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市場調查報告書
商品編碼
1500564

全球虛擬實境市場:按技術、產品、設備類型、應用分類 - 預測(2024-2030)

Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software), Device Type, Application - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2個工作天內

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預計2023年全球虛擬實境市場規模將達237.7億美元,2024年將達284.5億美元,複合年成長率為20.17%,到2030年將達到860.6億美元。

虛擬實境(VR)是指一種身臨其境型數位環境,可以模擬真實或想像世界中的實體存在。用戶可以使用耳機、手套和身體感測器等各種設備與該環境進行交互,以模仿現實生活互動的方式體驗和操縱數位世界。圖形處理能力、感測器精度和顯示技術的改進正在提高 VR 系統的真實感和反應能力,並日益引起消費者和企業的興趣。 VR 為醫療保健、軍事和航空等行業的培訓提供了一個無風險的平台,在這些行業中練習真實場景是危險或不切實際的。電玩遊戲和娛樂產業正在大力投資虛擬實境,以提供身臨其境的用戶體驗,並正在推動該產業的成長。 VR 技術與舊有系統整合的複雜性對該技術的普及提出了挑戰。延遲和低解析度等效能問題,加上對侵犯隱私和資料安全的擔憂,引發了人們對該技術可靠性的擔憂。更聰明、適應性更強,將VR與人工智慧、區塊鏈技術、機器學習和物聯網相結合,透過加強數位安全來提高用戶互動、系統效率和用戶隱私,從而可以實現高品質的環境。 VR 還可以透過治療、手術模擬和患者教育的創新應用來改變患者照護,從而改善治療結果和培訓。

主要市場統計
基準年[2023] 237.7億美元
預測年份 [2024] 284.5億美元
預測年份 [2030] 860.6億美元
複合年成長率(%) 20.17%

區域洞察

以美國和加拿大為中心的美洲地區,由於大型科技公司的存在以及大規模利用VR技術的遊戲和航空業的發展,為VR提供了強大的景觀。消費者對 VR 技術的興趣主要集中在遊戲和身臨其境型娛樂領域,但也迅速擴展到教育、醫療保健和房地產領域。美洲的特點是技術採用率高和基礎設施強大,促進了先進的 VR 發展。歐洲強而有力的法規結構支持 VR 使用中的資料隱私,並對消費者信任產生正面影響。在這些地區,VR 在遊戲、汽車製造、虛擬原型製作以及用於治療和培訓的醫療保健領域中很普及。地平線 2020 計畫等歐洲研究資金正在進一步推動整個歐洲的創新和採用。在政府對技術基礎設施的支援和硬體製造商的區域生態系統的支持下,亞太地區代表了 VR 市場不斷發展的前景。製造商和政府機構致力於提高該技術在製造、醫療保健和培訓等領域的成本效益和適用性。

FPNV定位矩陣

FPNV 定位矩陣對於評估供應商在虛擬實境市場的定位至關重要。此矩陣提供了對供應商的全面評估,並檢驗了與業務策略和產品滿意度相關的關鍵指標。這種詳細的評估使用戶能夠根據自己的要求做出明智的決定。根據評估,供應商被分為代表其成功程度的四個像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可以對虛擬實境市場中供應商的當前狀態進行深入而詳細的評估。對供應商貢獻的徹底比較和分析可以更深入地了解每個供應商的績效以及他們在爭奪市場佔有率時面臨的挑戰。這些貢獻包括整體收益、客戶群和其他重要指標。此外,該分析還提供了對該行業競爭性質的寶貴見解,包括在研究基準年期間觀察到的累積、分散主導地位和合併特徵等因素。有了這些詳細資訊,供應商可以做出更明智的決策並製定有效的策略,以在市場競爭中保持領先地位。

策略分析與建議

策略分析對於尋求在全球市場站穩腳跟的組織至關重要。對虛擬實境市場當前地位的全面評估使公司能夠做出符合其長期願望的明智決策。此關鍵評估涉及對組織的資源、能力和整體績效進行徹底分析,以確定核心優勢和需要改進的領域。

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 消費者對網路遊戲和競技身臨其境型體驗的需求
      • 改進的處理能力和顯示技術
      • 利用虛擬實境在航空和教育領域進行模擬和學習
    • 抑制因素
      • 將 VR 技術整合到現有系統中的複雜性
    • 機會
      • 提升虛擬實境功能特性、效能和沈浸感的創新
      • 政府對數位醫療的支持以及在醫療領域引入VR的可能性
    • 任務
      • 虛擬實境效能問題與隱私問題
  • 市場區隔分析
    • 提供者:增強 VR 軟體元件功能的創新和進步
    • 應用:VR技術在遊戲娛樂領域創造身臨其境型互動體驗的能力。
  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章虛擬實境市場:依技術分類

  • 非身臨其境型技術
  • 半身臨其境型與全身臨其境型技術

第7章虛擬實境市場:透過提供

  • 硬體
  • 軟體

第 8 章虛擬實境市場:按設備類型

  • 手勢追蹤裝置
  • 頭戴式顯示器
  • 投影顯示牆

第9章虛擬實境市場:依應用分類

  • 航太/國防
  • 教育/培訓
  • 遊戲/娛樂
  • 衛生保健
  • 零售/電子商務
  • 旅遊/旅遊

第10章美洲虛擬實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太虛擬實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章歐洲、中東和非洲虛擬實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Sandbox VR 與 Apparel Group 合作策略拓展中東市場
    • 5thScape:娛樂和教育領域 VR/AR 生態系統的開創性進步
    • 開創性的合作夥伴關係將 RaceRoom 賽車模擬帶入世界各地的 VR遊樂場
  • 戰略分析和建議

第14章競爭產品組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-430BB5DABBAD

[180 Pages Report] The Virtual Reality Market size was estimated at USD 23.77 billion in 2023 and expected to reach USD 28.45 billion in 2024, at a CAGR 20.17% to reach USD 86.06 billion by 2030.

Virtual Reality (VR) refers to immersive digital environments that are capable of simulating physical presence in real or imagined worlds. Users interact with this environment using various devices such as headsets, gloves, and body sensors, which allow them to experience and manipulate the digital world in a way that mimics real-life interaction. Enhancements in graphical processing power, sensor accuracy, and display technology improve the realism and responsiveness of VR systems, which drives consumer and business interest. VR provides a risk-free platform for training in industries such as healthcare, military, and aviation, where practicing real-world scenarios can be either dangerous or impractical. The video gaming and entertainment industry heavily invests in VR to provide immersive user experiences, driving growth in this sector. Complexities in integrating VR technology with legacy systems present challenges for the widespread adoption of the technology. Performance issues such as delays and low resolution coupled with issues related to privacy breaches and data security raise concerns related to the reliability of the technology. Combining VR with artificial intelligence, Blockchain technology, machine learning, and the Internet of Things could lead to smarter, more adaptive environments that enhance user interaction and system efficiency and also improve user privacy by reinforcing digital security. VR can also transform patient care through innovative applications in therapy, surgery simulation, and patient education, enhancing both outcomes and training.

KEY MARKET STATISTICS
Base Year [2023] USD 23.77 billion
Estimated Year [2024] USD 28.45 billion
Forecast Year [2030] USD 86.06 billion
CAGR (%) 20.17%

Regional Insights

The Americas region, particularly the U.S. and Canada, provides a robust landscape for VR, owing to the presence of large technological corporations and a developed gaming and aviation industry that utilizes VR technology on a large scale. Consumer interest in VR technologies is primarily geared toward gaming and immersive entertainment but is rapidly expanding into education, healthcare, and real estate. The Americas region is characterized by a high rate of technological adoption and a robust infrastructure, which facilitates advanced VR developments. The EU's strong regulatory framework supports data privacy in VR usage, impacting consumer confidence positively. In these regions, VR is popular in gaming, automotive manufacturing, virtual prototyping, and healthcare for treatment and training purposes. EU funding for research, such as the Horizon 2020 program, further fuels innovation and adoption across the bloc. The APAC region presents an evolving landscape for the VR market, backed by government support for technology infrastructure and a local ecosystem of hardware manufacturers. Manufacturers and government entities are placing an emphasis on improving the cost-effectiveness and applicability of the technology in sectors such as manufacturing, healthcare, and training.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Virtual Reality Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Consumer demand for immersive experiences in online games and competitions
      • Improvements in processing power and display technology
      • Utilization of virtual reality for simulation and learning in the aviation and education sector
    • Market Restraints
      • Complexities in the integration of VR technology in the existing system
    • Market Opportunities
      • Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • Market Challenges
      • Performance issues and privacy concerns of virtual reality
  • Market Segmentation Analysis
    • Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Virtual Reality Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Virtual Reality Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets

Sandbox VR, recognized for its virtual reality experiences, has entered into a significant franchise agreement with Apparel Group. This partnership will see the launch of 25 Sandbox VR locations across the Middle East, leveraging Apparel Group's robust presence in the fashion and lifestyle retail sector that encompasses over 85 brands and 2,200 stores in 14 countries. This collaboration aligns with Sandbox VR's reputation for delivering high-quality, immersive virtual reality experiences on a global scale. [Published On: 2024-05-08]

5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education

5thScape is poised to elevate the realms of virtual reality by launching a new game. The venture is set to transform the entertainment and education industries, launching with its initial game, 'MMA Cage Conquest.' The project aims to serve as a portal to new virtual experiences, aiming to enhance user engagement and learning through immersive technologies. [Published On: 2024-05-07]

Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades

Immersive Tech Inc. announced a collaboration with RaceRoom Entertainment AG to extend RaceRoom's racing simulations through SynthesisVR. This alliance will enhance VR experiences across Synthesis VR's network of 450 global VR arcades, integrating over 400 VR game titles from the industry's expansive marketplace. This integration aims to improve out-of-home VR entertainment, combining SynthesisVR's extensive reach with RaceRoom's immersive racing content. [Published On: 2024-01-30]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Virtual Reality Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Apple Inc., ASUSTeK COMPUTER INC., CyberGlove Systems, Inc., Dell Technologies, Inc., EON Reality, Inc., Firsthand Technology Inc., FOVE, Inc., Google LLC, HTC Global Services, Lenovo Group Limited, LG Electronics Inc., Merge Labs, Inc., Meta Platforms, Inc., Microsoft Corporation, MindMaze Holding SA, Nintendo Co., Ltd., NVIDIA Corporation, Penumbra, Inc., Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Sandbox VR, Inc., Sony Corporation, SpaceVR, Inc., Ultraleap Limited, Unity Technologies, Varjo Technologies Oy, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • Nonimmersive Technology
    • Semi-Immersive & Fully Immersive Technology
  • Offering
    • Hardware
      • Cameras
      • Displays & Projectors
      • Position Trackers
      • Semiconductor Components
        • Controller & Processor
        • Integrated Circuits
      • Sensors
        • Accelerometer
        • Gyroscope
        • Magnetometer
        • Proximity Sensor
    • Software
  • Device Type
    • Gesture-Tracking Devices
    • Head-Mounted Displays
    • Projectors & Display Walls
  • Application
    • Aerospace & Defense
    • Automotive
    • Education & Training
    • Gaming & Entertainment
    • Healthcare
    • Retail & Ecommerce
    • Travel & Tourism
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Consumer demand for immersive experiences in online games and competitions
      • 5.1.1.2. Improvements in processing power and display technology
      • 5.1.1.3. Utilization of virtual reality for simulation and learning in the aviation and education sector
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities in the integration of VR technology in the existing system
    • 5.1.3. Opportunities
      • 5.1.3.1. Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • 5.1.3.2. Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • 5.1.4. Challenges
      • 5.1.4.1. Performance issues and privacy concerns of virtual reality
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • 5.2.2. Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Nonimmersive Technology
  • 6.3. Semi-Immersive & Fully Immersive Technology

7. Virtual Reality Market, by Offering

  • 7.1. Introduction
  • 7.2. Hardware
  • 7.3. Software

8. Virtual Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Gesture-Tracking Devices
  • 8.3. Head-Mounted Displays
  • 8.4. Projectors & Display Walls

9. Virtual Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Education & Training
  • 9.5. Gaming & Entertainment
  • 9.6. Healthcare
  • 9.7. Retail & Ecommerce
  • 9.8. Travel & Tourism

10. Americas Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets
    • 13.3.2. 5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education
    • 13.3.3. Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades
  • 13.4. Strategy Analysis & Recommendation

14. Competitive Portfolio

  • 14.1. Key Company Profiles
  • 14.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 18. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 24. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 68. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 70. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 79. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 80. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 81. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 84. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 85. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 89. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 90. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 91. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 92. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 93. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 94. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 95. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 96. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 97. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 100. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 101. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 102. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 103. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 104. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 105. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 106. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 107. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 108. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 109. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 110. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 111. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 114. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 115. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 116. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 117. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 118. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 119. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 120. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 121. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 122. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 123. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 124. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 125. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 130. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 131. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 132. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 133. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 134. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 135. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 136. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 137. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 138. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 139. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 142. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 143. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 144. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 145. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 146. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 147. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 148. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 149. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 150. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 151. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 152. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 153. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 156. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 157. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 158. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 174. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 176. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 178. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 180. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 182. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 184. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 188. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 189. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 190. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 191. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 192. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 193. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 194. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 195. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 196. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 197. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 198. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 199. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 202. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 203. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 204. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 205. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 206. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 207. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 208. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 209. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 210. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 211. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 212. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 213. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 216. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 217. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 218. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 219. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 220. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 221. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 222. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 223. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 224. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 225. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 226. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 227. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 230. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 231. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 232. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 233. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 234. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 235. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 236. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 237. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 238. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 239. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 240. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 241. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 244. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 245. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 246. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 247. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 248. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 249. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 250. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 251. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 252. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 253. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 254. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 255. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 258. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 259. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 260. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 261. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 262. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 263. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 264. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 266. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 268. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 272. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 273. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 274. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 275. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 276. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 277. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 278. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 279. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 280. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 281. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 282. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 283. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 286. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 287. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 288. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 289. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 290. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 291. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 292. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 293. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 294. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 296. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 298. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 300. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 301. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 302. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 303. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 304. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 305. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 306. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 307. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 308. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 309. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 310. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 311. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 314. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 315. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 316. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 317. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 318. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 319. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 320. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 321. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 322. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 323. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 324. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 325. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 326. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 327. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 328. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 329. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 330. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 331. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 332. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 333. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 334. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 335. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 336. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 337. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 338. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 339. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 342. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 343. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 344. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 345. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 346. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 347. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 348. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 349. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 350. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 351. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 352. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 353. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2