封面
市場調查報告書
商品編碼
1551855

全球消費者虛擬實境市場

Consumer Virtual Reality

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 184 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

簡介目錄

到2030年,全球消費虛擬實境市場預計將達到2,823億美元

全球消費者虛擬實境市場預計 2023 年為 123 億美元,預計到 2030 年將達到 2,823 億美元,2023 年至 2030 年複合年成長率為 56.4%。硬體組件是本報告分析的細分市場之一,預計複合年成長率為 54.9%,到分析期結束時將達到 1,768 億美元。在分析期間,軟體組件產業的複合年成長率預計為 59.4%。

美國市場預期成長34億美元,中國複合年成長率68.1%

預計 2023 年美國消費者虛擬實境市場規模將達 34 億美元。中國作為世界第二大經濟體,預計2030年市場規模將達785億美元,2023-2030年分析期間複合年成長率為68.1%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間複合年成長率分別為 47.1% 和 52.3%。在歐洲,德國的複合年成長率預計約為 49.3%。

全球消費者虛擬實境市場 - 主要趨勢與促進因素總結

虛擬實境如何重塑消費者格局?

消費者虛擬實境 (VR) 正迅速從小眾科技發展成為主流現象,並對人們與數位內容的互動方式產生重大影響。 VR最初透過遊戲普及,現已擴展到日常生活的許多方面,包括娛樂、教育、社交互動,甚至心理健康治療。 VR 的沉浸式特性讓使用者體驗通常不可能的環境和場景,創造出現實與想像的迷人融合。隨著VR頭戴裝置等硬體變得更加便宜,內容創作者繼續開發高品質的 VR 體驗,消費者 VR 的採用預計將顯著增加。這種轉變正在改變消費者使用數位媒體的方式,從被動消費轉向主動參與身臨其境型環境。

為什麼科技進步加速了 VR 的採用?

消費者 VR 的快速採用很大程度上歸功於顯著的技術進步,提高了 VR 體驗的品質和可近性。顯示技術的改進,例如高解析度螢幕和更快的刷新率,大大提高了 VR 的視覺保真度,減少了暈動症並為用戶提供了更舒適的體驗。此外,追蹤技術的進步提高了 VR 系統的回應能力和準確性,允許在虛擬環境中進行更自然和直覺的互動。此外,無線VR頭戴裝置的發展消除了阻礙採用的主要障礙之一的繁瑣電纜,使 VR 變得更加方便。此外,人工智慧 (AI) 和機器學習與 VR 平台的整合可實現更個人化和自適應的體驗,使 VR 對消費者更具吸引力。

VR 如何擴展到遊戲以外的新消費應用?

雖然遊戲仍然是消費者 VR 市場的基石,但該技術的潛力遠遠超出了娛樂範圍。 VR 擴大被應用於教育等領域,它提供身臨其境型學習體驗,可以在安全可控的環境中模擬現實世界的場景。在社交互動領域,VR實現了新的溝通形式,讓使用者在虛擬空間中見面與互動,培養傳統數位平台所缺乏的沉浸感。此外,VR 在健康和保健方面也取得了重大進展,提供了治療應用,例如用於治療恐懼症和創傷後壓力症候群 (PTSD) 的虛擬實境暴露療法 (VRET)。零售和房地產行業也在探索 VR 提供虛擬展示室和房地產參觀的潛力,為消費者提供在舒適的家用購物和探索產品的新方式。

推動消費級VR市場成長的因素有哪些?

消費者 VR 市場的成長受到多種因素的推動,其中包括提高 VR 體驗品質和可近性的持續技術進步。不斷擴大的內容庫,尤其是遊戲和娛樂的內容庫,正在吸引更廣泛的受眾,而大型科技公司進入 VR 領域也增強了消費者的信心並推動了採用。此外,VR 在教育、醫療保健和零售等非遊戲應用中的使用不斷增加,正在擴大市場基礎並創造新的成長機會。 VR 硬體的價格不斷提高,加上無線和獨立耳機的發展,也降低了進入門檻,使更廣泛的消費者能夠接觸到 VR。此外,COVID-19 的爆發加速了人們對 VR 作為遠端通訊和虛擬體驗工具的興趣,進一步推動了市場成長。

受訪企業範例(46家知名企業)

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine(Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.;

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP28197

Global Consumer Virtual Reality Market to Reach US$282.3 Billion by 2030

The global market for Consumer Virtual Reality estimated at US$12.3 Billion in the year 2023, is expected to reach US$282.3 Billion by 2030, growing at a CAGR of 56.4% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 54.9% CAGR and reach US$176.8 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 59.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 68.1% CAGR

The Consumer Virtual Reality market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$78.5 Billion by the year 2030 trailing a CAGR of 68.1% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 47.1% and 52.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 49.3% CAGR.

Global Consumer Virtual Reality Market - Key Trends and Drivers Summarized

How Is Virtual Reality Reshaping the Consumer Landscape?

Consumer virtual reality (VR) has rapidly evolved from a niche technology into a mainstream phenomenon, profoundly impacting the way people interact with digital content. Initially popularized through gaming, VR has expanded its reach into various aspects of everyday life, including entertainment, education, social interaction, and even mental health therapy. The immersive nature of VR allows users to experience environments and scenarios that would otherwise be impossible, creating a compelling blend of reality and imagination. As hardware such as VR headsets becomes more affordable and accessible, and as content creators continue to develop high-quality VR experiences, the adoption of consumer VR is expected to rise significantly. This shift is transforming how consumers engage with digital media, moving from passive consumption to active participation in immersive environments.

Why Are Technological Advancements Accelerating VR Adoption?

The rapid adoption of consumer VR is largely driven by significant technological advancements that have enhanced both the quality and accessibility of VR experiences. Improvements in display technology, such as higher resolution screens and faster refresh rates, have dramatically increased the visual fidelity of VR, reducing motion sickness and making the experience more comfortable for users. Additionally, advancements in tracking technology have made VR systems more responsive and precise, allowing for more natural and intuitive interactions within virtual environments. The development of wireless VR headsets has also eliminated one of the main barriers to adoption—cumbersome cables—making VR more convenient to use. Moreover, the integration of artificial intelligence (AI) and machine learning into VR platforms is enabling more personalized and adaptive experiences, further enhancing the appeal of VR for consumers.

How Is VR Expanding Beyond Gaming into New Consumer Applications?

While gaming remains a cornerstone of the consumer VR market, the technology’s potential extends far beyond entertainment. VR is increasingly being adopted in sectors such as education, where it provides immersive learning experiences that can simulate real-world scenarios in a safe and controlled environment. In the realm of social interaction, VR is enabling new forms of communication, allowing users to meet and interact in virtual spaces, fostering a sense of presence that traditional digital platforms cannot match. Additionally, VR is making significant inroads into health and wellness, offering therapeutic applications such as virtual reality exposure therapy (VRET) for treating phobias and PTSD. Retail and real estate are also exploring VR’s potential to offer virtual showrooms and property tours, providing consumers with a new way to shop and explore products from the comfort of their homes.

What Factors Are Driving Growth in the Consumer VR Market?

The growth in the consumer VR market is driven by several factors, including continuous technological advancements that are enhancing the quality and accessibility of VR experiences. The expanding content library, particularly in gaming and entertainment, is attracting a broader audience, while the entry of major tech companies into the VR space is boosting consumer confidence and driving adoption. Additionally, the growing use of VR in non-gaming applications, such as education, healthcare, and retail, is broadening the market’s reach and creating new opportunities for growth. The increased affordability of VR hardware, coupled with the development of wireless and standalone headsets, is also lowering barriers to entry, making VR more accessible to a wider range of consumers. Furthermore, the COVID-19 pandemic has accelerated interest in VR as a tool for remote communication and virtual experiences, further propelling market growth.

Select Competitors (Total 46 Featured) -

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc. ;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Consumer Virtual Reality - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancements in VR Hardware Propel Growth in Consumer Adoption
    • Expanding Content Ecosystems Strengthen Business Case for VR Platforms
    • Growing Integration of AI and Machine Learning Expands VR Application Opportunities
    • Rise of Wireless and Standalone VR Headsets Spurs Market Demand
    • Increasing Use of VR in Non-Gaming Sectors Generates New Revenue Streams
    • Here's How the COVID-19 Pandemic Accelerated Interest in Virtual Experiences
    • Technological Innovations in Display and Tracking Technologies Enhance User Experience
    • Expanding Applications in Education and Training Throw Spotlight on VR's Potential
    • Increased Investment by Major Tech Companies Drives Adoption of VR Technologies
    • Growing Affordability of VR Hardware Sustains Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Consumer Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 11: USA Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 12: USA Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: USA 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 14: Canada Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: Canada Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: Canada 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • JAPAN
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 17: Japan Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Japan Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Japan 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CHINA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 20: China Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: China Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: China 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • EUROPE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 23: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: Europe Historic Review for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Europe 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • FRANCE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 29: France Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: France Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: France 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • GERMANY
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 32: Germany Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Germany Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Germany 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 35: Italy Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Italy Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Italy 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 38: UK Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: UK Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: UK 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 41: Spain Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Spain Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Spain 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 44: Russia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Russia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Russia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 47: Rest of Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Rest of Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Rest of Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 50: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Asia-Pacific Historic Review for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 56: Australia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Australia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Australia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • INDIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 59: India Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: India Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: India 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 62: South Korea Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: South Korea Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: South Korea 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 65: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Rest of Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Rest of Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 68: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Latin America Historic Review for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Latin America 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 74: Argentina Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Argentina Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Argentina 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 77: Brazil Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Brazil Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Brazil 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 80: Mexico Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Mexico Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Mexico 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 83: Rest of Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Rest of Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Rest of Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 86: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 87: Middle East Historic Review for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Middle East 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 92: Iran Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Iran Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Iran 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 95: Israel Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Israel Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Israel 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 98: Saudi Arabia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Saudi Arabia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Saudi Arabia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 101: UAE Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: UAE Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: UAE 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 104: Rest of Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Rest of Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AFRICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 107: Africa Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Africa Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Africa 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030

IV. COMPETITION