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市場調查報告書
商品編碼
1586398

沉浸式 VR 市場、規模、佔有率、趨勢、行業分析報告:按組件、按技術、按設備、按最終用途、按地區 - 市場預測,2024-2032 年

Immersive VR Market Size, Share, Trends, Industry Analysis Report: By Component, Technology, Device, End Use, and Region - Market Forecast, 2024-2032

出版日期: | 出版商: Polaris Market Research | 英文 116 Pages | 商品交期: 最快1-2個工作天內

價格

根據Polaris Market Research的最新研究,到2032年,全球沉浸式VR市場規模預計將達到1,289.2億美元。該報告提供了對當前市場動態的詳細見解,並對未來市場成長進行了分析。

沉浸式 VR 市場已成為科技業中最具活力的領域之一,重塑了人們在各個領域體驗數位內容的方式。該市場的推動因素包括技術的快速進步、VR 設備的可用性不斷提高以及娛樂、教育、醫療保健和培訓行業對沉浸式體驗的需求不斷增長。

不斷成長的遊戲產業仍然是 VR 採用的主要動力。遊戲社群已經透過推出專為 VR 設計的主要遊戲和特許經營權來擁抱這種媒介,促使硬體製造商增強其產品。使用者在虛擬環境中互動和協作的社交 VR 平台也越來越受歡迎,並正在改變線上遊戲和社交互動的格局。

VR 與其他技術如擴增實境 (AR) 和人工智慧 (AI) 的融合預計將成為沉浸式 VR 市場未來最重要的趨勢之一。這種融合為混合實境 (MR) 鋪平了道路,混合實境將實體世界和虛擬世界融為一體,為使用者提供更具互動性和吸引力的體驗。越來越多的公司正在探索這些合作關係,這可以在零售、建築和醫療保健等行業帶來創新應用。

沉浸式 VR 市場報告亮點

從組成部分來看,由於遊戲和教育項目等內容庫的擴展,軟體領域的沉浸式 VR 市場預計在預測期內將顯著增長。

由於技術的快速進步和消費者對高品質沉浸式體驗的需求不斷增長,硬體細分市場將在 2023 年主導沉浸式 VR 市場。

在技術方面,由於沉浸式技術的進步為用戶提供了更豐富、更具吸引力的體驗,半沉浸式和全沉浸式細分市場將在 2023 年佔據全球市場的主要佔有率。

在全球市場中,由於強大的技術基礎設施和較高的消費者需求,北美在 2023 年佔據了最大的收入佔有率。該地區主要高科技公司和新創企業的存在也增強了該市場的主導地位。

由於中國和印度等國家的快速城市化和可支配收入的增加,預計亞太市場在未來幾年將出現最高的複合年增長率。

全球主要市場公司有:微軟、EON Reality、Sony、Archos、 Penumbra 公司;愛奇藝公司;和 DPVR。

目錄

第1章簡介

第 2 章執行摘要

第3章研究方法

第4章全球沉浸式VR市場洞察

  • 市場快照
  • 沉浸式 VR 市場動態
    • 促進因素和機會
      • 隨著城市化進程的加快,沉浸式 VR 市場正在不斷成長。
      • 遊戲中心的增加正在推動沉浸式 VR 市場的發展。
    • 抑制因素和課題
      • 與 VR 相關的高成本正在阻礙全球沉浸式 VR 市場的發展。
  • PESTEL 分析
  • 沉浸式 VR 市場趨勢
  • 價值鏈分析
  • 新冠肺炎 (COVID-19) 影響分析

第 5 章全球沉浸式 VR 市場:按組成部分

  • 主要發現
  • 簡介
  • 硬體
  • 軟體
  • 服務

第 6 章全球沉浸式 VR 市場:依技術劃分

  • 主要發現
  • 簡介
  • 半沉浸式與全沉浸式
  • 非沉浸式

第 7 章全球沉浸式 VR 市場:依裝置劃分

  • 主要發現
  • 簡介
  • 頭戴式顯示器
  • 手勢追蹤設備
  • 投影機和顯示牆

第 8 章全球沉浸式 VR 市場:依最終用途劃分

  • 主要發現
  • 簡介
  • 航空航太與國防
  • 製造業
  • 汽車
  • 教育
  • 媒體與娛樂
  • 遊戲
  • 醫療保健
  • 零售/電子商務
  • 其他

第 9 章全球沉浸式 VR 市場:按地區

  • 主要發現
  • 簡介
    • 沉浸式 VR 市場評估:地區,2019-2032 年
  • 北美
    • 北美:按組成部分,2019-2032 年
    • 北美:依技術劃分,2019-2032 年
    • 北美:依設備劃分,2019-2032 年
    • 北美:依最終用途劃分,2019-2032 年
    • 美國
    • 加拿大
  • 歐洲
    • 歐洲:依組成部分,2019-2032 年
    • 歐洲:依科技分類​​,2019-2032 年
    • 歐洲:依設備劃分,2019-2032 年
    • 歐洲:依最終用途劃分,2019-2032 年
    • 英國
    • 法國
    • 德國
    • 義大利
    • 西班牙
    • 荷蘭
    • 俄羅斯
    • 歐洲其他地區
  • 亞太地區
    • 亞太地區:依組成部分,2019-2032 年
    • 亞太地區:依技術分類,2019-2032 年
    • 亞太地區:依設備劃分,2019-2032 年
    • 亞太地區:依最終用途劃分,2019-2032 年
    • 中國
    • 印度
    • 馬來西亞
    • 日本
    • 印尼
    • 韓國
    • 澳大利亞
    • 其他亞太地區
  • 中東/非洲
    • 中東和非洲:按組成部分劃分,2019-2032 年
    • 中東和非洲:依技術分類,2019-2032 年
    • 中東與非洲:依設備劃分,2019-2032 年
    • 中東和非洲:依最終用途劃分,2019-2032 年
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 以色列
    • 南非
    • 其他中東和非洲地區
  • 拉丁美洲
    • 拉丁美洲:按組成部分,2019-2032 年
    • 拉丁美洲:依科技分類​​,2019-2032 年
    • 拉丁美洲:依設備劃分,2019-2032 年
    • 拉丁美洲:依最終用途劃分,2019-2032 年
    • 墨西哥
    • 巴西
    • 阿根廷
    • 其他拉丁美洲地區

第10章競爭態勢

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協定/揭露

第11章公司簡介

  • Microsoft
  • HTC Corporation
  • Google LLC
  • EON Reality
  • Autodesk, Inc.
  • Unity Technologies
  • Sony Corporation
  • Samsung Electronics Co., Ltd
  • Meta
  • Archos
  • Carl Zeiss AG
  • Barco
  • Penumbra, Inc.
  • iQIYI
  • Apple Inc.
  • DPVR
Product Code: PM5134

The global immersive VR market size is expected to reach USD 128.92 billion by 2032, according to a new study by Polaris Market Research. The report "Immersive VR Market Size, Share, Trends, Industry Analysis Report: By Component (Hardware, Software, and Services), Technology, Device, End Use, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2024-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The immersive virtual reality (VR) market has emerged as one of the most dynamic sectors in the tech industry, reshaping how people experience digital content across various domains. This market is driven by rapid advancements in technology; increasing accessibility of VR devices; and a growing demand for immersive experiences in the entertainment, education, healthcare, and training industries.

The growing gaming sector remains a primary driver of VR adoption. The gaming community has embraced the medium with the launch of major titles and franchises designed specifically for VR, pushing hardware manufacturers to enhance their offerings. The growing popularity of social VR platforms, where users interact and collaborate in virtual environments, is also transforming the landscape of online gaming and social interaction.

The converging VR with other technologies, such as augmented reality (AR) and artificial intelligence (AI), is expected to emerge as one of the most significant future trends in the immersive VR market. This convergence is creating the way for mixed reality (MR), which combines the physical and virtual worlds, offering users more interactive and engaging experiences. Companies are increasingly exploring these alliances, leading to innovative applications in industries such as retail, architecture, and healthcare.

Immersive VR Market Report Highlights

Based on component, the immersive VR market for the software segment is expected to experience substantial growth during the forecast period due to the expansion of content libraries, including games, educational programs, and others.

The hardware segment dominated the immersive VR market in 2023 due to the rapid technological advancements and growing consumer demand for high-quality immersive experiences.

In terms of technology, the semi & fully immersive segment held a larger share of the global market in 2023 due to the advancements in immersive technologies that provided users with richer and more engaging experiences.

In the global market, North America held the largest revenue share in 2023 due to robust technological infrastructure and high consumer demand. The presence of major tech firms and startups in the region further contributed to its dominant position.

The market in Asia Pacific is expected to record the highest CAGR in the coming years owing to the rapid urbanization and increasing disposable incomes in countries such as China and India.

A few global key market players are Microsoft; HTC Corporation; Google LLC; EON Reality; Autodesk, Inc.; Unity Technologies; Sony Corporation; Samsung Electronics Co., Ltd; Meta; Archos; Carl Zeiss AG; Barco; Penumbra, Inc.; iQIYI; Apple Inc.; and DPVR.

Polaris Market Research has segmented the immersive VR market report on the basis of component, technology, device, end use, and region:

By Component Outlook (Revenue, USD Billion, 2019-2032)

  • Hardware
  • Software
  • Services

By Technology Outlook (Revenue, USD Billion, 2019-2032)

  • Semi & Fully Immersive
  • Non-Immersive

By Device Outlook (Revenue, USD Billion, 2019-2032)

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By End Use Outlook (Revenue, USD Billion, 2019-2032)

  • Aerospace & Defense
  • Manufacturing
  • Automotive
  • Education
  • Media & Entertainment
  • Gaming
  • Healthcare
  • Retail & E-commerce
  • Others

By Regional Outlook (Revenue, USD Billion, 2019-2032)

  • North America
  • US
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Netherlands
  • Russia
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Malaysia
  • South Korea
  • Indonesia
  • Australia
  • Rest of Asia-Pacific
  • Middle East & Africa
  • Saudi Arabia
  • UAE
  • Israel
  • South Africa
  • Rest of Middle East & Africa
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Components
    • 3.2.1. Primary Components
    • 3.2.2. Secondary Components

4. Global Immersive VR Market Insights

  • 4.1. Immersive VR Market - Market Snapshot
  • 4.2. Immersive VR Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. The growing urbanization is driving the immersive VR market.
      • 4.2.1.2. The rising number of gaming centers is propelling the immersive VR market.
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. The high cost associated with VR is hampering the global immersive VR market.
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Immersive VR Market Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Immersive VR Market, by Component

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Immersive VR Market, by Component, 2019-2032 (USD billion)
  • 5.3. Hardware
    • 5.3.1. Global Immersive VR Market, by Hardware, by Region, 2019-2032 (USD billion)
  • 5.4. Software
    • 5.4.1. Global Immersive VR Market, by Software, by Region, 2019-2032 (USD billion)
  • 5.5. Services
    • 5.5.1. Global Immersive VR Market, by Services, by Region, 2019-2032 (USD billion)

6. Global Immersive VR Market, by Technology

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • 6.3. Semi & Fully Immersive
    • 6.3.1. Global Immersive VR Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD billion)
  • 6.4. Non Immersive
    • 6.4.1. Global Immersive VR Market, by Non Immersive, by Region, 2019-2032 (USD billion)

7. Global Immersive VR Market, by Device

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Immersive VR Market, by Device, 2019-2032 (USD billion)
  • 7.3. Head Mounted Display
    • 7.3.1. Global Immersive VR Market, by Head Mounted Display, by Region, 2019-2032 (USD billion)
  • 7.4. Gesture Tracking Device
    • 7.4.1. Global Immersive VR Market, by Gesture Tracking Device, by Region, 2019-2032 (USD billion)
  • 7.5. Projectors & Display Wall
    • 7.5.1. Global Immersive VR Market, by Projectors & Display Wall, by Region, 2019-2032 (USD billion)

8. Global Immersive VR Market, by End-use

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 8.3. Aerospace & Defense
    • 8.3.1. Global Immersive VR Market, by Aerospace & Defense, by Region, 2019-2032 (USD billion)
  • 8.4. Manufacturing
    • 8.4.1. Global Immersive VR Market, by Manufacturing, by Region, 2019-2032 (USD billion)
  • 8.5. Automotive
    • 8.5.1. Global Immersive VR Market, by Automotive, by Region, 2019-2032 (USD billion)
  • 8.6. Education
    • 8.6.1. Global Immersive VR Market, by Education, by Region, 2019-2032 (USD billion)
  • 8.7. Media & Entertainment
    • 8.7.1. Global Immersive VR Market, by Media & Entertainment, by Region, 2019-2032 (USD billion)
  • 8.8. Gaming
    • 8.8.1. Global Immersive VR Market, by Gaming, by Region, 2019-2032 (USD billion)
  • 8.9. Healthcare
    • 8.9.1. Global Immersive VR Market, by Healthcare, by Region, 2019-2032 (USD billion)
  • 8.10. Retail & E-commerce
    • 8.10.1. Global Immersive VR Market, by Retail & E-commerce, by Region, 2019-2032 (USD billion)
  • 8.11. Other
    • 8.11.1. Global Immersive VR Market, by Other, by Region, 2019-2032 (USD billion)

9. Global Immersive VR Market, by Geography

  • 9.1. Key Findings
  • 9.2. Introduction
    • 9.2.1. Immersive VR Market Assessment, By Geography, 2019-2032 (USD billion)
  • 9.3. Immersive VR Market - North America
    • 9.3.1. North America: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.3.2. North America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.3.3. North America: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.3.4. North America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.3.5. Immersive VR Market - US
      • 9.3.5.1. US: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.3.5.2. US: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.3.5.3. US: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.3.5.4. US: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.3.6. Immersive VR Market - Canada
      • 9.3.6.1. Canada: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.3.6.2. Canada: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.3.6.3. Canada: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.3.6.4. Canada: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.4. Immersive VR Market - Europe
    • 9.4.1. Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.4.2. Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.4.3. Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.4.4. Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.5. Immersive VR Market - UK
      • 9.4.5.1. UK: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.5.2. UK: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.5.3. UK: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.5.4. UK: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.6. Immersive VR Market - France
      • 9.4.6.1. France: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.6.2. France: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.6.3. France: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.6.4. France: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.7. Immersive VR Market - Germany
      • 9.4.7.1. Germany: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.7.2. Germany: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.7.3. Germany: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.7.4. Germany: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.8. Immersive VR Market - Italy
      • 9.4.8.1. Italy: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.8.2. Italy: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.8.3. Italy: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.8.4. Italy: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.9. Immersive VR Market - Spain
      • 9.4.9.1. Spain: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.9.2. Spain: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.9.3. Spain: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.9.4. Spain: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.10. Immersive VR Market - Netherlands
      • 9.4.10.1. Netherlands: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.10.2. Netherlands: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.10.3. Netherlands: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.10.4. Netherlands: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.11. Immersive VR Market - Russia
      • 9.4.11.1. Russia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.11.2. Russia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.11.3. Russia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.11.4. Russia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.12. Immersive VR Market - Rest of Europe
      • 9.4.12.1. Rest of Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.12.2. Rest of Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.12.3. Rest of Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.12.4. Rest of Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.5. Immersive VR Market - Asia Pacific
    • 9.5.1. Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.5.2. Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.5.3. Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.5.4. Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.5. Immersive VR Market - China
      • 9.5.5.1. China: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.5.2. China: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.5.3. China: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.5.4. China: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.6. Immersive VR Market - India
      • 9.5.6.1. India: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.6.2. India: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.6.3. India: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.6.4. India: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.7. Immersive VR Market - Malaysia
      • 9.5.7.1. Malaysia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.7.2. Malaysia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.7.3. Malaysia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.7.4. Malaysia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.8. Immersive VR Market - Japan
      • 9.5.8.1. Japan: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.8.2. Japan: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.8.3. Japan: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.8.4. Japan: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.9. Immersive VR Market - Indonesia
      • 9.5.9.1. Indonesia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.9.2. Indonesia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.9.3. Indonesia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.9.4. Indonesia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.10. Immersive VR Market - South Korea
      • 9.5.10.1. South Korea: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.10.2. South Korea: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.10.3. South Korea: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.10.4. South Korea: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.11. Immersive VR Market - Australia
      • 9.5.11.1. Australia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.11.2. Australia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.11.3. Australia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.11.4. Australia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.12. Immersive VR Market - Rest of Asia Pacific
      • 9.5.12.1. Rest of Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.12.2. Rest of Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.12.3. Rest of Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.12.4. Rest of Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.6. Immersive VR Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.6.2. Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.6.3. Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.6.4. Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.5. Immersive VR Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.5.2. Saudi Arabia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.5.3. Saudi Arabia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.5.4. Saudi Arabia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.6. Immersive VR Market - UAE
      • 9.6.6.1. UAE: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.6.2. UAE: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.6.3. UAE: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.6.4. UAE: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.7. Immersive VR Market - Israel
      • 9.6.7.1. Israel: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.7.2. Israel: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.7.3. Israel: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.7.4. Israel: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.8. Immersive VR Market - South Africa
      • 9.6.8.1. South Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.8.2. South Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.8.3. South Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.8.4. South Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.9. Immersive VR Market - Rest of Middle East & Africa
      • 9.6.9.1. Rest of Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.9.2. Rest of Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.9.3. Rest of Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.9.4. Rest of Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.7. Immersive VR Market - Latin America
    • 9.7.1. Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.7.2. Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.7.3. Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.7.4. Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.5. Immersive VR Market - Mexico
      • 9.7.5.1. Mexico: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.5.2. Mexico: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.5.3. Mexico: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.5.4. Mexico: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.6. Immersive VR Market - Brazil
      • 9.7.6.1. Brazil: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.6.2. Brazil: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.6.3. Brazil: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.6.4. Brazil: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.7. Immersive VR Market - Argentina
      • 9.7.7.1. Argentina: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.7.2. Argentina: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.7.3. Argentina: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.7.4. Argentina: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.8. Immersive VR Market - Rest of Latin America
      • 9.7.8.1. Rest of Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.8.2. Rest of Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.8.3. Rest of Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.8.4. Rest of Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Microsoft
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. HTC Corporation
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. Google LLC
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. EON Reality
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Autodesk, Inc.
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Unity Technologies
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Sony Corporation
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Samsung Electronics Co., Ltd
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Meta
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Archos
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
  • 11.11. Carl Zeiss AG
    • 11.11.1. Company Overview
    • 11.11.2. Financial Performance
    • 11.11.3. Product Benchmarking
    • 11.11.4. Recent Development
  • 11.12. Barco
    • 11.12.1. Company Overview
    • 11.12.2. Financial Performance
    • 11.12.3. Product Benchmarking
    • 11.12.4. Recent Development
  • 11.13. Penumbra, Inc.
    • 11.13.1. Company Overview
    • 11.13.2. Financial Performance
    • 11.13.3. Product Benchmarking
    • 11.13.4. Recent Development
  • 11.14. iQIYI
    • 11.14.1. Company Overview
    • 11.14.2. Financial Performance
    • 11.14.3. Product Benchmarking
    • 11.14.4. Recent Development
  • 11.15. Apple Inc.
    • 11.15.1. Company Overview
    • 11.15.2. Financial Performance
    • 11.15.3. Product Benchmarking
    • 11.15.4. Recent Development
  • 11.16. DPVR
    • 11.16.1. Company Overview
    • 11.16.2. Financial Performance
    • 11.16.3. Product Benchmarking
    • 11.16.4. Recent Development

List of Tables:

  • Table 1 Global Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 2 Global Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 3 Global Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 4 Global Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 5 North America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 6 North America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 7 North America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 8 North America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 9 U.S.: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 10 U.S.: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 11 U.S.: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 12 U.S.: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 13 Canada: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 14 Canada: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 15 Canada: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 16 Canada: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 17 Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 18 Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 19 Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 20 Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 21 UK: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 22 UK: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 23 UK: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 24 UK: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 25 France: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 26 France: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 27 France: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 28 France: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 29 Germany: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 30 Germany: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 31 Germany: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 32 Germany: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 33 Italy: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 34 Italy: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 35 Italy: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 36 Italy: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 37 Spain: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 38 Spain: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 39 Spain: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 40 Spain: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 41 Netherlands: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 42 Netherlands: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 43 Netherlands: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 44 Netherlands: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 45 Russia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 46 Russia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 47 Russia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 48 Russia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 49 Rest of Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 50 Rest of Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 51 Rest of Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 52 Rest of Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 53 Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 54 Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 55 Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 56 Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 57 China: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 58 China: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 59 China: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 60 China: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 61 India: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 62 India: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 63 India: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 64 India: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 65 Malaysia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 66 Malaysia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 67 Malaysia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 68 Malaysia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 69 Japan: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 70 Japan: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 71 Japan: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 72 Japan: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 73 Indonesia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 74 Indonesia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 75 Indonesia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 76 Indonesia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 77 South Korea: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 78 South Korea: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 79 South Korea: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 80 South Korea: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 81 Australia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 82 Australia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 83 Australia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 84 Australia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 85 Rest of Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 86 Rest of Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 87 Rest of Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 88 Rest of Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 89 Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 90 Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 91 Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 92 Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 93 Saudi Arabia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 94 Saudi Arabia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 95 Saudi Arabia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 96 Saudi Arabia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 97 UAE: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 98 UAE: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 99 UAE: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 100 UAE: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 101 Israel: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 102 Israel: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 103 Israel: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 104 Israel: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 105 South Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 106 South Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 107 South Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 108 South Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 109 Rest of Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 110 Rest of Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 111 Rest of Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 112 Rest of Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 113 Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 114 Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 115 Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 116 Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 117 Mexico: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 118 Mexico: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 119 Mexico: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 120 Mexico: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 121 Brazil: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 122 Brazil: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 123 Brazil: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 124 Brazil: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 125 Argentina: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 126 Argentina: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 127 Argentina: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 128 Argentina: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 129 Rest of Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 130 Rest of Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 131 Rest of Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 132 Rest of Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • List of Figures:
  • Figure 1. Global Immersive VR Market, 2019-2032 (USD billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Price
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Component
  • Figure 7. Global Immersive VR Market, by Component, 2023 & 2032 (USD billion)
  • Figure 8. Market by Technology
  • Figure 9. Global Immersive VR Market, by Technology, 2023 & 2032 (USD billion)
  • Figure 10. Market by Device
  • Figure 11. Global Immersive VR Market, by Device, 2023 & 2032 (USD billion)
  • Figure 12. Market by End-use
  • Figure 13. Global Immersive VR Market, by End-use, 2023 & 2032 (USD billion)