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市場調查報告書
商品編碼
1625429

娛樂沉浸式顯示市場,規模、佔有率、趨勢、行業分析報告(按技術、解析度、應用和地區)- 市場預測,2025 年至 2034 年

Immersive Display in Entertainment Market Size, Share, Trends, Industry Analysis Report: By Technology, Resolution, Application, and Region - Market Forecast, 2025-2034

出版日期: | 出版商: Polaris Market Research | 英文 125 Pages | 商品交期: 最快1-2個工作天內

價格

根據 Polaris Market Research 的一項新研究,全球娛樂沉浸式顯示市場預計到 2034 年將達到 298.7 億美元。研究報告 "娛樂沉浸式顯示器市場規模、佔有率、趨勢、行業分析報告:按技術(LED、OLED、其他)、分辨率、應用和地區(北美、歐洲、亞太、拉丁美洲、中東和非洲)- 市場預測,2025-2034" 提供了對當前市場動態的詳細見解,並對未來市場成長進行了分析。

娛樂沉浸式顯示市場的成長受到併購活動的增加以及策略夥伴關係的推動。此類合作擴大了市場覆蓋範圍,利用共享資源和專業知識創造出具有成本效益的解決方案,從而提高包括低收入人群在內的更廣泛人群的可及性。隨著沉浸式體驗在經濟上越來越可行,各個平台對它們的需求也不斷增長。

電子競技和直播的成長正在推動娛樂沉浸式顯示器市場的發展。截至 2021 年底,遊戲直播觀看人數約 7.288 億,較 2020 年成長 10%。這種成長推動了對能夠增加觀眾參與度的沉浸式體驗的需求。隨著平台投資先進的顯示技術來吸引和留住觀眾,沉浸式顯示器對於提供互動式內容至關重要。因此,電子競技和直播的興起將成為預測期內市場成長的關鍵。

娛樂沉浸式顯示器市場的成長受到主要參與者不斷增加的投資推動,例如三星顯示器在越南建造了一座價值 18 億美元的 OLED 工廠。這些投資有助於降低成本並使消費者和企業更容易獲得該技術。

娛樂沉浸式顯示器市場報告亮點

由於對增強參與度的需求不斷增加,按分辨率劃分的 4K 細分市場預計將在全球市場上以顯著的複合年增長率增長。

由於遊戲、虛擬實境和現場活動對高解析度顯示器的需求不斷增長,預計到 2023 年,按技術劃分,LED 領域將佔據娛樂沉浸式顯示器市場收入的最大佔有率。

到 2024 年,北美將佔據全球娛樂沉浸式顯示器市場佔有率的主導地位,這歸因於消費者對 OLED 和 VR 顯示器等先進技術的支出增加,促使對沉浸式娛樂體驗的需求增加。

由於對 OLED、虛擬實境和擴增實境等先進顯示技術以及娛樂領域基礎設施建設的投資不斷增加,印度娛樂沉浸式顯示市場預計將以顯著的速度成長。

全球主要市場參與者包括 Barco、Christie Digital Systems, Inc.、Disguise Technologies Limited、ROE Visual、Samsung Electronics Co.。

第 1 章簡介

第 2 章執行摘要

第 3 章 研究方法

第 4 章 全球娛樂沉浸式顯示市場洞察

  • 市場概況
  • 娛樂沉浸式顯示市場
    • 推動因素和機遇
      • 電子競技和串流媒體的興起將推動市場成長
      • 各大公司加強投資推動市場規模擴大
    • 阻礙因素和課題
      • 初始製造成本高
  • PESTEL 分析
  • 娛樂沉浸式顯示市場的趨勢
  • 價值鏈分析
  • COVID-19 影響分析

5. 全球娛樂沉浸式顯示市場(按技術)

  • 主要發現
  • 簡介 發光二極體
  • 有機電致發光
  • 其他

6. 全球娛樂沉浸式顯示器市場(按解析度)

  • 主要發現
  • 簡介
  • 4K
  • 8千
  • 其他

7. 全球娛樂沉浸式顯示市場(按應用)

  • 主要發現
  • 簡介
  • 劇院與電影院
  • 娛樂場所
  • 博物館和展覽
  • 內容製作工作室
  • 主題樂園與遊樂園
  • 其他

第 8 章。
  • 主要發現
  • 簡介
    • 2020 年至 2034 年娛樂市場沉浸式顯示器按地區評估
  • 北美洲
      2020 年至 2034 年北美各技術類別
    • 2020 年至 2034 年北美地區(依解析度)
    • 2020 年至 2034 年北美各應用領域
    • 美國
    • 加拿大
  • 歐洲
      2020 年至 2034 年歐洲技術狀況 2020 年至 2034 年歐洲決議 2020 年至 2034 年歐洲應用狀況
    • 英國
    • 法國
    • 德國
    • 義大利
    • 西班牙
    • 荷蘭
    • 俄羅斯
    • 其他歐洲國家
    亞太地區
      2020 年至 2034 年亞太地區技術分類 亞太地區:依決議,2020 年至 2034 年 2020 年至 2034 年亞太地區應用情況
    • 中國
    • 印度
    • 馬來西亞
    • 日本
    • 印尼
    • 韓國
    • 澳大利亞
    • 其他亞太地區
  • 中東和非洲
      中東和非洲:依科技分類​​,2020 年至 2034 年
    • 中東和非洲:依決議,2020 年至 2034 年 2020 年至 2034 年中東和非洲的應用狀況
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 南非
    • 其他中東和非洲地區
  • 拉丁美洲
      2020 年至 2034 年拉丁美洲各技術類別
    • 2020 年至 2034 年拉丁美洲決議
    • 2020 年至 2034 年拉丁美洲各應用領域狀況
    • 墨西哥
    • 巴西
    • 阿根廷
    • 其他拉丁美洲國家

第 9 章 競爭格局

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協定/揭露

第十章 公司簡介

  • Barco
  • Christie Digital Systems, Inc.
  • Disguise Technologies Limited
  • ROE Visual
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen INFiLED Electronics Co., Ltd.
  • Sony Corporation
  • Leyard
  • LG Electronics
  • Panasonic Holdings Corporation
  • Prysm Systems, Inc.
Product Code: PM5300

The global immersive display in entertainment market size is expected to reach USD 29.87 billion by 2034, according to a new study by Polaris Market Research. The report "Immersive Display in Entertainment Market Size, Share, Trends, Industry Analysis Report: By Technology (LED, OLED, and Others), Resolution, Application, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2025-2034 gives a detailed insight into current market dynamics and provides analysis on future market growth.

The immersive displays in entertainment market growth is fueled by rising merger and acquisition activities, along with strategic partnerships. These collaborations enhance the market reach and utilize shared resources and expertise, resulting in cost-effective solutions that improve accessibility for a broader audience, including low-income consumers. As immersive experiences become more financially viable, their demand is increasing across various platforms.

The growth of esports and live streaming is significantly boosting the immersive display in entertainment market. By the end of 2021, the gaming live-streaming audience reached ~728.8 million, marking a 10% increase from 2020. This growth is fueling demand for immersive experiences that enhance viewer engagement. As platforms invest in advanced display technologies to captivate and retain audiences, immersive displays have become essential for delivering interactive content. Therefore, the rise in esports and live streaming is crucial for the market's growth during the forecast period.

The growth of the immersive display in the entertainment market is being driven by increased investments from major companies, like Samsung Display's $1.8 billion OLED plant in Vietnam. These investments help lower costs and make the technology more accessible to both consumers and businesses.

Immersive Display in Entertainment Market Report Highlights

The 4K segment, by resolution, is anticipated to experience substantial growth at a significant CAGR in the global market due to increasing demand for enhanced engagement.

The LED segment, by technology, accounted for the largest immersive display in entertainment market revenue in 2023 due to the rising demand for high-resolution displays in gaming, virtual reality, and live events.

In 2024, North America dominated the global immersive display in entertainment market share due to increasing consumer spending on advanced technologies, such as OLED and VR displays, driving demand for immersive entertainment experiences.

The immersive display in entertainment market in India is projected for substantial growth due to increased investments in advanced display technologies, such as OLED, virtual reality, and augmented reality, as well as infrastructure development in the entertainment sector.

A few global key market players are Barco; Christie Digital Systems, Inc.; Disguise Technologies Limited; ROE Visual; Samsung Electronics Co., Ltd.; Sharp Corporation; Shenzhen INFiLED Electronics Co., Ltd.; Sony Corporation; Leyard; LG Electronics; Panasonic Holdings Corporation; Prysm Systems, Inc.

Polaris Market Research has segmented the immersive display in entertainment market report on the basis of technology, resolution, application, and region:

By Technology Outlook (Revenue - USD Billion, 2020-2034)

  • § LED
  • § OLED
  • § Others
  • By Resolution (Revenue - USD Billion, 2020-2034)
  • § 4K
  • § 8K
  • § Others
  • By Application (Revenue - USD Billion, 2020-2034)
  • § Theater & Cinema
  • § Entertainment Venues
  • § Museum & Exhibitions
  • § Content Creation Studios
  • § Theme Parks & Amusement Parks
  • § Others

By Regional Outlook (Revenue - USD Billion, 2020-2034)

  • North America
  • US
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Vietnam
  • Australia
  • Rest of Asia Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Immersive Display in Entertainment Market Insights

  • 4.1. Immersive Display in Entertainment Market - Market Snapshot
  • 4.2. Immersive Display in Entertainment Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rise in Esports and Streaming Are Driving Market Growth
      • 4.2.1.2. Increasing Investment by Key Players is Propelling Market Size
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. High Initial Cost of Manufacturing
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Immersive Display in Entertainment Market Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Immersive Display in Entertainment Market, by Technology

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
  • 5.3. LED
    • 5.3.1. Global Immersive Display in Entertainment Market, by LED, by Region, 2020-2034 (USD billion)
  • 5.4. OLED
    • 5.4.1. Global Immersive Display in Entertainment Market, by OLED, by Region, 2020-2034 (USD billion)
  • 5.5. Others
    • 5.5.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

6. Global Immersive Display in Entertainment Market, by Resolution

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
  • 6.3. 4K
    • 6.3.1. Global Immersive Display in Entertainment Market, by 4K, by Region, 2020-2034 (USD billion)
  • 6.4. 8K
    • 6.4.1. Global Immersive Display in Entertainment Market, by 8K, by Region, 2020-2034 (USD billion)
  • 6.5. Others
    • 6.5.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

7. Global Immersive Display in Entertainment Market, by Application Industry

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 7.3. Theater & Cinema
    • 7.3.1. Global Immersive Display in Entertainment Market, by Theater & Cinema, by Region, 2020-2034 (USD billion)
  • 7.4. Entertainment Venues
    • 7.4.1. Global Immersive Display in Entertainment Market, by Entertainment Venues, by Region, 2020-2034 (USD billion)
  • 7.5. Museum & Exhibitions
    • 7.5.1. Global Immersive Display in Entertainment Market, by Museum & Exhibitions, by Region, 2020-2034 (USD billion)
  • 7.6. Content Creation Studios
    • 7.6.1. Global Immersive Display in Entertainment Market, by Content Creation Studios, by Region, 2020-2034 (USD billion)
  • 7.7. Theme Parks & Amusement Parks
    • 7.7.1. Global Immersive Display in Entertainment Market, by Theme Parks & Amusement Parks, by Region, 2020-2034 (USD billion)
  • 7.8. Others
    • 7.8.1. Global Immersive Display in Entertainment Market, by Others, by Region, 2020-2034 (USD billion)

8. Global Immersive Display in Entertainment Market, by Geography

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Immersive Display in Entertainment Market Assessment, By Geography, 2020-2034 (USD billion)
  • 8.3. Immersive Display in Entertainment Market - North America
    • 8.3.1. North America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.3.2. North America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.3.3. North America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.3.4. Immersive Display in Entertainment Market - U.S.
      • 8.3.4.1. U.S.: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.3.4.2. U.S.: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.3.4.3. U.S.: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.3.5. Immersive Display in Entertainment Market - Canada
      • 8.3.5.1. Canada: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.3.5.2. Canada: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.3.5.3. Canada: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.4. Immersive Display in Entertainment Market - Europe
    • 8.4.1. Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.4.2. Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.4.3. Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.4. Immersive Display in Entertainment Market - UK
      • 8.4.4.1. UK: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.4.2. UK: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.4.3. UK: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.5. Immersive Display in Entertainment Market - France
      • 8.4.5.1. France: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.5.2. France: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.5.3. France: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.6. Immersive Display in Entertainment Market - Germany
      • 8.4.6.1. Germany: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.6.2. Germany: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.6.3. Germany: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.7. Immersive Display in Entertainment Market - Italy
      • 8.4.7.1. Italy: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.7.2. Italy: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.7.3. Italy: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.8. Immersive Display in Entertainment Market - Spain
      • 8.4.8.1. Spain: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.8.2. Spain: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.8.3. Spain: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.9. Immersive Display in Entertainment Market - Netherlands
      • 8.4.9.1. Netherlands: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.9.2. Netherlands: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.9.3. Netherlands: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.10. Immersive Display in Entertainment Market - Russia
      • 8.4.10.1. Russia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.10.2. Russia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.10.3. Russia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.4.11. Immersive Display in Entertainment Market - Rest of Europe
      • 8.4.11.1. Rest of Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.4.11.2. Rest of Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.4.11.3. Rest of Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.5. Immersive Display in Entertainment Market - Asia Pacific
    • 8.5.1. Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.5.2. Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.5.3. Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.4. Immersive Display in Entertainment Market - China
      • 8.5.4.1. China: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.4.2. China: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.4.3. China: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.5. Immersive Display in Entertainment Market - India
      • 8.5.5.1. India: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.5.2. India: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.5.3. India: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.6. Immersive Display in Entertainment Market - Malaysia
      • 8.5.6.1. Malaysia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.6.2. Malaysia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.6.3. Malaysia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.7. Immersive Display in Entertainment Market - Japan
      • 8.5.7.1. Japan: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.7.2. Japan: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.7.3. Japan: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.8. Immersive Display in Entertainment Market - Indonesia
      • 8.5.8.1. Indonesia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.8.2. Indonesia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.8.3. Indonesia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.9. Immersive Display in Entertainment Market - South Korea
      • 8.5.9.1. South Korea: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.9.2. South Korea: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.9.3. South Korea: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.10. Immersive Display in Entertainment Market - Australia
      • 8.5.10.1. Australia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.10.2. Australia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.10.3. Australia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.5.11. Immersive Display in Entertainment Market - Rest of Asia Pacific
      • 8.5.11.1. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.5.11.2. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.5.11.3. Rest of Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.6. Immersive Display in Entertainment Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.6.2. Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.6.3. Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.4. Immersive Display in Entertainment Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.4.2. Saudi Arabia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.4.3. Saudi Arabia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.5. Immersive Display in Entertainment Market - UAE
      • 8.6.5.1. UAE: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.5.2. UAE: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.5.3. UAE: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.6. Immersive Display in Entertainment Market - Israel
      • 8.6.6.1. Israel: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.6.2. Israel: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.6.3. Israel: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.7. Immersive Display in Entertainment Market - South Africa
      • 8.6.7.1. South Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.7.2. South Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.7.3. South Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.6.8. Immersive Display in Entertainment Market - Rest of Middle East & Africa
      • 8.6.8.1. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.6.8.2. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.6.8.3. Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
  • 8.7. Immersive Display in Entertainment Market - Latin America
    • 8.7.1. Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
    • 8.7.2. Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
    • 8.7.3. Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.4. Immersive Display in Entertainment Market - Mexico
      • 8.7.4.1. Mexico: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.4.2. Mexico: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.4.3. Mexico: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.5. Immersive Display in Entertainment Market - Brazil
      • 8.7.5.1. Brazil: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.5.2. Brazil: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.5.3. Brazil: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.6. Immersive Display in Entertainment Market - Argentina
      • 8.7.6.1. Argentina: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.6.2. Argentina: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.6.3. Argentina: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)
    • 8.7.7. Immersive Display in Entertainment Market - Rest of Latin America
      • 8.7.7.1. Rest of Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)
      • 8.7.7.2. Rest of Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)
      • 8.7.7.3. Rest of Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Barco
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Christie Digital Systems, Inc.
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Disguise Technologies Limited
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. ROE Visual
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Samsung Electronics Co., Ltd.
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Sharp Corporation
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Shenzhen INFiLED Electronics Co., Ltd.
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Sony Corporation
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Leyard
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. LG Electronics
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Panasonic Holdings Corporation
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Prysm Systems, Inc.
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development

List of Tables:

Table 1 Global Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 2 Global Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 3 Global Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 4 North America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 5 North America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 6 North America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 7 U.S.: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 8 U.S.: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 9 U.S.: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 10 Canada: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 11 Canada: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 12 Canada: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 13 Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 14 Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 15 Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 16 UK: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 17 UK: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 18 UK: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 19 France: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 20 France: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 21 France: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 22 Germany: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 23 Germany: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 24 Germany: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 25 Italy: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 26 Italy: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 27 Italy: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 28 Spain: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 29 Spain: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 30 Spain: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 31 Netherlands: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 32 Netherlands: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 33 Netherlands: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 34 Russia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 35 Russia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 36 Russia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 37 Rest of Europe: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 38 Rest of Europe: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 39 Rest of Europe: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 40 Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 41 Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 42 Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 43 China: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 44 China: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 45 China: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 46 India: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 47 India: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 48 India: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 49 Malaysia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 50 Malaysia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 51 Malaysia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 52 Japan: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 53 Japan: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 54 Japan: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 55 Indonesia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 56 Indonesia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 57 Indonesia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 58 South Korea: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 59 South Korea: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 60 South Korea: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 61 Australia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 62 Australia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 63 Australia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 64 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 65 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 66 Rest of Asia Pacific: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 67 Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 68 Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 69 Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 70 Saudi Arabia: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 71 Saudi Arabia: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 72 Saudi Arabia: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 73 UAE: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 74 UAE: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 75 UAE: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 76 Israel: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 77 Israel: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 78 Israel: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 79 South Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 80 South Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 81 South Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 82 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 83 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 84 Rest of Middle East & Africa: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 85 Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 86 Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 87 Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 88 Mexico: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 89 Mexico: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 90 Mexico: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 91 Brazil: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 92 Brazil: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 93 Brazil: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 94 Argentina: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 95 Argentina: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 96 Argentina: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

Table 97 Rest of Latin America: Immersive Display in Entertainment Market, by Technology, 2020-2034 (USD billion)

Table 98 Rest of Latin America: Immersive Display in Entertainment Market, by Resolution, 2020-2034 (USD billion)

Table 99 Rest of Latin America: Immersive Display in Entertainment Market, by Application Industry, 2020-2034 (USD billion)

List of Figures:

Figure 1. Global Immersive Display in Entertainment Market, 2020-2034 (USD billion)

Figure 2. Integrated Ecosystem

Figure 3. Research Methodology: Top-Down & Bottom-Up Price

Figure 4. Market by Geography

Figure 5. Porter's Five Forces

Figure 6. Market by Technology

Figure 7. Global Immersive Display in Entertainment Market, by Technology, 2024 & 2034 (USD billion)

Figure 8. Market by Resolution

Figure 9. Global Immersive Display in Entertainment Market, by Resolution, 2024 & 2034 (USD billion)

Figure 10. Market by Application Industry

Figure 11. Global Immersive Display in Entertainment Market, by Application Industry, 2024 & 2034 (USD billion)

Figure 12. Global Immersive Display in Entertainment Market Assessment, By Geography, 2020-2034 (USD billion)

  • Figure 13. Strategic Analysis - Global Immersive Display in Entertainment Market