市場調查報告書
商品編碼
1607679
遊戲市場規模、佔有率、成長分析,按遊戲類型、設備類型、年齡層、玩家類型、地區分類 - 產業預測,2024-2031Gaming Market Size, Share, Growth Analysis, By Game Type (Real-time Strategy (RTS), Role-playing (RPG)), By Device Type, By Age Group, By Gamer Type, By Region - Industry Forecast 2024-2031 |
2022年全球遊戲市場規模將為2,082億美元,從2023年的2,332.3億美元成長到2031年的5,278.7億美元,預測期間(2024-2031年)複合年成長率為10.75%。
由於智慧型手機和先進個人電腦在開發中國家和已開發國家的日益普及,遊戲產業正在經歷前所未有的成長。該行業目前是世界上成長最快的行業,人們尋求互動娛樂來緩解壓力並豐富休閒。遊戲不僅有樂趣,還能培養成就感和團隊合作精神。此外,教育遊戲的激增透過提高兒童的分析和邏輯能力來支持他們的認知發展。家庭娛樂投資的增加將在預測期內進一步加速遊戲市場的擴張,使其成為娛樂領域的關鍵參與者,滿足不同的消費者偏好和參與目標。
Global Gaming Market size was valued at USD 208.2 billion in 2022 and is poised to grow from USD 233.23 billion in 2023 to USD 527.87 billion by 2031, growing at a CAGR of 10.75% during the forecast period (2024-2031).
The gaming industry is experiencing unprecedented growth, driven by the rising adoption of smartphones and advanced personal computers in both developing and developed nations. This sector is currently the fastest-growing in the globe, as individuals seek interactive entertainment to relieve stress and enhance leisure time. Gaming not only provides enjoyment but also fosters a sense of achievement and teamwork. Additionally, the surge in educational games supports children's cognitive development by honing their analytical and logical skills. Increased investment in home entertainment further amplifies the gaming market's expansion during the forecast period, positioning it as a significant player in the entertainment landscape and addressing a diverse range of consumer preferences and engagement objectives.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Gaming Market Segmental Analysis
Global Gaming Market is segmented by Game Type, Device Type, Gamer Type, and region. Based on Game Type, the market is segmented into Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Sandbox, Shooter (FPS and TPS), Simulation and Sports, Others. Based on Device Type, the market is segmented into Console, Mobile, Computer. Based on Gamer Type, the market is segmented into Children (6-12 years), Teenagers (13-19 years), Adults (20+ years), Seniors (55+). Based on Gamer Type, the market is segmented into Casual Player, Professional Player. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.
Driver of the Global Gaming Market
The global gaming market is experiencing significant growth, primarily driven by the increasing engagement of individuals in various video games during their leisure time. Recent American studies indicate that 91% of male children born in 2000 participate in mobile gaming, a notable rise compared to 83% for those born earlier. Additionally, the ongoing economic development, which leads to urbanization and higher disposable incomes, is further stimulating demand for entertainment options, such as gaming. The enhanced internet connectivity across different regions, coupled with the widespread adoption of smartphones, has created a more accessible gaming environment, thus propelling the gaming market's expansion in recent times.
Restraints in the Global Gaming Market
The global gaming market faces significant obstacles due to the prevalence of social anxiety and addiction to competitive online shooter games, particularly among young children. This issue not only hampers their academic performance but also negatively impacts their mental well-being, leading to considerable challenges within families. As a result, this growing concern acts as a substantial restraint on the expansion of the gaming industry during the analysis period. Addressing these issues is crucial for fostering a healthier gaming environment and promoting responsible gaming practices, while also ensuring that the market can thrive without compromising the well-being of its younger audience.
Market Trends of the Global Gaming Market
The global gaming market is experiencing significant growth driven by an upsurge in championships and tournaments for major gaming titles. These competitive events not only engage diverse age groups but also cultivate a larger audience by highlighting professional players, who serve as influencers within the gaming community. Sponsors strategically target these interests, generating revenue for gaming companies and enhancing visibility. This competitive atmosphere fosters excitement and engagement among fans, further igniting interest in gaming. As a result, the combination of competitive play and marketing initiatives is propelling the gaming market forward, marking it as a key trend in the entertainment industry.