3D 和 4D 技術的全球市場:按解決方案類型、最終用途應用、產業、地區 - 預測(至 2029 年)
市場調查報告書
商品編碼
1442028

3D 和 4D 技術的全球市場:按解決方案類型、最終用途應用、產業、地區 - 預測(至 2029 年)

3D and 4D Technology Market by Solution Type, End Use Application, Vertical Region - Global Forecast to 2029

出版日期: | 出版商: MarketsandMarkets | 英文 316 Pages | 訂單完成後即時交付

價格
簡介目錄

全球3D和4D技術市場規模預計將從2024年的3,997億美元成長到2029年的8,665億美元,預測期內複合年成長率為16.7%。

調查範圍
調查年份 2020-2029
基準年 2023年
預測期 2024-2029
考慮單位 金額(美元)
按細分市場 按解決方案類型、最終用途、行業和地區
目標區域 亞太/歐洲/北美/其他地區

3D和4D技術市場的成長是由娛樂產業對3D和4D技術的需求不斷成長、3D和4D遊戲趨勢的快速崛起以及各行業對支援3D的設備的需求不斷成長所推動的。然而,與 3D 成像解決方案和硬體相關的互通性問題正在限制市場成長。

按最終用途分類,3D 和 4D 遊戲領域預計將在預測期內主導市場。 3D 和 4D 遊戲為您的電玩體驗增添了令人興奮的現實生活元素。這就是為什麼人們更喜歡遊戲而不是其他形式的娛樂。高階圖形和渲染技術創造了遊戲細緻逼真的 3D 環境、角色和特效。隨著時間的推移,先進的渲染技術和動態元素的結合有助於提供更真實、更具視覺吸引力的遊戲體驗。這也包括照明、天氣和晝夜週期的變化。此外,寬頻網路的普及和普及也支持了 3D 和 4D 遊戲產業的成長。

按行業分類,建設業預計在預測期內將出現強勁成長。將 3D 技術整合到建築領域可為承包、工程師和建築顧問帶來多種好處。建築 3D 設計模型透過計劃設計的虛擬表示,使運輸機構、承包和顧問能夠更好地理解設計。在建築領域,各種 3D 渲染和建模軟體(例如 CAD、3DS MAX 和 BIM(建築資訊模型))用於增強設計流程。

此外,就產業成長而言,軍事和國防部門預計在預測期內將以最高複合年成長率成長。對用於追蹤對手動作並精確定位其精確位置的頭戴式顯示器的需求激增,預計將推動該行業的成長。 HMD 用於任務規劃,並透過疊加數位地圖、情報資料和任務參數為軍事人員提供增強的情境察覺。無人機 (UAV) 操作員使用 HMD 來操縱和控制無人機,提供無人機觀點的第一人稱觀點。頭顯增強了無人機操作員的監控能力,使他們能夠即時監控即時視訊來源和遠端檢測資料。具有夜視功能的頭顯可增強飛行員在夜間操作時的視野,並在沒有外部照明的情況下顯示相關資訊。 3D 掃描儀用於評估飛機結構的損壞情況,為工程師和維修人員提供詳細資訊,以製定有效的維修計劃。此外,基於 3D 和 4D 技術的導航和測量解決方案將在國防軍的行動過程中提供適當的指導。在航太和國防領域,無人機操作、空中交通管制 (ATC)、情境察覺和資訊分析以及飛機設計和原型製作等應用對 3D 和 4D 解決方案的需求不斷增加。

本報告調查了全球 3D 和 4D 技術市場,並提供了市場概況、市場影響因素和市場機會分析、技術和專利趨勢、法律制度、案例研究、市場規模趨勢和預測以及各種細分。,詳細編譯區域分析、競爭形勢、主要企業概況等

目錄

第1章簡介

第2章調查方法

第3章執行摘要

第 4 章重要考察

第5章市場概況

  • 市場動態
    • 促進因素
    • 抑制因素
    • 機會
    • 任務
  • 價值鏈分析
  • 生態系/市場地圖
  • 影響客戶業務的趨勢/干擾
  • 技術分析
  • 波特五力分析
  • 案例研究分析
  • 價格分析
  • 監管狀況
  • 平均售價分析
  • 貿易分析
  • 專利分析
  • 重大會議及活動
  • 投資金籌措場景
  • 主要相關利益者和採購流程

第 6 章 3D 和 4D 技術市場:依最終用途分類

  • 3D/4D遊戲
  • 3D/4D影院
  • 3D導航
  • 3D佈局和動畫
  • 3D/4D動作捕捉
  • 3D機器視覺
  • 3D/4D測量
  • 3D/4D手勢識別

第 7 章 3D 與 4D 技術市場:依解決方案類型

  • 3D/4D 輸入設備(依產品)
    • 3D/4D掃描儀
    • 3D相機和4D相機
    • 3D/4D感測器
  • 3D/4D成像解決方案
    • 3D/4D建模
    • 3D/4D掃描
    • 3D/4D渲染
    • 3D/4D影像重建
  • 3D輸出設備:依產品
    • 3D顯示
    • 3D智慧型手機
    • 3D電視
    • 3D投影儀
    • 3D印表機

第 8 章 3D 和 4D 技術市場:按行業分類

  • 軍事/國防
  • 建造
  • CE產品
  • 工業
  • 娛樂
  • 衛生保健
  • 其他

第 9 章 從 3D 到 4D 技術的遷移

  • 3D 和 4D 之間的區別
  • 3D 成像的不同部署模式
    • 本地
  • 3D感測器連接
    • 有線網路連接
    • 有線網路類型
    • 無線網路連線
  • 3D掃描器中使用的掃描技術

第 10 章 3D 和 4D 技術市場:按地區

  • 北美洲
  • 歐洲
  • 亞太地區
  • 其他地區

第11章競爭形勢

  • 概述
  • 主要企業的招募策略
  • 前5名企業收益分析
  • 市場佔有率分析
  • 公司評價及財務指標
  • 品牌/產品比較
  • 企業評價矩陣:主要企業
  • 公司評估矩陣:Start-Ups/中小企業
  • 競爭場景

第12章 公司簡介

  • 主要企業
    • SAMSUNG
    • GE HEALTHCARE
    • HEXAGON AB
    • AUTODESK INC.
    • SONY GROUP CORPORATION
    • DASSAULT SYSTEMES
    • STRATASYS
    • FARO
    • 3D SYSTEMS, INC.
    • VICON MOTION SYSTEMS LTD
  • 其他公司
    • PANASONIC HOLDINGS CORPORATION
    • KONINKLIJKE PHILIPS NV
    • QUALISYS
    • BARCO
    • GOOGLE
    • COGNEX CORPORATION
    • LG ELECTRONICS
    • BASLER AG
    • DREAMWORKS ANIMATION
    • DOLBY LABORATORIES, INC.
    • NANSENSE INC.
    • QUIDIENT
    • ROKOKO
    • 4D SENSOR CO., LTD.
    • VAYYAR IMAGING
    • MATTERPORT, INC.
    • CREALITY
    • INTAMSYS
    • EPLUS3D

第13章附錄

簡介目錄
Product Code: SE 2497

The 3D and 4D technology market is projected to grow from USD 399.7 billion in 2024 and is projected to reach USD 866.5 billion by 2029; it is expected to grow at a CAGR of 16.7% from 2024 to 2029.

Scope of the Report
Years Considered for the Study2020-2029
Base Year2023
Forecast Period2024-2029
Units ConsideredValue (USD Billion)
SegmentsBy Solution Type, End Use Application, Vertical and Region
Regions coveredAsia Pacific, Europe, North America and Rest of the World

The growth of the 3D and 4D technology market is driven by governed by the augmented demand for 3D and 4D technology in entertainment industry, surge in the trend of 3D and 4D gaming, increasing demand for 3D-enabled devices across verticals. However, interoperability issues associated with 3D imaging solutions and hardware is limiting the growth of the 3D and 4D technology market.

"3D and 4D gaming end use application to dominate the market during the forecast period."

3D and 4D games add an exciting element of reality to the experience of video games. Owing to this, people prefer gaming over other forms of entertainment. High-end graphics and rendering technologies create detailed and realistic 3D environments, characters, and special effects in games. Advanced rendering techniques, combined with dynamic elements over time, contribute to more realistic and visually captivating gaming experiences. This includes changes in lighting, weather, and day-night cycles. Furthermore, increasing penetration and easy accessibility to broadband internet is also supporting the growth of the 3D and 4D gaming market.

"Construction vertical segment to witness the significant growth during the forecast period." Integrating 3D technology in the construction sector offers various benefits to contractors, engineers, and construction consultants. 3D engineered models for construction provide transportation agencies, contractors, and consultants a better understanding of the design with a virtual representation of the project design. In the construction sector, various 3D rendering and modeling software, such as CAD, 3DS MAX, and building information modeling (BIM), is used to enhance the designing processes. FARO Technologies, Inc. (US) offers various BIM solutions through which engineers can compare the 3D building status with the CAD model to ensure quality control processes, thus eliminating expensive and time-consuming rework. The construction sector uses 3D imaging solutions to enhance designs, as it helps customers, contractors, and engineers to understand and experience the designs in a better manner. Traditionally, architectural 3D imaging describes the artistic representation of the reality of the architect's design. Now, with the emergence of digital technologies and the advent of rendering software, more precise and accurate blueprints of upcoming buildings can be created.

"3D smartphones product sub-segment for 3D output devices to grow at the highest CAGR during the forecast period." The 3D smartphones segment is estimated to grow at the highest CAGR from 2024 to 2029. The adoption of 3D technology enables the development of innovative user interfaces, such as gesture-based controls and spatial interactions. This contributes to a more intuitive and dynamic user experience. The integration of 3D features with other smartphone functionalities contributes to the overall technological convergence in modern mobile devices. This aligns with the trend of multifunctional and versatile smartphones. 3D smartphones play a crucial role in AR applications, offering users the ability to interact with virtual objects in the real world. This has implications for gaming, navigation, education, and various other AR experiences.

"Military and Defense vertical segment to exhibit highest growth for the 3D and 4D technology market during forecast period"

The market for military and defense vertical segment is projected to grow at the highest CAGR from 2024 to 2029. The surging demand for head-mounted displays to track the movements of the opponent and identify their exact location is likely to drive the growth of the military and defense market during the forecast period. HMDs are utilized for mission planning, providing military personnel with enhanced situational awareness by overlaying digital maps, intelligence data, and mission parameters. Operators of unmanned aerial vehicles (UAVs) use HMDs for piloting and controlling drones, providing a first-person view of the drone's perspective. HMDs enhance the surveillance capabilities of drone operators, allowing them to monitor live video feeds and telemetry data in real time. HMDs with night vision capabilities enhance pilot visibility during nighttime operations, displaying relevant information without the need for external lighting. 3D scanners are used to assess damage to aircraft structures, providing detailed information to engineers and maintenance crews for effective repair planning. Also, 3D and 4D technology-based navigation and metrological solutions guide the defense forces appropriately during their journey. In the aerospace and defense sector, there is an increase in the demand for 3D and 4D solutions in application areas including drone operations, air traffic control (ATC), situation awareness and intelligence analysis, and aircraft design and prototyping.

"North America to hold the largest share of the 3D and 4D technology market during the forecast period" North America held the largest share of the 3D and 4D technology market, and this trend is expected to continue during the forecast period. This can be attributed to the increased investments made by key players towards the development of 3D and 4D devices and solutions to cater to the demands of end users. Various key players offering 3D and 4D devices and solutions in North America are boosting their production and widening their distribution networks. Moreover, in the US, 3D gaming has become very popular with advanced and simplified 3D technology.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews have been conducted with key industry experts in the 3D and 4D technology space. The break-up of primary participants for the report has been shown below:

By Company Type: Tier 1 - 40%, Tier 2 - 40%, and Tier 3 - 20% By Designation: C-level Executives - 40%, Directors -40%, and Others - 20% By Region: North America -40%, Europe - 30%, Asia Pacific- 20%, and RoW - 10%

The report profiles key players in 3D and 4D technology market with their respective market ranking analysis. Prominent players profiled in this report include c, Dassault Systemes (France), Stratasys (Israel), FARO (US), 3D Systems (US), Vicon (UK), Panasonic (Japan), Philip (Netherlands), Qualisys (Sweden), Barco (Belgium), Google (US), Cognex (US), LG Electronics (South Korea), Basler AG (Germany), DreamWorks Animation (US), Dolby Laboratories, Inc. (US), NANSENSE (US), Quidient (US), Rokoko (Denmark), 4D Sensor Inc. (Japan), Vayyar Imaging (Israel), Matterport (US), Creality (China), INTAMSYS (China), Eplus3D (China)

Research Coverage: This research report categorizes the 3D and 4D technology market on the basis of solution type, end use application, vertical, and region. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the 3D and 4D technology market and forecasts the same till 2029. Apart from these, the report also consists of leadership mapping and analysis of all the companies included in the 3D and 4D technology market ecosystem.

Key Benefits of Buying the Report

  • The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall 3D and 4D technology market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

  • Analysis of key drivers (Rising demand for 3D and 4D technology in entertainment industry, Rising demand for 3D-enabled devices across verticals, Increasing urbanization, push for productivity, and environment concerns in architecture and construction verticals, Surge in the trend of 3D and 4D gaming), restraints (High maintenance costs of 3D and 4D imaging devices, Interoperability issues with 3D imaging solutions and hardware), opportunities (Rising adoption of 3D printing in healthcare, Military and defense sector to create lucrative opportunities, Ongoing advancements and increasing research initiatives to commercialize 4D printing, High demand for 3D imaging solutions in retail and e-commerce vertical, Increasing investments in AI by 3D medical device manufacturers), challenges (Lack of standard 3D file formats, Demand for data processing and storage, High power consumption requirements for 3D image processing) influencing the growth of the 3D and 4D technology market.
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the 3D and 4D technology market. Market Development: Comprehensive information about lucrative markets - the report analyses the 3D and 4D technology market across varied regions
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the 3D and 4D technology market .
  • Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players like 3D and 4D technology, among others in the 3D and 4D technology market

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 INCLUSIONS AND EXCLUSIONS
  • 1.4 STUDY SCOPE
    • 1.4.1 MARKETS COVERED
    • FIGURE 1 3D AND 4D TECHNOLOGY MARKET SEGMENTATION
    • 1.4.2 REGIONAL SCOPE
    • 1.4.3 YEARS CONSIDERED
  • 1.5 CURRENCY CONSIDERED
  • 1.6 UNITS CONSIDERED
  • 1.7 LIMITATIONS
  • 1.8 STAKEHOLDERS
  • 1.9 SUMMARY OF CHANGES
  • 1.10 IMPACT OF RECESSION ON 3D AND 4D TECHNOLOGY MARKET
    • FIGURE 2 GDP GROWTH PROJECTION FOR MAJOR ECONOMIES TILL 2023

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 3 3D AND 4D TECHNOLOGY MARKET: RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 List of major secondary sources
      • 2.1.1.2 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary data
      • 2.1.2.2 Key data from primary sources
      • 2.1.2.3 Breakdown of primaries
    • 2.1.3 SECONDARY AND PRIMARY RESEARCH
      • 2.1.3.1 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: REVENUE OF MARKET PLAYERS
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach to estimate market size using bottom-up analysis (demand side)
    • FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach to estimate market size using top-down analysis (supply side)
    • FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
    • FIGURE 7 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 RISK ASSESSMENT
    • 2.5.1 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION
    • TABLE 1 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION
  • 2.6 LIMITATIONS
    • FIGURE 8 LIMITATIONS

3 EXECUTIVE SUMMARY

  • 3.1 GROWTH RATE ASSUMPTIONS/FORECAST
    • FIGURE 9 3D AND 4D END-USE APPLICATIONS SEGMENT TO HOLD LARGEST MARKET SHARE BY 2029
    • FIGURE 10 3D NAVIGATION SEGMENT TO RECORD HIGHEST GROWTH FROM 2024 TO 2029
    • FIGURE 11 MILITARY AND DEFENSE SEGMENT TO EXHIBIT HIGHEST CAGR FROM 2024 TO 2029
    • FIGURE 12 NORTH AMERICA LIKELY TO ACCOUNT FOR LARGEST MARKET SHARE DURING 2024-2029

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN 3D AND 4D TECHNOLOGY MARKET
    • FIGURE 13 GROWING DEMAND FOR 3D AND 4D DEVICES IN CONSUMER ELECTRONICS AND ENTERTAINMENT VERTICALS TO DRIVE MARKET
  • 4.2 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT
    • FIGURE 14 3D AND 4D CAMERAS TO CAPTURE LARGEST SHARE OF 3D AND 4D INPUT DEVICES MARKET BY 2029
  • 4.3 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT
    • FIGURE 15 3D TELEVISIONS TO CAPTURE LARGEST SHARE OF 3D OUTPUT DEVICES MARKET BY 2029
  • 4.4 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION
    • FIGURE 16 3D AND 4D RENDERING SEGMENT TO CAPTURE LARGEST SHARE OF 3D AND 4D IMAGING SOLUTIONS MARKET BY 2029
  • 4.5 3D AND 4D TECHNOLOGY MARKET, BY REGION
    • FIGURE 17 NORTH AMERICA TO DOMINATE MARKET DURING FORECAST PERIOD
  • 4.6 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
    • FIGURE 18 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD
  • 4.7 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION AND COUNTRY
    • FIGURE 19 3D AND 4D GAMING SEGMENT AND CHINA HELD LARGEST SHARES OF ASIA PACIFIC 3D AND 4D TECHNOLOGY MARKET IN 2023
  • 4.8 3D AND 4D TECHNOLOGY MARKET, BY GEOGRAPHY
    • FIGURE 20 CHINA TO REGISTER HIGHEST CAGR IN GLOBAL 3D AND 4D TECHNOLOGY MARKET DURING FORECAST PERIOD

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 21 3D AND 4D TECHNOLOGY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rising demand for 3D and 4D solutions in entertainment industry
      • 5.2.1.2 Growing adoption of 3D-enabled devices across verticals
      • 5.2.1.3 Increasing adoption of 3D technology in construction industry
      • 5.2.1.4 Consolidating trend of 3D and 4D gaming
    • FIGURE 22 3D AND 4D TECHNOLOGY MARKET: DRIVERS AND THEIR IMPACT
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 High maintenance costs of 3D and 4D imaging devices
      • 5.2.2.2 Interoperability issues associated with 3D imaging solutions and hardware
    • FIGURE 23 3D AND 4D TECHNOLOGY MARKET: RESTRAINTS AND THEIR IMPACT
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Rising adoption of 3D printing and AI-based 3D and 4D solutions in healthcare
      • 5.2.3.2 Expanding application scope of 3D and 4D technology-based solutions in military and defense sector
      • 5.2.3.3 Ongoing advancements and increasing research initiatives to commercialize 4D printing
      • 5.2.3.4 Rising utilization of 3D imaging in retail and e-commerce verticals to increase engagement
    • FIGURE 24 3D AND 4D TECHNOLOGY MARKET: OPPORTUNITIES AND THEIR IMPACT
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Lack of standard 3D file formats
      • 5.2.4.2 Issues associated with processing and storage of large datasets generated by 3D imaging
    • FIGURE 25 3D AND 4D TECHNOLOGY MARKET: CHALLENGES AND THEIR IMPACT
  • 5.3 VALUE CHAIN ANALYSIS
    • FIGURE 26 3D AND 4D TECHNOLOGY VALUE CHAIN
    • 5.3.1 RESEARCH, DESIGN, AND DEVELOPMENT CENTERS
    • 5.3.2 RAW MATERIAL SUPPLIERS
    • 5.3.3 3D AND 4D TECHNOLOGY AND SOFTWARE PROVIDERS
    • 5.3.4 ORIGINAL DEVICE MANUFACTURERS (ODMS)
    • 5.3.5 SUPPLIERS AND DISTRIBUTORS
    • 5.3.6 END USERS
  • 5.4 ECOSYSTEM/MARKET MAP
    • FIGURE 27 3D AND 4D TECHNOLOGY ECOSYSTEM
    • TABLE 2 3D AND 4D TECHNOLOGY MARKET: ROLE OF PLAYERS IN ECOSYSTEM
  • 5.5 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS' BUSINESSES
    • FIGURE 28 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS' BUSINESSES
  • 5.6 TECHNOLOGY ANALYSIS
    • 5.6.1 KEY TECHNOLOGIES
      • 5.6.1.1 Structured light 3D scanning technology
      • 5.6.1.2 Complementary metal-oxide-semiconductor (CMOS) technology
      • 5.6.1.3 Stereoscopy or stereo imaging technology
    • 5.6.2 COMPLEMENTARY TECHNOLOGY
      • 5.6.2.1 Laser triangulation technology
    • 5.6.3 ADJACENT TECHNOLOGIES
      • 5.6.3.1 Artificial intelligence (AI)
      • 5.6.3.2 Internet of Things (IoT)
      • 5.6.3.3 Blockchain
  • 5.7 PORTER'S FIVE FORCES ANALYSIS
    • FIGURE 29 3D AND 4D TECHNOLOGY MARKET: PORTER'S FIVE FORCES ANALYSIS
    • TABLE 3 3D AND 4D TECHNOLOGY MARKET: IMPACT ANALYSIS OF PORTER'S FIVE FORCES
    • 5.7.1 THREAT OF NEW ENTRANTS
    • 5.7.2 THREAT OF SUBSTITUTES
    • 5.7.3 BARGAINING POWER OF SUPPLIERS
    • 5.7.4 BARGAINING POWER OF BUYERS
    • 5.7.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.8 CASE STUDY ANALYSIS
    • 5.8.1 3D SYSTEMS' TITAN PELLET 3D PRINTER HELPED PRINT CRITICAL RACE CAR COMPONENT IN 36 HOURS
    • 5.8.2 CHRISTOPHER TOOL ACHIEVES FASTER INSPECTIONS WITH 3D-PRINTED CMM FIXTURES
    • 5.8.3 IMPLANT CONCIERGE UTILIZED STRATASYS TECHNOLOGY TO ENHANCE BUSINESS MODEL
    • 5.8.4 BWT ALPINE F1 TEAM BOLSTERS ADDITIVE MANUFACTURING WORKFLOW WITH 3D PRINTING SYSTEMS
    • 5.8.5 AUSTRALIA-BASED LITTLE HINGES SHOWS PROPERTIES EFFICIENTLY AND REMOTELY USING MATTERPORT'S PRO2 3D CAMERA
  • 5.9 TARIFF ANALYSIS
    • TABLE 4 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY US
    • TABLE 5 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY CHINA
  • 5.10 REGULATORY LANDSCAPE
    • 5.10.1 REGULATIONS
      • 5.10.1.1 General Data Protection Regulation
      • 5.10.1.2 Health Insurance Portability and Accountability Act (HIPAA), 1996
      • 5.10.1.3 Federal Communications Commission (FCC) Certification
    • 5.10.2 STANDARDS
    • 5.10.3 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 6 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 7 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 8 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 9 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • 5.11 AVERAGE SELLING PRICE ANALYSIS
    • TABLE 10 AVERAGE SELLING PRICE OF 3D INPUT DEVICES
    • FIGURE 30 AVERAGE SELLING PRICE OF 3D INPUT DEVICES
    • 5.11.1 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
    • FIGURE 31 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
    • TABLE 11 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT
  • 5.12 TRADE ANALYSIS
    • TABLE 12 IMPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 13 EXPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018-2022 (USD MILLION)
  • 5.13 PATENT ANALYSIS
    • TABLE 14 LIST OF FEW PATENTS RELATED TO 3D AND 4D TECHNOLOGY
    • TABLE 15 TOP 20 PATENT OWNERS IN 3D AND 4D TECHNOLOGY MARKET IN LAST 10 YEARS
    • FIGURE 32 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS IN LAST 10 YEARS
    • FIGURE 33 NUMBER OF PATENTS GRANTED PER YEAR, 2013-2023
  • 5.14 KEY CONFERENCES AND EVENTS, 2024-2025
    • TABLE 16 3D AND 4D TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2024-2025
  • 5.15 INVESTMENT AND FUNDING SCENARIO
    • FIGURE 34 GLOBAL VENTURE-CAPITAL INVESTMENTS IN 3D PRINTING STARTUPS
  • 5.16 KEY STAKEHOLDERS AND BUYING PROCESS
    • 5.16.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • FIGURE 35 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS
    • TABLE 17 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
    • 5.16.2 BUYING CRITERIA
    • FIGURE 36 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
    • TABLE 18 KEY BUYING CRITERIA FOR TOP THREE VERTICALS

6 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION

  • 6.1 INTRODUCTION
    • FIGURE 37 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION
    • FIGURE 38 3D NAVIGATION SEGMENT TO EXHIBIT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 19 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020-2023 (USD MILLION)
    • TABLE 20 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 21 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 22 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 23 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 24 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
  • 6.2 3D AND 4D GAMING
    • 6.2.1 INCREASED EMPHASIS ON ENHANCING GAMING EXPERIENCE TO SUPPORT MARKET GROWTH
    • TABLE 25 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 26 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 27 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 28 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.3 3D AND 4D CINEMA
    • 6.3.1 IMMERSIVE VIEWING EXPERIENCE OFFERED THROUGH SPECIAL EFFECTS AND GRAPHICS TO BOOST SEGMENTAL GROWTH
    • TABLE 29 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 30 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 31 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 32 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.4 3D NAVIGATION
    • 6.4.1 RISING DEMAND FOR 3D NAVIGATION SYSTEMS FROM AUTOMOTIVE SECTOR TO DRIVE MARKET
    • TABLE 33 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 34 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 35 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 36 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.5 3D LAYOUT AND ANIMATION
    • 6.5.1 WIDESPREAD ADOPTION OF 3D LAYOUT AND ANIMATION IN ENTERTAINMENT SECTOR TO DRIVE MARKET
    • TABLE 37 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 38 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 39 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 40 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.6 3D AND 4D MOTION CAPTURE
    • 6.6.1 RISING DEMAND FOR HIGH-QUALITY ANIMATION AND SPECIAL EFFECTS IN ENTERTAINMENT INDUSTRY TO DRIVE MARKET
    • TABLE 41 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 42 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 43 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 44 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.7 3D MACHINE VISION
    • 6.7.1 GROWING APPLICATIONS OF 3D MACHINE VISION SYSTEMS IN MANUFACTURING TO DRIVE MARKET
    • TABLE 45 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 46 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 47 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 48 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.8 3D AND 4D METROLOGY
    • 6.8.1 RISING USE OF 3D METROLOGY SOLUTIONS TO INSPECT AUTOMOBILE COMPONENTS TO ACCELERATE MARKET GROWTH
    • TABLE 49 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 50 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 51 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 52 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)
  • 6.9 3D AND 4D GESTURE RECOGNITION
    • 6.9.1 GROWING ADOPTION OF GESTURE RECOGNITION SYSTEMS IN VEHICLES TO INTERACT WITH IN-CAR DISPLAYS TO DRIVE MARKET
    • TABLE 53 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 54 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 55 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020-2023 (USD MILLION)
    • TABLE 56 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024-2029 (USD MILLION)

7 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE

  • 7.1 INTRODUCTION
    • FIGURE 39 3D AND 4D IMAGING SOLUTIONS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 57 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2020-2023 (USD MILLION)
    • TABLE 58 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2024-2029 (USD MILLION)
  • 7.2 3D AND 4D INPUT DEVICES, BY PRODUCT
    • TABLE 59 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020-2023 (USD MILLION)
    • TABLE 60 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024-2029 (USD MILLION)
    • TABLE 61 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020-2023 (MILLION UNITS)
    • TABLE 62 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024-2029 (MILLION UNITS)
    • TABLE 63 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 64 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 65 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 66 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.2.1 3D AND 4D SCANNERS
      • 7.2.1.1 Rising deployment of 3D and 4D scanners in healthcare vertical to drive market
    • TABLE 67 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 68 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 69 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 70 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.2.2 3D AND 4D CAMERAS
      • 7.2.2.1 Increasing demand for 3D and 4D cameras across different verticals to drive market
    • TABLE 71 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 72 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 73 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 74 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.2.3 3D AND 4D SENSORS
      • 7.2.3.1 Incorporation of AI and IoT in sensors to drive segmental landscape
    • TABLE 75 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 76 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 77 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 78 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
  • 7.3 3D AND 4D IMAGING SOLUTIONS
    • TABLE 79 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY APPLICATION, 2020-2023 (USD MILLION)
    • TABLE 80 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 81 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 82 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 83 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 84 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.3.1 3D AND 4D MODELING
      • 7.3.1.1 Surging demand for 3D and 4D content to fuel adoption of 3D and 4D modeling
    • 7.3.2 3D AND 4D SCANNING
      • 7.3.2.1 Increasing adoption of 3D and 4D scanning in manufacturing and healthcare sectors to drive market
    • 7.3.3 3D AND 4D RENDERING
      • 7.3.3.1 Rising emphasis on incorporating special effects in entertainment industry to foster market growth
    • 7.3.4 3D AND 4D IMAGE RECONSTRUCTION
      • 7.3.4.1 Increasing adoption of 3D and 4D image reconstruction in healthcare sector to contribute to market growth
  • 7.4 3D OUTPUT DEVICES, BY PRODUCT
    • TABLE 85 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020-2023 (USD MILLION)
    • TABLE 86 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024-2029 (USD MILLION)
    • TABLE 87 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 88 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 89 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 90 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.4.1 3D DISPLAYS
    • TABLE 91 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 92 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 93 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY TYPE, 2020-2023 (USD MILLION)
    • TABLE 94 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY TYPE, 2024-2029 (USD MILLION)
    • TABLE 95 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 96 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
      • 7.4.1.1 3D head-mounted displays
        • 7.4.1.1.1 Ability to enhance virtual environments and replicate real-world objects into virtual environments to drive segment
      • 7.4.1.2 3D digital signage displays
        • 7.4.1.2.1 Adoption of 3D digital signage displays for advertising applications to drive market
    • 7.4.2 3D SMARTPHONES
      • 7.4.2.1 High adoption of 3D smartphones for AR applications to drive market
    • TABLE 97 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 98 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 99 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 100 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.4.3 3D TELEVISIONS
      • 7.4.3.1 Growing popularity of 3D movies and games to boost demand for 3D televisions
    • TABLE 101 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 102 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 103 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 104 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.4.4 3D PROJECTORS
      • 7.4.4.1 Rising demand for 3D projectors in entertainment sector to propel market
    • TABLE 105 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 106 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 107 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 108 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 7.4.5 3D PRINTERS
      • 7.4.5.1 Rising adoption of 3D printers in military and defense vertical to augment market growth
    • TABLE 109 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 110 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
    • TABLE 111 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 112 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)

8 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL

  • 8.1 INTRODUCTION
    • FIGURE 40 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
    • FIGURE 41 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE BETWEEN 2024 AND 2029
    • TABLE 113 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020-2023 (USD MILLION)
    • TABLE 114 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024-2029 (USD MILLION)
  • 8.2 MILITARY AND DEFENSE
    • 8.2.1 MILITARY AND DEFENSE SEGMENT TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD
    • TABLE 115 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 116 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 117 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 118 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.3 AUTOMOTIVE
    • 8.3.1 INCREASING ADOPTION OF AUTONOMOUS VEHICLES TO FUEL REQUIREMENT FOR 3D AND 4D DEVICES
    • TABLE 119 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 120 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 121 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 122 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.4 CONSTRUCTION
    • 8.4.1 INCREASED ADOPTION OF BIM APPLICATIONS IN CONSTRUCTION TO DRIVE MARKET
    • TABLE 123 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 124 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 125 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 126 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.5 CONSUMER ELECTRONICS
    • 8.5.1 RISING DEMAND FOR HIGH RESOLUTION IN CONSUMER ELECTRONICS DEVICES TO DRIVE MARKET
    • TABLE 127 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 128 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 129 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 130 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.6 INDUSTRIAL
    • 8.6.1 INCREASING DEMAND FOR RAPID PROTOTYPING TO AUGMENT MARKET GROWTH
    • TABLE 131 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 132 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 133 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 134 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.7 ENTERTAINMENT
    • 8.7.1 RISING DEMAND FOR TRULY IMMERSIVE AND HIGH-DEFINITION EXPERIENCE TO BOOST ADOPTION OF 3D TECHNOLOGY
    • TABLE 135 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 136 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 137 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 138 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.8 HEALTHCARE
    • 8.8.1 GROWING POPULARITY OF 3D MEDICAL IMAGING TO DRIVE MARKET
    • TABLE 139 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 140 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 141 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 142 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
  • 8.9 OTHER VERTICALS
    • TABLE 143 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 144 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 145 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 146 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)

9 TRANSITION FROM 3D TO 4D TECHNOLOGY

  • 9.1 INTRODUCTION
  • 9.2 DIFFERENCE BETWEEN 3D AND 4D
    • TABLE 147 DIFFERENCE BETWEEN 3D AND 4D
  • 9.3 VARIOUS DEPLOYMENT MODES IN 3D IMAGING
    • 9.3.1 ON-PREMISES
    • 9.3.2 CLOUD
  • 9.4 3D SENSOR CONNECTIVITY
    • 9.4.1 WIRED NETWORK CONNECTIVITY
    • 9.4.2 TYPES OF WIRED NETWORKS
      • 9.4.2.1 KNX
      • 9.4.2.2 LONWORKS
    • 9.4.3 WIRELESS NETWORK CONNECTIVITY
  • 9.5 SCANNING TECHNIQUES USED IN 3D SCANNERS

10 3D AND 4D TECHNOLOGY MARKET, BY REGION

  • 10.1 INTRODUCTION
    • FIGURE 42 3D AND 4D TECHNOLOGY MARKET, BY REGION
    • FIGURE 43 ASIA PACIFIC TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD
    • TABLE 148 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 USD MILLION)
    • TABLE 149 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
  • 10.2 NORTH AMERICA
    • 10.2.1 NORTH AMERICA: RECESSION IMPACT
    • FIGURE 44 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
    • TABLE 150 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 151 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 152 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 153 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 154 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020-2023 (USD MILLION)
    • TABLE 155 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 156 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 157 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • 10.2.2 US
      • 10.2.2.1 Increasing adoption of 3D and 4D solutions across various industries to drive market
    • 10.2.3 CANADA
      • 10.2.3.1 Increasing adoption of 3D and 4D technology in healthcare sector to contribute to market growth
    • 10.2.4 MEXICO
      • 10.2.4.1 Rising incorporation of 3D and 4D technology in manufacturing processes to drive market
  • 10.3 EUROPE
    • 10.3.1 EUROPE: RECESSION IMPACT
    • FIGURE 45 EUROPE: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
    • TABLE 158 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 159 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 160 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 161 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 162 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020-2023 (USD MILLION)
    • TABLE 163 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 164 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 165 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • 10.3.2 UK
      • 10.3.2.1 Increasing investments in developing VR-based solutions across industries to augment market growth
    • 10.3.3 GERMANY
      • 10.3.3.1 Rising demand from automotive industry to expedite market growth
    • 10.3.4 FRANCE
      • 10.3.4.1 Increasing government initiatives to boost market growth
    • 10.3.5 ITALY
      • 10.3.5.1 Presence of companies and universities actively involved in developing 3D imaging technologies to drive market
    • 10.3.6 SPAIN
      • 10.3.6.1 Strong demand for advanced imaging solutions to drive market
    • 10.3.7 REST OF EUROPE
  • 10.4 ASIA PACIFIC
    • 10.4.1 ASIA PACIFIC: RECESSION IMPACT
    • FIGURE 46 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
    • TABLE 166 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 167 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 168 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 169 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 170 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020-2023 (USD MILLION)
    • TABLE 171 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 172 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 173 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • 10.4.2 CHINA
      • 10.4.2.1 Growing demand for cutting-edge imaging technologies in entertainment industry to drive market
    • 10.4.3 JAPAN
      • 10.4.3.1 Growth of end-user industries to boost demand for 3D and 4D technology solutions
    • 10.4.4 SOUTH KOREA
      • 10.4.4.1 Increasing investments in industrial automation to boost market growth
    • 10.4.5 INDIA
      • 10.4.5.1 Increasing adoption of 3D and 4D solutions in medical imaging to support market growth
    • 10.4.6 REST OF ASIA PACIFIC
  • 10.5 REST OF THE WORLD
    • 10.5.1 ROW: RECESSION IMPACT
    • FIGURE 47 ROW: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
    • 10.5.2 MIDDLE EAST & AFRICA
      • 10.5.2.1 GCC countries
        • 10.5.2.1.1 Growing investments in urban planning and infrastructure development to propel market
      • 10.5.2.2 Rest of Middle East & Africa
    • TABLE 174 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 175 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 176 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020-2023 (USD MILLION)
    • TABLE 177 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024-2029 (USD MILLION)
    • TABLE 178 ROW: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020-2023 USD MILLION)
    • TABLE 179 ROW: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024-2029 (USD MILLION)
    • TABLE 180 ROW: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 181 ROW: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • TABLE 182 MIDDLE EAST AND AFRICA: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 183 MIDDLE EAST AND AFRICA: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024-2029 (USD MILLION)
    • 10.5.3 SOUTH AMERICA
      • 10.5.3.1 Government support for 3D printing to drive market

11 COMPETITIVE LANDSCAPE

  • 11.1 OVERVIEW
  • 11.2 STRATEGIES ADOPTED BY KEY PLAYERS, 2019-2023
    • TABLE 184 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, 2019-2023
  • 11.3 REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2018-2022
    • FIGURE 48 REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2018-2022
  • 11.4 MARKET SHARE ANALYSIS, 2023
    • FIGURE 49 3D AND 4D TECHNOLOGY MARKET SHARE ANALYSIS, 2023
    • TABLE 185 3D AND 4D TECHNOLOGY MARKET: DEGREE OF COMPETITION
  • 11.5 COMPANY VALUATION AND FINANCIAL METRICS
    • FIGURE 50 MARKET CAPITALIZATION, 2022 (USD BILLION)
    • FIGURE 51 FINANCIAL METRICS (EV/EBITDA), 2022
  • 11.6 BRAND/PRODUCT COMPARISON
    • FIGURE 52 BRAND/PRODUCT COMPARISON
  • 11.7 COMPANY EVALUATION MATRIX: KEY PLAYERS
    • 11.7.1 STARS
    • 11.7.2 EMERGING LEADERS
    • 11.7.3 PERVASIVE PLAYERS
    • 11.7.4 PARTICIPANTS
    • FIGURE 53 3D AND 4D TECHNOLOGY MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
    • 11.7.5 COMPANY FOOTPRINT
    • TABLE 186 OVERALL COMPANY FOOTPRINT
    • TABLE 187 COMPANY APPLICATION FOOTPRINT
    • TABLE 188 COMPANY SOLUTION TYPE FOOTPRINT
    • TABLE 189 COMPANY VERTICAL FOOTPRINT
    • TABLE 190 COMPANY REGION FOOTPRINT
  • 11.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES
    • 11.8.1 PROGRESSIVE COMPANIES
    • 11.8.2 RESPONSIVE COMPANIES
    • 11.8.3 DYNAMIC COMPANIES
    • 11.8.4 STARTING BLOCKS
    • FIGURE 54 3D AND 4D TECHNOLOGY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
    • 11.8.5 COMPETITIVE BENCHMARKING
    • TABLE 191 3D AND 4D TECHNOLOGY MARKET: LIST OF KEY STARTUPS/SMES
    • TABLE 192 3D AND 4D TECHNOLOGY MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SMES
  • 11.9 COMPETITIVE SCENARIO
    • 11.9.1 PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 193 3D AND 4D TECHNOLOGY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2020-JANUARY 2024
    • 11.9.2 DEALS
    • TABLE 194 3D AND 4D TECHNOLOGY MARKET: DEALS, SEPTEMBER 2020-FEBRUARY 2024

12 COMPANY PROFILES

  • 12.1 INTRODUCTION
  • 12.2 KEY PLAYERS
  • (Business overview, Products offered, Products offered, Recent developments, Product launches/developments, Deals, MnM view, Key Strengths/Right to win, Strategic choices made, and Weaknesses and Competitive threats)**
    • 12.2.1 SAMSUNG
    • TABLE 195 SAMSUNG: COMPANY OVERVIEW
    • FIGURE 55 SAMSUNG: COMPANY SNAPSHOT
    • TABLE 196 SAMSUNG: PRODUCTS OFFERED
    • TABLE 197 SAMSUNG: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 198 SAMSUNG: DEALS
    • 12.2.2 GE HEALTHCARE
    • TABLE 199 GE HEALTHCARE: COMPANY OVERVIEW
    • FIGURE 56 GE HEALTHCARE: COMPANY SNAPSHOT
    • TABLE 200 GE HEALTHCARE: PRODUCTS OFFERED
    • TABLE 201 GE HEALTHCARE: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 202 GE HEALTHCARE: DEALS
    • 12.2.3 HEXAGON AB
    • TABLE 203 HEXAGON AB: COMPANY OVERVIEW
    • FIGURE 57 HEXAGON AB: COMPANY SNAPSHOT
    • TABLE 204 HEXAGON AB: PRODUCTS OFFERED
    • TABLE 205 HEXAGON AB: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 206 HEXAGON AB: DEALS
    • 12.2.4 AUTODESK INC.
    • TABLE 207 AUTODESK INC.: COMPANY OVERVIEW
    • FIGURE 58 AUTODESK INC.: COMPANY SNAPSHOT
    • TABLE 208 AUTODESK INC.: PRODUCTS OFFERED
    • TABLE 209 AUTODESK INC.: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 210 AUTODESK INC.: DEALS
    • 12.2.5 SONY GROUP CORPORATION
    • TABLE 211 SONY GROUP CORPORATION: COMPANY OVERVIEW
    • FIGURE 59 SONY GROUP CORPORATION: COMPANY SNAPSHOT
    • TABLE 212 SONY GROUP CORPORATION: PRODUCTS OFFERED
    • TABLE 213 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 214 SONY GROUP CORPORATION: DEALS
    • 12.2.6 DASSAULT SYSTEMES
    • TABLE 215 DASSAULT SYSTEMES: COMPANY OVERVIEW
    • FIGURE 60 DASSAULT SYSTEMES: COMPANY SNAPSHOT
    • TABLE 216 DASSAULT SYSTEMES: PRODUCTS OFFERED
    • TABLE 217 DASSAULT SYSTEMES: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 218 DASSAULT SYSTEMES: DEALS
    • 12.2.7 STRATASYS
    • TABLE 219 STRATASYS: COMPANY OVERVIEW
    • FIGURE 61 STRATASYS: COMPANY SNAPSHOT
    • TABLE 220 STRATASYS: PRODUCTS OFFERED
    • TABLE 221 STRATASYS: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 222 STRATASYS: DEALS
    • 12.2.8 FARO
    • TABLE 223 FARO: COMPANY OVERVIEW
    • FIGURE 62 FARO: COMPANY SNAPSHOT
    • TABLE 224 FARO: PRODUCTS OFFERED
    • TABLE 225 FARO: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 226 FARO: DEALS
    • 12.2.9 3D SYSTEMS, INC.
    • TABLE 227 3D SYSTEMS, INC.: COMPANY OVERVIEW
    • FIGURE 63 3D SYSTEMS, INC.: COMPANY SNAPSHOT
    • TABLE 228 3D SYSTEMS, INC.: PRODUCTS OFFERED
    • TABLE 229 3D SYSTEMS, INC.: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 230 3D SYSTEMS, INC.: DEALS
    • 12.2.10 VICON MOTION SYSTEMS LTD
    • TABLE 231 VICON MOTION SYSTEMS LTD: COMPANY OVERVIEW
    • FIGURE 64 VICON MOTION SYSTEMS LTD: COMPANY SNAPSHOT
    • TABLE 232 VICON MOTION SYSTEMS LTD: PRODUCTS OFFERED
    • TABLE 233 VICON MOTION SYSTEMS LTD: PRODUCT LAUNCHES/DEVELOPMENTS
    • TABLE 234 VICON MOTION SYSTEMS LTD: DEALS
  • *Details on Business overview, Products offered, Recent developments, Product launches/developments, Deals, MnM view, Key Strengths/Right to win, Strategic choices made, and Weaknesses and Competitive threats might not be captured in case of unlisted companies.
  • 12.3 OTHER PLAYERS
    • 12.3.1 PANASONIC HOLDINGS CORPORATION
    • TABLE 235 PANASONIC HOLDINGS CORPORATION: COMPANY OVERVIEW
    • 12.3.2 KONINKLIJKE PHILIPS N.V.
    • TABLE 236 KONINKLIJKE PHILIPS N.V.: COMPANY OVERVIEW
    • 12.3.3 QUALISYS
    • TABLE 237 QUALISYS: COMPANY OVERVIEW
    • 12.3.4 BARCO
    • TABLE 238 BARCO: COMPANY OVERVIEW
    • 12.3.5 GOOGLE
    • TABLE 239 GOOGLE: COMPANY OVERVIEW
    • 12.3.6 COGNEX CORPORATION
    • TABLE 240 COGNEX CORPORATION: COMPANY OVERVIEW
    • 12.3.7 LG ELECTRONICS
    • TABLE 241 LG ELECTRONICS: COMPANY OVERVIEW
    • 12.3.8 BASLER AG
    • TABLE 242 BASLER AG: COMPANY OVERVIEW
    • 12.3.9 DREAMWORKS ANIMATION
    • TABLE 243 DREAMWORKS ANIMATION: COMPANY OVERVIEW
    • 12.3.10 DOLBY LABORATORIES, INC.
    • TABLE 244 DOLBY LABORATORIES, INC.: COMPANY OVERVIEW
    • 12.3.11 NANSENSE INC.
    • TABLE 245 NANSENSE INC.: COMPANY OVERVIEW
    • 12.3.12 QUIDIENT
    • TABLE 246 QUIDIENT: COMPANY OVERVIEW
    • 12.3.13 ROKOKO
    • TABLE 247 ROKOKO: COMPANY OVERVIEW
    • 12.3.14 4D SENSOR CO., LTD.
    • TABLE 248 4D SENSOR CO., LTD.: COMPANY OVERVIEW
    • 12.3.15 VAYYAR IMAGING
    • TABLE 249 VAYYAR IMAGING: COMPANY OVERVIEW
    • 12.3.16 MATTERPORT, INC.
    • TABLE 250 MATTERPORT, INC.: COMPANY OVERVIEW
    • 12.3.17 CREALITY
    • TABLE 251 CREALITY: COMPANY OVERVIEW
    • 12.3.18 INTAMSYS
    • TABLE 252 INTAMSYS: COMPANY OVERVIEW
    • 12.3.19 EPLUS3D
    • TABLE 253 EPLUS3D: COMPANY OVERVIEW

13 APPENDIX

  • 13.1 DISCUSSION GUIDE
  • 13.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.3 CUSTOMIZATION OPTIONS
  • 13.4 RELATED REPORTS
  • 13.5 AUTHOR DETAILS