Product Code: GVR-4-68040-479-5
Market Size & Trends:
The global immersive display in entertainment market size was valued at USD 2,746.5 million in 2023 and is expected to grow at a CAGR of 23.6% from 2024 to 2030. The market is advancing rapidly with the increasing adoption of interactive and 3D display technologies, enhancing audience engagement and experience. Innovations such as High Dynamic Range (HDR) and projection mapping are enhancing visual quality and creating more immersive environments in live performances, and cinematic experiences, which is expected to further fuel the market growth in the coming years.
The increasing consumer demand for highly immersive entertainment experiences is a major market driver. Audiences are seeking more engaging, realistic, and interactive content, whether in theaters, museums, or theme parks. This trend is fueling investments in advanced display technologies, such as 4K/8K resolution, 3D, and holographic displays, which offer richer visual depth and heightened sensory engagement. As consumer expectations continue to rise, entertainment providers are leveraging immersive displays to differentiate themselves and offer unique, memorable experiences.
In addition, immersive display technologies are gaining traction in museums and exhibitions for their ability to deliver interactive and informative experiences. By using technologies such as VR, AR, and projection mapping, museums can engage visitors in a more meaningful way, turning static exhibits into dynamic, participatory environments. This trend is driving the adoption of immersive displays beyond traditional entertainment spaces.
Furthermore, as the demand for immersive content grows, there is a corresponding rise in the creation of entertainment specifically designed for immersive displays. Content creation studios are increasingly producing films, video games, and virtual experiences in 4K, 8K, VR, and 360-degree formats to cater to the needs of immersive theaters, VR experiences, and interactive exhibits. This growth in immersive content creation is propelling the wider adoption of immersive displays, as entertainment venues require specialized content that maximizes the potential of these advanced display technologies.
Moreover, the rapid development of display technologies, content creation tools, and sensory enhancements is transforming the way audiences engage with entertainment, leading to a surge in demand for immersive experiences. These innovations are enhancing the visual, auditory, and interactive aspects of entertainment, creating more lifelike and captivating experiences for consumers. Projection technology has also witnessed significant advancements, with innovations in laser projection systems, holographic displays, and projection mapping. This technology is widely used in theme parks, concerts, and exhibitions to transform ordinary spaces into interactive and visually captivating experiences.
Global Immersive Display In Entertainment Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive display in entertainment market report based on technology, resolution, application, and region:
- Technology Outlook (Revenue, USD Million, 2018 - 2030)
- LED
- OLED
- Others
- Resolution Outlook (Revenue, USD Million, 2018 - 2030)
- 4K
- 8K
- Others
- Application Outlook (Revenue, USD Million, 2018 - 2030)
- Theater & Cinema
- Entertainment Venues
- Museum & Exhibitions
- Content Creation Studios
- Theme Parks & Amusement Parks
- Others
- Regional Outlook (Revenue, USD Million, 2018 - 2030)
- North America
- Europe
- Asia Pacific
- China
- Australia
- Japan
- India
- South Korea
- Latin America
- Middle East & Africa
- South Africa
- Saudi Arabia
- UAE
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation & Scope
- 1.2. Market Definitions
- 1.3. Information Procurement
- 1.3.1. Information analysis
- 1.3.2. Market formulation & data visualization
- 1.3.3. Data validation & publishing
- 1.4. 1.4 Research Scope and Assumptions
- 1.4.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Immersive Display in Entertainment Market Snapshot
- 2.2. Immersive Display in Entertainment Market- Segment Snapshot
- 2.3. Immersive Display in Entertainment Market- Competitive Landscape Snapshot
Chapter 3. Immersive Display in Entertainment Market - Industry Outlook
- 3.1. Market Lineage Outlook
- 3.2. Industry Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market Driver Analysis
- 3.3.2. Market Restraint Analysis
- 3.3.3. Industry Challenges
- 3.3.4. Industry Opportunities
- 3.4. Industry Analysis Tools
- 3.4.1. Porter's analysis
- 3.4.2. Macroeconomic analysis
- 3.5. Technology Trends
Chapter 4. Immersive Display in Entertainment Market: Technology Estimates & Trend Analysis
- 4.1. Technology Movement Analysis & Market Share, 2023 & 2030
- 4.2. Immersive Display in Entertainment Market Estimates & Forecast, By Technology (USD Million)
- 4.2.1. LED
- 4.2.2. OLED
- 4.2.3. Others
Chapter 5. Immersive Display in Entertainment Market: Resolution Estimates & Trend Analysis
- 5.1. Resolution Movement Analysis & Market Share, 2023 & 2030
- 5.2. Immersive Display in Entertainment Market Estimates & Forecast, By Resolution (USD Million)
- 5.2.1. 4K
- 5.2.2. 8K
- 5.2.3. Others
Chapter 6. Immersive Display in Entertainment Market: Application Estimates & Trend Analysis
- 6.1. Industry Vertical Movement Analysis & Market Share, 2023 & 2030
- 6.2. Immersive Display in Entertainment Market Estimates & Forecast (USD Million)
- 6.2.1. Theater & Cinema
- 6.2.2. Entertainment Venues
- 6.2.3. Museum & Exhibitions
- 6.2.4. Content Creation Studios
- 6.2.5. Theme Parks & Amusement Parks
- 6.2.6. Others
Chapter 7. Regional Estimates & Trend Analysis
- 7.1. Immersive Display in Entertainment Market by Region, 2023 & 2030
- 7.2. North America
- 7.2.1. North America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.2.2. U.S.
- 7.2.3. Canada
- 7.2.4. Mexico
- 7.3. Europe
- 7.3.1. Europe Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.3.2. UK
- 7.3.3. Germany
- 7.3.4. France
- 7.4. Asia Pacific
- 7.4.1. Asia Pacific Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.4.2. China
- 7.4.3. Japan
- 7.4.4. India
- 7.4.5. South Korea
- 7.4.6. Australia
- 7.5. Latin America
- 7.5.1. Latin America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.5.2. Brazil
- 7.6. Middle East & Africa (MEA)
- 7.6.1. MEA Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.6.2. UAE
- 7.6.3. Saudi Arabia
- 7.6.4. South Africa
Chapter 8. Immersive Display in Entertainment Market - Competitive Landscape
- 8.1. Recent Developments & Impact Analysis, By Key Market Participants
- 8.2. Company Categorization
- 8.3. Participant's Overview
- 8.4. Financial Performance
- 8.5. Product Benchmarking
- 8.6. Company Market Positioning Analysis
- 8.7. Company Heat Map Analysis
- 8.8. Strategy Mapping
- 8.8.1. Expansion/Divestiture
- 8.8.2. Collaborations/Partnerships
- 8.8.3. New Product Launches
- 8.8.4. Contract
- 8.9. Company Profiles
- 8.9.1. Barco
- 8.9.1.1. Participant's Overview
- 8.9.1.2. Financial Performance
- 8.9.1.3. Product Benchmarking
- 8.9.1.4. Recent Developments
- 8.9.2. Christie Digital Systems USA, Inc.
- 8.9.2.1. Participant's Overview
- 8.9.2.2. Financial Performance
- 8.9.2.3. Product Benchmarking
- 8.9.2.4. Recent Developments
- 8.9.3. Disguise Technologies Limited
- 8.9.3.1. Participant's Overview
- 8.9.3.2. Financial Performance
- 8.9.3.3. Product Benchmarking
- 8.9.3.4. Recent Developments
- 8.9.4. Leyard
- 8.9.4.1. Participant's Overview
- 8.9.4.2. Financial Performance
- 8.9.4.3. Product Benchmarking
- 8.9.4.4. Recent Developments
- 8.9.5. LG Electronics
- 8.9.5.1. Participant's Overview
- 8.9.5.2. Financial Performance
- 8.9.5.3. Product Benchmarking
- 8.9.5.4. Recent Developments
- 8.9.6. Panasonic Holdings Corporation
- 8.9.6.1. Participant's Overview
- 8.9.6.2. Financial Performance
- 8.9.6.3. Product Benchmarking
- 8.9.6.4. Recent Developments
- 8.9.7. Prysm Systems, Inc.
- 8.9.7.1. Participant's Overview
- 8.9.7.2. Financial Performance
- 8.9.7.3. Product Benchmarking
- 8.9.7.4. Recent Developments
- 8.9.8. ROE Visual
- 8.9.8.1. Participant's Overview
- 8.9.8.2. Financial Performance
- 8.9.8.3. Product Benchmarking
- 8.9.8.4. Recent Developments
- 8.9.9. Samsung Electronics Co.Ltd
- 8.9.9.1. Participant's Overview
- 8.9.9.2. Financial Performance
- 8.9.9.3. Product Benchmarking
- 8.9.9.4. Recent Developments
- 8.9.10. Sharp Corporation
- 8.9.10.1. Participant's Overview
- 8.9.10.2. Financial Performance
- 8.9.10.3. Product Benchmarking
- 8.9.10.4. Recent Developments
- 8.9.11. Shenzhen INFiLED Electronics Co., Ltd.
- 8.9.11.1. Participant's Overview
- 8.9.11.2. Financial Performance
- 8.9.11.3. Product Benchmarking
- 8.9.11.4. Recent Developments
- 8.9.12. Sony Corporation
- 8.9.12.1. Participant's Overview
- 8.9.12.2. Financial Performance
- 8.9.12.3. Product Benchmarking
- 8.9.12.4. Recent Developments