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市場調查報告書
商品編碼
1508662

3D動畫市場:全球產業分析,規模,佔有率,成長,趨勢,預測,2024年~2033年

3D Animation Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033

出版日期: | 出版商: Persistence Market Research | 英文 316 Pages | 商品交期: 2-5個工作天內

價格
簡介目錄

Persistence Market Research公司最近發布了一份關於全球 3D 動畫市場的綜合報告。該報告對關鍵市場動態進行了詳細評估,並提供了對塑造產業的驅動因素、趨勢、機會和課題的見解。

關鍵見解

  • 3D動畫市場規模(2024年):236.392億美元
  • 預測市場金額(2033 年):65,067,300,000 美元
  • 全球市場成長率(2024-2033 年複合年增長率):11.9%

3D動畫市場:研究範圍

3D動畫在娛樂、廣告、遊戲、建築、教育和醫療保健等各個領域發揮著重要作用。 3D 動畫使用電腦圖形學來創建三維移動圖像。該市場提供動畫服務、軟體工具和內容開發解決方案來服務不同的最終用戶。

推動市場成長的因素:

媒體和娛樂產業對視覺吸引力和互動內容不斷增長的需求推動了全球 3D 動畫市場。擴增實境(AR)和虛擬實境(VR)等技術進步進一步推動了市場成長。此外,3D 動畫在互動式學習模組的教育和醫學模擬的醫療保健等領域的採用不斷增加,推動了市場的擴張。

市場限制因素:

儘管3D動畫市場具有成長潛力,但仍面臨製作成本高、動畫製作技術複雜以及智慧財產權問題等課題。此外,它需要熟練的動畫師和專門的軟體工具,這給行業參與者帶來了營運課題。

市場機會:

由於數位平台的擴張、VR和AR技術投資的增加以及串流媒體服務的興起,3D動畫市場提供了巨大的商機。 3D 動畫與即時渲染和人工智慧驅動的互動體驗技術的集成,為創新和市場成長開闢了新的途徑。

策略洞察

全球 3D 動畫市場的主要參與者,例如 Autodesk Inc.、Adobe Inc. 和 NVIDIA Corporation,都專注於創新、產品差異化和策略合作夥伴關係,以保持競爭優勢。這些公司投資研發,開發先進的動畫工具和解決方案,以滿足不同的產業需求和技術進步。

本報告解決的關鍵問題

  • 推動全球 3D 動畫市場成長的因素有哪些?
  • 哪些產業和應用程式正在引領 3D 動畫技術的採用?
  • 科技進步如何改變 3D 動畫市場的競爭格局?
  • 誰是 3D 動畫市場的主要參與者?
  • 全球3D動畫市場的新趨勢和未來前景是什麼?

目錄

第1章 摘要整理

第2章 市場概要

  • 市場範圍/分類
  • 市場定義/範圍/限制

第3章 主要市場趨勢

  • 影響市場的主要趨勢
  • 產品革新/開發趨勢

第4章 技術分析

  • 3D動畫的地區技術分析
    • 硬體設備技術分析
    • 軟體技術分析
  • 平均技術分析基準

第5章 全球3D動畫市場需求(金額,一百萬美元)分析

  • 過去的市場金額(一百萬美元)分析,2019年~2023年
  • 現在及未來市場金額(一百萬美元)預測,2024年~2033年
    • 與前一年同期比較成長趨勢分析
    • 絕對額的機會分析

第6章 市場背景

  • 宏觀經濟要素
  • 預測要素 - 相關性及影響
  • 價值鏈
  • COVID-19危機 - 影響評估
  • 市場動態

第7章 全球3D動畫市場分析:各零件

  • 簡介/主要調查結果
  • 過去的市場規模(一百萬美元)的分析:各零件,2019年~2023年
  • 現在及未來市場規模(一百萬美元)的分析與預測:各零件,2024年~2033年
    • 硬體設備
    • 軟體
    • 服務
  • 市場魅力分析:各零件

第8章 全球3D動畫市場分析:各技術

  • 簡介/主要調查結果
  • 過去的市場規模(一百萬美元)的分析:各技術,2019年~2023年
  • 現在及未來市場規模(一百萬美元)分析與預測:各技術,2024年~2033年
    • 3D建模
    • 動態圖像
    • 3D渲染
    • 視覺效果
  • 市場魅力分析:各技術

第9章 全球3D動畫市場分析:各終端用戶

  • 簡介/主要調查結果
  • 過去的市場規模(一百萬美元)的過去分析:各終端用戶,2019年~2023年
  • 現在及未來市場規模(一百萬美元)的分析與預測:各終端用戶,2024年~2033年
    • 媒體·娛樂
    • 教育
    • 醫療保健
    • 架構
  • 市場魅力分析:各終端用戶

第10章 全球3D動畫市場分析:各地區

  • 簡介/主要調查結果
  • 過去的市場規模(一百萬美元)的分析:各地區,2019年~2023年
  • 現在及未來市場規模(一百萬美元)的分析與預測:各地區,2024年~2033年
    • 北美
    • 南美
    • 歐洲
    • 東亞
    • 南亞·太平洋
    • 中東·非洲
  • 市場魅力分析:各地區

第11章 北美的3D動畫市場分析

第12章 南美的3D動畫市場分析

第13章 歐洲的3D動畫市場分析

第14章 南亞·太平洋的3D動畫市場分析

第15章 東亞的3D動畫市場分析

第16章 中東·非洲的3D動畫市場分析

第17章 主要國家的3D動畫市場分析

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 德國
  • 義大利
  • 法國
  • 英國
  • 西班牙
  • 荷比盧三國
  • 俄羅斯
  • 其他歐洲
  • 中國
  • 日本
  • 韓國
  • 印度
  • 馬來西亞
  • 印尼
  • 新加坡
  • 澳洲·紐西蘭
  • GCC各國
  • 土耳其
  • 南非
  • 其他中東·非洲

第18章 市場結構分析

  • 市場分析:各級企業
  • 主要企業的市場佔有率分析
  • 市場影響分析

第19章 競爭分析

  • 競爭儀表板
  • 競爭基準
  • 競爭的詳細資訊
    • Corel Corporation
    • The DVI Group
    • Indigo Productions
    • Studio B Films
    • Grumo Media
    • Yans Media
    • Spin Creative

第20章 所使用的前提條件與縮寫

第21章 調查手法

簡介目錄
Product Code: PMRREP14824

Persistence Market Research has recently released a comprehensive report on the global 3D Animation Market. The report provides a detailed assessment of key market dynamics, offering insights into drivers, trends, opportunities, and challenges shaping the industry.

Key Insights:

  • 3D Animation Market Size (2024E): USD 23,639.20 million
  • Projected Market Value (2033F): USD 65,067.30 million
  • Global Market Growth Rate (CAGR 2024 to 2033): 11.9%

3D Animation Market - Report Scope:

3D animation plays a crucial role across various sectors, including entertainment, advertising, gaming, architecture, education, and healthcare. It involves the creation of three-dimensional moving images using computer-generated graphics. The market serves a diverse range of end-users, offering animation services, software tools, and content development solutions.

Market Growth Drivers:

The global 3D animation market is driven by increasing demand for visually appealing and interactive content across media and entertainment industries. Advancements in technology, such as augmented reality (AR) and virtual reality (VR), are further propelling market growth. Additionally, growing adoption of 3D animation in sectors like education for interactive learning modules and in healthcare for medical simulations enhances market expansion.

Market Restraints:

Despite growth prospects, the 3D animation market faces challenges related to high production costs, technical complexities in animation creation, and intellectual property rights issues. Moreover, the need for skilled animators and specialized software tools poses operational challenges for industry players.

Market Opportunities:

The 3D animation market presents significant opportunities driven by the expansion of digital platforms, increasing investments in VR and AR technologies, and the rise of streaming services. The integration of 3D animation with AI-driven technologies for real-time rendering and interactive experiences opens new avenues for innovation and market growth.

Strategic Insights:

Key players in the global 3D animation market, including Autodesk Inc., Adobe Inc., and NVIDIA Corporation, focus on innovation, product differentiation, and strategic partnerships to maintain competitive advantage. These companies invest in R&D to develop advanced animation tools and solutions, catering to diverse industry needs and technological advancements.

Key Questions Answered in the Report:

  • What factors are driving the growth of the global 3D animation market?
  • Which sectors and applications are leading the adoption of 3D animation technology?
  • How are technological advancements reshaping the competitive landscape of the 3D animation market?
  • Who are the key players contributing to the 3D animation market, and what strategies are they employing to sustain market leadership?
  • What are the emerging trends and future prospects in the global 3D animation market?

Competitive Intelligence and Business Strategy:

Leading companies in the global 3D animation market leverage partnerships, acquisitions, and product innovations to expand their market presence. Strategic collaborations with content creators, technology developers, and educational institutions drive market penetration and promote industry growth.

Key Companies Profiled:

  • Autodesk Inc.
  • Corel Corporation
  • The DVI Group
  • Indigo Productions
  • Studio B Films
  • Grumo Media
  • Yans Media
  • Spin Creative

Key Segments of 3D Animation Market Industry Research

By Component:

  • Hardware
  • Software
  • Services

By Technology:

  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

By End User:

  • Media and Entertainment
  • Education
  • Healthcare
  • Architecture

By Region:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia Pacific
  • Middle East and Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Demand Side Trends
  • 1.3. Supply Side Trends
  • 1.4. Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Key Market Trends

  • 3.1. Key Trends Impacting the Market
  • 3.2. Product Innovation / Development Trends

4. Technology Analysis

  • 4.1. Regional Technology Analysis, By 3D Animation
    • 4.1.1. Hardware Technology Analysis
    • 4.1.2. Software Technology Analysis
  • 4.2. Average Technology Analysis Benchmark

5. Global 3D Animation Market Demand (Value in US$ Mn) Analysis 2019-2023 and Forecast, 2024-2033

  • 5.1. Historical Market Value (US$ Mn) Analysis, 2019-2023
  • 5.2. Current and Future Market Value (US$ Mn) Projections, 2024-2033
    • 5.2.1. Y-o-Y Growth Trend Analysis
    • 5.2.2. Absolute $ Opportunity Analysis

6. Market Background

  • 6.1. Macro-Economic Factors
  • 6.2. Forecast Factors - Relevance & Impact
  • 6.3. Value Chain
  • 6.4. COVID-19 Crisis - Impact Assessment
    • 6.4.1. Current Statistics
    • 6.4.2. Short-Mid-Long Term Outlook
    • 6.4.3. Likely Rebound
  • 6.5. Market Dynamics
    • 6.5.1. Drivers
    • 6.5.2. Restraints
    • 6.5.3. Opportunities

7. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Component

  • 7.1. Introduction / Key Findings
  • 7.2. Historical Market Size (US$ Mn) Analysis By Component, 2019-2023
  • 7.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Component, 2024-2033
    • 7.3.1. Hardware
    • 7.3.2. Software
    • 7.3.3. Services
  • 7.4. Market Attractiveness Analysis By Component

8. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Technology

  • 8.1. Introduction / Key Findings
  • 8.2. Historical Market Size (US$ Mn) Analysis By Technology, 2019-2023
  • 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Technology, 2024-2033
    • 8.3.1. 3D Modelling
    • 8.3.2. Motion Graphics
    • 8.3.3. 3D Rendering
    • 8.3.4. Visual Effects
  • 8.4. Market Attractiveness Analysis By Technology

9. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by End User

  • 9.1. Introduction / Key Findings
  • 9.2. Historical Market Size (US$ Mn) Analysis By End User, 2019-2023
  • 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2024-2033
    • 9.3.1. Media and Entertainment
    • 9.3.2. Education
    • 9.3.3. Healthcare
    • 9.3.4. Architecture
  • 9.4. Market Attractiveness Analysis By End User

10. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Region

  • 10.1. Introduction / Key Findings
  • 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2019-2023
  • 10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2024-2033
    • 10.3.1. North America
    • 10.3.2. Latin America
    • 10.3.3. Europe
    • 10.3.4. East Asia
    • 10.3.5. South Asia Pacific
    • 10.3.6. Middle East and Africa
  • 10.4. Market Attractiveness Analysis By Region

11. North America 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 11.1. Introduction
  • 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 11.3.1. By Component
    • 11.3.2. By Technology
    • 11.3.3. By End User
    • 11.3.4. By Country
      • 11.3.4.1. U.S.
      • 11.3.4.2. Canada
  • 11.4. Market Attractiveness Analysis
    • 11.4.1. By Component
    • 11.4.2. By Technology
    • 11.4.3. By End User
    • 11.4.4. By Country
  • 11.5. Market Trends
  • 11.6. Key Market Participants - Intensity Mapping

12. Latin America 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 12.1. Introduction
  • 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 12.3.1. By Component
    • 12.3.2. By Technology
    • 12.3.3. By End User
    • 12.3.4. By Country
      • 12.3.4.1. Brazil
      • 12.3.4.2. Mexico
      • 12.3.4.3. Rest of Latin America
  • 12.4. Market Attractiveness Analysis
    • 12.4.1. By Component
    • 12.4.2. By Technology
    • 12.4.3. By End User
    • 12.4.4. By Country

13. Europe 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 13.1. Introduction
  • 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 13.3.1. By Component
    • 13.3.2. By Technology
    • 13.3.3. By End User
    • 13.3.4. By Country
      • 13.3.4.1. Germany
      • 13.3.4.2. Italy
      • 13.3.4.3. France
      • 13.3.4.4. U.K.
      • 13.3.4.5. Spain
      • 13.3.4.6. BENELUX
      • 13.3.4.7. Russia
      • 13.3.4.8. Rest of Europe
  • 13.4. Market Attractiveness Analysis
    • 13.4.1. By Component
    • 13.4.2. By Technology
    • 13.4.3. By End User
    • 13.4.4. By Country

14. South Asia & Pacific 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 14.1. Introduction
  • 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 14.3.1. By Component
    • 14.3.2. By Technology
    • 14.3.3. By End User
    • 14.3.4. By Country
      • 14.3.4.1. India
      • 14.3.4.2. Indonesia
      • 14.3.4.3. Malaysia
      • 14.3.4.4. Singapore
      • 14.3.4.5. Australia & New Zealand
      • 14.3.4.6. Rest of South Asia and Pacific
  • 14.4. Market Attractiveness Analysis
    • 14.4.1. By Component
    • 14.4.2. By Technology
    • 14.4.3. By End User
    • 14.4.4. By Country

15. East Asia 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 15.1. Introduction
  • 15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 15.3.1. By Component
    • 15.3.2. By Technology
    • 15.3.3. By End User
    • 15.3.4. By Country
      • 15.3.4.1. China
      • 15.3.4.2. Japan
      • 15.3.4.3. South Korea
  • 15.4. Market Attractiveness Analysis
    • 15.4.1. By Component
    • 15.4.2. By Technology
    • 15.4.3. By End User
    • 15.4.4. By Country

16. Middle East and Africa 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 16.1. Introduction
  • 16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 16.3.1. By Component
    • 16.3.2. By Technology
    • 16.3.3. By End User
    • 16.3.4. By Country
      • 16.3.4.1. GCC Countries
      • 16.3.4.2. Turkey
      • 16.3.4.3. South Africa
      • 16.3.4.4. Rest of Middle East and Africa
  • 16.4. Market Attractiveness Analysis
    • 16.4.1. By Component
    • 16.4.2. By Technology
    • 16.4.3. By End User
    • 16.4.4. By Country

17. Key Countries Analysis- 3D Animation Market

  • 17.1. U.S. 3D Animation Market Analysis
    • 17.1.1. By Component
    • 17.1.2. By Technology
    • 17.1.3. By End User
  • 17.2. Canada 3D Animation Market Analysis
    • 17.2.1. By Component
    • 17.2.2. By Technology
    • 17.2.3. By End User
  • 17.3. Mexico 3D Animation Market Analysis
    • 17.3.1. By Component
    • 17.3.2. By Technology
    • 17.3.3. By End User
  • 17.4. Brazil 3D Animation Market Analysis
    • 17.4.1. By Component
    • 17.4.2. By Technology
    • 17.4.3. By End User
  • 17.5. Germany 3D Animation Market Analysis
    • 17.5.1. By Component
    • 17.5.2. By Technology
    • 17.5.3. By End User
  • 17.6. Italy 3D Animation Market Analysis
    • 17.6.1. By Component
    • 17.6.2. By Technology
    • 17.6.3. By End User
  • 17.7. France 3D Animation Market Analysis
    • 17.7.1. By Component
    • 17.7.2. By Technology
    • 17.7.3. By End User
  • 17.8. U.K. 3D Animation Market Analysis
    • 17.8.1. By Component
    • 17.8.2. By Technology
    • 17.8.3. By End User
  • 17.9. Spain 3D Animation Market Analysis
    • 17.9.1. By Component
    • 17.9.2. By Technology
    • 17.9.3. By End User
  • 17.10. BENELUX 3D Animation Market Analysis
    • 17.10.1. By Component
    • 17.10.2. By Technology
    • 17.10.3. By End User
  • 17.11. Russia 3D Animation Market Analysis
    • 17.11.1. By Component
    • 17.11.2. By Technology
    • 17.11.3. By End User
  • 17.12. Rest of Europe 3D Animation Market Analysis
    • 17.12.1. By Component
    • 17.12.2. By Technology
    • 17.12.3. By End User
  • 17.13. China 3D Animation Market Analysis
    • 17.13.1. By Component
    • 17.13.2. By Technology
    • 17.13.3. By End User
  • 17.14. Japan 3D Animation Market Analysis
    • 17.14.1. By Component
    • 17.14.2. By Technology
    • 17.14.3. By End User
  • 17.15. South Korea 3D Animation Market Analysis
    • 17.15.1. By Component
    • 17.15.2. By Technology
    • 17.15.3. By End User
  • 17.16. India 3D Animation Market Analysis
    • 17.16.1. By Component
    • 17.16.2. By Technology
    • 17.16.3. By End User
  • 17.17. Malaysia 3D Animation Market Analysis
    • 17.17.1. By Component
    • 17.17.2. By Technology
    • 17.17.3. By End User
  • 17.18. Indonesia 3D Animation Market Analysis
    • 17.18.1. By Component
    • 17.18.2. By Technology
    • 17.18.3. By End User
  • 17.19. Singapore 3D Animation Market Analysis
    • 17.19.1. By Component
    • 17.19.2. By Technology
    • 17.19.3. By End User
  • 17.20. Australia and New Zealand 3D Animation Market Analysis
    • 17.20.1. By Component
    • 17.20.2. By Technology
    • 17.20.3. By End User
  • 17.21. GCC Countries 3D Animation Market Analysis
    • 17.21.1. By Component
    • 17.21.2. By Technology
    • 17.21.3. By End User
  • 17.22. Turkey 3D Animation Market Analysis
    • 17.22.1. By Component
    • 17.22.2. By Technology
    • 17.22.3. By End User
  • 17.23. South Africa 3D Animation Market Analysis
    • 17.23.1. By Component
    • 17.23.2. By Technology
    • 17.23.3. By End User
  • 17.24. Rest of Middle East and Africa 3D Animation Market Analysis
    • 17.24.1. By Component
    • 17.24.2. By Technology
    • 17.24.3. By End User

18. Market Structure Analysis

  • 18.1. Market Analysis by Tier of Companies
  • 18.2. Market Share Analysis of Top Players
  • 18.3. Market Presence Analysis

19. Competition Analysis

  • 19.1. Competition Dashboard
  • 19.2. Competition Benchmarking
  • 19.3. Competition Deep Dive
      • 19.3.1.1. Autodesk Inc.
      • 19.3.1.2. Business Overview
      • 19.3.1.3. Solution Portfolio
      • 19.3.1.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.1.5. Key Strategy & Developments
    • 19.3.2. Corel Corporation
      • 19.3.2.1. Autodesk Inc.
      • 19.3.2.2. Business Overview
      • 19.3.2.3. Solution Portfolio
      • 19.3.2.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.2.5. Key Strategy & Developments
    • 19.3.3. The DVI Group
      • 19.3.3.1. Autodesk Inc.
      • 19.3.3.2. Business Overview
      • 19.3.3.3. Solution Portfolio
      • 19.3.3.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.3.5. Key Strategy & Developments
    • 19.3.4. Indigo Productions
      • 19.3.4.1. Autodesk Inc.
      • 19.3.4.2. Business Overview
      • 19.3.4.3. Solution Portfolio
      • 19.3.4.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.4.5. Key Strategy & Developments
    • 19.3.5. Studio B Films
      • 19.3.5.1. Autodesk Inc.
      • 19.3.5.2. Business Overview
      • 19.3.5.3. Solution Portfolio
      • 19.3.5.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.5.5. Key Strategy & Developments
    • 19.3.6. Grumo Media
      • 19.3.6.1. Autodesk Inc.
      • 19.3.6.2. Business Overview
      • 19.3.6.3. Solution Portfolio
      • 19.3.6.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.6.5. Key Strategy & Developments
    • 19.3.7. Yans Media
      • 19.3.7.1. Autodesk Inc.
      • 19.3.7.2. Business Overview
      • 19.3.7.3. Solution Portfolio
      • 19.3.7.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.7.5. Key Strategy & Developments
    • 19.3.8. Spin Creative
      • 19.3.8.1. Autodesk Inc.
      • 19.3.8.2. Business Overview
      • 19.3.8.3. Solution Portfolio
      • 19.3.8.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.8.5. Key Strategy & Developments

20. Assumptions and Acronyms Used

21. Research Methodology