市場調查報告書
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1380451
2023-2030 年媒體與娛樂市場中的全球人工智慧 (AI)Global Artificial Intelligence (AI) in Media & Entertainment Market 2023-2030 |
預計在預測期內(2023-2030年),全球媒體和娛樂市場人工智慧將以12.8%的CAGR成長。媒體和娛樂公司正在採用人工智慧來滿足不斷變化的市場需求和客戶需求。人工智慧現在已成為行業的一部分,並發揮著不同的作用。媒體和娛樂產業的發展和多元化刺激了人工智慧應用程式和軟體在各種流程中的採用,例如為客戶提供個人化媒體內容、生成字幕以及創建獨特的編輯工具和過濾器。
全球媒體和娛樂市場的人工智慧按類型和技術進行細分。根據解決方案,市場被細分為硬體/設備和服務。根據應用,市場細分為遊戲、體育自動製作、銷售和行銷、內容捕獲、個人化等。在這些應用程式中,由於對更好、更正確地理解客戶行為模式以及利用反饋來創建引人注目的內容的需求不斷增加,預計銷售和行銷細分市場將佔據相當大的市場佔有率。例如,2023年5月,根據martech的一份調查報告顯示,73.0%的行銷主管已經在使用生成式人工智慧進行B2B和B2C行銷。不同行業的企業使用人工智慧進行行銷。娛樂和媒體產業可以透過與人工智慧顧問公司合作來簡化其銷售和行銷策略而受益匪淺。
其中,遊戲細分領域預計將在全球媒體和娛樂人工智慧市場中佔據相當大的佔有率。該細分市場的成長歸因於全球擴增實境和虛擬實境遊戲的日益普及和需求。人工智慧專家透過使用先進的模型創建互動式虛擬世界來實現這一目標。這些遊戲由機器學習演算法支持,以增強玩家的體驗並增加獲勝的難度。這讓他們對遊戲及其不斷變化的內容著迷。因此,該公司正在專注於市場上基於人工智慧的遊戲的開發。例如,2023 年 6 月,MoonlanderAI 宣布發布其人工智慧平台,用於建立沉浸式 3D 遊戲和體驗。該平台利用更新的大語言模型 (LLM)、機器學習演算法和生成擴散模型來簡化遊戲開發流程。目標是讓開發人員能夠輕鬆設計和產生高品質的沉浸式體驗、3D 環境、機制和動畫。它包括「text-2-game」功能,幾乎任何人都可以根據文字描述開發 3D 遊戲。
全球媒體和娛樂市場的人工智慧會根據地理位置進一步細分,包括北美(美國和加拿大)、歐洲(英國、義大利、西班牙、德國、法國和歐洲其他地區)、亞太地區(印度、中國、日本、韓國和亞洲其他地區)以及世界其他地區(中東和非洲以及拉丁美洲)。其中,由於該地區公司的合作、合併和其他投資活動不斷增加,預計亞太地區將在全球市場中佔據顯著佔有率。例如,2023 年 3 月,AI 和其他技術賦能的遊戲公司 Metagame Industries 宣布與 Mysten Labs Company 合作推出一款新的線上動作電玩遊戲,具有角色扮演功能的 Abyss World。
在所有地區中,北美地區預計在預測期內將以相當大的CAGR成長。區域成長歸因於公司產品推出和投資活動的增加。例如,2023 年 5 月,NVIDIA 宣布推出一項新穎的 AI 技術,旨在豐富遊戲體驗。該技術旨在豐富敘事和對話沉浸感,從而營造出引人入勝的遊戲氛圍。這項新穎的解決方案名為 NVIDIA ACE for Games,將生成式 AI 順利地融入遊戲環境中。它主要致力於將不可玩角色 (NPC) 進化為複雜的實體,能夠超越預設互動的限制與玩家進行流暢的對話。
服務於媒體和娛樂市場人工智慧的主要公司包括: AISportsWatch GmbH、AutomaticTV、EMG Group Plc、EVS Broadcast Equipment SA、Gearhouse Group.等。市場參與者透過各種策略(包括併購、合作、合作、融資和新產品發布),為市場成長做出了巨大貢獻,以保持市場競爭力。例如,2023 年 9 月,Quickplay 宣布與 Google Cloud 合作,利用生成式 AI 的力量,為媒體和娛樂產業的消費者參與、滿意度和貨幣化創造新的機會。 Quickplay 與 Google Cloud 的合作旨在釋放大量機會,提高消費者滿意度和利潤。其中包括增強廣告活動、最佳廣告插入點、用於增強發現的深度元資料、推薦、自動剪輯/精彩片段生成、多長度摘要、字幕翻譯、對話內容發現等。
Title: Global Artificial Intelligence (AI) in Media & Entertainment Market Size, Share & Trends Analysis Report by Solutions (Hardware/ Equipment, and Services), and by Application (Gaming, Sports Automatic Productions, Sales and Marketing, Content Capture, Personalization, and Others)Forecast Period (2023-2030).
The global AI in media & entertainment market is anticipated to grow at a CAGR of 12.8% during the Forecast Period (2023-2030). The media and entertainment houses are adopting AI to cater to the changing market demands and customer requirements. Artificial intelligence is now a part of the industry and has varied roles. The evolution and diversification of the media and entertainment industry stimulate the adoption of AI applications and software for various processes such as the personalization of media content for customers, the generation of subtitles, and the creation of unique editing tools and filters.
The global AI in media & entertainment market is segmented on the type and technology. Based on the solutions, the market is sub-segmented into hardware/equipment and services. And based on the application, the market is sub-segmented into gaming, sports automatic productions, sales and marketing, content capture, personalization and other. Among the application, the sales and marketing sub-segment is anticipated to hold a considerable share of the market, owing to increasing demand for better and correct understanding customer behavioral patterns and using feedback to create compelling content. For instance, in May 2023, according to a survey report by martech, shows that 73.0% of marketing executives are already using generative AI for B2B and B2C marketing. Businesses from different industries use AI for marketing. The entertainment and media industry can hugely benefit from partnering with an artificial intelligence consulting firm to streamline its sales and marketing strategies.
Among the application, the gaming sub-segment is expected to hold a considerable share of the global AI in Media & Entertainment market. The segmental growth is attributed to the rising popularity and demand for augmented reality and virtual reality games globally. AI experts achieve this by using advanced models to create interactive virtual worlds. The games are backed by ML algorithms to enhance the experience for players and make it harder to win. This keeps them hooked to the game and its constantly-changing content. Hence, companies are focusing on development of AI based games in the market. For instance, in June 2023, MoonlanderAI announced release of its AI-powered platform for building immersive 3D games and experiences. The platform leverages updated large language models (LLMs), machine learning algorithms, and generative diffusion models to streamline the game development pipeline. The goal is to empower developers to easily design and generate high-quality immersive experiences, 3D environments, mechanics, and animations. It includes a "text-2-game" feature that lets just about anybody develop a 3D game based on a text description.
The global AI in Media & Entertainment market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, the Asia-Pacific is anticipated to hold a prominent share of the market across the globe, owing to increasing partnership, merger and other investing activities by the companies in the region. For instance, in March 2023, Metagame Industries, an AI and other tech-empowered gaming company announced its collaboration with Mysten Labs Company to launch a new online action video game, Abyss World with role-playing features.
Among all regions, the North America region is anticipated to grow at a considerable CAGR over the forecast period. Regional growth is attributed to increasing product launches and investing activities by the companies. For instance, in May 2023, NVIDIA, announced the launch of a novel AI technology designed to enrich the gaming experience. This technology is aimed at enriching narrative and dialogue immersion, thus facilitating an engaging gaming ambiance. The novel solution, named NVIDIA ACE for Games, smoothly amalgamates generative AI into the gaming environments. It primarily concentrates on evolving non-playable characters (NPCs) into intricate entities capable of fluid conversations with players beyond the constraints of preset interactions.
The major companies serving the AI in media & entertainment market include: AISportsWatch GmbH, AutomaticTV, EMG Group Plc, EVS Broadcast Equipment S.A., Gearhouse Group., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in September 2023, Quickplay announced that it is partnering with Google Cloud to harness the power of generative AI to create new opportunities for consumer engagement, satisfaction and monetization for the media and entertainment industry. Quickplay's partnership with Google Cloud is designed to unlock a multitude of opportunities that can improve consumer satisfaction and bottom-line results. These includes, augmented ad campaigns, optimal ad insertion points, deep metadata for enhanced discovery, recommendations, automatic clips/highlights generation, multiple length synopses, subtitle translations, conversational content discovery, and other.