封面
市場調查報告書
商品編碼
1576780

遊戲市場:按遊戲平台、按遊戲類型、按收益模式、按設備類型、按玩家模式、按發行管道、按年齡段、按商業化戰略、按行銷方式、按遊戲功能、按遊戲社區 - 2025 ~2030世界預測

Gaming Market by Gaming Platforms, Game Genres, Revenue Model, Device Type, Player Mode, Distribution Channel, Age Demographics, Monetization Strategy, Marketing Techniques, Game Features, Gaming Communities - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 186 Pages | 商品交期: 最快1-2個工作天內

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預計2023年遊戲市場的市場規模為2,305.6億美元,預計2024年將達到2,518.9億美元,複合年成長率為9.71%,2030年將達到4,412.4億美元。

遊戲市場已發展成為一個高度動態且廣闊的產業,涵蓋主機、PC、行動和雲端等各個領域。範圍包括遊戲開發、發行、透過應用程式內收費和訂閱實現貨幣化,以及電子競技和內容流等輔助服務。市場研究的需要是了解消費行為、新技術和競爭格局,以製定有效利用市場趨勢和消費者偏好的資料主導策略。應用範圍包括開發高度參與的遊戲、最佳化商業化戰略、識別目標受眾以及改善用戶體驗。最終用戶包括職業遊戲玩家、休閒玩家、遊戲平台提供者等。關鍵的成長要素包括智慧型手機的普及、AR/VR 的進步以及電子競技和雲端遊戲的日益普及。在遊戲基礎設施和網路存取迅速改善的新興市場,潛在的商機正在激增,區塊鏈和 NFT 技術在遊戲生態系統中的整合可能會為遊戲收益帶來新的機會,我們將為您提供一條路徑。企業應專注於跨平台遊戲體驗,並考慮與科技公司合作創新 AR/VR 遊戲活動。

主要市場統計
基準年[2023] 2305.6億美元
預測年份 [2024] 2518.9億美元
預測年份 [2030] 4412.4億美元
複合年成長率(%) 9.71%

影響市場開拓的挑戰包括監管限制、高昂的遊戲開發成本、網路安全威脅以及隨著消費者註意力範圍縮小而保持參與的需要。另一個主要限制是遊戲內容可能會飽和狀態,這可能會影響用戶獲取和保留。

有些領域需要創新,例如針對 5G 技術最佳化的遊戲、開發更身臨其境的 AR/VR 體驗以及利用 AI 實現個人化遊戲體驗。成長需要對符合用戶偏好和道德的永續貨幣化模型進行廣泛研究。市場的特點是快速變化,利用其動態特性需要適應性策略和前瞻性創新。專注於遊戲內容多樣性、環保實踐和可訪問性的公司可能會在這個快速發展的環境中擁有長期競爭優勢。

市場動態:揭示快速發展的遊戲市場的關鍵市場洞察

供給和需求的動態互動正在改變遊戲市場。了解這些不斷變化的市場動態可以幫助組織做出明智的投資決策、改善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 快速發展的科技遊戲,帶來身臨其境型的互動體驗
    • 在世界各地傳播高速網際網路連接並提高可訪問性
    • 消費者對跨平台多樣化、高品質遊戲內容的需求不斷成長
    • 電子競技和競技遊戲成為主流娛樂和職業選擇
  • 市場限制因素
    • 各種遊戲平台和技術之間缺乏標準化和互通性
    • 由於人們越來越擔心遊戲成癮及其對心理健康的影響,因此加強了審查
  • 市場機會
    • 對高獎金池的遊戲錦標賽和電子競技賽事的需求
    • 開發人工智慧主導的內容生成,以實現動態和個人化的遊戲體驗
    • 遊戲開發商與娛樂產業合作,跨平台故事擴展
  • 市場挑戰
    • 激烈的競爭和擁擠的市場導致遊戲產業的品牌差異化挑戰
    • 消費者對高品質、沉浸式體驗的需求推高了遊戲製作成本

波特的五力:駕馭遊戲市場的戰略工具

波特的五力框架是了解遊戲市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲市場的外部影響

外部宏觀環境因素在塑造遊戲市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解遊戲市場的競爭狀況

對遊戲市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣遊戲市場廠商績效評估

FPNV定位矩陣是評估遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議 繪製您在遊戲市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,遊戲市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 快速的技術進步帶來身臨其境型的互動遊戲體驗
      • 全球高速網路連線的普及率和可近性不斷提高
      • 消費者對跨平台多樣化、高品質遊戲內容的需求日益成長。
      • 電子競技和競賽擴大為主流消遣和職業選擇
    • 抑制因素
      • 不同遊戲平台和技術之間缺乏標準化和互通性
      • 人們越來越擔心遊戲成癮及其對心理健康的影響,從而導致更嚴格的審查
    • 機會
      • 對高風險錦標賽和電競賽事的需求
      • 開發人工智慧驅動的內容生成,以創造動態和個人化的遊戲體驗
      • 透過遊戲開發商和娛樂產業之間的合作來擴展跨平台的故事
    • 任務
      • 激烈的競爭和擁擠的市場為遊戲產業的品牌差異化帶來了挑戰。
      • 消費者對高品質、沉浸式體驗的需求正在推高遊戲製作成本
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章 遊戲市場:依遊戲平台分類

  • 主機
  • 智慧型手機
  • 電腦
  • VR/AR

第7章遊戲市場:依遊戲類型

  • 行動
    • 發現
    • 平台遊戲
    • 射手
  • 冒險
    • 故事
    • 生存
  • 角色扮演
    • 動作角色扮演遊戲
    • 多人角色扮演遊戲
    • 戰術角色扮演遊戲
  • 模擬
    • 生活模擬
    • 車輛模擬
  • 運動的
    • 種族
    • 團隊運動
  • 策略
    • 即時策略
    • 轉基地

第8章遊戲市場:依收益模式分類

  • 免費增值
  • 遊戲內購買
  • 優質的
  • 訂閱

第 9 章 遊戲市場:按設備類型

  • 桌面
  • 掌上型遊戲機
  • 筆記型電腦
  • 智慧型手機
  • 藥片
  • 電視螢幕

第10章 遊戲市場:依玩家模式

  • 雞舍
  • 多人遊戲
  • 單人遊戲

第11章遊戲市集:依發行管道分類

  • 雲端遊戲
  • 數位下載
  • 實體副本

第12章遊戲市場:依年齡段

  • 成人
  • 孩子
  • 青少年

第13章遊戲市場:商業化戰略

  • 基於廣告的
  • 直銷
  • 訂閱

第14章遊戲市場:依行銷方式

  • 電競贊助
  • 有影響力的行銷
  • 社群媒體
  • 傳統廣告

第15章 遊戲市場:依遊戲功能

  • 跨平台遊戲
  • 建立自訂內容
  • 離線模式
  • 線上多人遊戲

第16章 遊戲市場:依遊戲社群分類

  • 休閒玩家
  • 職業玩家
  • 流光

第17章 美洲遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第18章亞太遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第19章歐洲、中東和非洲的遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第20章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • 1. Activision Blizzard, Inc.
  • 2. Bandai Namco Entertainment Inc.
  • 3. Blizzard Entertainment, Inc.
  • 4. Capcom Co., Ltd.
  • 5. CD Projekt SA
  • 6. Electronic Arts Inc.
  • 7. Epic Games, Inc.
  • 8. Konami Holdings Corporation
  • 9. Microsoft Corporation
  • 10. Nexon Co., Ltd.
  • 11. Nintendo Co., Ltd.
  • 12. Riot Games, Inc.
  • 13. Sega Sammy Holdings Inc.
  • 14. Sony Interactive Entertainment LLC
  • 15. Square Enix Holdings Co., Ltd.
  • 16. Take-Two Interactive Software, Inc.
  • 17. Tencent Holdings Limited
  • 18. Ubisoft Entertainment SA
  • 19. Valve Corporation
  • 20. Wargaming Group Limited
Product Code: MRR-1A1A064C029A

The Gaming Market was valued at USD 230.56 billion in 2023, expected to reach USD 251.89 billion in 2024, and is projected to grow at a CAGR of 9.71%, to USD 441.24 billion by 2030.

The gaming market has evolved into a highly dynamic and expansive industry, encompassing various segments such as console, PC, mobile, and cloud gaming. Its scope includes game development, distribution, monetization through in-app purchases and subscriptions, and ancillary services like e-sports and content streaming. The necessity for market research in gaming lies in understanding consumer behavior, emerging technologies, and competitive landscape to create data-driven strategies that leverage market trends and consumer preferences effectively. The application spans across developing high-engagement games, optimizing monetization strategies, identifying target demographics, and enhancing user experience. End-use scope includes professional gamers, casual players, and gaming platforms providers. Key growth influencers are the increasing penetration of smartphones, advancements in AR/VR, and the rising popularity of e-sports and cloud gaming. Potential opportunities are burgeoning in emerging markets, where gaming infrastructure and internet accessibility are rapidly improving, and the integration of blockchain and NFT technologies in gaming ecosystems offers novel avenues for game monetization. Companies should consider focusing on cross-platform gaming experiences and exploring partnerships with tech firms to innovate in AR/VR gaming activities.

KEY MARKET STATISTICS
Base Year [2023] USD 230.56 billion
Estimated Year [2024] USD 251.89 billion
Forecast Year [2030] USD 441.24 billion
CAGR (%) 9.71%

Challenges affecting market growth include regulatory constraints, the high cost of game development, and cybersecurity threats, alongside the need to maintain engagement amidst shorter consumer attention spans. Another significant limitation is the potential saturation of gaming content, which could impact user acquisition and retention.

Areas ripe for innovation include developing games optimized for 5G technology and more immersive AR/VR experiences, as well as utilizing AI for personalized gaming experiences. Extensive research into sustainable monetization models that align with user preferences and ethical practices is crucial for growth. The market is characterized by fast-paced changes necessitating adaptive strategies and forward-thinking innovations to capitalize on its vibrant nature. Companies focusing on diversity in game content, eco-friendly practices, and accessibility are likely to secure long-term competitive advantages in this rapidly evolving landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Market

The Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rapid technological advancements leading to immersive and interactive gaming experiences
    • Increasing prevalence and accessibility of high-speed internet connections worldwide
    • Growing consumer demand for diverse and high-quality gaming content across platforms
    • Expansion of esports and competitive gaming as mainstream entertainment and career options
  • Market Restraints
    • Lack of standardization and interoperability among various gaming platforms and technologies
    • Growing concerns over gaming addiction and its impact on mental health leading to increased scrutiny
  • Market Opportunities
    • The demand for gaming tournaments and e-sports events with high prize pools
    • Development of AI-driven content generation to create dynamic and personalized game experiences
    • Collaborations between game developers and entertainment industries for cross-platform story expansions
  • Market Challenges
    • Intense competition and overcrowded market leading to brand differentiation challenges in the gaming industry
    • Consumer demand for high quality and immersive experiences driving up production expenses in gaming

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Market

A detailed market share analysis in the Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Market

A strategic analysis of the Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Bandai Namco Entertainment Inc., Blizzard Entertainment, Inc., Capcom Co., Ltd., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., Konami Holdings Corporation, Microsoft Corporation, Nexon Co., Ltd., Nintendo Co., Ltd., Riot Games, Inc., Sega Sammy Holdings Inc., Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Limited, Ubisoft Entertainment SA, Valve Corporation, and Wargaming Group Limited.

Market Segmentation & Coverage

This research report categorizes the Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Gaming Platforms, market is studied across Console, Mobile, PC, and VR/AR.
  • Based on Game Genres, market is studied across Action, Adventure, Role-Playing, Simulation, Sports, and Strategy. The Action is further studied across Fighting, Platformers, and Shooter. The Adventure is further studied across Narrative and Survival. The Role-Playing is further studied across Action RPG, MMORPG, and Tactical RPG. The Simulation is further studied across Life Simulation and Vehicle Simulation. The Sports is further studied across Racing and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based.
  • Based on Revenue Model, market is studied across Freemium, In-Game Purchases, Premium, and Subscription.
  • Based on Device Type, market is studied across Desktop, Handheld Consoles, Laptops, Smartphones, Tablets, and TV Screens.
  • Based on Player Mode, market is studied across Co-Op, Multi-Player, and Single-Player.
  • Based on Distribution Channel, market is studied across Cloud Gaming, Digital Download, and Physical Copy.
  • Based on Age Demographics, market is studied across Adults, Kids, and Teens.
  • Based on Monetization Strategy, market is studied across Ad-Based, Direct-Sales, and Subscription.
  • Based on Marketing Techniques, market is studied across Esports Sponsorships, Influencer Marketing, Social Media, and Traditional Advertising.
  • Based on Game Features, market is studied across Cross-Platform Play, Custom Content Creation, Offline Mode, and Online Multiplayer.
  • Based on Gaming Communities, market is studied across Casual Gamers, Professional Gamers, and Streamers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rapid technological advancements leading to immersive and interactive gaming experiences
      • 5.1.1.2. Increasing prevalence and accessibility of high-speed internet connections worldwide
      • 5.1.1.3. Growing consumer demand for diverse and high-quality gaming content across platforms
      • 5.1.1.4. Expansion of esports and competitive gaming as mainstream entertainment and career options
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of standardization and interoperability among various gaming platforms and technologies
      • 5.1.2.2. Growing concerns over gaming addiction and its impact on mental health leading to increased scrutiny
    • 5.1.3. Opportunities
      • 5.1.3.1. The demand for gaming tournaments and e-sports events with high prize pools
      • 5.1.3.2. Development of AI-driven content generation to create dynamic and personalized game experiences
      • 5.1.3.3. Collaborations between game developers and entertainment industries for cross-platform story expansions
    • 5.1.4. Challenges
      • 5.1.4.1. Intense competition and overcrowded market leading to brand differentiation challenges in the gaming industry
      • 5.1.4.2. Consumer demand for high quality and immersive experiences driving up production expenses in gaming
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Market, by Gaming Platforms

  • 6.1. Introduction
  • 6.2. Console
  • 6.3. Mobile
  • 6.4. PC
  • 6.5. VR/AR

7. Gaming Market, by Game Genres

  • 7.1. Introduction
  • 7.2. Action
    • 7.2.1. Fighting
    • 7.2.2. Platformers
    • 7.2.3. Shooter
  • 7.3. Adventure
    • 7.3.1. Narrative
    • 7.3.2. Survival
  • 7.4. Role-Playing
    • 7.4.1. Action RPG
    • 7.4.2. MMORPG
    • 7.4.3. Tactical RPG
  • 7.5. Simulation
    • 7.5.1. Life Simulation
    • 7.5.2. Vehicle Simulation
  • 7.6. Sports
    • 7.6.1. Racing
    • 7.6.2. Team Sports
  • 7.7. Strategy
    • 7.7.1. Real-Time Strategy
    • 7.7.2. Turn-Based

8. Gaming Market, by Revenue Model

  • 8.1. Introduction
  • 8.2. Freemium
  • 8.3. In-Game Purchases
  • 8.4. Premium
  • 8.5. Subscription

9. Gaming Market, by Device Type

  • 9.1. Introduction
  • 9.2. Desktop
  • 9.3. Handheld Consoles
  • 9.4. Laptops
  • 9.5. Smartphones
  • 9.6. Tablets
  • 9.7. TV Screens

10. Gaming Market, by Player Mode

  • 10.1. Introduction
  • 10.2. Co-Op
  • 10.3. Multi-Player
  • 10.4. Single-Player

11. Gaming Market, by Distribution Channel

  • 11.1. Introduction
  • 11.2. Cloud Gaming
  • 11.3. Digital Download
  • 11.4. Physical Copy

12. Gaming Market, by Age Demographics

  • 12.1. Introduction
  • 12.2. Adults
  • 12.3. Kids
  • 12.4. Teens

13. Gaming Market, by Monetization Strategy

  • 13.1. Introduction
  • 13.2. Ad-Based
  • 13.3. Direct-Sales
  • 13.4. Subscription

14. Gaming Market, by Marketing Techniques

  • 14.1. Introduction
  • 14.2. Esports Sponsorships
  • 14.3. Influencer Marketing
  • 14.4. Social Media
  • 14.5. Traditional Advertising

15. Gaming Market, by Game Features

  • 15.1. Introduction
  • 15.2. Cross-Platform Play
  • 15.3. Custom Content Creation
  • 15.4. Offline Mode
  • 15.5. Online Multiplayer

16. Gaming Market, by Gaming Communities

  • 16.1. Introduction
  • 16.2. Casual Gamers
  • 16.3. Professional Gamers
  • 16.4. Streamers

17. Americas Gaming Market

  • 17.1. Introduction
  • 17.2. Argentina
  • 17.3. Brazil
  • 17.4. Canada
  • 17.5. Mexico
  • 17.6. United States

18. Asia-Pacific Gaming Market

  • 18.1. Introduction
  • 18.2. Australia
  • 18.3. China
  • 18.4. India
  • 18.5. Indonesia
  • 18.6. Japan
  • 18.7. Malaysia
  • 18.8. Philippines
  • 18.9. Singapore
  • 18.10. South Korea
  • 18.11. Taiwan
  • 18.12. Thailand
  • 18.13. Vietnam

19. Europe, Middle East & Africa Gaming Market

  • 19.1. Introduction
  • 19.2. Denmark
  • 19.3. Egypt
  • 19.4. Finland
  • 19.5. France
  • 19.6. Germany
  • 19.7. Israel
  • 19.8. Italy
  • 19.9. Netherlands
  • 19.10. Nigeria
  • 19.11. Norway
  • 19.12. Poland
  • 19.13. Qatar
  • 19.14. Russia
  • 19.15. Saudi Arabia
  • 19.16. South Africa
  • 19.17. Spain
  • 19.18. Sweden
  • 19.19. Switzerland
  • 19.20. Turkey
  • 19.21. United Arab Emirates
  • 19.22. United Kingdom

20. Competitive Landscape

  • 20.1. Market Share Analysis, 2023
  • 20.2. FPNV Positioning Matrix, 2023
  • 20.3. Competitive Scenario Analysis
  • 20.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Bandai Namco Entertainment Inc.
  • 3. Blizzard Entertainment, Inc.
  • 4. Capcom Co., Ltd.
  • 5. CD Projekt S.A.
  • 6. Electronic Arts Inc.
  • 7. Epic Games, Inc.
  • 8. Konami Holdings Corporation
  • 9. Microsoft Corporation
  • 10. Nexon Co., Ltd.
  • 11. Nintendo Co., Ltd.
  • 12. Riot Games, Inc.
  • 13. Sega Sammy Holdings Inc.
  • 14. Sony Interactive Entertainment LLC
  • 15. Square Enix Holdings Co., Ltd.
  • 16. Take-Two Interactive Software, Inc.
  • 17. Tencent Holdings Limited
  • 18. Ubisoft Entertainment SA
  • 19. Valve Corporation
  • 20. Wargaming Group Limited

LIST OF FIGURES

  • FIGURE 1. GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2023 VS 2030 (%)
  • FIGURE 21. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2023 VS 2030 (%)
  • FIGURE 23. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2023 VS 2030 (%)
  • FIGURE 25. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2023 VS 2030 (%)
  • FIGURE 27. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 29. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 30. UNITED STATES GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 31. UNITED STATES GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 32. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 33. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 34. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 35. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 36. GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 37. GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING MARKET SIZE, BY VR/AR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING MARKET SIZE, BY NARRATIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING MARKET SIZE, BY TACTICAL RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAMING MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL GAMING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAMING MARKET SIZE, BY TURN-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAMING MARKET SIZE, BY IN-GAME PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAMING MARKET SIZE, BY DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL GAMING MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL GAMING MARKET SIZE, BY LAPTOPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL GAMING MARKET SIZE, BY TV SCREENS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL GAMING MARKET SIZE, BY CO-OP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL GAMING MARKET SIZE, BY MULTI-PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL GAMING MARKET SIZE, BY SINGLE-PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL GAMING MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL GAMING MARKET SIZE, BY PHYSICAL COPY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL GAMING MARKET SIZE, BY AD-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL GAMING MARKET SIZE, BY DIRECT-SALES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 67. GLOBAL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 68. GLOBAL GAMING MARKET SIZE, BY ESPORTS SPONSORSHIPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 69. GLOBAL GAMING MARKET SIZE, BY INFLUENCER MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 70. GLOBAL GAMING MARKET SIZE, BY SOCIAL MEDIA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 71. GLOBAL GAMING MARKET SIZE, BY TRADITIONAL ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 72. GLOBAL GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 73. GLOBAL GAMING MARKET SIZE, BY CROSS-PLATFORM PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 74. GLOBAL GAMING MARKET SIZE, BY CUSTOM CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 75. GLOBAL GAMING MARKET SIZE, BY OFFLINE MODE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 76. GLOBAL GAMING MARKET SIZE, BY ONLINE MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 77. GLOBAL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 78. GLOBAL GAMING MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 79. GLOBAL GAMING MARKET SIZE, BY PROFESSIONAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 80. GLOBAL GAMING MARKET SIZE, BY STREAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 81. AMERICAS GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 82. AMERICAS GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 83. AMERICAS GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 84. AMERICAS GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 85. AMERICAS GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 86. AMERICAS GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 87. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 88. AMERICAS GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 89. AMERICAS GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 90. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. AMERICAS GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 92. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. AMERICAS GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 94. AMERICAS GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 95. AMERICAS GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 96. AMERICAS GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 97. AMERICAS GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 98. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 99. ARGENTINA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 100. ARGENTINA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 101. ARGENTINA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 102. ARGENTINA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 103. ARGENTINA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 104. ARGENTINA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 105. ARGENTINA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 106. ARGENTINA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 107. ARGENTINA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 108. ARGENTINA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. ARGENTINA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 110. ARGENTINA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. ARGENTINA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 112. ARGENTINA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 113. ARGENTINA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 114. ARGENTINA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 115. ARGENTINA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 116. BRAZIL GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 117. BRAZIL GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 118. BRAZIL GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 119. BRAZIL GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 120. BRAZIL GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 121. BRAZIL GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 122. BRAZIL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 123. BRAZIL GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 124. BRAZIL GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 125. BRAZIL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. BRAZIL GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 127. BRAZIL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. BRAZIL GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 129. BRAZIL GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 130. BRAZIL GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 131. BRAZIL GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 132. BRAZIL GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 133. CANADA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 134. CANADA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 135. CANADA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 136. CANADA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 137. CANADA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 138. CANADA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 139. CANADA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 140. CANADA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 141. CANADA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 142. CANADA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. CANADA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 144. CANADA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 145. CANADA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. CANADA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 147. CANADA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 148. CANADA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 149. CANADA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 150. MEXICO GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 151. MEXICO GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 152. MEXICO GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 153. MEXICO GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 154. MEXICO GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 155. MEXICO GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 156. MEXICO GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 157. MEXICO GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 158. MEXICO GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 159. MEXICO GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. MEXICO GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 161. MEXICO GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 162. MEXICO GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 163. MEXICO GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 164. MEXICO GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 165. MEXICO GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 166. MEXICO GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 167. UNITED STATES GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 168. UNITED STATES GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 169. UNITED STATES GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 170. UNITED STATES GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 171. UNITED STATES GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 172. UNITED STATES GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 173. UNITED STATES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 174. UNITED STATES GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 175. UNITED STATES GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. UNITED STATES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. UNITED STATES GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 178. UNITED STATES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. UNITED STATES GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 180. UNITED STATES GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 181. UNITED STATES GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED STATES GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED STATES GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED STATES GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 185. ASIA-PACIFIC GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 186. ASIA-PACIFIC GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 187. ASIA-PACIFIC GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 188. ASIA-PACIFIC GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 189. ASIA-PACIFIC GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 190. ASIA-PACIFIC GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 191. ASIA-PACIFIC GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 192. ASIA-PACIFIC GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 193. ASIA-PACIFIC GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 194. ASIA-PACIFIC GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. ASIA-PACIFIC GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 196. ASIA-PACIFIC GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 197. ASIA-PACIFIC GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 198. ASIA-PACIFIC GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 199. ASIA-PACIFIC GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 200. ASIA-PACIFIC GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 201. ASIA-PACIFIC GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 202. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 203. AUSTRALIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 204. AUSTRALIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 205. AUSTRALIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 206. AUSTRALIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 207. AUSTRALIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 208. AUSTRALIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 209. AUSTRALIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 210. AUSTRALIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 211. AUSTRALIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. AUSTRALIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. AUSTRALIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 214. AUSTRALIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 215. AUSTRALIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 216. AUSTRALIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 217. AUSTRALIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 218. AUSTRALIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 219. AUSTRALIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 220. CHINA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 221. CHINA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 222. CHINA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 223. CHINA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 224. CHINA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 225. CHINA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 226. CHINA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 227. CHINA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 228. CHINA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 229. CHINA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. CHINA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 231. CHINA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 232. CHINA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 233. CHINA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 234. CHINA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 235. CHINA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 236. CHINA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 237. INDIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 238. INDIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 239. INDIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 240. INDIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 241. INDIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 242. INDIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 243. INDIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 244. INDIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 245. INDIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 246. INDIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. INDIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 248. INDIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. INDIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 250. INDIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 251. INDIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 252. INDIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 253. INDIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 254. INDONESIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 255. INDONESIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 256. INDONESIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 257. INDONESIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 258. INDONESIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 259. INDONESIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 260. INDONESIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 261. INDONESIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 262. INDONESIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 263. INDONESIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 264. INDONESIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 265. INDONESIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 266. INDONESIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 267. INDONESIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 268. INDONESIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 269. INDONESIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 270. INDONESIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 271. JAPAN GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 272. JAPAN GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 273. JAPAN GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 274. JAPAN GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 275. JAPAN GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 276. JAPAN GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 277. JAPAN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 278. JAPAN GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 279. JAPAN GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 280. JAPAN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. JAPAN GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 282. JAPAN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 283. JAPAN GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 284. JAPAN GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 285. JAPAN GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 286. JAPAN GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 287. JAPAN GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 288. MALAYSIA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 289. MALAYSIA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 290. MALAYSIA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 291. MALAYSIA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 292. MALAYSIA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 293. MALAYSIA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 294. MALAYSIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 295. MALAYSIA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 296. MALAYSIA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 297. MALAYSIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 298. MALAYSIA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 299. MALAYSIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 300. MALAYSIA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 301. MALAYSIA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 302. MALAYSIA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 303. MALAYSIA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 304. MALAYSIA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 305. PHILIPPINES GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 306. PHILIPPINES GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 307. PHILIPPINES GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 308. PHILIPPINES GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 309. PHILIPPINES GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 310. PHILIPPINES GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 311. PHILIPPINES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 312. PHILIPPINES GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 313. PHILIPPINES GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 314. PHILIPPINES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. PHILIPPINES GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 316. PHILIPPINES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 317. PHILIPPINES GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 318. PHILIPPINES GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 319. PHILIPPINES GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 320. PHILIPPINES GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 321. PHILIPPINES GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 322. SINGAPORE GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 323. SINGAPORE GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 324. SINGAPORE GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 325. SINGAPORE GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 326. SINGAPORE GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 327. SINGAPORE GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 328. SINGAPORE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 329. SINGAPORE GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 330. SINGAPORE GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 331. SINGAPORE GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 332. SINGAPORE GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 333. SINGAPORE GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 334. SINGAPORE GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 335. SINGAPORE GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 336. SINGAPORE GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 337. SINGAPORE GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 338. SINGAPORE GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 339. SOUTH KOREA GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 340. SOUTH KOREA GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 341. SOUTH KOREA GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 342. SOUTH KOREA GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 343. SOUTH KOREA GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 344. SOUTH KOREA GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 345. SOUTH KOREA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 346. SOUTH KOREA GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 347. SOUTH KOREA GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 348. SOUTH KOREA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 349. SOUTH KOREA GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 350. SOUTH KOREA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 351. SOUTH KOREA GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 352. SOUTH KOREA GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 353. SOUTH KOREA GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 354. SOUTH KOREA GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 355. SOUTH KOREA GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 356. TAIWAN GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 357. TAIWAN GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 358. TAIWAN GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 359. TAIWAN GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 360. TAIWAN GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 361. TAIWAN GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 362. TAIWAN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 363. TAIWAN GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 364. TAIWAN GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 365. TAIWAN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 366. TAIWAN GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 367. TAIWAN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 368. TAIWAN GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 369. TAIWAN GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 370. TAIWAN GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 371. TAIWAN GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 372. TAIWAN GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 373. THAILAND GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 374. THAILAND GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 375. THAILAND GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 376. THAILAND GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 377. THAILAND GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 378. THAILAND GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 379. THAILAND GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 380. THAILAND GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 381. THAILAND GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 382. THAILAND GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 383. THAILAND GAMING MARKET SIZE, BY PLAYER MODE, 2018-2030 (USD MILLION)
  • TABLE 384. THAILAND GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 385. THAILAND GAMING MARKET SIZE, BY AGE DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 386. THAILAND GAMING MARKET SIZE, BY MONETIZATION STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 387. THAILAND GAMING MARKET SIZE, BY MARKETING TECHNIQUES, 2018-2030 (USD MILLION)
  • TABLE 388. THAILAND GAMING MARKET SIZE, BY GAME FEATURES, 2018-2030 (USD MILLION)
  • TABLE 389. THAILAND GAMING MARKET SIZE, BY GAMING COMMUNITIES, 2018-2030 (USD MILLION)
  • TABLE 390. VIETNAM GAMING MARKET SIZE, BY GAMING PLATFORMS, 2018-2030 (USD MILLION)
  • TABLE 391. VIETNAM GAMING MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 392. VIETNAM GAMING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 393. VIETNAM GAMING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 394. VIETNAM GAMING MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 395. VIETNAM GAMING MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 396. VIETNAM GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 397. VIETNAM GAMING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 398. VIETNAM GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 399. VIETNAM GAMING