Product Code: IRTNTR71347
The K-12 game-based learning market is forecasted to grow by USD 30753.3 million during 2023-2028, accelerating at a CAGR of 32.14% during the forecast period. The report on the K-12 game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing importance of STEM learning, growing focus on early education, and evolving teaching methodologies.
Technavio's K-12 game-based learning market is segmented as below:
Market Scope |
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 24.42% |
CAGR | 32.14% |
Incremental Value | $30753.3mn |
By Product
- Subject-specific games
- Language learning games
- Others
By Type
- Middle school level
- High school level
- Elementary school level
By Geography
- North America
- Europe
- APAC
- South America
- Middle East and Africa
This study identifies the increasing popularity of mobile technologies as one of the prime reasons driving the K-12 game-based learning market growth during the next few years. Also, rising focus on personalized learning and growing integration of visual technologies such as AR and VR will lead to sizable demand in the market.
The report on the K-12 game-based learning market covers the following areas:
- K-12 game-based learning market sizing
- K-12 game-based learning market forecast
- K-12 game-based learning market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading K-12 game-based learning market vendors that include Alphabet Inc., Banzai Labs Inc., BrainQuake Inc., BreakAway Ltd. Inc., Cognitive ToyBox Inc., Filament Games, iCivics Inc., Kahoot ASA, KILLER SNAILS LLC, Kuato Studios, Microsoft Corp., MobilizAR Technologies Pvt. Ltd., MONKIMUN Inc., Paratus Knowledge Ventures Pvt. Ltd., Schell Games LLC, Smart Lumies Inc., Think and Learn Pvt. Ltd., Thrust Interactive Inc., Tinybop Inc., and University of Michigan. Also, the K-12 game-based learning market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Product
- Executive Summary - Chart on Market Segmentation by Type
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 2.2 Market characteristics
- Market characteristics analysis
- 2.3 Value chain analysis
3 Market Sizing
- 3.1 Market definition
- Offerings of companies included in the market definition
- 3.2 Market segment analysis
- 3.3 Market size 2023
- 3.4 Market outlook: Forecast for 2023-2028
- Chart on Global - Market size and forecast 2023-2028 ($ million)
- Data Table on Global - Market size and forecast 2023-2028 ($ million)
- Chart on Global Market: Year-over-year growth 2023-2028 (%)
- Data Table on Global Market: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
- 4.1 Global K-12 Game-Based Learning Market 2018 - 2022
- Historic Market Size - Data Table on Global K-12 Game-Based Learning Market 2018 - 2022 ($ million)
- 4.2 Product segment analysis 2018 - 2022
- Historic Market Size - Product Segment 2018 - 2022 ($ million)
- 4.3 Type segment analysis 2018 - 2022
- Historic Market Size - Type Segment 2018 - 2022 ($ million)
- 4.4 Geography segment analysis 2018 - 2022
- Historic Market Size - Geography Segment 2018 - 2022 ($ million)
- 4.5 Country segment analysis 2018 - 2022
- Historic Market Size - Country Segment 2018 - 2022 ($ million)
5 Five Forces Analysis
- 5.1 Five forces summary
- Five forces analysis - Comparison between 2023 and 2028
- 5.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2023 and 2028
- 5.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2023 and 2028
- 5.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2023 and 2028
- 5.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2023 and 2028
- 5.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2023 and 2028
- 5.7 Market condition
- Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by Product
- 6.1 Market segments
- Chart on Product - Market share 2023-2028 (%)
- Data Table on Product - Market share 2023-2028 (%)
- 6.2 Comparison by Product
- Chart on Comparison by Product
- Data Table on Comparison by Product
- 6.3 Subject-specific games - Market size and forecast 2023-2028
- Chart on Subject-specific games - Market size and forecast 2023-2028 ($ million)
- Data Table on Subject-specific games - Market size and forecast 2023-2028 ($ million)
- Chart on Subject-specific games - Year-over-year growth 2023-2028 (%)
- Data Table on Subject-specific games - Year-over-year growth 2023-2028 (%)
- 6.4 Language learning games - Market size and forecast 2023-2028
- Chart on Language learning games - Market size and forecast 2023-2028 ($ million)
- Data Table on Language learning games - Market size and forecast 2023-2028 ($ million)
- Chart on Language learning games - Year-over-year growth 2023-2028 (%)
- Data Table on Language learning games - Year-over-year growth 2023-2028 (%)
- 6.5 Others - Market size and forecast 2023-2028
- Chart on Others - Market size and forecast 2023-2028 ($ million)
- Data Table on Others - Market size and forecast 2023-2028 ($ million)
- Chart on Others - Year-over-year growth 2023-2028 (%)
- Data Table on Others - Year-over-year growth 2023-2028 (%)
- 6.6 Market opportunity by Product
- Market opportunity by Product ($ million)
- Data Table on Market opportunity by Product ($ million)
7 Market Segmentation by Type
- 7.1 Market segments
- Chart on Type - Market share 2023-2028 (%)
- Data Table on Type - Market share 2023-2028 (%)
- 7.2 Comparison by Type
- Chart on Comparison by Type
- Data Table on Comparison by Type
- 7.3 Middle school level - Market size and forecast 2023-2028
- Chart on Middle school level - Market size and forecast 2023-2028 ($ million)
- Data Table on Middle school level - Market size and forecast 2023-2028 ($ million)
- Chart on Middle school level - Year-over-year growth 2023-2028 (%)
- Data Table on Middle school level - Year-over-year growth 2023-2028 (%)
- 7.4 High school level - Market size and forecast 2023-2028
- Chart on High school level - Market size and forecast 2023-2028 ($ million)
- Data Table on High school level - Market size and forecast 2023-2028 ($ million)
- Chart on High school level - Year-over-year growth 2023-2028 (%)
- Data Table on High school level - Year-over-year growth 2023-2028 (%)
- 7.5 Elementary school level - Market size and forecast 2023-2028
- Chart on Elementary school level - Market size and forecast 2023-2028 ($ million)
- Data Table on Elementary school level - Market size and forecast 2023-2028 ($ million)
- Chart on Elementary school level - Year-over-year growth 2023-2028 (%)
- Data Table on Elementary school level - Year-over-year growth 2023-2028 (%)
- 7.6 Market opportunity by Type
- Market opportunity by Type ($ million)
- Data Table on Market opportunity by Type ($ million)
8 Customer Landscape
- 8.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
- 9.1 Geographic segmentation
- Chart on Market share by geography 2023-2028 (%)
- Data Table on Market share by geography 2023-2028 (%)
- 9.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 9.3 North America - Market size and forecast 2023-2028
- Chart on North America - Market size and forecast 2023-2028 ($ million)
- Data Table on North America - Market size and forecast 2023-2028 ($ million)
- Chart on North America - Year-over-year growth 2023-2028 (%)
- Data Table on North America - Year-over-year growth 2023-2028 (%)
- 9.4 Europe - Market size and forecast 2023-2028
- Chart on Europe - Market size and forecast 2023-2028 ($ million)
- Data Table on Europe - Market size and forecast 2023-2028 ($ million)
- Chart on Europe - Year-over-year growth 2023-2028 (%)
- Data Table on Europe - Year-over-year growth 2023-2028 (%)
- 9.5 APAC - Market size and forecast 2023-2028
- Chart on APAC - Market size and forecast 2023-2028 ($ million)
- Data Table on APAC - Market size and forecast 2023-2028 ($ million)
- Chart on APAC - Year-over-year growth 2023-2028 (%)
- Data Table on APAC - Year-over-year growth 2023-2028 (%)
- 9.6 South America - Market size and forecast 2023-2028
- Chart on South America - Market size and forecast 2023-2028 ($ million)
- Data Table on South America - Market size and forecast 2023-2028 ($ million)
- Chart on South America - Year-over-year growth 2023-2028 (%)
- Data Table on South America - Year-over-year growth 2023-2028 (%)
- 9.7 Middle East and Africa - Market size and forecast 2023-2028
- Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
- Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
- Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
- Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
- 9.8 US - Market size and forecast 2023-2028
- Chart on US - Market size and forecast 2023-2028 ($ million)
- Data Table on US - Market size and forecast 2023-2028 ($ million)
- Chart on US - Year-over-year growth 2023-2028 (%)
- Data Table on US - Year-over-year growth 2023-2028 (%)
- 9.9 China - Market size and forecast 2023-2028
- Chart on China - Market size and forecast 2023-2028 ($ million)
- Data Table on China - Market size and forecast 2023-2028 ($ million)
- Chart on China - Year-over-year growth 2023-2028 (%)
- Data Table on China - Year-over-year growth 2023-2028 (%)
- 9.10 UK - Market size and forecast 2023-2028
- Chart on UK - Market size and forecast 2023-2028 ($ million)
- Data Table on UK - Market size and forecast 2023-2028 ($ million)
- Chart on UK - Year-over-year growth 2023-2028 (%)
- Data Table on UK - Year-over-year growth 2023-2028 (%)
- 9.11 Canada - Market size and forecast 2023-2028
- Chart on Canada - Market size and forecast 2023-2028 ($ million)
- Data Table on Canada - Market size and forecast 2023-2028 ($ million)
- Chart on Canada - Year-over-year growth 2023-2028 (%)
- Data Table on Canada - Year-over-year growth 2023-2028 (%)
- 9.12 Germany - Market size and forecast 2023-2028
- Chart on Germany - Market size and forecast 2023-2028 ($ million)
- Data Table on Germany - Market size and forecast 2023-2028 ($ million)
- Chart on Germany - Year-over-year growth 2023-2028 (%)
- Data Table on Germany - Year-over-year growth 2023-2028 (%)
- 9.13 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
10 Drivers, Challenges, and Opportunity/Restraints
- 10.1 Market drivers
- 10.2 Market challenges
- 10.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2023 and 2028
- 10.4 Market opportunities/restraints
11 Competitive Landscape
- 11.1 Overview
- 11.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 11.3 Landscape disruption
- Overview on factors of disruption
- 11.4 Industry risks
- Impact of key risks on business
12 Competitive Analysis
- 12.1 Companies profiled
- 12.2 Market positioning of companies
- Matrix on companies position and classification
- 12.3 Alphabet Inc.
- Alphabet Inc. - Overview
- Alphabet Inc. - Business segments
- Alphabet Inc. - Key offerings
- Alphabet Inc. - Segment focus
- 12.4 Banzai Labs Inc.
- Banzai Labs Inc. - Overview
- Banzai Labs Inc. - Product / Service
- Banzai Labs Inc. - Key offerings
- 12.5 BrainQuake Inc.
- BrainQuake Inc. - Overview
- BrainQuake Inc. - Product / Service
- BrainQuake Inc. - Key offerings
- 12.6 Cognitive ToyBox Inc.
- Cognitive ToyBox Inc. - Overview
- Cognitive ToyBox Inc. - Product / Service
- Cognitive ToyBox Inc. - Key offerings
- 12.7 Filament Games
- Filament Games - Overview
- Filament Games - Product / Service
- Filament Games - Key offerings
- 12.8 Kahoot ASA
- Kahoot ASA - Overview
- Kahoot ASA - Product / Service
- Kahoot ASA - Key offerings
- 12.9 KILLER SNAILS LLC
- KILLER SNAILS LLC - Overview
- KILLER SNAILS LLC - Product / Service
- KILLER SNAILS LLC - Key offerings
- 12.10 Kuato Studios
- Kuato Studios - Overview
- Kuato Studios - Product / Service
- Kuato Studios - Key offerings
- 12.11 Microsoft Corp.
- Microsoft Corp. - Overview
- Microsoft Corp. - Business segments
- Microsoft Corp. - Key news
- Microsoft Corp. - Key offerings
- Microsoft Corp. - Segment focus
- 12.12 MobilizAR Technologies Pvt. Ltd.
- MobilizAR Technologies Pvt. Ltd. - Overview
- MobilizAR Technologies Pvt. Ltd. - Product / Service
- MobilizAR Technologies Pvt. Ltd. - Key offerings
- 12.13 MONKIMUN Inc.
- MONKIMUN Inc. - Overview
- MONKIMUN Inc. - Product / Service
- MONKIMUN Inc. - Key offerings
- 12.14 Schell Games LLC
- Schell Games LLC - Overview
- Schell Games LLC - Product / Service
- Schell Games LLC - Key offerings
- 12.15 Smart Lumies Inc.
- Smart Lumies Inc. - Overview
- Smart Lumies Inc. - Product / Service
- Smart Lumies Inc. - Key offerings
- 12.16 Think and Learn Pvt. Ltd.
- Think and Learn Pvt. Ltd. - Overview
- Think and Learn Pvt. Ltd. - Product / Service
- Think and Learn Pvt. Ltd. - Key offerings
- 12.17 Thrust Interactive Inc.
- Thrust Interactive Inc. - Overview
- Thrust Interactive Inc. - Product / Service
- Thrust Interactive Inc. - Key offerings
13 Appendix
- 13.1 Scope of the report
- 13.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 13.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 13.4 Research methodology
- 13.5 Data procurement
- 13.6 Data validation
- 13.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 13.8 Data synthesis
- Data synthesis
- 360 degree market analysis
- 360 degree market analysis
- 13.10 List of abbreviations