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市場調查報告書
商品編碼
1466796

基於遊戲的學習市場:按遊戲類型、部署和最終用戶分類 - 2024-2030 年全球預測

Game-Based Learning Market by Game Type (AI-Based Games, AR & VR Games, Assessment & Evaluation Games), Deployment (On-Cloud, On-Premise), End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2個工作天內

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預計2023年遊戲學習市場規模為96.8億美元,預計2024年將達到118.1億美元,2030年將達到383.1億美元,複合年成長率為21.70%。

以遊戲為基礎的學習有助於提升學習者的創造力、批判性思考和解決問題的能力。基於遊戲的學習模型讓教師和企業培訓師可以針對特定活動來幫助學習者理解概念的實際應用。對先進技術學習和現代優質教育方法日益成長的需求正在推動市場成長。企業部門對與新技術相關的企業培訓和技能開拓的基於遊戲的學習的需求不斷成長,正在推動市場成長。此外,人工智慧和虛擬實境等新興市場正在對市場開拓產生積極影響,同時加強和改善學習的數位基礎設施。然而,缺乏基於遊戲的學習方法、課堂設置問題、有限的IT基礎設施可用性以及未能實施基於遊戲的學習正在阻礙市場的成長。擴增實境的實施以及基於語言的學習的需求和採用等技術進步預計將創造市場機會。

主要市場統計
基準年[2023] 96.8億美元
預測年份 [2024] 118.1億美元
預測年份 [2030] 383.1億美元
複合年成長率(%) 21.70%

遊戲類型將 AR 和 VR 整合到基於遊戲的學習中,提供身臨其境型的體驗並保持學習者的參與度

在快速發展的教育領域,基於遊戲的學習(GBL)已成為一種關鍵工具,它利用不同類型遊戲的力量來促進個人化和身臨其境型學習體驗。基於人工智慧的遊戲處於這方面的最前沿,它利用人工智慧透過自適應調整任務以匹配學習者的技能水平來找出薄弱環節。擴增實境(AR) 和虛擬實境 (VR) 遊戲超越了傳統學習,為醫學和工程領域的動手實踐體驗創造了生動、身臨其境的環境。另一方面,評估遊戲透過提供即時回饋、保持學習者興趣並準確衡量表現的互動遊戲徹底改變了評估過程。語言學習遊戲利用互動故事和挑戰來促進語言習得,使這個過程既具有教育意義又引人入勝。此外,基於位置的遊戲利用 GPS 技術鼓勵現實世界的探索,將體育活動和學習融為一體,豐富地理和歷史教育。此外,基於培訓、知識和技能的遊戲提供了一個虛擬平台,可以在無風險的環境中學習和應用新技能,使它們成為專業人士和職業發展人員的寶貴資源。這些不同類型的遊戲構成了基於遊戲的學習的基石,為數位時代的教育提供了動態且有效的方法。

利用雲端和本地實現部署彈性和成本效率

在基於遊戲的學習的動態領域中,選擇最佳部署策略對於確保學習體驗的可訪問性、可擴展性和有效性起著至關重要的作用。主要的部署模式(雲端和本地)各自具有獨特的優勢,可以滿足教育機構和企業培訓計畫的不同需求。雲端基礎的部署具有可透過網路存取的遠端伺服器託管功能,為學習者提供了無與倫比的彈性,無論他們身在何處都可以學習材料。該模型具有擴充性和成本效益,具有按計量型的收費系統和自動更新功能,可最大限度地減少營運成本和停機時間。相反,在本機伺服器上本地託管學習軟體可以讓您完全控制您的學習生態系統。此方法提供強大的資料安全性,透過減少延遲來提高效能,並確保無縫的使用者體驗。

區域洞察

美洲擁有高度發展的基礎設施,可以向最終用戶普及基於遊戲的學習。美洲地區技術先進,對跨產業創新流程及人工智慧、雲端、5G、邊緣儲存等顛覆性技術認知度較高。美國是採用基於遊戲的學習解決方案最成熟的市場,該國大多數高等教育機構都將基於遊戲的學習引入其教育過程,並且大學計劃升級其現有的學習系統。在亞太地區,5G基礎建設力度不斷加大,這是市場成長的驅動力。預計該地區的市場在預測期內將大幅成長,因為亞太地區包括中國和印度等國家,這些國家擁有世界上學生人數最多的教育系統,這是該地區的主要促進因素。歐洲、中東和非洲地區正在透過 5G 和人工智慧等各種技術利用數位教育,透過遊戲化開發創新的教育方法。在歐洲,公共和私營部門正在透過歐洲遊戲學習會議等平台合作,幫助歐洲各地的相關人員共用利用數位科技改善教育的想法。

FPNV定位矩陣

FPNV定位矩陣對於評估基於遊戲的學習市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可以對基於遊戲的學習市場中供應商的現狀進行深入而深入的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。這種詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,從而在市場上獲得競爭優勢。

本報告在以下方面提供了寶貴的見解:

1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2. 市場開拓:我們深入研究利潤豐厚的新興市場,並分析其在成熟細分市場的滲透率。

3. 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。

4. 競爭評估和情報:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況和製造能力進行全面評估。

5. 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。

本報告解決了以下關鍵問題:

1.遊戲學習市場的市場規模與預測是多少?

2.在基於遊戲的學習市場的預測期內,有哪些產品、細分市場、應用程式和領域需要考慮投資?

3. 遊戲學習市場的技術趨勢和法規結構是什麼?

4. 遊戲學習市場主要廠商的市場佔有率是多少?

5. 進入遊戲學習市場的合適型態和策略手段是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 透過現代互動方式提高優質教育的需求
      • 提高學習數位基礎設施的可用性
      • 更多地使用基於遊戲的學習來進行商業部門的培訓和技能發展
    • 抑制因素
      • IT基礎設施基礎設施的可用性有限,培訓師對實施基於遊戲的學習缺乏了解
    • 機會
      • AR、VR 和 AI 在教育遊戲化中的日益融合
      • 在語言學習中採用基於遊戲的學習
    • 任務
      • 創建符合學習目標和課程的適當遊戲設計的潛在障礙
  • 市場區隔分析
    • 遊戲類型:將 AR 和 VR 整合到基於遊戲的學習中,提供身臨其境的體驗並保持學習者的參與。
    • 部署:利用雲端和本地學習實現彈性和成本效率
  • 市場趨勢分析
    • 基於遊戲的學習解決方案在美洲越來越普及,並且有許多成熟的參與者。
    • 亞太地區智慧教育計畫的可用性和經濟高效的基於遊戲的學習解決方案的存在
    • 政府在數位教育基礎設施方面的舉措正在歐洲、中東和非洲地區的企業部門中增加基於遊戲的學習解決方案的使用
  • 俄羅斯和烏克蘭衝突的累積影響
  • 高通膨的累積效應
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 法規結構分析
  • 客戶客製化

第6章按遊戲類型分類的基於遊戲的學習市場

  • 基於人工智慧的遊戲
  • AR 和 VR 遊戲
  • 評級遊戲
  • 語言學習遊戲
  • 位置資訊遊戲
  • 訓練、知識和技能遊戲

第7章基於遊戲的學習市場:按部署

  • 在雲端
  • 本地

第 8 章基於遊戲的學習市場:按最終用戶分類

  • 消費者
  • 教育
  • 公司
  • 政府

第9章美洲遊戲學習市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太遊戲學習市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲的遊戲學習市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Imarticus Learning 收購了 Heromindmine。
    • 微軟計劃像蘋果和谷歌一樣推出自己的手機遊戲商店。
    • Spin Master 引領潮流的 2023 年趣味遊戲組合重新構想了日常遊戲。
    • Duolingo 為印度兒童推出旗艦英語學習產品。
    • Prodigy Education 將在 SXSW EDU主導一個關於基於數位遊戲的學習的思想領導小組。
    • 教育科技Start-UpsUpsurge 從 JCBL India 籌集了種子前資金。
    • Imarticus Learning 推出了 Startonboard 來簡化員工入職流程。
    • 印度遊戲儲蓄應用程式 Fello 融資 400 萬美元。
    • 美國科技公司 Pi Square Technologies 在海德拉巴開設了 Hornbill Studios,提供全球動畫和視覺特效服務。
    • Spin Master 透過收購 Nordlight 擴展其數位遊戲生態系統。
    • Duolingo 在 Jackbox 遊戲中加入了品牌問題以促進語言學習。
    • Spin Master 與索尼 PlayStation 簽署多年遊戲授權協議。
    • Breakout EDU獲得ESSA認證。
    • AWS 推出基於遊戲的課程來教授雲端技能。
    • Imarticus 收購基於遊戲的學習平台 Stratonboard。

第13章競爭產品組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-3A2E844FCCBC

[199 Pages Report] The Game-Based Learning Market size was estimated at USD 9.68 billion in 2023 and expected to reach USD 11.81 billion in 2024, at a CAGR 21.70% to reach USD 38.31 billion by 2030.

Game-based learning helps to improve learners' creativity, critical thinking, and problem-solving skills. The game-based learning model allows teachers and corporate trainers to target specific activities that benefit learners in the understanding of the real-world application of concepts. The growing need for technologically advanced learning and a modern approach to high-quality education drive market growth. The rising demand for game-based learning in the corporate sector for corporate training and skill development related to new technologies is propelling market growth. In addition, immersing technologies such as artificial intelligence and virtual reality, along with enhanced and improved digital infrastructure for learning, have positively impacted market development. However, lack of action in game-based learning approaches, classroom setting issues, limited IT infrastructure availability, and failure to implement game-based learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 9.68 billion
Estimated Year [2024] USD 11.81 billion
Forecast Year [2030] USD 38.31 billion
CAGR (%) 21.70%

Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement

In a rapidly evolving educational landscape, game-based learning (GBL) has emerged as a pivotal tool, harnessing the power of various game types to foster personalized and immersive learning experiences. AI-based games stand at the forefront, utilizing artificial intelligence to adaptively calibrate challenges to each learner's skill level, thus pinpointing and bolstering areas of weakness. Augmented reality (AR) and virtual reality (VR) games transcend traditional learning boundaries by creating vivid, immersive environments for practical, hands-on experience in medicine and engineering. Meanwhile, assessment & evaluation games revolutionize the assessment process through interactive gameplay that offers immediate feedback, maintains learner engagement, and accurately measures competencies. Language learning games leverage interactive narratives and challenges to enhance language acquisition, making the process educational and engaging. Furthermore, location-based games integrate physical activity with learning by tapping into GPS technologies, encouraging real-world exploration that enriches geographical and historical education. In addition, training, knowledge & skill-based games offer a virtual platform for acquiring and applying new skills in a risk-free setting, making them an invaluable resource for professional and vocational development. These varied game types form the cornerstone of game-based learning, offering a dynamic and effective approach to education in the digital age.

Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency

In the dynamic field of game-based learning, selecting an optimal deployment strategy plays a pivotal role in ensuring accessibility, scalability, and efficacy of the learning experience. The primary deployment models, namely on-cloud and on-premise, each present distinct advantages tailored to meet the diverse needs of educational bodies and corporate training schemes. Cloud-based deployment, characterized by remote server hosting accessible via the internet, offers unparalleled flexibility, allowing learners to engage with material regardless of location. This model is scalable and cost-efficient, with a pay-as-you-go pricing structure and automatic updates minimizing operational costs and downtime. Conversely, on-premise deployment, which involves hosting the learning software on local servers, grants organizations absolute control over their learning ecosystem. This method provides robust data security and enhanced performance through reduced latency, ensuring a seamless user experience.

Regional Insights

Americas has a highly developed infrastructure for game-based learning adoption across end users. The Americas region is technologically progressive, with high awareness of innovation processes across industries and disruptive technologies, such as AI, cloud, 5G, and edge storage. The U.S. is the most mature market in terms of game-based learning solution' adoption as most of the higher education institutions in the country have implemented game-based learning for educational processes, and universities are expected to plan upgrades of the existing learning systems. The increasing number of 5G infrastructure development initiatives in the APAC region drives the market growth. The market in the APAC region is expected to surge in the forecast period as it includes countries such as China and India, with the largest education systems in the world in terms of the significant number of students, which is the main driving factor in the region. EMEA region is utilizing digital education through various technologies such as 5G and AI to develop innovative teaching approaches through gamification. The public and private sector is collaborating in the European region through platforms such as the 'European Conference on Game-Based Learning' to assist educators across Europe in sharing ideas to improve education using digital technology.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Game-Based Learning Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Game-Based Learning Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Game-Based Learning Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, BrainPOP, BreakAway Games, Breakout Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., EdApp by SafetyCulture, Esus e-Learning, Flocabulary, Gamelearn S.L., Gametize, Gimkit, GoSkills Ltd., Harbinger Systems Private Limited, Hoopla, Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Lumos Labs, Inc., Microsoft Corporation, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, SimuLearn, Smart Lumies, Inc., Spin Master Ltd., Stratbeans Consulting Pvt. Ltd., SweetRush Inc., The Game Agency, LLC, ThreatGEN, and Tophatmonocle Corp..

Market Segmentation & Coverage

This research report categorizes the Game-Based Learning Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • AI-Based Games
    • AR & VR Games
    • Assessment & Evaluation Games
    • Language Learning Games
    • Location-Based Games
    • Training, Knowledge & Skill-Based Games
  • Deployment
    • On-Cloud
    • On-Premise
  • End-User
    • Consumer
    • Education
    • Enterprises
      • BFSI
      • Consumer Goods & Retail
      • Healthcare & Lifesciences
      • Manufacturing
    • Government
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Game-Based Learning Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Game-Based Learning Market?

3. What are the technology trends and regulatory frameworks in the Game-Based Learning Market?

4. What is the market share of the leading vendors in the Game-Based Learning Market?

5. Which modes and strategic moves are suitable for entering the Game-Based Learning Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of game-based learning in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing game-based learning
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in educational gamification
      • 5.1.3.2. Adoption of game-based learning for language learning
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers in creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement
    • 5.2.2. Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency
  • 5.3. Market Trend Analysis
    • 5.3.1. Growing penetration of game-based learnings solutions with a high presence of well-established players in Americas
    • 5.3.2. Availability of smart education programs and presence of cost-effective game-based learning solutions in APAC region
    • 5.3.3. Government initiatives for digital education infrastructures with the growing use of game-based learning solutions across the corporate sector in the EMEA region
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization

6. Game-Based Learning Market, by Game Type

  • 6.1. Introduction
  • 6.2. AI-Based Games
  • 6.3. AR & VR Games
  • 6.4. Assessment & Evaluation Games
  • 6.5. Language Learning Games
  • 6.6. Location-Based Games
  • 6.7. Training, Knowledge & Skill-Based Games

7. Game-Based Learning Market, by Deployment

  • 7.1. Introduction
  • 7.2. On-Cloud
  • 7.3. On-Premise

8. Game-Based Learning Market, by End-User

  • 8.1. Introduction
  • 8.2. Consumer
  • 8.3. Education
  • 8.4. Enterprises
  • 8.5. Government

9. Americas Game-Based Learning Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Game-Based Learning Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Game-Based Learning Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Imarticus Learning Acquires Heromindmine.
    • 12.3.2. Microsoft Plans to Create Its Own Mobile Games Store Like Apple and Google.
    • 12.3.3. Spin Master's Trendsetting 2023 Portfolio of Fun and Games Reimagines Everyday Play.
    • 12.3.4. Duolingo Launches Its Flagship English Learning Product For Indian Kids.
    • 12.3.5. Prodigy Education to Lead Thought Leadership Panel on Digital Game-Based Learning At SXSW EDU.
    • 12.3.6. Edtech Start-Up Upsurge Raises Pre-Seed Funding From JCBL India.
    • 12.3.7. Imarticus Learning Launches Startonboard to Ease Onboarding of Employees.
    • 12.3.8. India's Game-Based Savings App Fello Nets USD 4 Million.
    • 12.3.9. U.S. Tech Firm Pi Square Technologies Opens Hornbill Studios For Global Animation and VFX Services in Hyderabad.
    • 12.3.10. Spin Master Expands Digital Games Ecosystem with Acquisition of Nordlight.
    • 12.3.11. Duolingo Adds Branded Questions to Jackbox Games to Encourage Language Learning.
    • 12.3.12. Spin Master Strikes Multiyear Games Licensing Deal With Sony's PlayStation.
    • 12.3.13. Breakout EDU Earns ESSA Certification.
    • 12.3.14. AWS Launches Game-Based Courses to Teach Cloud Skills.
    • 12.3.15. Imarticus Has Acquired Stratonboard, A Game-Based Learning Platform.

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. GAME-BASED LEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. GAME-BASED LEARNING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAME-BASED LEARNING MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. GAME-BASED LEARNING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAME-BASED LEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 50. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 60. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 62. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 63. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 64. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 72. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 73. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 76. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 77. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 78. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 79. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 80. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 81. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 84. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 85. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 86. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 87. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 88. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 92. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 94. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 95. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 96. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 97. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 98. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 112. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 114. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 116. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 117. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 124. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 125. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 128. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 129. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 130. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 131. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 132. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 136. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 137. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 138. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 139. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 140. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 141. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 148. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 152. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 153. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 154. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 155. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 156. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 160. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 162. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 164. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 166. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 168. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 169. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 170. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 171. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 172. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 176. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 180. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 188. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 189. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 192. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 193. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 194. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 195. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 196. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 200. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 201. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 204. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 214. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 215. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 218. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 219. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 222. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 223. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 226. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 227. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 228. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 229. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 230. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 231. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 238. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 239. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 242. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 243. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 246. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 247. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 250. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 251. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 252. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 253. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 254. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 258. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 259. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 260. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 261. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 262. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 263. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 266. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 267. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 270. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 274. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 276. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 278. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 282. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 283. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 284. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 285. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 286. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 287. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 290. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 291. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 294. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 295. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 298. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 299. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 300. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 301. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 302. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 303. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 310. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 314. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 315. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 316. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 317. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 318. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 322. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 324. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 326. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 330. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 331. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 332. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 333. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 334. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 335. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 336. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 337. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 338. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 339. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 340. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 341. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 342. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 350. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 354. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 355. SWITZERLAND GAM