封面
市場調查報告書
商品編碼
1425048

漫畫市場 - 2024 年至 2029 年預測

Manga Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 149 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

漫畫市場預計將從 2022 年的 113.43 億美元成長到 2029 年的 289.96 億美元,複合年成長率為 14.35%。

漫畫是日本漫畫書或寫實主義書籍的一種風格,起源於 1900 年代末的日本。他們有獨特的繪畫風格,經常描繪誇張的臉部表情和富有表現力的大眼睛。漫畫涵蓋動作、愛情、喜劇和科幻小說等多種類型,在日本受到各個年齡層的讀者的喜愛。漫畫的受歡迎程度已遍及世界各地,現在受到許多國家讀者的喜愛。漫畫經常被改編成動畫,包括動畫電視動畫和電影,使故事和角色栩栩如生。漫畫故事可以連載或出版成書。許多漫畫系列都擁有熱情的粉絲,並與玩具、服飾和電動遊戲等商品一起成為文化現象。

介紹

漫畫是一個根植於日本前沿文化的整體奢侈品產業。漫畫在日本是一種流行媒體,各個年齡層和各行各業的人都會閱讀漫畫。漫畫的受歡迎程度已遍及世界各地,並持續強勁成長。漫畫市場在過去兩年中得到了顯著開拓,目前已達到壓倒性的巨大水平,是 2007 年峰值的 2.5 倍以上。漫畫是以畫面為主的生動敘述。如果你解讀漫畫的日文漢字,它的意思是「圖片變得瘋狂」或「不受圖片的束縛」。幾乎不依賴文本,用富有表現力的線條圖來說明各個字母的視覺進展。

生長促進因子

  • 多樣的流派:漫畫世界廣闊而多樣,涵蓋了廣泛的流派,可以滿足各個年齡層和口味的讀者。從驚心動魄的動作到溫馨的浪漫,從令人捧腹的喜劇到令人興奮的科幻小說,漫畫為每個人提供了一些東西。這種多樣性是漫畫受歡迎和有吸引力的原因之一。每翻一頁,讀者都可以探索不同的世界和觀點。無論您是經驗豐富的漫畫老手還是好奇的新人,漫畫世界中總有新的東西值得發現並令人興奮。
  • 連載故事:大多數漫畫出版物都以連載形式發行,定期發布新的章節或卷,通常是每週或每月。這種方法為讀者帶來了熱情和刺激,他們期待下一期繼續追隨他們喜愛的故事情節和角色。
  • 改編:漫畫、日本漫畫的動畫改編近年來越來越流行。動畫是指將漫畫故事和人物帶入生活的動畫節目和電影。透過動畫擴大漫畫受眾不僅為出版商創造了新的收入來源,而且還讓粉絲以新的、令人興奮的方式體驗他們最喜歡的漫畫。
  • 文化意義:漫畫藝術形式是日本現代文化的一部分,深受各世代的喜愛。其廣泛的吸引力已獲得國際認可,擁有忠實的粉絲群和許多相關產品,如玩具、服飾和電動遊戲。
  • 視覺說故事:漫畫是一種說故事的類型,近年來非常受歡迎。它是一種獨特的文學形式,利用圖片以身臨其境的方式講述故事。 「漫畫」一詞的起源可以追溯到日本文字,意思是「發瘋」和「不受圖片束縛」。漫畫作家專注於使用富有表現力的線條畫來直覺地表現各個角色,這使得它們更能與讀者產生共鳴。此外,漫畫對於語言不流利的讀者來說更容易理解,因為它較少依賴文本,而更多地依賴視覺故事講述。這種獨特的方法使漫畫有別於其他文學作品,並賦予其廣泛的吸引力。這部漫畫獨特的繪畫風格吸引了各個年齡層的讀者,為其引人入勝的故事和富有表現力的插圖所著迷。

主要企業提供的產品

  • 秋田書店出版《週刊少年冠軍》、《Young Champion》、《優雅前夕》等各種「漫畫」。
  • 芳文社出版《週刊漫畫時報》、《漫畫時間 Kirara》等漫畫雜誌。芳文社也參與《電視劇A-Channel》和《Aldnoah.Zero》等動畫的製作和出版。

在漫畫市場中,數位領域的成長引人注目。

數位領域已成為漫畫市場的重要成長動力。智慧型手機和平板電腦等數位設備正在全球迅速普及。這使得訪問和觀看數位漫畫變得更加容易。比印刷漫畫更方便閱讀。因為數位漫畫可以隨時隨地在任何裝置上存取。數位漫畫通常比印刷漫畫便宜。這是因為數位漫畫出版商不承擔印刷和發行漫畫的成本。總體而言,數位漫畫產業預計將在未來幾年在漫畫市場中經歷最高的成長。這是由於數位設備的普及、數位漫畫的便利性、數位漫畫的較低價格以及漫畫串流服務的普及。

預計亞太地區將佔據漫畫市場的主要佔有率:

預計亞太地區將佔據漫畫市場的主要佔有率。亞太地區人口眾多且不斷成長,漫畫市場潛力大。亞太地區的人們擁有更多的可支配收入,並且在漫畫等娛樂上花費更多的錢。漫畫作為一種酷炫時尚的娛樂形式在亞太地區越來越受歡迎。亞太地區的一些政府,例如日本政府,透過補助等形式支持漫畫產業。

主要進展:

  • 2023 年 2 月,秋田書店宣布推出另一個網路漫畫品牌 J-TOON。 J-TOON 是秋田書店最令人印象深刻的肖像查找和全變體漫畫管理,可在日本各地的多個漫畫應用程式和數電子書中使用。
  • 2023年6月,阿奇漫畫在網路多個管道和離線零售管道特別宣布了新漫畫系列《皮肯斯營地》。

目錄

第1章簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 先決條件
  • 基準年和預測年時間表

第2章調查方法

  • 調查資料
  • 先決條件

第3章執行摘要

  • 研究亮點

第4章市場動態

  • 市場促進因素
  • 市場限制因素
  • 波特五力分析
  • 產業價值鏈分析

第5章漫畫市場:依內容類型

  • 介紹
  • 印刷
  • 數位的

第6章 漫畫市場:依類型

  • 介紹
  • 動作與冒險
  • 科幻小說和奇幻小說
  • 運動的
  • 浪漫與戲劇
  • 其他

第7章 漫畫市場:依經營模式分類

  • 介紹
  • 嬰兒(10歲以下)
  • 青少年(10-16歲)
  • 成人(16歲以上)

第8章 漫畫市場:性別

  • 介紹
  • 男性
  • 女士

第9章 漫畫市場:按地區分類

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 南美洲
    • 巴西
    • 阿根廷
    • 其他
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 其他
  • 中東/非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 其他
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 韓國
    • 印尼
    • 泰國
    • 其他

第10章競爭環境及分析

  • 主要企業及策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作

第11章 公司簡介

  • Akita Publishing Co., Ltd.
  • Bilibili Comics Pte. Ltd.
  • Bungeishunju Ltd.
  • GOOD SMILE COMPANY, INC.
  • Hitotsubashi Group
  • Houbunsha Co., Ltd.
  • Kadokawa Corporation
  • Kodansha Ltd.
  • Nihon Bungeisha Co., Ltd.
  • Seven Seas Entertainment, Inc.
  • Shogakukan Inc.
簡介目錄
Product Code: KSI061616147

The Manga market is expected to grow at a CAGR of 14.35% from US$11.343 billion in 2022 to US$28.996 billion in 2029.

Manga is a style of Japanese comic books and realistic books that started in Japan in the late 1900s. It is characterized by its distinctive art style, which often features exaggerated facial expressions and large, expressive eyes. Manga covers a wide range of genres, including action, romance, comedy, and science fiction, and is read by people of all ages in Japan. The popularity of manga has spread around the world, and it is now enjoyed by readers in many countries. Manga is often adapted into anime, which are animated television shows or movies that bring the stories and characters to life. The stories in manga can be serialized, meaning they are released in installments over time, or they can be standalone volumes. Many manga series have become cultural phenomena, with devoted fan bases and merchandise such as toys, clothing, and video games.

Introduction:

Manga is an extravagant industry overall and has become well-established in the cutting-edge culture of Japan. Manga is a popular medium in Japan, and people of all ages and walks of life read manga. The popularity of manga has spread around the world and is still strong and growing. The manga market has developed such a huge amount over the most recent two years that it's presently at its most significant level by a long shot, more than 2.5 times bigger than the previous deals top back in 2007. Manga is vivid narrating through pictures, where pictures rule preeminent. The Japanese characters for manga decipher as 'pictures go crazy' or 'pictures unbounded'. There is less dependence on text, and the account is made through expressive line drawing alongside the visual advancement of individual characters.

Drivers:

  • Diverse Genres: The world of manga is a vast and diverse landscape, encompassing a wide range of genres that cater to readers of all ages and interests. From heart-pumping action to heartwarming romance, from laugh-out-loud comedy to mind-bending science fiction, manga offers something for everyone. This diversity is one of the key factors that make manga so popular and engaging, as readers can explore different worlds and perspectives with every turn of the page. Whether you're a seasoned manga veteran or a curious newcomer, there's always something new and exciting to discover in the world of manga.
  • Serialized Storytelling: The majority of manga publications are distributed in a serialized format, whereby new chapters or volumes are released periodically, often on a weekly or monthly basis. This approach generates a sense of eagerness and thrill among readers, who eagerly await the next installment to continue following the storyline and characters they have come to love.
  • Adaptations: The practice of adapting manga, which are Japanese comics, into anime has become increasingly popular in recent years. Anime refers to animated shows or movies that bring the stories and characters of manga to life on screen. This expansion of the audience for manga through the medium of anime has not only created new revenue streams for publishers but has also enabled fans to experience their favorite manga in a new and exciting way.
  • Cultural Significance: The art form of Manga has become a beloved aspect of Japan's contemporary culture, cherished by individuals of all generations. Its widespread appeal has also garnered international recognition, with passionate enthusiasts creating devoted fan bases, as well as a plethora of accompanying merchandise such as toys, clothing, and video games.
  • Visual Storytelling: Manga is a genre of storytelling that has gained immense popularity in recent years. It is a unique form of literature that uses pictures to convey a narrative in an immersive way. The origins of the term manga can be traced back to the Japanese characters that mean "pictures go crazy" or "pictures unbounded". Manga artists place a great emphasis on the use of expressive line drawings to visually develop individual characters, which makes the characters more relatable to the readers. Additionally, manga relies less on text and more on visual storytelling, which makes it more accessible to readers who may not be fluent in the language. This distinctive approach has set manga apart from other forms of literature and has contributed to its widespread appeal. The unique art style of manga has attracted a large and diverse audience, with readers of all ages and backgrounds drawn to its captivating narrative and expressive illustrations.

Products offered by key companies:

  • Akita Publishing publishes a variety of manga, including Weekly Sh?nen Champion, Young Champion, and Elegance Eve. Some of the popular manga published include Beastars, Cells at Work!, and Land of the Lustrous.
  • Houbunsha Co. publishes several manga magazines, including Weekly Manga Times and Manga Time Kirara. Houbunsha has also been involved in the production and publishing of anime, such as the TV series A-Channel and Aldnoah.Zero.

Prominent growth in the digital segment within the manga market:

The digital segment is a prominent growth driver in the manga market. The adoption of digital devices, such as smartphones and tablets, is increasing rapidly worldwide. This is making it easier for people to access and read digital manga. It is more convenient to read than the print manga. This is because digital manga can be accessed anywhere, anytime, and on any device. Digital manga is often less expensive than the print manga. This is because digital manga publishers do not have the costs associated with printing and distributing physical copies of their manga. Overall, the digital manga segment is expected to have the highest growth in the manga market in the coming years. This is due to the increasing adoption of digital devices, the convenience of digital manga, the lower cost of digital manga, and the increasing popularity of manga streaming services.

The Asia Pacific region is expected to hold a significant share of the manga market:

The Asia Pacific region is expected to hold a significant share of the manga market. The Asia Pacific region has a large and growing population, which provides a large potential market for manga. The disposable income of people in the Asia Pacific region is increasing, which is giving people more money to spend on entertainment, such as manga. Manga is becoming increasingly popular in the Asia Pacific region, as it is seen as a cool and trendy form of entertainment. Some governments in the Asia Pacific region, such as the Japanese government, are supporting the manga industry by providing subsidies and other forms of assistance.

Key developments:

  • In February 2023, Akita Shoten declared another webtoon brand known as J-TOON, which is Akita Shoten's most memorable vertical-looking over and full-variety manga administration, accessible in a few manga applications and digital book stores across Japan.
  • In June 2023, Archie Comics announced their new comic series "Camp Pickens" on special across a few on the web and disconnected retail channels.

SEGMENTS:

By Content Type

  • Printed
  • Digital

By Genre

  • Action and Adventure
  • Sci-Fi and Fantasy
  • Sports
  • Romance and Drama
  • Others

By Business Model

  • Children and Kids (Aged below 10 years)
  • Teenagers (Aged between 10 to 16 years)
  • Adults (Aged above 16 years)

By Gender

  • Male
  • Female

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Assumptions

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. MANGA MARKET, BY CONTENT TYPE

  • 5.1. Introduction
  • 5.2. Printed
  • 5.3. Digital

6. MANGA MARKET, BY GENRE

  • 6.1. Introduction
  • 6.2. Action and Adventure
  • 6.3. Sci-Fi and Fantasy
  • 6.4. Sports
  • 6.5. Romance and Drama
  • 6.6. Others

7. MANGA MARKET, BY BUSINESS MODEL

  • 7.1. Introduction
  • 7.2. Children and Kids (Aged below 10 years)
  • 7.3. Teenagers (Aged between 10 to 16 years)
  • 7.4. Adults (Aged above 16 years)

8. MANGA MARKET, BY GENDER

  • 8.1. Introduction
  • 8.2. Male
  • 8.3. Female

9. MANGA MARKET, BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. United States
    • 9.2.2. Canada
    • 9.2.3. Mexico
  • 9.3. South America
    • 9.3.1. Brazil
    • 9.3.2. Argentina
    • 9.3.3. Others
  • 9.4. Europe
    • 9.4.1. United Kingdom
    • 9.4.2. Germany
    • 9.4.3. France
    • 9.4.4. Spain
    • 9.4.5. Others
  • 9.5. Middle East and Africa
    • 9.5.1. Saudi Arabia
    • 9.5.2. UAE
    • 9.5.3. Israel
    • 9.5.4. Others
  • 9.6. Asia Pacific
    • 9.6.1. Japan
    • 9.6.2. China
    • 9.6.3. India
    • 9.6.4. South Korea
    • 9.6.5. Indonesia
    • 9.6.6. Thailand
    • 9.6.7. Others

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations

11. COMPANY PROFILES

  • 11.1. Akita Publishing Co., Ltd.
  • 11.2. Bilibili Comics Pte. Ltd.
  • 11.3. Bungeishunj? Ltd.
  • 11.4. GOOD SMILE COMPANY, INC.
  • 11.5. Hitotsubashi Group
  • 11.6. Houbunsha Co., Ltd.
  • 11.7. Kadokawa Corporation
  • 11.8. Kodansha Ltd.
  • 11.9. Nihon Bungeisha Co., Ltd.
  • 11.10. Seven Seas Entertainment, Inc.
  • 11.11. Shogakukan Inc.