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市場調查報告書
商品編碼
1503960

遊戲筆記型電腦市場:2024-2031年全球產業分析、規模、佔有率、成長、趨勢、預測

Gaming Laptop Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

出版日期: | 出版商: Persistence Market Research | 英文 174 Pages | 商品交期: 2-5個工作天內

價格
簡介目錄

Persistence Market Research 發布了全球遊戲筆電市場的綜合報告。本報告對關鍵市場動態進行了深入評估,包括市場驅動因素、趨勢、機會和挑戰,為市場前景提供了深入見解。

關鍵見解

  • 遊戲筆記型電腦市場規模(2024年):134 億美元
  • 預估市場規模(2031年):184 億美元
  • 全球市場成長率(2024-2031年年複合成長率):4.6%

遊戲筆記型電腦市場 - 研究範圍

遊戲筆記型電腦是專門為滿足遊戲玩家的需求而設計的計算設備,為要求苛刻的遊戲應用程式提供高效能功能。這些筆記型電腦通常配備強大的處理器、專用顯示卡、高刷新率顯示器以及適合密集遊戲的高級冷卻系統。遊戲筆記型電腦市場針對不同的消費者,從休閒遊戲玩家到專業電競運動員,影響產品設計和市場策略。

推動市場成長的因素:

全球遊戲筆記型電腦市場受到幾個關鍵因素的推動,包括電子競技的日益普及、消費者在遊戲週邊和硬體上的支出增加以及增強遊戲性能的圖形和處理器技術的進步等因素驅動。此外,線上遊戲平台滲透率的不斷提高和全球遊戲社群的擴大也有助於市場擴張。光線追蹤圖形和人工智慧增強的遊戲體驗等技術創新進一步推動了發燒友對高效能遊戲筆記型電腦的需求。

市場限制因素:

儘管預計會出現強勁成長,但遊戲筆記型電腦市場面臨著價格壓力(尤其是在價格敏感地區)以及技術過時速度快、需要頻繁升級等挑戰。此外,零件成本波動、供應鏈中斷以及主要市場參與者之間的激烈競爭對維持獲利能力和市場佔有率構成了挑戰。此外,對遊戲筆記型電腦製造和使用中的環境永續性和能源效率的擔憂給行業利益相關者帶來了監管和營運挑戰。

市場機會:

由於遊戲技術的進步、雲端遊戲服務的採用增加以及尋求行動遊戲解決方案的行動遊戲玩家群體的擴大,遊戲筆記型電腦市場呈現出巨大的成長機會。擴增實境(AR)和虛擬實境(VR)功能在遊戲筆記型電腦中的整合以及基於訂閱的遊戲模式的出現為市場參與者創造新的收入來源。戰略合作夥伴關係、產品多元化以及對用戶體驗改進的投資對於利用不斷變化的消費者偏好並在動態的遊戲筆記型電腦市場格局中保持競爭優勢非常重要。

本報告涵蓋的主要問題

  • 推動全球遊戲筆電市場成長的因素有哪些?
  • 哪些遊戲筆記型電腦規格和功能推動不同細分市場的消費者採用?
  • 科技進步如何改變遊戲筆電市場的競爭格局?
  • 哪些主要公司對遊戲筆記型電腦市場做出了貢獻?
  • 全球遊戲筆記型電腦市場的新趨勢和未來前景是什麼?

目錄

第1章 執行摘要

第2章 市場概述

  • 市場範圍與定義
  • 市場動態
    • 促進因素
    • 抑制因素
    • 機會
    • 作業
    • 主要趨勢
  • 依組件進行生命週期分析
  • 遊戲筆記型電腦市場:價值鏈
    • 原料供應商名單
    • 製造商列表
    • 銷售代理商名單
    • 車輛類型列表
    • 獲利能力分析
  • 波特五力分析
  • 地緣政治緊張局勢:對市場的影響
  • 宏觀經濟因素
    • 世界產業展望
    • 世界 GDP 成長前景
    • 全球母公司市場概覽
  • 預測因子 - 相關性和影響
  • 監管與科技環境

第3章 全球遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

  • 主要亮點
    • 市場量預測
    • 市場規模及年成長率
    • 絕對數量的機會
  • 市場規模分析與預測
    • 過去的市場規模分析(2019-2023年)
    • 目前市場規模預測(2024-2031年)
  • 全球遊戲筆電市場展望:依組件
    • 簡介/主要發現
    • 過去的市場規模和數量分析:依組成部分(2019-2023年)
    • 目前市場規模與銷售預測:依組成部分劃分(2024-2031年)
      • 處理器
      • 週邊設備
      • 記憶體大小
      • 顯示卡
      • 儲存
      • 顯示尺寸
  • 市場吸引力分析:依組成部分
  • 全球遊戲筆記型電腦市場前景:依最終用戶劃分
    • 簡介/主要發現
    • 過去的市場規模和數量分析:依最終用戶劃分(2019-2023年)
    • 目前市場規模與銷售預測:依最終用戶劃分(2024-2031年)
      • 職業玩家
      • 硬核玩家
      • 休閒玩家
      • 其他
  • 市場吸引力分析:依最終用戶分類

第4章 全球遊戲筆記型電腦市場前景:依地區劃分

  • 主要亮點
  • 過去的市場規模與銷售分析:依地區劃分(2019-2023年)
  • 目前市場規模與銷售預測:依地區劃分(2024-2031年)
    • 北美
    • 歐洲
    • 東亞
    • 南亞和大洋洲
    • 拉丁美洲
    • 中東、非洲
  • 市場吸引力分析:依地區劃分

第5章 北美遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

第6章 歐洲遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

第7章 東亞遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

第8章 南亞/大洋洲遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

第9章 拉丁美洲遊戲筆記型電腦市場展望:實際(2019-2023年)與預測(2024-2031年)

第10章 中東與非洲遊戲筆記型電腦市場展望:實績(2019-2023年)與預測(2024-2031年)

第11章 競爭態勢

  • 市佔率分析(2024年)
  • 市場結構
    • 依市場劃分的競爭強度圖
    • 有競爭力的類比 IC
    • 表觀產品產能
  • 公司簡介(詳細資料 - 概述、財務狀況、策略、近期發展)
    • Razer Inc.
    • Acer Inc.
    • Lenovo Group Limited
    • The Hewlett-Packard Company
    • Dell Technologies Inc.
    • Gigabyte Technology Co., Ltd
    • Samsung Electronics Co., Ltd
    • ORIGIN PC Corp.
    • AORUS Pte. Ltd.
    • Clevo Corporation
    • EVGA Corporation
    • 其他

第12章 附錄

  • 調查方法
  • 調查假設
  • 首字母縮寫詞和縮寫詞
簡介目錄
Product Code: PMRREP33585

Persistence Market Research has recently released a comprehensive report on the global gaming laptop market. The report provides a detailed assessment of critical market dynamics, including drivers, trends, opportunities, and challenges, offering in-depth insights into the market landscape.

Key Insights:

  • Gaming Laptop Market Size (2024E): USD 13.4 Billion
  • Projected Market Value (2031F): USD 18.4 Billion
  • Global Market Growth Rate (CAGR 2024 to 2031):4.6%

Gaming Laptop Market - Report Scope:

Gaming laptops are specialized computing devices designed to cater to the needs of gamers, offering high-performance capabilities for demanding gaming applications. These laptops typically feature robust processors, dedicated graphics cards, high refresh rate displays, and advanced cooling systems to handle intensive gaming sessions. The gaming laptop market serves a diverse consumer base ranging from casual gamers to professional eSports athletes, influencing product designs and market strategies.

Market Growth Drivers:

The global gaming laptop market is driven by several key factors, including the increasing popularity of eSports, growing consumer spending on gaming peripherals and hardware, and advancements in graphics and processor technologies enhancing gaming performance. Additionally, the rising penetration of online gaming platforms and the expanding global gaming community contribute to market expansion. Technological innovations such as ray-tracing graphics and AI-enhanced gaming experiences further stimulate demand for high-performance gaming laptops among enthusiasts.

Market Restraints:

Despite robust growth prospects, the gaming laptop market faces challenges related to pricing pressures, particularly in price-sensitive regions, and the rapid pace of technological obsolescence requiring frequent upgrades. Moreover, fluctuations in component costs, supply chain disruptions, and intense competition among key market players pose challenges for profitability and market share retention. Additionally, concerns regarding environmental sustainability and energy efficiency in gaming laptop manufacturing and usage present regulatory and operational challenges for industry stakeholders.

Market Opportunities:

The gaming laptop market presents significant growth opportunities driven by advancements in gaming technologies, increasing adoption of cloud gaming services, and the expanding base of mobile gamers seeking portable gaming solutions. The integration of augmented reality (AR) and virtual reality (VR) capabilities in gaming laptops and the emergence of subscription-based gaming models create new revenue streams for market participants. Strategic partnerships, product diversification, and investments in user experience enhancements are critical to capitalizing on evolving consumer preferences and sustaining competitive advantage in the dynamic gaming laptop market landscape.

Key Questions Answered in the Report:

  • What factors are driving the growth of the gaming laptop market globally?
  • Which gaming laptop specifications and features are driving consumer adoption across different market segments?
  • How are technological advancements reshaping the competitive landscape of the gaming laptop market?
  • Who are the key players contributing to the gaming laptop market, and what strategies are they employing to maintain market leadership?
  • What are the emerging trends and future prospects in the global gaming laptop market?

Competitive Intelligence and Business Strategy:

Leading players in the global gaming laptop market, including major manufacturers such as ASUS, MSI, Dell, Lenovo, and HP, focus on innovation, product differentiation, and strategic partnerships to gain a competitive edge. These companies invest in research and development to introduce cutting-edge gaming laptops with enhanced performance, graphics capabilities, and ergonomic designs. Collaborations with game developers, eSports organizations, and digital content creators strengthen brand presence and drive market penetration. Furthermore, initiatives focused on sustainability, including eco-friendly product designs and responsible manufacturing practices, support long-term market growth and address consumer preferences for environmentally conscious gaming solutions.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation

Gaming Laptop Market Research Segmentation

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2024-2031
  • 1.2. Market Opportunity Assessment, 2024-2031, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Bn) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2019-2023
    • 3.2.2. Current Market Size Forecast, 2024-2031
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Component, 2019-2023
    • 3.3.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By End User, 2019-2023
    • 3.5.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Region, 2019-2023
  • 4.3. Current Market Size (US$ Bn) and Volume (Units) Forecast By Region, 2024-2031
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. Turkey
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn) and Volume (Units) Analysis By Market, 2019-2023
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Bn) and Volume (Units) Forecast By Country, 2024-2031
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Bn) and Volume (Units) Forecast By Component, 2024-2031
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Bn) and Volume (Units) Forecast By End User, 2024-2031
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2024
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations