封面
市場調查報告書
商品編碼
1594179

行動遊戲市場:按收益類型、平台分類 - 2025-2030 年全球預測

Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2個工作天內

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2023年行動遊戲市場規模為2,056.2億美元,預計2024年將達2,341億美元,複合年成長率為14.33%,預計2030年將達5,252.2億美元。

手機遊戲市場的範圍和定義包括專為智慧型手機和平板電腦設計的遊戲。隨著技術的進步,在智慧型手機的便利性和廣泛使用的推動下,行動遊戲已發展成為娛樂產業的多元化領域。對行動遊戲的需求是由於其行動娛樂、透過社交功能進行的用戶參與以及透過應用程式內收費和廣告收入帶來的巨大經濟貢獻。它的用途涵蓋多種類型,迎合所有年齡段,最終用途反映了直接的消費者娛樂、教育目的,有時也反映了治療用途。關鍵的成長要素包括行動技術的快速進步、網路普及率的提高以及高性能行動裝置的普及。此外,雲端遊戲趨勢正在為無需笨重硬體的無縫遊戲體驗創造新的機會。然而,資料隱私問題、應用程式內收費法規以及來自其他娛樂形式的競爭等挑戰是有限的。此外,如果市場因太多類似應用而飽和狀態,創新可能會受到抑制。為了應對這些挑戰,具有創新空間的領域包括增強遊戲體驗的擴增實境(AR)、整合人工智慧(AI)以實現個人化遊戲體驗,以及用於資產所有權的安全交易和區塊鏈技術。遊戲公司還可以探索更環保的經營模式,以解決與應用程式開發和使用相關的碳排放。與科技巨頭的合資企業和夥伴關係可以促進獲得最尖端科技並進一步支持市場擴張。此外,瞄準非洲和亞洲部分地區等滲透不足的市場,可能會開闢有希望的成長途徑。希望利用這些機會的公司應優先考慮用戶資料洞察,以客製化遊戲體驗,以滿足不斷變化的消費者偏好和文化差異。了解市場的動態本質並優先考慮以用戶為中心和適應性強的策略將有助於您在不斷變化的市場格局中建立競爭地位。

主要市場統計
基準年[2023] 2056.2億美元
預測年份 [2024] 2341億美元
預測年份 [2030] 5252.2億美元
複合年成長率(%) 14.33%

市場動態:揭示快速發展的行動遊戲市場的關鍵市場洞察

供需的動態交互作用正在改變行動遊戲市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 手機遊戲開發商的增加和5G網路的引入
    • 年輕人口的增加和遊戲作為娛樂的興起
    • 增加新遊戲開發的投資和資金籌措
  • 市場限制因素
    • 付費手遊購買限制
  • 市場機會
    • 擴增實境和虛擬實境在行動遊戲平台中的出現
    • 不斷改進圖形和可用性
  • 市場問題
    • 攻擊性和暴力手機遊戲對心理健康的負面影響

波特五力:駕馭行動遊戲市場的戰略工具

波特五力:是了解市場競爭格局的重要工具。波特的五力框架描述了評估公司競爭和探索策略機會的清晰方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點,避免潛在的挑戰,確保更強大的市場地位。

PESTLE分析:了解行動遊戲市場的外部影響

外部宏觀環境因素在塑造行動遊戲市場的表現動態發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析:了解行動遊戲市場的競爭格局

對行動遊戲市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、細分和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣:行動遊戲市場廠商績效評估

FPNV定位矩陣是評估行動遊戲市場廠商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議:繪製行動遊戲市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,行動遊戲市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

該報告對涵蓋關鍵焦點細分市場的市場進行了全面分析。

1.市場滲透率:對當前市場環境的詳細審查,主要企業的廣泛資料,評估他們在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有細分市場的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策。

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品和地區提供最佳投資機會?

3.塑造市場的關鍵技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 手機遊戲開發商的增加和 5G 網路的採用
      • 年輕人口的增加和遊戲作為娛樂的興起
      • 增加新遊戲開發的投資和資金
    • 抑制因素
      • 付費手遊購買限制
    • 機會
      • 擴增實境和虛擬實境在行動遊戲平台中的出現
      • 圖形和控件的持續改進
    • 任務
      • 攻擊性和暴力手機遊戲對心理健康的負面影響
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 經濟
    • 社會
    • 科技
    • 法律
    • 環境

第6章行動遊戲市場:依收益類型分類

  • 介紹
  • 廣告
  • 應用程式內購買
  • 付費應用程式

第7章 行動遊戲市場:依平台分類

  • 介紹
  • Android
  • iOS

第8章 美洲手遊市場

  • 介紹
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太行動遊戲市場

  • 介紹
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章 歐洲、中東、非洲手遊市場

  • 介紹
  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭場景分析
  • 戰略分析和建議

公司名單

  • Activision Blizzard, Inc.
  • Animoca Brands Corporation Limited
  • Electronic Arts Inc.
  • Gameloft SE
  • Gamigo AG
  • GungHo Online Entertainment, Inc.
  • Jam City, Inc.
  • Kabam Games, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Play Games24x7 Private Limited
  • PLAYSTUDIOS, Inc.
  • RIoT Games, Inc.
  • Rovio Entertainment Corporation
Product Code: MRR-957C47F90A9B

The Mobile Gaming Market was valued at USD 205.62 billion in 2023, expected to reach USD 234.10 billion in 2024, and is projected to grow at a CAGR of 14.33%, to USD 525.22 billion by 2030.

The scope and definition of the mobile gaming market encompass games exclusively designed for smartphones and tablets. With technological advancements, mobile gaming has evolved into a multi-faceted sector within the entertainment industry, driven by convenience and widespread smartphone adoption. The necessity of mobile gaming stems from its capacity to offer entertainment on-the-go, user engagement through social interaction features, and immense economic contribution through in-app purchases and advertising revenues. Its application spans various genres, catering to all age groups, while its end-use reflects in direct consumer entertainment, educational purposes, and sometimes therapeutic applications. Key growth factors include the rapid advancement in mobile technology, increasing internet penetration, and the proliferation of high-performance mobile devices. Moreover, the growing trend of cloud gaming presents new opportunities for seamless gameplay without the need for extensive hardware. However, challenges such as data privacy concerns, in-app purchase regulations, and competition from other forms of entertainment pose limitations. Furthermore, market saturation with numerous similar applications could stifle innovation. To counter these challenges, areas ripe for innovation include augmented reality (AR) for enhanced gameplay experiences, the integration of artificial intelligence (AI) for personalized gaming experiences, and blockchain technologies for secure transactions and asset ownership. Gaming companies could also explore eco-friendly business models addressing the carbon footprint associated with app development and usage. Insights reveal that collaborative ventures or partnerships with tech giants could facilitate access to cutting-edge technology, further boosting market expansion. Additionally, targeting underpenetrated markets such as Africa and parts of Asia could yield promising growth avenues. Businesses aiming to capitalize on these opportunities should prioritize user data insights to tailor gaming experiences that cater to evolving consumer preferences and cultural nuances. Understanding the dynamic nature of the market, and prioritizing user-centric and adaptive strategies can position businesses competitively in the evolving mobile gaming landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 205.62 billion
Estimated Year [2024] USD 234.10 billion
Forecast Year [2030] USD 525.22 billion
CAGR (%) 14.33%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Gaming Market

The Mobile Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increase in number of mobile game developers and introduction of 5G network
    • Rising youth population and emergence of gaming as an entertainment source
    • Increasing investments and funding in new game development
  • Market Restraints
    • Limited purchase of paid mobile games
  • Market Opportunities
    • Emergence of augmented and virtual reality in mobile gaming platform
    • Ongoing improvements in graphics and controls
  • Market Challenges
    • Adverse impact on mental health of aggressive and violent mobile games

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Gaming Market

A detailed market share analysis in the Mobile Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Gaming Market

A strategic analysis of the Mobile Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Animoca Brands Corporation Limited, Electronic Arts Inc., Gameloft SE, Gamigo AG, GungHo Online Entertainment, Inc., Jam City, Inc., Kabam Games, Inc., NCSOFT Corporation, NetEase, Inc., Nintendo Co., Ltd., Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Riot Games, Inc., and Rovio Entertainment Corporation.

Market Segmentation & Coverage

This research report categorizes the Mobile Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Monetization Type, market is studied across Advertising, In-App Purchases, and Paid Apps.
  • Based on Platform, market is studied across Android and iOS.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in number of mobile game developers and introduction of 5G network
      • 5.1.1.2. Rising youth population and emergence of gaming as an entertainment source
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited purchase of paid mobile games
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of augmented and virtual reality in mobile gaming platform
      • 5.1.3.2. Ongoing improvements in graphics and controls
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Gaming Market, by Monetization Type

  • 6.1. Introduction
  • 6.2. Advertising
  • 6.3. In-App Purchases
  • 6.4. Paid Apps

7. Mobile Gaming Market, by Platform

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. iOS

8. Americas Mobile Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Mobile Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Mobile Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Animoca Brands Corporation Limited
  • 3. Electronic Arts Inc.
  • 4. Gameloft SE
  • 5. Gamigo AG
  • 6. GungHo Online Entertainment, Inc.
  • 7. Jam City, Inc.
  • 8. Kabam Games, Inc.
  • 9. NCSOFT Corporation
  • 10. NetEase, Inc.
  • 11. Nintendo Co., Ltd.
  • 12. Play Games24x7 Private Limited
  • 13. PLAYSTUDIOS, Inc.
  • 14. Riot Games, Inc.
  • 15. Rovio Entertainment Corporation

LIST OF FIGURES

  • FIGURE 1. MOBILE GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE GAMING MARKET SIZE, BY PAID APPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 100. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023