封面
市場調查報告書
商品編碼
1504951

虛擬實境市場、佔有率、規模、趨勢、行業分析報告:依設備類型、依提供、依技術、依最終用途、依地區、細分市場預測,2024-2032年

Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By End-Use, By Region; Segment Forecast, 2024- 2032

出版日期: | 出版商: Polaris Market Research | 英文 119 Pages | 商品交期: 最快1-2個工作天內

價格

根據 Polaris Market Research 的最新研究,到2032年,全球虛擬實境市場規模預計將達到 623.9 億美元。本研究報告提供了對當前市場動態的詳細洞察,並對未來市場成長進行了分析。

虛擬實境市場經歷顯著成長,因為它能夠在逼真的3D環境中為使用者提供身臨其境的體驗。這種引人入勝的體驗可以使用 VR 技術和各種設備(例如 VR 耳機、眼鏡、手套和緊身衣)來實現。此外,由於其顯著擴張,該市場提供了廣泛的應用。 5G 技術的引進預計將透過實現處理能力的有效分配來解決某些挑戰。

5G 的增強效能可實現更快、更可靠的連接,最終豐富使用者的 VR 體驗。探索元宇宙需要 VR 耳機、智慧眼鏡、AR 裝置或智慧型手機和平板電腦等行動裝置等沉浸式工具。 VR 可作為使用者與元宇宙互動的網關。在教育和企業培訓中日益採用虛擬實境有可能提高參與度並提高知識保留率,同時也為員工提供更安全、更具成本效益和可重複的體驗,這是因為他們將能夠在虛​​擬環境中接受訓練。

最近的趨勢包括公司致力於開發更輕、更舒適的耳機和更易於殘疾人士使用的軟體。此外,許多開發人員致力於創建考慮到更廣泛環境的全面虛擬實境(VR)體驗。另一個值得注意的趨勢是虛擬實境與人工智慧和機器學習等其他技術的融合。透過整合這些,公司有機會提高 VR 體驗的準確性。

虛擬實境市場報告亮點

頭戴式顯示器領域佔據市場主導地位,因為它可以應用於軍事、醫療、工程領域等多個領域。

手勢追蹤設備領域預計將以年複合成長率成長,因為它使用基於感測器的手勢識別來收集用戶資料、解釋人類行為並做出反應。

非侵入式細分市場預計將以最快的年複合成長率成長,因為它為用戶提供了由其工作站而不是現實世界生成的虛擬環境。

軟體領域在市場上佔據主導地位,因為它使用電腦應用程式讓使用者體驗模擬的3D環境。

由於沉浸式品質的進步和增強的可視化標準,亞太地區佔據了市場主導地位。

目錄

第1章 簡介

第2章 執行摘要

第3章 研究方法

第4章 全球虛擬實境市場洞察

  • 虛擬實境 - 產業概況
  • 虛擬實境市場動態
    • 推動因素和機會
      • 不斷進步的科技進步
      • 加強教育與企業訓練的實施
    • 抑制因素和挑戰
      • 顯示延遲問題
  • PESTLE分析
  • 虛擬實境產業的趨勢
  • 價值鏈分析
  • 新冠肺炎(COVID-19)影響分析

第5章 全球虛擬實境市場:依設備技術

  • 主要發現
  • 簡介
  • 頭戴式顯示器
  • 投影機和顯示牆
  • 手勢追蹤設備

第6章 全球虛擬實境市場:依應用劃分

  • 主要發現
  • 簡介
  • 消費者
  • 商業
  • 航空航太與國防
  • 醫療保健
  • 製造業
  • 其他

第7章 全球虛擬實境市場:依產品分類

  • 主要發現
  • 簡介
  • 硬體
  • 軟體

第8章 全球虛擬實境市場:依技術劃分

  • 主要發現
  • 簡介
  • 半沉浸式與全沉浸式
  • 非沉浸式

第9章 全球虛擬實境市場:依地區

  • 主要發現
  • 簡介
    • 虛擬實境市場評估:依地區劃分,2019-2032年
  • 北美
    • 北美:依設備技術,2019-2032年
    • 北美:依技術分類,2019-2032年
    • 北美:依用途,2019-2032年
    • 北美:依提供,2019-2032年
    • 美國
    • 加拿大
  • 歐洲
    • 歐洲:依設備技術,2019-2032年
    • 歐洲:依科技分類​​,2019-2032年
    • 歐洲:依用途,2019-2032年
    • 歐洲:依提供,2019-2032年
    • 英國
    • 法國
    • 德國
    • 義大利
    • 西班牙
    • 荷蘭
    • 俄羅斯
  • 亞太地區
    • 亞太地區:依設備技術,2019-2032年
    • 亞太地區:依技術分類,2019-2032年
    • 亞太地區:依用途,2019-2032年
    • 亞太地區:依提供,2019-2032年
    • 中國
    • 印度
    • 日本
    • 馬來西亞
    • 印尼
    • 韓國
  • 中東和非洲
    • 中東與非洲:依設備技術,2019-2032年
    • 中東和非洲:依技術分類,2019-2032年
    • 中東和非洲:依用途,2019-2032年
    • 中東與非洲:依提供,2019-2032年
    • 沙烏地阿拉伯
    • 南非
    • 以色列
    • 阿拉伯聯合大公國
  • 拉丁美洲
    • 拉丁美洲:依設備技術,2019-2032年
    • 拉丁美洲:依科技分類​​,2019-2032年
    • 拉丁美洲:依用途,2019-2032年
    • 拉丁美洲:依提供,2019-2032年
    • 墨西哥
    • 巴西
    • 阿根廷

第10章 競爭態勢

  • 擴張與收購分析
    • 擴張
    • 收購
  • 夥伴關係/協作/協議/揭露

第11章 公司簡介

  • Barco
  • DPVR
  • HTC Corporation
  • Meta
  • Microsoft
  • Penumbra, Inc..
  • PICO Immersive Pte, Ltd.
  • Samsung Electronics Co., Ltd.
  • Sony
  • Unity Technologies
Product Code: PM4921

The global Virtual Reality market size is expected to reach USD 62.39 billion by 2032, according to a new study by Polaris Market Research. The report "Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By Application, By Region; Segment Forecast, 2024- 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The Virtual Reality Market is experiencing substantial growth due to its ability to provide users with an immersive experience in a realistic three-dimensional environment. This engaging experience is made achievable through the utilization of VR technology and various devices such as VR headsets, glasses, gloves, and bodysuits. Additionally, this market offers a wide range of applications due to its significant expansion. The introduction of 5G technology is expected to address specific challenges by enabling the efficient distribution of processing capabilities.

The enhanced performance of 5G enables faster and more reliable connections, ultimately enriching the user's VR experience. To explore the metaverse, individuals need to have immersive tools like VR headsets, smart glasses, AR devices, or even mobile devices such as smartphones and tablets. While VR acts as a gateway for users to interact with the metaverse. The increasing adoption of virtual reality in education and corporate training is growing as it has the potential to boost engagement and enhance knowledge retention rates, while also enabling employees to undergo training in safer, more cost-effective, and reproducible ways.

In recent years, companies have engaged in the advancement of lighter and more comfortable headsets, as well as the development of software that is more accessible for individuals with disabilities. Moreover, numerous developers are dedicated to crafting virtual reality (VR) experiences that are inclusive, considering a wider spectrum of backgrounds. Another notable trend is the fusion of VR with other technologies, such as artificial intelligence, machine learning. By their incorporation, businesses have the opportunity to enhance the precision of VR encounters.

Virtual Reality Market Report Highlights

The Head-Mounted Displays segment dominated the market, due to its ability to offer versatile applications including military, medical, and engineering fields.

The Gesture-Tracking Devices segment is projected to grow at a CAGR owing to gesture recognition utilizing sensors to gather user data and interpret and respond to human actions.

The non-immersive segment is anticipated to grow at the fastest CAGR as it provides users with a virtual environment generated by a workstation, rather than realistic world.

The software segment dominated the market, as it allows users to experience a simulated three-dimensional environment by utilizing computer applications.

The Asia Pacific region has dominated the market attributed to advancements in its immersive quality and enhanced visualization standards.

The global key market players include Meta, Microsoft, Penumbra, Inc., PICO Immersive Pte, Ltd., Samsung Electronics Co., Ltd., Sony, Unity Technologies, etc.

Polaris Market Research has segmented the Virtual Reality market report based on device type, offering, technology, end-use, and region:

Virtual Reality, Device Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Head-Mounted Displays
  • Projectors & Display Walls
  • Gesture-Tracking Devices

Virtual Reality, Offering Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware
  • Software

Virtual Reality, Technology Outlook (Revenue - USD Billion, 2019 - 2032)

  • Semi & Fully Immersive
  • Non-immersive

Virtual Reality, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Consumer
  • Commercial
  • Aerospace & Defense
  • Healthcare
  • Manufacturing
  • Others

Virtual Reality, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Australia
  • Malaysia
  • Rest of Asia Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Virtual Reality Market Insights

  • 4.1. Virtual Reality - Industry Snapshot
  • 4.2. Virtual Reality Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rising Technological Advancements
      • 4.2.1.2. Rising Adoption in Education and Corporate Training
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Display latency issues
    • 4.2.2 Porter's Five Forces Analysis
      • 4.2.2.1. Bargaining Power of Suppliers (Moderate)
      • 4.2.2.2. Threats of New Entrants: (Low)
      • 4.2.2.3. Bargaining Power of Buyers (Moderate)
      • 4.2.2.4. Threat of Substitute (Moderate)
      • 4.2.2.5. Rivalry among existing firms (High)
  • 4.3. PESTLE Analysis
  • 4.4. Virtual Reality Industry Trends
  • 4.5. Value Chain Analysis
  • 4.6. COVID-19 Impact Analysis

5. Global Virtual Reality Market, by Device Technology

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • 5.3. Head-Mounted Displays
    • 5.3.1. Global Virtual Reality Market, by Head-Mounted Displays, by Region, 2019-2032 (USD Billion)
  • 5.4. Projectors & Display Walls
    • 5.4.1. Global Virtual Reality Market, by Projectors & Display Walls, by Region, 2019-2032 (USD Billion)
  • 5.5. Gesture-Tracking Devices
    • 5.5.1. Global Virtual Reality Market, by Gesture-Tracking Devices, by Region, 2019-2032 (USD Billion)

6. Global Virtual Reality Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Consumer
    • 6.3.1. Global Virtual Reality Market, by Consumer, by Region, 2019-2032 (USD Billion)
  • 6.4. Commercial
    • 6.4.1. Global Virtual Reality Market, by Commercial, by Region, 2019-2032 (USD Billion)
  • 6.5. Aerospace & Defence
    • 6.5.1. Global Virtual Reality Market, by Aerospace & Defence, by Region, 2019-2032 (USD Billion)
  • 6.6. Healthcare
    • 6.6.1. Global Virtual Reality Market, by Healthcare, by Region, 2019-2032 (USD Billion)
  • 6.7. Manufacturing
    • 6.7.1. Global Virtual Reality Market, by Manufacturing, by Region, 2019-2032 (USD Billion)
  • 6.8. Others
    • 6.8.1. Global Virtual Reality Market, by Others, by Region, 2019-2032 (USD Billion)

7. Global Virtual Reality Market, by Offering

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 7.3. Hardware
    • 7.3.1. Global Virtual Reality Market, by Hardware, by Region, 2019-2032 (USD Billion)
  • 7.4. Software
    • 7.4.1. Global Virtual Reality Market, by Software, by Region, 2019-2032 (USD Billion)

8. Global Virtual Reality Market, by Technology

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • 8.3. Semi & Fully Immersive
    • 8.3.1. Global Virtual Reality Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD Billion)
  • 8.4. Non-immersive
    • 8.4.1. Global Virtual Reality Market, by Non-immersive, by Region, 2019-2032 (USD Billion)

9. Global Virtual Reality Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Virtual Reality Market - North America
    • 9.3.1. North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.3.2. North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.3.3. North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.5. Virtual Reality Market - U.S.
      • 9.3.5.1. U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.6. Virtual Reality Market - Canada
      • 9.3.6.1. Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.4. Virtual Reality Market - Europe
    • 9.4.1. Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.5. Virtual Reality Market - UK
      • 9.4.5.1. UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.6. Virtual Reality Market - France
      • 9.4.6.1. France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.7. Virtual Reality Market - Germany
      • 9.4.7.1. Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.8. Virtual Reality Market - Italy
      • 9.4.8.1. Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.9. Virtual Reality Market - Spain
      • 9.4.9.1. Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.10. Virtual Reality Market - Netherlands
      • 9.4.10.1. Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.11. Virtual Reality Market - Russia
      • 9.4.11.1. Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.5. Virtual Reality Market - Asia Pacific
    • 9.5.1. Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.5. Virtual Reality Market - China
      • 9.5.5.1. China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.6. Virtual Reality Market - India
      • 9.5.6.1. India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.7. Virtual Reality Market - Japan
      • 9.5.7.1. Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.8. Virtual Reality Market - Malaysia
      • 9.5.8.1. Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.9. Virtual Reality Market - Indonesia
      • 9.5.9.1. Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.10. Virtual Reality Market - South Korea
      • 9.5.10.1. South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.6. Virtual Reality Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.5. Virtual Reality Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.6. Virtual Reality Market - South Africa
      • 9.6.6.1. South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.7. Virtual Reality Market - Israel
      • 9.6.7.1. Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.8. Virtual Reality Market - UAE
      • 9.6.8.1. UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.7. Virtual Reality Market - Latin America
    • 9.7.1. Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.5. Virtual Reality Market - Mexico
      • 9.7.5.1. Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.6. Virtual Reality Market - Brazil
      • 9.7.6.1. Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.7. Virtual Reality Market - Argentina
      • 9.7.7.1. Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Barco
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. DPVR
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. HTC Corporation
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. Meta
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Microsoft
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Penumbra, Inc..
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. PICO Immersive Pte, Ltd.
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Samsung Electronics Co., Ltd.
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Sony
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Unity Technologies
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development

List of Tables

  • Table 1 Global Virtual Reality Market, by Device Technology, by Region, 2019-2032 (USD Billion)
  • Table 2 Global Virtual Reality Market, by Application, by Region, 2019-2032 (USD Billion)
  • Table 3 Global Virtual Reality Market, by Offering, by Region, 2019-2032 (USD Billion)
  • Table 4 Global Virtual Reality Market, by Technology, by Region, 2019-2032 (USD Billion)
  • Table 5 Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 6 North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 7 North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 8 North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 9 North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 10 U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 11 U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 12 U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 13 U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 14 Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 15 Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 16 Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 17 Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 18 Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 19 Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 20 Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 21 Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 22 Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 23 Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 24 Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 25 Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 26 France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 27 France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 28 France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 29 France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 30 UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 31 UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 32 UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 33 UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 34 Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 35 Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 36 Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 37 Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 38 Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 39 Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 40 Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 41 Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 42 Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 43 Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 44 Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 45 Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 46 Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 47 Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 48 Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 49 Russia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 50 Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 51 Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 52 Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 53 Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 54 China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 55 China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 56 China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 57 China: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 58 Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 59 Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 60 Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 61 Japan: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 62 India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 63 India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 64 India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 65 India: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 66 Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 67 Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 68 Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 69 Indonesia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 70 Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 71 Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 72 Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 73 Malaysia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 74 South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 75 South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 76 South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 77 South Korea: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 78 Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 79 Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 80 Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 81 Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 82 Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 83 Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 84 Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 85 Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 86 Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 87 Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 88 Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 89 Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 90 Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 91 Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 92 Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 93 Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 94 Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 95 Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 96 Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 97 Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 98 UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 99 UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 100 UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 101 UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 102 Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 103 Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 104 Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 105 Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 106 South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 107 South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 108 South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 109 South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 110 Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 111 Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 112 Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 113 Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Virtual Reality Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Technology
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Device Technology
  • Figure 7. Global Virtual Reality Market, by Device Technology, 2021 & 2030 (USD Billion)
  • Figure 8. Market by Technology
  • Figure 9. Global Virtual Reality Market, by Technology, 2021 & 2030 (USD Billion)
  • Figure 10. Market by Application
  • Figure 11. Global Virtual Reality Market, by Application, 2021 & 2030 (USD Billion)
  • Figure 12. Market by Offering
  • Figure 13. Global Virtual Reality Market, by Offering, 2021 & 2030 (USD Billion)