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市場調查報告書
商品編碼
1587408

娛樂身臨其境型顯示市場規模、佔有率、趨勢分析報告:按技術、按解析度、按應用、按地區、細分市場預測,2024-2030 年

Immersive Display in Entertainment Market Size, Share & Trends Analysis Report By Technology, By Resolution, By Application, By Region, And Segment Forecasts, 2024 - 2030

出版日期: | 出版商: Grand View Research | 英文 120 Pages | 商品交期: 2-10個工作天內

價格

市場規模及趨勢:

預計 2023 年全球身臨其境型娛樂顯示器市場規模為 27.465 億美元,預計 2024 年至 2030 年複合年成長率為 23.6%。

隨著擴大採用互動式 3D 顯示技術來增強觀眾的參與和體驗,市場正在迅速發展。高動態範圍 (HDR) 和投影映射等技術創新正在提高視覺質量,並為現場表演和電影體驗創造更身臨其境的環境。

消費者對高度沉浸式娛樂體驗的需求不斷成長是市場的主要促進因素。無論是在劇場、博物館或主題樂園,觀眾都需要更具吸引力、更真實、更具互動性的內容。這一趨勢正在刺激對先進顯示技術的投資,例如 4K/8K 解析度、3D 和全像顯示器,這些技術可提供更豐富的視覺深度和更高的感官參與度。隨著消費者期望的不斷提高,娛樂供應商正在利用身臨其境型顯示器來脫穎而出,並提供獨特且難忘的體驗。

此外,身臨其境型顯示技術由於能夠提供互動和資訊豐富的體驗,在博物館和展覽中越來越受歡迎。透過利用 VR、AR 和投影映射等技術,博物館可以以更有意義的方式吸引遊客,將靜態展品轉變為動態的參與性環境。這一趨勢正在推動身臨其境型顯示器在傳統娛樂空間之外的應用。

此外,隨著對身臨其境型內容的需求增加,專用為身臨其境型顯示器設計的娛樂節目的製作也在增加。內容製作工作室擴大製作 4K、8K、VR 和 360 度格式的電影、電玩遊戲和虛擬體驗,以滿足身臨其境型影院、VR 體驗和互動展覽的需求。身臨其境型內容創作的成長正在推動身臨其境型顯示器的廣泛採用,因為娛樂場所需要專門的內容來最大限度地發揮這些先進顯示技術的潛力。

此外,顯示技術、內容創作工具和感官增強的快速發展正在改變觀眾參與娛樂的方式,導致對身臨其境型體驗的需求激增。這些創新正在增強娛樂的視覺、音訊和互動方面,為消費者創造更真實、更迷人的體驗。隨著雷射投影系統、全像顯示和投影映射的創新,投影技術也取得了重大進展。這項技術廣泛應用於主題樂園、音樂會和展覽,將普通空間轉變為互動和視覺上迷人的體驗。

目錄

第1章調查方法和範圍

第 2 章執行摘要

第3章娛樂領域身臨其境型顯示市場-產業展望

  • 市場體系展望
  • 產業價值鏈分析
  • 市場動態
  • 產業分析工具
  • 科技趨勢

第4章娛樂領域身臨其境型顯示市場:技術評估與趨勢分析

  • 2023年及2030年技術變革分析及市場佔有率
  • 依技術
    • LED
    • 有機發光二極體
    • 其他

第5章娛樂身臨其境型顯示市場:解析度估算與趨勢分析

  • 2023年和2030年解析度變化分析和市場佔有率
  • 按解析度
    • 4K
    • 8K
    • 其他

第6章 娛樂領域身臨其境型顯示市場:應用預估與趨勢分析

  • 2023年和2030年應用變化分析和市場佔有率
  • 按用途
    • 劇院/電影院
    • 娛樂場所
    • 博物館和展覽
    • 內容製作工作室
    • 主題樂園/遊樂園
    • 其他

第 7 章 區域估計/趨勢分析

  • 2023 年及 2030 年各地區身臨其境型顯示器娛樂市場預測
  • 北美洲
    • 2018-2030 年北美身臨其境型顯示娛樂市場估計與預測
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 2018-2030 年歐洲身臨其境型顯示娛樂市場估計與預測
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 2018-2030 年亞太地區身臨其境型顯示娛樂市場估計與預測
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
  • 拉丁美洲
    • 拉丁美洲身臨其境型顯示娛樂市場估計與預測,2018-2030 年
    • 巴西
  • 中東/非洲(中東/非洲)
    • 2018-2030年中東及非洲娛樂身臨其境型顯示市場預測及預測
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非

第8章娛樂領域身臨其境型展現市場-競爭格局

  • 主要市場參與企業的最新趨勢和影響分析
  • 公司分類
  • 參與企業概況
  • 財務表現
  • 產品基準
  • 公司市場定位分析
  • 企業熱力圖分析
  • 策略規劃
    • 擴大/銷售
    • 合作/夥伴關係
    • 新產品發布
    • 合約
  • 公司簡介
    • Barco
    • Christie Digital Systems USA, Inc.
    • Disguise Technologies Limited
    • Leyard
    • LG Electronics
    • Panasonic Holdings Corporation
    • Prysm Systems, Inc.
    • ROE Visual
    • Samsung Electronics Co.Ltd
    • Sharp Corporation
    • Shenzhen INFiLED Electronics Co., Ltd.
    • Sony Corporation
Product Code: GVR-4-68040-479-5

Market Size & Trends:

The global immersive display in entertainment market size was valued at USD 2,746.5 million in 2023 and is expected to grow at a CAGR of 23.6% from 2024 to 2030. The market is advancing rapidly with the increasing adoption of interactive and 3D display technologies, enhancing audience engagement and experience. Innovations such as High Dynamic Range (HDR) and projection mapping are enhancing visual quality and creating more immersive environments in live performances, and cinematic experiences, which is expected to further fuel the market growth in the coming years.

The increasing consumer demand for highly immersive entertainment experiences is a major market driver. Audiences are seeking more engaging, realistic, and interactive content, whether in theaters, museums, or theme parks. This trend is fueling investments in advanced display technologies, such as 4K/8K resolution, 3D, and holographic displays, which offer richer visual depth and heightened sensory engagement. As consumer expectations continue to rise, entertainment providers are leveraging immersive displays to differentiate themselves and offer unique, memorable experiences.

In addition, immersive display technologies are gaining traction in museums and exhibitions for their ability to deliver interactive and informative experiences. By using technologies such as VR, AR, and projection mapping, museums can engage visitors in a more meaningful way, turning static exhibits into dynamic, participatory environments. This trend is driving the adoption of immersive displays beyond traditional entertainment spaces.

Furthermore, as the demand for immersive content grows, there is a corresponding rise in the creation of entertainment specifically designed for immersive displays. Content creation studios are increasingly producing films, video games, and virtual experiences in 4K, 8K, VR, and 360-degree formats to cater to the needs of immersive theaters, VR experiences, and interactive exhibits. This growth in immersive content creation is propelling the wider adoption of immersive displays, as entertainment venues require specialized content that maximizes the potential of these advanced display technologies.

Moreover, the rapid development of display technologies, content creation tools, and sensory enhancements is transforming the way audiences engage with entertainment, leading to a surge in demand for immersive experiences. These innovations are enhancing the visual, auditory, and interactive aspects of entertainment, creating more lifelike and captivating experiences for consumers. Projection technology has also witnessed significant advancements, with innovations in laser projection systems, holographic displays, and projection mapping. This technology is widely used in theme parks, concerts, and exhibitions to transform ordinary spaces into interactive and visually captivating experiences.

Global Immersive Display In Entertainment Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive display in entertainment market report based on technology, resolution, application, and region:

  • Technology Outlook (Revenue, USD Million, 2018 - 2030)
  • LED
  • OLED
  • Others
  • Resolution Outlook (Revenue, USD Million, 2018 - 2030)
  • 4K
  • 8K
  • Others
  • Application Outlook (Revenue, USD Million, 2018 - 2030)
  • Theater & Cinema
  • Entertainment Venues
  • Museum & Exhibitions
  • Content Creation Studios
  • Theme Parks & Amusement Parks
  • Others
  • Regional Outlook (Revenue, USD Million, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • Australia
    • Japan
    • India
    • South Korea
  • Latin America
    • Brazil
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definitions
  • 1.3. Information Procurement
    • 1.3.1. Information analysis
    • 1.3.2. Market formulation & data visualization
    • 1.3.3. Data validation & publishing
  • 1.4. 1.4 Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Immersive Display in Entertainment Market Snapshot
  • 2.2. Immersive Display in Entertainment Market- Segment Snapshot
  • 2.3. Immersive Display in Entertainment Market- Competitive Landscape Snapshot

Chapter 3. Immersive Display in Entertainment Market - Industry Outlook

  • 3.1. Market Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
    • 3.3.4. Industry Opportunities
  • 3.4. Industry Analysis Tools
    • 3.4.1. Porter's analysis
    • 3.4.2. Macroeconomic analysis
  • 3.5. Technology Trends

Chapter 4. Immersive Display in Entertainment Market: Technology Estimates & Trend Analysis

  • 4.1. Technology Movement Analysis & Market Share, 2023 & 2030
  • 4.2. Immersive Display in Entertainment Market Estimates & Forecast, By Technology (USD Million)
    • 4.2.1. LED
    • 4.2.2. OLED
    • 4.2.3. Others

Chapter 5. Immersive Display in Entertainment Market: Resolution Estimates & Trend Analysis

  • 5.1. Resolution Movement Analysis & Market Share, 2023 & 2030
  • 5.2. Immersive Display in Entertainment Market Estimates & Forecast, By Resolution (USD Million)
    • 5.2.1. 4K
    • 5.2.2. 8K
    • 5.2.3. Others

Chapter 6. Immersive Display in Entertainment Market: Application Estimates & Trend Analysis

  • 6.1. Industry Vertical Movement Analysis & Market Share, 2023 & 2030
  • 6.2. Immersive Display in Entertainment Market Estimates & Forecast (USD Million)
    • 6.2.1. Theater & Cinema
    • 6.2.2. Entertainment Venues
    • 6.2.3. Museum & Exhibitions
    • 6.2.4. Content Creation Studios
    • 6.2.5. Theme Parks & Amusement Parks
    • 6.2.6. Others

Chapter 7. Regional Estimates & Trend Analysis

  • 7.1. Immersive Display in Entertainment Market by Region, 2023 & 2030
  • 7.2. North America
    • 7.2.1. North America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.2.2. U.S.
    • 7.2.3. Canada
    • 7.2.4. Mexico
  • 7.3. Europe
    • 7.3.1. Europe Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.2. UK
    • 7.3.3. Germany
    • 7.3.4. France
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.2. China
    • 7.4.3. Japan
    • 7.4.4. India
    • 7.4.5. South Korea
    • 7.4.6. Australia
  • 7.5. Latin America
    • 7.5.1. Latin America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.2. Brazil
  • 7.6. Middle East & Africa (MEA)
    • 7.6.1. MEA Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.6.2. UAE
    • 7.6.3. Saudi Arabia
    • 7.6.4. South Africa

Chapter 8. Immersive Display in Entertainment Market - Competitive Landscape

  • 8.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 8.2. Company Categorization
  • 8.3. Participant's Overview
  • 8.4. Financial Performance
  • 8.5. Product Benchmarking
  • 8.6. Company Market Positioning Analysis
  • 8.7. Company Heat Map Analysis
  • 8.8. Strategy Mapping
    • 8.8.1. Expansion/Divestiture
    • 8.8.2. Collaborations/Partnerships
    • 8.8.3. New Product Launches
    • 8.8.4. Contract
  • 8.9. Company Profiles
    • 8.9.1. Barco
      • 8.9.1.1. Participant's Overview
      • 8.9.1.2. Financial Performance
      • 8.9.1.3. Product Benchmarking
      • 8.9.1.4. Recent Developments
    • 8.9.2. Christie Digital Systems USA, Inc.
      • 8.9.2.1. Participant's Overview
      • 8.9.2.2. Financial Performance
      • 8.9.2.3. Product Benchmarking
      • 8.9.2.4. Recent Developments
    • 8.9.3. Disguise Technologies Limited
      • 8.9.3.1. Participant's Overview
      • 8.9.3.2. Financial Performance
      • 8.9.3.3. Product Benchmarking
      • 8.9.3.4. Recent Developments
    • 8.9.4. Leyard
      • 8.9.4.1. Participant's Overview
      • 8.9.4.2. Financial Performance
      • 8.9.4.3. Product Benchmarking
      • 8.9.4.4. Recent Developments
    • 8.9.5. LG Electronics
      • 8.9.5.1. Participant's Overview
      • 8.9.5.2. Financial Performance
      • 8.9.5.3. Product Benchmarking
      • 8.9.5.4. Recent Developments
    • 8.9.6. Panasonic Holdings Corporation
      • 8.9.6.1. Participant's Overview
      • 8.9.6.2. Financial Performance
      • 8.9.6.3. Product Benchmarking
      • 8.9.6.4. Recent Developments
    • 8.9.7. Prysm Systems, Inc.
      • 8.9.7.1. Participant's Overview
      • 8.9.7.2. Financial Performance
      • 8.9.7.3. Product Benchmarking
      • 8.9.7.4. Recent Developments
    • 8.9.8. ROE Visual
      • 8.9.8.1. Participant's Overview
      • 8.9.8.2. Financial Performance
      • 8.9.8.3. Product Benchmarking
      • 8.9.8.4. Recent Developments
    • 8.9.9. Samsung Electronics Co.Ltd
      • 8.9.9.1. Participant's Overview
      • 8.9.9.2. Financial Performance
      • 8.9.9.3. Product Benchmarking
      • 8.9.9.4. Recent Developments
    • 8.9.10. Sharp Corporation
      • 8.9.10.1. Participant's Overview
      • 8.9.10.2. Financial Performance
      • 8.9.10.3. Product Benchmarking
      • 8.9.10.4. Recent Developments
    • 8.9.11. Shenzhen INFiLED Electronics Co., Ltd.
      • 8.9.11.1. Participant's Overview
      • 8.9.11.2. Financial Performance
      • 8.9.11.3. Product Benchmarking
      • 8.9.11.4. Recent Developments
    • 8.9.12. Sony Corporation
      • 8.9.12.1. Participant's Overview
      • 8.9.12.2. Financial Performance
      • 8.9.12.3. Product Benchmarking
      • 8.9.12.4. Recent Developments

List of Tables

  • Table 1 Immersive Display in Entertainment Market - Key Market Driver Impact
  • Table 2 Global Immersive Display in Entertainment Market - Key Market Restraint Impact
  • Table 3 Global Immersive Display in Entertainment Market - Key Market Opportunities
  • Table 4 Global Immersive Display in Entertainment Market - Key Market Challenges
  • Table 5 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Technology, 2018 - 2030 (USD Million)
  • Table 6 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Resolution, 2018 - 2030 (USD Million)
  • Table 7 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Application, 2018 - 2030 (USD Million)
  • Table 8 Recent Developments & Impact Analysis, By Key Market Participants
  • Table 9 Company Heat Map Analysis
  • Table 10 Key Companies Launching New Products
  • Table 11 Key Companies Pursuing Expansions
  • Table 12 Key Companies Pursuing Mergers & Acquisitions
  • Table 13 Key Companies Collaborations

List of Figures

  • Fig. 1 Market Segmentation And Scope
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation And Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market Snapshot
  • Fig. 7 Segment Snapshot (1/2)
  • Fig. 8 Segment Snapshot (2/2)
  • Fig. 9 Competitive Landscape Snapshot
  • Fig. 10 Immersive Display in Entertainment Market , 2018 - 2030 (USD Million)
  • Fig. 11 Immersive Display in Entertainment Market - Value Chain Analysis
  • Fig. 12 Immersive Display in Entertainment Market- Market Dynamics
  • Fig. 13 Immersive Display in Entertainment Market - Porter's Five Forces Analysis
  • Fig. 14 Immersive Display in Entertainment Market - PESTEL Analysis
  • Fig. 15 Immersive Display in Entertainment Market, By Technology: Key Takeaways
  • Fig. 16 Immersive Display in Entertainment Market, By Technology: Market Share, 2023 & 2030
  • Fig. 17 LED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 OLED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Immersive Display in Entertainment Market, By Resolution: Key Takeaways
  • Fig. 21 Immersive Display in Entertainment Market, By Resolution: Market Share, 2023 & 2030
  • Fig. 22 4K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 8K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Immersive Display in Entertainment Market, By Application: Key Takeaways
  • Fig. 26 Immersive Display in Entertainment Market, By Application: Market Share, 2023 & 2030
  • Fig. 27 Theater & Cinema Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Entertainment Venues Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Museum & Exhibitions Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Content Creation Studios Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Theme Parks & Amusement Parks Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Regional Marketplace: Key Takeaways
  • Fig. 34 Regional Marketplace: Key Takeaways
  • Fig. 35 North America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 36 U.S. Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Canada Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Mexico Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 39 Europe Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 40 Germany Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 41 UK Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 42 France Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Asia Pacific Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 44 China Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 45 India Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Japan Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 47 Australia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 48 South Korea Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Latin America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Brazil Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 51 MEA Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Saudi Arabia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 54 UAE Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Key Company Categorization
  • Fig. 56 Company Market Positioning Analysis
  • Fig. 57 Strategic Framework