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市場調查報告書
商品編碼
1500196

基於位置的娛樂市場:按組件、技術、類型、應用/功能和最終用途 - 2024-2030 年全球預測

Location-Based Entertainment Market by Component (Hardware, Services, Software), Technology (5G & Networking, Augmented Reality, Mixed Reality), Type, Application/Function, End Use - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 187 Pages | 商品交期: 最快1-2個工作天內

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2023年,基於位置的娛樂市場規模預計為47.3億美元,預計2024年將達到57.2億美元,2030年將達到199.3億美元,複合年成長率為22.78%。

基於位置的娛樂 (LBE) 是一種需要實際存在於特定位置的娛樂安排,通常提供無法在家中或透過靜態媒體複製的客製化身臨其境型體驗。這包括各種形式,例如主題樂園、遊樂場、逃脫室、虛擬實境 (VR) 體驗和擴增實境(AR) 介入。 LBE 的用途廣泛,從娛樂和教育到文化豐富和社會參與。人們越來越偏好將遊樂場工作室、遊樂園和遊樂場工作室作為休閒的一部分,這正在推動市場的成長。旅遊業正在迅速擴張,尤其是熱門旅遊目的地正受益於市場成長。建立和維護主題樂園和 VR遊樂場等 LBE 設施需要在基礎設施、技術、設備和人員方面進行大量前期投資,這阻礙了基於位置的娛樂解決方案的採用。虛擬實境 (VR)、擴增實境(AR) 和混合實境(MR) 等能夠開發高品質、互動式和真實內容的技術進步預計將推動對 LBE 解決方案的需求。創新技術、獨特主題、互動元素和個人化體驗擴大融入LBE平台,預計將為市場創造成長機會。

主要市場統計
基準年[2023] 47.3億美元
預測年份 [2024] 57.2億美元
預測年份 [2030] 199.3億美元
複合年成長率(%) 22.78%

區域洞察

在美洲,消費者的休閒支出正在推動虛擬實境和真人主題等沉浸式、引人入勝的體驗的趨勢。這些國家擁有洛杉磯和奧蘭多等城市,以其充滿活力的娛樂產業和廣泛的旅遊活動而聞名。另一方面,加拿大強調季節性戶外活動,提供適合不同氣候的LBE,並整合以家庭為中心的技術,包括VR。歐盟重視監管合規性和消費者安全,並且對教育和身臨其境型體驗(從密室逃脫到歷史之旅)有著文化偏好。透過大規模投資大型主題樂園和文化景點來促進旅遊業,LBS產業正在中東地區迅速擴張,特別是在阿拉伯聯合大公國(UAE)。儘管仍處於早期階段,但非洲對多樣化娛樂選擇的需求不斷成長,重點是行動娛樂和現場活動,特別是在南非和埃及等都市區。在亞太地區,中國處於領先地位,在政府措施的支持下,對 AR 和 VR 技術進行了大量投資,充分利用城市發展和收入增加的優勢。日本提供傳統與現代 LBE 體驗的獨特組合,專注於推動競爭創新的高品質、細緻的娛樂選擇。同時,隨著都市化和數位一體化的不斷發展,越來越多的中階和年輕人青睞基於行動和可擴展的實體娛樂解決方案,印度正在成為一個潛在的 LBE 市場。

FPNV定位矩陣

FPNV 定位矩陣對於評估供應商在定位娛樂市場的定位至關重要。此矩陣提供了對供應商的全面評估,並檢驗了與商務策略和產品滿意度相關的關鍵指標。這種詳細的評估使用戶能夠根據自己的要求做出明智的決定。根據評估結果,供應商被分為代表其成功程度的四個像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可以對基於位置的娛樂市場中供應商的當前狀態進行深入而詳細的評估。透過仔細比較和分析供應商的貢獻,您可以更深入地了解每個供應商的績效以及他們在爭奪市場佔有率時面臨的挑戰。這些貢獻包括整體收益、客戶群和其他關鍵指標。此外,該分析還提供了對該行業競爭性質的寶貴見解,包括在研究基準年期間觀察到的累積、分散主導地位和合併特徵等因素。有了這些詳細資訊,供應商可以做出更明智的決策並製定有效的策略,以在市場競爭中保持領先地位。

策略分析與建議

策略分析對於尋求在全球市場站穩腳跟的組織至關重要。對目前在基於位置的娛樂市場中的地位進行全面評估,使公司能夠做出符合其長期願望的明智決策。此關鍵評估涉及對組織的資源、能力和整體績效進行徹底分析,以確定核心優勢和需要改進的領域。

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 消費者對遊樂園、3D 和 4D 電影的偏好日益成長
      • 旅遊業在全球迅速擴張
      • 360 度內容和雲端整合現實的巨大潛力
    • 抑制因素
      • 現場娛樂投資成本高、安全問題
    • 機會
      • 更多介紹融合先進技術,提供身臨其境型體驗
      • 加大投資拓展遊樂園及博彩業
    • 任務
      • 與基於位置的娛樂相關的技術挑戰
  • 市場區隔分析
    • 類型:主題樂園的遊樂設施、表演和其他景點的使用激增
    • 應用/功能:娛樂產業中基於位置的娛樂 (LBE) 採用的演變
  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章 定位娛樂市場:依組成部分

  • 硬體
  • 服務
  • 軟體

第7章 定位娛樂市場:依科技分類

  • 5G 和網路
  • 擴增實境
  • 混合實境
  • 虛擬實境

第8章基於地點的娛樂市場:按類型

  • 遊樂場
  • 逃脫遊戲
  • 家庭娛樂中心
  • 主題樂園

第 9 章按應用程式/功能分類的基於位置的娛樂市場

  • 企業培訓
  • 教育
  • 娛樂
  • 觀光

第10章基於位置的娛樂市場:依最終用途

  • 商業用途
  • 消費者使用
  • 教育機構

第11章美洲定位娛樂市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太地區定位娛樂市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的定位娛樂市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 愛奇藝在澳門開設沉浸式戲院 實景娛樂邁出一大步
    • Sandbox VR與中東服飾集團簽署策略性專利權合作夥伴關係
    • 好時透過新業務擴展到基於位置的娛樂
  • 戰略分析和建議

第15章競爭組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-435D2C369F36

[187 Pages Report] The Location-Based Entertainment Market size was estimated at USD 4.73 billion in 2023 and expected to reach USD 5.72 billion in 2024, at a CAGR 22.78% to reach USD 19.93 billion by 2030.

Location-based entertainment (LBE) is an arrangement of entertainment that needs physical presence at a specific location, often providing bespoke and immersive experiences that cannot be replicated in the home or through static media. This includes a variety of formats, such as theme parks, arcades, escape rooms, virtual reality (VR) experiences, and augmented reality (AR) interventions, among others. The applications of LBE are broad, ranging from entertainment and education to cultural enrichment and social engagement. Rising preference for arcade studios, amusement parks, and arcade studios as a part of leisure is driving market growth. The rapid expansion of the tourism industry, particularly in popular tourist destinations, is benefiting market growth. Establishing and maintaining LBE venues, such as theme parks or VR arcades, requires substantial upfront investment in infrastructure, technology, equipment, and staff, subsequently hampering the adoption of location-based entertainment solutions. Advances in technology, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), that enable the development of high-quality, interactive, and realistic content are anticipated to increase the demand for LBE solutions. The growing incorporation of innovative technologies, unique themes, interactive elements, and personalized experiences across LBE platforms is expected to provide growth opportunities for the market.

KEY MARKET STATISTICS
Base Year [2023] USD 4.73 billion
Estimated Year [2024] USD 5.72 billion
Forecast Year [2030] USD 19.93 billion
CAGR (%) 22.78%

Regional Insights

In the Americas, there is a noticeable trend towards immersive, engaging experiences such as virtual reality and live-action themes, influenced by high consumer spending on leisure. These nations, with cities including Los Angeles and Orlando, are notable for their vibrant entertainment industries and significant tourist activities. Meanwhile, Canada emphasizes seasonal outdoor activities, adapting its LBE offerings to its diverse climate and integrating family-centered technologies, including VR. The European Union emphasizes regulatory compliance and consumer safety, with a cultural penchant for educational and immersive experiences ranging from escape rooms to historical tours. With the UAE as a central hub, the Middle East rapidly expands its LBS sector through significant investments in large theme parks and cultural attractions to boost tourism. Although still in its early stages, Africa sees a rising demand for diverse entertainment options, particularly in urban areas, including South Africa and Egypt, focusing on mobile entertainment and live events. In the Asia Pacific, China is at the forefront, capitalizing on urban growth and increased incomes, with substantial investments in AR and VR technologies supported by governmental initiatives. Japan offers a unique mix of traditional and modern LBE experiences, focusing on high-quality, detailed entertainment options that drive competitive innovation. On the other hand, India is emerging as a potential LBE market, with its growing middle class and youthful demographics favoring mobile-based and scalable physical entertainment solutions as urbanization and digital integration continue to rise.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Location-Based Entertainment Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Growing consumer inclination toward amusements parks, 3D, and 4D films
      • Rapid expansion of the tourism industry worldwide
      • High potential for 360-degree content and cloud-merged reality
    • Market Restraints
      • High investment cost and safety issues with location-based entertainment
    • Market Opportunities
      • Growing introduction of integrating advanced technologies to deliver immersive experiences
      • Increase in investment to expand amusement parks and gaming industry
    • Market Challenges
      • Technical challenges associated with location-based entertainment
  • Market Segmentation Analysis
    • Type: Burgeoning utilization of the theme parks featuring rides, shows, and other attractions
    • Application/Function: Evolving adoption of location-based entertainment (LBE) across the entertainment sector
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Location-Based Entertainment Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Location-Based Entertainment Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

iQIYI Launches Immersive Theater in Macao, a Significant Advancement in Location-Based Entertainment

The Chinese online video platform iQIYI announces the inauguration of its cutting-edge virtual reality (VR) immersive theater in Macao. This initiative is part of iQIYI's broader strategy to diversify entertainment experiences beyond traditional media formats. The VR immersive theater, iSpace, plans to offer a diverse array of premium VR content that promises audiences an unparalleled and immersive viewing experience. This launch underscores iQIYI's commitment to innovation and excellence in digital entertainment with an aim to set a new standard for integrating technology and traditional entertainment, thereby attracting more visitors and augmenting the entertainment landscape in Macao. [Published On: 2024-05-26]

Sandbox VR's Strategic Franchise Partnership with Apparel Group in the Middle East

Sandbox VR, a company that provides location-based virtual reality (VR) experiences, has strategically partnered with Apparel Group to extend its reach into the Middle East market. This initiative marks a significant step in leveraging VR technology to revolutionize the entertainment landscape in this region. By partnering with Apparel Group, which boasts a robust presence in retail and lifestyle sectors across the Middle East, Sandbox VR aims to introduce immersive, hyper-realistic VR experiences tailored to local tastes and preferences. This partnership reflects a growing trend of integrating cutting-edge technology in regional entertainment, enhancing the consumer experience while setting new standards in the industry. [Published On: 2024-05-08]

Hershey Advances into Location-Based Entertainment with New Venture

The Hershey Company is set to broaden its market reach through a new venture in location-based entertainment. This initiative aligns with Hershey's strategic objective to enhance brand engagement and grow its consumer base through innovative experiential platforms. By integrating its product line with entertainment experiences, Hershey intends to create a unique, engaging environment that encourages longer visitor stays and increases consumer interaction with the brand. This move emphasizes the trend of experiential marketing within the retail and entertainment sectors and underscores Hershey's commitment to innovation and customer engagement. [Published On: 2024-03-27]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Location-Based Entertainment Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Location-Based Entertainment Market, highlighting leading vendors and their innovative profiles. These include 4Experience sp. z o.o., AEON Fantasy Co.,Ltd., Barron Games International, CyberGlove Systems LLC, Dreamscape Immersive, Inc., Falcon's Beyond Global, LLC, Fantawild Holdings Inc., Fennec Labs Ltd., Google LLC by Alphabet, Inc., Habo Studio Inc., HQ Software, HTC Corporation, Huawei Technologies Co., Ltd., IMAX Corporation, KABUM S.N.C., Kingsmen Creatives Ltd., Magic Leap Inc., Microsoft Corporation, NBCUniversal Media, LLC, Niantic Inc., Panasonic Holdings Corporation, Samsung Electronics Co. Ltd., Sandbox VR, Inc., Sony Group Corporation, SpringboardVR by Vertigo Studios B.V., Starbreeze AB, Tencent Holdings Ltd., The VOID LLC, Vicon Motion Systems Limited by Oxford Metrics PLC, and Zero Latency Pty Ltd..

Market Segmentation & Coverage

This research report categorizes the Location-Based Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
    • Services
    • Software
  • Technology
    • 5G & Networking
    • Augmented Reality
    • Mixed Reality
    • Virtual Reality
  • Type
    • Arcades
    • Escape Rooms
    • Family Entertainment Centers
    • Theme Parks
  • Application/Function
    • Corporate Training
    • Education
    • Entertainment
    • Tourism
  • End Use
    • Commercial Use
    • Consumer Use
    • Educational Institutions
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing consumer inclination toward amusements parks, 3D, and 4D films
      • 5.1.1.2. Rapid expansion of the tourism industry worldwide
      • 5.1.1.3. High potential for 360-degree content and cloud-merged reality
    • 5.1.2. Restraints
      • 5.1.2.1. High investment cost and safety issues with location-based entertainment
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing introduction of integrating advanced technologies to deliver immersive experiences
      • 5.1.3.2. Increase in investment to expand amusement parks and gaming industry
    • 5.1.4. Challenges
      • 5.1.4.1. Technical challenges associated with location-based entertainment
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Burgeoning utilization of the theme parks featuring rides, shows, and other attractions
    • 5.2.2. Application/Function: Evolving adoption of location-based entertainment (LBE) across the entertainment sector
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Location-Based Entertainment Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Location-Based Entertainment Market, by Technology

  • 7.1. Introduction
  • 7.2. 5G & Networking
  • 7.3. Augmented Reality
  • 7.4. Mixed Reality
  • 7.5. Virtual Reality

8. Location-Based Entertainment Market, by Type

  • 8.1. Introduction
  • 8.2. Arcades
  • 8.3. Escape Rooms
  • 8.4. Family Entertainment Centers
  • 8.5. Theme Parks

9. Location-Based Entertainment Market, by Application/Function

  • 9.1. Introduction
  • 9.2. Corporate Training
  • 9.3. Education
  • 9.4. Entertainment
  • 9.5. Tourism

10. Location-Based Entertainment Market, by End Use

  • 10.1. Introduction
  • 10.2. Commercial Use
  • 10.3. Consumer Use
  • 10.4. Educational Institutions

11. Americas Location-Based Entertainment Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Location-Based Entertainment Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Location-Based Entertainment Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. iQIYI Launches Immersive Theater in Macao, a Significant Advancement in Location-Based Entertainment
    • 14.3.2. Sandbox VR's Strategic Franchise Partnership with Apparel Group in the Middle East
    • 14.3.3. Hershey Advances into Location-Based Entertainment with New Venture
  • 14.4. Strategy Analysis & Recommendation

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. LOCATION-BASED ENTERTAINMENT MARKET DYNAMICS
  • FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5G & NETWORKING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5G & NETWORKING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ESCAPE ROOMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ESCAPE ROOMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TOURISM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TOURISM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMMERCIAL USE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMMERCIAL USE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSUMER USE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSUMER USE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 57. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 60. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 65. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 66. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 67. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 68. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 69. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 70. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 71. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 72. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 73. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 74. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 75. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 76. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 77. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 78. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 79. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 82. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 83. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 84. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 85. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 86. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 87. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 88. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 89. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 92. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 93. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 94. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 95. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 96. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 97. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 98. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 99. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 102. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 103. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 104. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 105. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 106. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 107. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 108. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 109. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 112. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 115. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 116. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 117. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 118. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 119. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 120. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 129. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 130. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 131. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 132. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 133. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 136. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 138. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 139. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 140. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 141. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 142. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 143. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 144. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 145. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 146. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 147. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 148. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 149. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 150. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 151. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 152. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 153. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 156. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 157. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 158. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 159. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 160. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 161. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 162. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 163. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 164. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 165. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 166. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 167. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 168. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 169. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 170. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 171. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 172. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 173. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 176. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 177. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 178. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 179. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 180. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 181. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 182. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 183. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 184. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 185. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 186. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 187. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 188. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 189. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 190. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 191. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 192. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 193. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 194. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 195. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 196. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 197. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 198. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 199. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 200. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 201. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 202. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 203. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 206. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 207. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 208. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 209. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 210. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 211. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 212. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 213. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 216. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 217. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 218. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 219. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 220. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 221. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 222. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 223. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 226. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 227. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 228. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 229. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 230. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 231. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 232. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 233. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 236. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 237. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 238. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 239. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 240. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 241. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 242. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 243. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 244. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 245. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 246. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 247. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 248. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 249. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 250. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 251. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 252. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 253. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 254. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 255. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 256. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 261. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 262. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 263. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 264. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 265. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 266. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 267. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 268. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 269. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 270. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 271. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 272. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 273. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 274. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 275. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 278. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 279. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 280. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 281. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 282. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 283. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 284. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 285. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 286. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 287. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 288. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 289. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 290. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 291. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 292. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 293. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 294. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 295. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 298. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 299. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 300. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 301. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 302. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 303. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 304. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 305. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 306. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 307. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 308. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 309. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 310. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 311. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 312. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 313. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 314. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 315. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 316. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 317. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 318. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 319. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
  • TABLE 320. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
  • TABLE 321. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 322. ITA