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市場調查報告書
商品編碼
1448321

全球聯網玩具市場規模、佔有率、成長分析,依介面(基於應用程式的聯網無人機、控制台聯網玩具),依配銷通路(零售商、線上)- 2024-2031 年行業預測

Global Connected Toys Market Size, Share, Growth Analysis, By Interface(App-based connected drones, Console connected toys), By Distribution Channel(Retailers, Online) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022 年,全球連網玩具市場規模為 94.5 億美元,預計將從 2023 年的 117.5 億美元成長到 2031 年的 669.4 億美元,在預測期(2024-2031 年)複合CAGR為 24.3%。

在技​​術進步、消費者對互動和教育遊戲的需求不斷成長以及物聯網 (IoT) 設備的廣泛採用的推動下,全球聯網玩具市場最近出現了大幅成長。這些玩具將實體組件與感測器和無線連接等數位功能融為一體,提供了彌合實體遊戲和數位遊戲之間差距的互動體驗。混合遊戲的日益普及推動了這一趨勢,混合遊戲將兩個領域融合在一起,提供豐富的體驗,並有望增強兒童的學習和參與。儘管對資料隱私和安全性的擔憂仍然存在,但家長和教育工作者對連網玩具提供的個人化內容、互動功能和即時回饋很感興趣。市場包含各種各樣的產品,從互動娃娃和人偶到教育平板電腦和基於擴增實境的玩具套裝。主要產業參與者不斷努力創新,確保連網玩具保持吸引力和安全性。

目錄

執行摘要

  • 市場概況
  • 命運之輪

研究方法論

  • 資訊採購
  • 二手和主要資料來源
  • 市場規模估計
  • 市場假設與限制

母公司市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題

主要市場洞察

  • 技術分析
  • 定價分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • 啟動分析
  • 原料分析
  • 創新矩陣
  • 管道產品分析
  • 總體經濟指標
  • 頂級投資分析
  • 成功的關鍵因素
  • 競爭程度

市場動態與展望

  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題
  • 監管環境
  • 波特分析
  • 對未來顛覆的特別見解

依介面分類的全球聯網玩具市場

  • 市場概況
  • 基於應用程式的連網無人機
  • 控制台連接玩具
  • 智慧型手機連接玩具
  • 平板電腦連接玩具

依配銷通路分類的全球聯網玩具市場

  • 市場概況
  • 零售商
  • 線上
  • 和專賣店

全球聯網玩具市場規模(依地區)

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 拉丁美洲其他地區
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • MEA 的其餘部分

競爭格局

  • 前 5 名玩家比較
  • 2021 年關鍵參與者的市場定位
  • 主要市場參與者所採取的策略
  • 最佳制勝策略
  • 近期市集活動
  • 主要公司市佔率(%),2021年

主要公司簡介

  • Lego Group - Denmark
  • Nintendo Co., Ltd. - Japan
  • Fisher-Price, Inc. - United States
  • Hasbro, Inc. - United States
  • Mattel Inc. - United States
  • Tomy Company, Ltd. - Japan
  • VTech Electronics North America, LLC. - Hong Kong
  • Jabil Inc. - United States
  • Melissa & Doug - United States
  • Little Tikes - United States
  • Tru Kids, Inc. - United States
  • Spin Master Ltd. - Canada
  • Sphero Inc. - USA
  • WowWee Group Limited - Hong Kong
  • Anki - USA
  • LeapFrog Enterprises, Inc. - USA
  • MGA Entertainment Inc. - USA
  • Playmobil - Germany
  • Osmo (Tangible Play Inc.) - USA
  • Wonder Workshop - USA
  • CloudPets - USA
簡介目錄
Product Code: SQMIG45I2110

Global Connected Toys Market size was valued at USD 9.45 billion in 2022 and is poised to grow from USD 11.75 billion in 2023 to USD 66.94 billion by 2031, growing at a CAGR of 24.3% during the forecast period (2024-2031).

The global connected toys market has seen substantial growth recently, driven by technological advancements, growing consumer demand for interactive and educational play, and the widespread adoption of Internet of Things (IoT) devices. These toys, which blend physical components with digital features like sensors and wireless connectivity, offer interactive experiences that bridge the gap between physical and digital play. This trend is fueled by the rising popularity of blended play, where both realms merge to provide enriched experiences, along with the promise of enhanced learning and engagement for children. Parents and educators are intrigued by the personalized content, interactive capabilities, and real-time feedback that connected toys offer, although concerns about data privacy and security persist. The market encompasses a diverse array of products, ranging from interactive dolls and action figures to educational tablets and augmented reality-based playsets. Key industry players are continuously striving to innovate, ensuring that connected toys remain both compelling and safe.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Connected Toys Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Connected Toys Market Segmental Analysis

The global connected toys market is segmented on the basis of Interface, Age, Distribution channel and region. By Interface, the market is segmented into App-based connected drones, Console connected toys, Smartphone connected toys, Tablet connected toys. By Age, the market is segmented into 2-5 years, 6-8 years, 8-12 years, Teenagers, Adults. By Distribution channel, the market is segmented into Retailers, Online, Specialty stores. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Connected Toys Market

The growth of the global connected toys market is fueled by the swift evolution of technology, particularly in IoT (Internet of Things), AI (Artificial Intelligence), and augmented reality (AR). These innovations empower toys to deliver interactive and immersive experiences, elevating children's engagement and learning. The incorporation of sensors, connectivity, and intelligent functionalities into toys has spurred a notable uptick in demand among tech-savvy consumers seeking fresh and educational play opportunities.

Restraints in the Global Connected Toys Market

Connected toys frequently gather and transmit personal data, prompting worries regarding privacy and data protection. Weaknesses in the connectivity of these toys can leave sensitive information vulnerable and pose potential risks to children's safety. With increasing regulatory focus on data security, manufacturers encounter difficulties in implementing robust security measures, resulting in reluctance among parents and guardians to embrace connected toys.

Market Trends of the Global Connected Toys Market

Connected toys are embracing Internet of Things (IoT) technology to elevate interactivity and engagement levels. These toys utilize internet connectivity to offer remote control capabilities, gather data, and provide real-time updates. Incorporating sensors, cameras, and voice recognition, they craft immersive and personalized experiences for kids. Moreover, IoT integration facilitates smooth connectivity with various devices like smartphones and tablets, empowering parents to oversee and engage in their children's play activities effortlessly.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Connected Toys Market by Interface

  • Market Overview
  • App-based connected drones
  • Console connected toys
  • Smartphone connected toys
  • and Tablet connected toys

Global Connected Toys Market by Distribution Channel

  • Market Overview
  • Retailers
  • Online
  • and Specialty stores

Global Connected Toys Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Lego Group - Denmark
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo Co., Ltd. - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fisher-Price, Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hasbro, Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mattel Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tomy Company, Ltd. - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VTech Electronics North America, LLC. - Hong Kong
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jabil Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Melissa & Doug - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Little Tikes - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tru Kids, Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spin Master Ltd. - Canada
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sphero Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WowWee Group Limited - Hong Kong
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anki - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LeapFrog Enterprises, Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MGA Entertainment Inc. - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playmobil - Germany
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Osmo (Tangible Play Inc.) - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wonder Workshop - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CloudPets - USA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments