monetary policy tightening and ensuing higher interest rates will create a tumultuous landscape for 2024. Several factors will continue to exert pressure on the path to recovery including hostilities in the Middle East and increasingly common climate disasters. Among the risks, several positives are also taking shape such as growing signs of disinflation and easing of anxiety over stubborn inflation, supply chain normalization and price moderation despite volatility in energy costs. Elections across several G21 jurisdictions, notably in India and the United States, will have potential ramifications for capital flows and investment strategies. While India emerges as a compelling destination in the global investment landscape, U.S, based tech firms will continue to dominate, fueled by a dynamic ecosystem of talent and capital. Tech opportunities in Silicon Valley and beyond remain attractive for investors seeking high-growth prospects supported largely by a resilient albeit slowing domestic economy and conducive regulatory environment. Europe will continue to battle tight monetary policy and recession risks with U.K. having the most challenging outlook and running the greatest risk of recession in 2024. China remains a wild card with hope for growth in the country underpinned by government spending and improvements in consumer spending. The volatile environment will offer both opportunities and challenges for investors and businesses alike. Embracing volatility as a catalyst for growth together with agility and strategic foresight in navigating investment decisions will remain important for survival.

Select Competitors (Total 23 Featured) -

  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Artificial Intelligence (AI) in Media and Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence (AI) in Media and Entertainment Market Analysis of Annual Sales in US$ Million for Years 2021 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 4: World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2021, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 7: World 9-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 10: World 9-Year Perspective for Hardware / Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 13: World 9-Year Perspective for Sales & Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 16: World 9-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 19: World 9-Year Perspective for Personalization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 22: World 9-Year Perspective for Production Planning & Management by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 25: World 9-Year Perspective for Plagiarism Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 28: World 9-Year Perspective for Fake Story Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 31: World 9-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 34: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 37: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 40: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 43: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • JAPAN
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 46: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 49: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • CHINA
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 52: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 55: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • EUROPE
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 58: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2021, 2024 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 61: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 64: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • FRANCE
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 67: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 70: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • GERMANY
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 73: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 76: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 79: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 82: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 85: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 88: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • REST OF EUROPE
    • TABLE 89: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 91: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 94: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 95: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 97: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 100: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
  • REST OF WORLD
    • TABLE 101: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 103: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
    • TABLE 104: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
    • TABLE 106: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030

IV. COMPETITION