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市場調查報告書
商品編碼
1582696

虛擬實境(VR)的全球市場:產業分析,規模,佔有率,成長,趨勢,預測(2024年~2031年)

Virtual Reality Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

出版日期: | 出版商: Persistence Market Research | 英文 170 Pages | 商品交期: 2-5個工作天內

價格
簡介目錄

本報告提供全球虛擬實境(VR)市場相關調查分析,提供市場促進因素,趨勢,機會,促進因素,相關課題等重要市場動態的評估,及市場結構的詳細見解。

目錄

第1章 摘要整理

第2章 全球虛擬實境(VR)市場概要

  • 簡介
    • 全球虛擬實境(VR)市場分類
    • 全球虛擬實境(VR)市場定義
  • 全球虛擬實境(VR)市場與預測
    • 全球虛擬實境(VR)市場與前一年同期比較成長
  • 全球虛擬實境(VR)的市場動態
  • 虛擬實境(VR)硬體設備的出貨:各類型
  • 虛擬實境(VR)領導者的清單
  • 主要的虛擬實境(VR)頭戴式耳機(頭戴裝置)的清單
  • 技術藍圖
  • 虛擬實境(VR)市場產品生命週期
  • 波特分析
  • 主要加入企業的市場影響(強度地圖):各地區

第3章 全球虛擬實境(VR)市場分析與預測:各零件

  • 全球虛擬實境(VR)的市場規模與預測:各零件
    • 感測器的市場規模與預測
    • 控制器和處理器的市場規模與預測
    • 積體電路的市場規模與預測
    • 虛擬實境(VR)軟體平台的市場規模與預測

第4章 全球虛擬實境(VR)市場分析與預測:各產業

  • 全球虛擬實境(VR)的市場規模與預測:各產業
    • 遊戲的市場規模與預測
    • 手術·治療的市場規模與預測
    • 數位學習的市場規模與預測
    • 車輛模擬的市場規模與預測
    • 其他的市場規模與預測

第5章 全球虛擬實境(VR)市場分析與預測:各產業

  • 全球虛擬實境(VR)的市場規模與預測:各產業
    • 醫療的市場規模與預測
    • 媒體·娛樂的市場規模與預測
    • 教育的市場規模與預測
    • 通訊的市場規模與預測
    • 航太·防衛的市場規模與預測
    • 不動產的市場規模與預測
    • 其他的產業的市場規模與預測

第6章 全球虛擬實境(VR)市場分析與預測:各地區

  • 全球虛擬實境(VR)的市場規模與預測
    • 北美的虛擬實境(VR)的市場規模與預測
    • 南美的虛擬實境(VR)的市場規模與預測
    • 歐洲的虛擬實境(VR)的市場規模與預測
    • 日本的虛擬實境(VR)的市場規模與預測
    • APEJ的虛擬實境(VR)的市場規模與預測
    • 中東·非洲的虛擬實境(VR)的市場規模與預測

第7章 北美的虛擬實境(VR)市場分析與預測:各國

  • 美國的虛擬實境(VR)的市場規模與預測
  • 加拿大的虛擬實境(VR)的市場規模與預測

第8章 南美的虛擬實境(VR)市場分析與預測:各國

  • 巴西的虛擬實境(VR)的市場規模與預測
  • 墨西哥的虛擬實境(VR)的市場規模與預測
  • 其他的南美的虛擬實境(VR)的市場規模與預測

第9章 歐洲的虛擬實境(VR)市場分析與預測:各國

  • 德國的虛擬實境(VR)的市場規模與預測
  • 英國的虛擬實境(VR)的市場規模與預測
  • 法國的虛擬實境(VR)的市場規模與預測
  • 西班牙的虛擬實境(VR)的市場規模與預測
  • 義大利的虛擬實境(VR)的市場規模與預測
  • 其他的歐洲的虛擬實境(VR)的市場規模與預測

第10章 日本的虛擬實境(VR)市場分析與預測:各國

  • 日本的虛擬實境(VR)的市場規模與預測

第11章 APEJ的虛擬實境(VR)市場分析與預測:各國

  • 中國的虛擬實境(VR)的市場規模與預測
  • 印度的虛擬實境(VR)的市場規模與預測
  • 泰國的虛擬實境(VR)的市場規模與預測
  • 新加坡的虛擬實境(VR)的市場規模與預測
  • 澳洲的虛擬實境(VR)的市場規模與預測
  • APEJ的其他地區的虛擬實境(VR)的市場規模與預測

第12章 中東·非洲的虛擬實境(VR)市場分析與預測:各國

  • GCC各國的虛擬實境(VR)的市場規模與預測
  • 南非的虛擬實境(VR)的市場規模與預測
  • 奈及利亞的虛擬實境(VR)的市場規模與預測
  • 其他的中東·非洲的虛擬實境(VR)的市場規模與預測

第13章 全球虛擬實境(VR)市場企業佔有率,競爭情形,企業簡介

  • 企業佔有率分析
  • 競爭情形
  • 企業簡介
    • Sony Corporation
    • HTC Corporation
    • Google Inc.
    • Microsoft Corporation
    • Samsung Electronics
    • Magic Leap, Inc
    • Unity Technologies, Inc.
    • Vuzix Corporation
    • Eon Reality Inc
    • Lumus Ltd

第14章 調查手法

第15章 二次/一級資訊來源

第16章 前提條件與縮寫

第17章 免責聲明

簡介目錄
Product Code: PMRREP20062

Persistence Market Research has recently released a comprehensive report on the global Virtual Reality (VR) Market, providing an in-depth analysis of key market dynamics, including drivers, trends, opportunities, and challenges. This detailed report offers insights into the market structure and growth potential, helping stakeholders make informed decisions about investments and strategies.

Key Insights:

  • Virtual Reality Market Size (2024E): USD 15.6 Bn
  • Projected Market Value (2031F): USD 52.9 Bn
  • Global Market Growth Rate (CAGR 2024 to 2031): 19.1%

Virtual Reality Market - Report Scope:

The Virtual Reality (VR) market encompasses hardware, software, and content designed to provide immersive digital experiences across multiple applications, including gaming, healthcare, education, retail, and industrial training. With advancements in VR hardware and software, the market is expanding rapidly, fueled by growing demand for immersive and interactive experiences. VR technology enables users to engage with three-dimensional environments in real-time, transforming user engagement across various industries.

Market Growth Drivers:

The primary drivers of the global VR market include technological advancements in display systems, graphics processing, and motion tracking. The gaming industry continues to be a leading driver of VR adoption, with demand rising for high-quality, interactive gaming experiences. Additionally, the use of VR in healthcare, particularly for mental health therapy, surgical simulations, and rehabilitation, is expanding rapidly. The educational sector's shift towards digital and remote learning is also fueling VR adoption as an effective tool for creating engaging, interactive learning experiences. Furthermore, increasing corporate investment in VR for training and development, alongside advancements in 5G and cloud computing, support market growth by enhancing VR accessibility and quality.

Market Restraints:

Challenges to VR market growth include high initial costs for VR equipment and content creation, limited awareness among potential users, and technological constraints related to motion sickness and latency. The market is also constrained by the need for high-performance hardware, which can limit accessibility in certain regions. Additionally, VR adoption faces hurdles related to limited content diversity, infrastructure requirements, and the need for robust internet connectivity, particularly in remote or underdeveloped regions. Addressing these issues requires strategic efforts in product design, cost reduction, and content innovation.

Market Opportunities:

The VR market presents significant growth opportunities driven by the expansion of VR applications beyond gaming and entertainment. Increasing interest in using VR for industrial training, workplace collaboration, and virtual events provides new avenues for market growth. Advancements in VR content creation tools, alongside developments in VR-compatible hardware such as lightweight headsets, are expected to enhance user experience and drive adoption. Strategic partnerships between VR hardware manufacturers, content creators, and industry-specific application developers are key to capitalizing on these opportunities. Additionally, the integration of artificial intelligence (AI) in VR environments and the growing popularity of the metaverse present further market growth potential.

Key Questions Answered in the Report:

  • What are the primary factors driving global growth in the Virtual Reality market?
  • Which regions and industries are leading in VR adoption?
  • How are advancements in VR hardware and software impacting market dynamics?
  • Who are the leading players in the VR market, and what strategies are they employing to maintain competitiveness?
  • What are the emerging trends and future prospects for the global VR market?

Competitive Intelligence and Business Strategy:

Key players in the global VR market, including Meta Platforms, Inc., Sony Corporation, and HTC Corporation, are focusing on product innovation, strategic partnerships, and market expansion to gain a competitive edge. These companies are investing in research and development to improve VR hardware, optimize software compatibility, and develop unique VR experiences. Collaborations with industry-specific software developers and technology providers are crucial for expanding VR applications in healthcare, education, retail, and corporate sectors. A focus on creating affordable, high-performance VR solutions and expanding VR content libraries helps these companies strengthen their market positions and drive long-term growth in the VR market.

Key Companies Profiled:

  • Meta Platforms, Inc.
  • Sony Corporation
  • HTC Corporation
  • Samsung Electronics Co., Ltd.
  • Google LLC
  • Microsoft Corporation
  • Unity Technologies
  • NVIDIA Corporation
  • Qualcomm Incorporated
  • Varjo Technologies
  • Magic Leap, Inc.
  • DPVR
  • Tobii AB

Virtual Reality Industry Research Segmentation:

By Component:

  • Sensors
  • Controllers & processors
  • Integrated Circuits
  • Virtual Reality Software Platform

By Application:

  • Gaming
  • Surgery & Treatments
  • E-Learning
  • Vehicle Simulation
  • Others

By Industries:

  • Healthcare
  • Media & Entertainment
  • Education
  • Telecommunication
  • Aerospace & Defense
  • Real Estate
  • Other Industries

By Region:

  • North America
  • Latin America
  • Europe
  • South Asia & Pacific
  • East Asia
  • Middle East & Africa

Table of Contents

1. Executive Summary

2. Global Virtual Reality Market Overview

  • 2.1. Introduction
    • 2.1.1. Global Virtual Reality Market Taxonomy
    • 2.1.2. Global Virtual Reality Market Definition
  • 2.2. Global Virtual Reality Market Size (US$ Bn) and Forecast, 2024-2031
    • 2.2.1. Global Virtual Reality Market Y-o-Y Growth
  • 2.3. Global Virtual Reality Market Dynamics
  • 2.4. Virtual Reality Hardware Shipment by Type
  • 2.5. List of Virtual Reality Leaders
  • 2.6. List of Top Virtual Reality Headsets
  • 2.7. Technological Roadmap
  • 2.8. Product Lifecycle for Virtual Reality Market
  • 2.9. PORTER's Analysis
  • 2.10. Key Participants Market Presence (Intensity Map) By Region

3. Global Virtual Reality Market Analysis and Forecast By Component

  • 3.1. Global Virtual Reality Market Size and Forecast By Component, 2024-2031
    • 3.1.1. Sensors Market Size and Forecast, 2024-2031
      • 3.1.1.1. Revenue (US$ Bn) Comparison, By Region
      • 3.1.1.2. Market Share Comparison, By Region
      • 3.1.1.3. Y-o-Y growth Comparison, By Region
    • 3.1.2. Controllers & processors Market Size and Forecast, 2024-2031
      • 3.1.2.1. Revenue (US$ Bn) Comparison, By Region
      • 3.1.2.2. Market Share Comparison, By Region
      • 3.1.2.3. Y-o-Y growth Comparison, By Region
    • 3.1.3. Integrated Circuits Market Size and Forecast, 2024-2031
      • 3.1.3.1. Revenue (US$ Bn) Comparison, By Region
      • 3.1.3.2. Market Share Comparison, By Region
      • 3.1.3.3. Y-o-Y growth Comparison, By Region
    • 3.1.4. Virtual Reality Software Platform Market Size and Forecast, 2024-2031
      • 3.1.4.1. Revenue (US$ Bn) Comparison, By Region
      • 3.1.4.2. Market Share Comparison, By Region
      • 3.1.4.3. Y-o-Y growth Comparison, By Region

4. Global Virtual Reality Market Analysis and Forecast By Industries

  • 4.1. Global Virtual Reality Market Size and Forecast By Industries, 2024-2031
    • 4.1.1. Gaming Market Size and Forecast, 2024-2031
      • 4.1.1.1. Revenue (US$ Bn) Comparison, By Region
      • 4.1.1.2. Market Share Comparison, By Region
      • 4.1.1.3. Y-o-Y growth Comparison, By Region
    • 4.1.2. Surgery & Treatments Market Size and Forecast, 2024-2031
      • 4.1.2.1. Revenue (US$ Bn) Comparison, By Region
      • 4.1.2.2. Market Share Comparison, By Region
      • 4.1.2.3. Y-o-Y growth Comparison, By Region
    • 4.1.3. E-Learning Market Size and Forecast, 2024-2031
      • 4.1.3.1. Revenue (US$ Bn) Comparison, By Region
      • 4.1.3.2. Market Share Comparison, By Region
      • 4.1.3.3. Y-o-Y growth Comparison, By Region
    • 4.1.4. Vehicle Simulation Market Size and Forecast, 2024-2031
      • 4.1.4.1. Revenue (US$ Bn) Comparison, By Region
      • 4.1.4.2. Market Share Comparison, By Region
      • 4.1.4.3. Y-o-Y growth Comparison, By Region
    • 4.1.5. Others Market Size and Forecast, 2024-2031
      • 4.1.5.1. Revenue (US$ Bn) Comparison, By Region
      • 4.1.5.2. Market Share Comparison, By Region
      • 4.1.5.3. Y-o-Y growth Comparison, By Region

5. Global Virtual Reality Market Analysis and Forecast By Industries

  • 5.1. Global Virtual Reality Market Size and Forecast By Industries, 2024-2031
    • 5.1.1. Healthcare Market Size and Forecast, 2024-2031
      • 5.1.1.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.1.2. Market Share Comparison, By Region
      • 5.1.1.3. Y-o-Y growth Comparison, By Region
    • 5.1.2. Media & Entertainment Market Size and Forecast, 2024-2031
      • 5.1.2.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.2.2. Market Share Comparison, By Region
      • 5.1.2.3. Y-o-Y growth Comparison, By Region
    • 5.1.3. Education Market Size and Forecast, 2024-2031
      • 5.1.3.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.3.2. Market Share Comparison, By Region
      • 5.1.3.3. Y-o-Y growth Comparison, By Region
    • 5.1.4. Telecommunication Market Size and Forecast, 2024-2031
      • 5.1.4.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.4.2. Market Share Comparison, By Region
      • 5.1.4.3. Y-o-Y growth Comparison, By Region
    • 5.1.5. Aerospace & Defense Market Size and Forecast, 2024-2031
      • 5.1.5.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.5.2. Market Share Comparison, By Region
      • 5.1.5.3. Y-o-Y growth Comparison, By Region
    • 5.1.6. Real Estate Market Size and Forecast, 2024-2031
      • 5.1.6.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.6.2. Market Share Comparison, By Region
      • 5.1.6.3. Y-o-Y growth Comparison, By Region
    • 5.1.7. Other Industries Market Size and Forecast, 2024-2031
      • 5.1.7.1. Revenue (US$ Bn) Comparison, By Region
      • 5.1.7.2. Market Share Comparison, By Region
      • 5.1.7.3. Y-o-Y growth Comparison, By Region

6. Global Virtual Reality Market Analysis and Forecast By Region

  • 6.1. Global Virtual Reality Market Size and Forecast, 2024-2031
    • 6.1.1. North America Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.1.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.1.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.1.3. Revenue (US$ Bn) Comparison, By Industries
    • 6.1.2. Latin America Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.2.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.2.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.2.3. Revenue (US$ Bn) Comparison, By Industries
    • 6.1.3. Europe Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.3.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.3.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.3.3. Revenue (US$ Bn) Comparison, By Industries
    • 6.1.4. Japan Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.4.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.4.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.4.3. Revenue (US$ Bn) Comparison, By Industries
    • 6.1.5. APEJ Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.5.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.5.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.5.3. Revenue (US$ Bn) Comparison, By Industries
    • 6.1.6. MEA Virtual Reality Market Size and Forecast, 2024-2031
      • 6.1.6.1. Revenue (US$ Bn) Comparison, By Component
      • 6.1.6.2. Revenue (US$ Bn) Comparison, By Industries
      • 6.1.6.3. Revenue (US$ Bn) Comparison, By Industries

7. North America Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 7.1. US Virtual Reality Market Size and Forecast, 2024-2031
    • 7.1.1. Revenue (US$ Bn) Comparison, By Component
    • 7.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 7.1.3. Revenue (US$ Bn) Comparison, By Industries
  • 7.2. Canada Virtual Reality Market Size and Forecast, 2024-2031
    • 7.2.1. Revenue (US$ Bn) Comparison, By Component
    • 7.2.2. Revenue (US$ Bn) Comparison, By Industries
    • 7.2.3. Revenue (US$ Bn) Comparison, By Industries

8. Latin America Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 8.1. Brazil Virtual Reality Market Size and Forecast, 2024-2031
    • 8.1.1. Revenue (US$ Bn) Comparison, By Component
    • 8.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 8.1.3. Revenue (US$ Bn) Comparison, By Industries
  • 8.2. Mexico Virtual Reality Market Size and Forecast, 2024-2031
    • 8.2.1. Revenue (US$ Bn) Comparison, By Component
    • 8.2.2. Revenue (US$ Bn) Comparison, By Industries
    • 8.2.3. Revenue (US$ Bn) Comparison, By Industries
  • 8.3. Rest of Latin America Virtual Reality Market Size and Forecast, 2024-2031
    • 8.3.1. Revenue (US$ Bn) Comparison, By Component
    • 8.3.2. Revenue (US$ Bn) Comparison, By Industries
    • 8.3.3. Revenue (US$ Bn) Comparison, By Industries

9. Europe Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 9.1. Germany Virtual Reality Market Size and Forecast, 2024-2031
    • 9.1.1. Revenue (US$ Bn) Comparison, By Component
    • 9.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.1.3. Revenue (US$ Bn) Comparison, By Industries
  • 9.2. UK Virtual Reality Market Size and Forecast, 2024-2031
    • 9.2.1. Revenue (US$ Bn) Comparison, By Component
    • 9.2.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.2.3. Revenue (US$ Bn) Comparison, By Industries
  • 9.3. France Virtual Reality Market Size and Forecast, 2024-2031
    • 9.3.1. Revenue (US$ Bn) Comparison, By Component
    • 9.3.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.3.3. Revenue (US$ Bn) Comparison, By Industries
  • 9.4. Spain Virtual Reality Market Size and Forecast, 2024-2031
    • 9.4.1. Revenue (US$ Bn) Comparison, By Component
    • 9.4.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.4.3. Revenue (US$ Bn) Comparison, By Industries
  • 9.5. Italy Virtual Reality Market Size and Forecast, 2024-2031
    • 9.5.1. Revenue (US$ Bn) Comparison, By Component
    • 9.5.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.5.3. Revenue (US$ Bn) Comparison, By Industries
  • 9.6. Rest of Europe Virtual Reality Market Size and Forecast, 2024-2031
    • 9.6.1. Revenue (US$ Bn) Comparison, By Component
    • 9.6.2. Revenue (US$ Bn) Comparison, By Industries
    • 9.6.3. Revenue (US$ Bn) Comparison, By Industries

10. Japan Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 10.1. Japan Virtual Reality Market Size and Forecast, 2024-2031
    • 10.1.1. Revenue (US$ Bn) Comparison, By Component
    • 10.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 10.1.3. Revenue (US$ Bn) Comparison, By Industries

11. APEJ Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 11.1. China Virtual Reality Market Size and Forecast, 2024-2031
    • 11.1.1. Revenue (US$ Bn) Comparison, By Component
    • 11.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.1.3. Revenue (US$ Bn) Comparison, By Industries
  • 11.2. India Virtual Reality Market Size and Forecast, 2024-2031
    • 11.2.1. Revenue (US$ Bn) Comparison, By Component
    • 11.2.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.2.3. Revenue (US$ Bn) Comparison, By Industries
  • 11.3. Thailand Virtual Reality Market Size and Forecast, 2024-2031
    • 11.3.1. Revenue (US$ Bn) Comparison, By Component
    • 11.3.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.3.3. Revenue (US$ Bn) Comparison, By Industries
  • 11.4. Singapore Virtual Reality Market Size and Forecast, 2024-2031
    • 11.4.1. Revenue (US$ Bn) Comparison, By Component
    • 11.4.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.4.3. Revenue (US$ Bn) Comparison, By Industries
  • 11.5. Australia Virtual Reality Market Size and Forecast, 2024-2031
    • 11.5.1. Revenue (US$ Bn) Comparison, By Component
    • 11.5.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.5.3. Revenue (US$ Bn) Comparison, By Industries
  • 11.6. Rest of APEJ Virtual Reality Market Size and Forecast, 2024-2031
    • 11.6.1. Revenue (US$ Bn) Comparison, By Component
    • 11.6.2. Revenue (US$ Bn) Comparison, By Industries
    • 11.6.3. Revenue (US$ Bn) Comparison, By Industries

12. MEA Virtual Reality Market Analysis and Forecast, By Country, 2024-2031

  • 12.1. GCC Countries Virtual Reality Market Size and Forecast, 2024-2031
    • 12.1.1. Revenue (US$ Bn) Comparison, By Component
    • 12.1.2. Revenue (US$ Bn) Comparison, By Industries
    • 12.1.3. Revenue (US$ Bn) Comparison, By Industries
  • 12.2. South Africa Virtual Reality Market Size and Forecast, 2024-2031
    • 12.2.1. Revenue (US$ Bn) Comparison, By Component
    • 12.2.2. Revenue (US$ Bn) Comparison, By Industries
    • 12.2.3. Revenue (US$ Bn) Comparison, By Industries
  • 12.3. Nigeria Virtual Reality Market Size and Forecast, 2024-2031
    • 12.3.1. Revenue (US$ Bn) Comparison, By Component
    • 12.3.2. Revenue (US$ Bn) Comparison, By Industries
    • 12.3.3. Revenue (US$ Bn) Comparison, By Industries
  • 12.4. Rest of MEA Virtual Reality Market Size and Forecast, 2024-2031
    • 12.4.1. Revenue (US$ Bn) Comparison, By Component
    • 12.4.2. Revenue (US$ Bn) Comparison, By Industries
    • 12.4.3. Revenue (US$ Bn) Comparison, By Industries

13. Global Virtual Reality Market Company Share, Competition Landscape and Company Profiles

  • 13.1. Company Share Analysis
  • 13.2. Competition Landscape
  • 13.3. Company Profiles
    • 13.3.1. Sony Corporation
    • 13.3.2. HTC Corporation
    • 13.3.3. Google Inc.
    • 13.3.4. Microsoft Corporation
    • 13.3.5. Samsung Electronics
    • 13.3.6. Magic Leap, Inc
    • 13.3.7. Unity Technologies, Inc.
    • 13.3.8. Vuzix Corporation
    • 13.3.9. Eon Reality Inc
    • 13.3.10. Lumus Ltd

14. Research Methodology

15. Secondary and Primary Sources

16. Assumptions and Acronyms

17. Disclaimer