封面
市場調查報告書
商品編碼
1664731

2025 年全球運動科技市場報告

Sports Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年體育科技市場將快速成長。到 2029 年,這一數字將成長至 454.8 億美元,複合年成長率為 17.1%。預測期內的成長可歸因於智慧運動服的發展、加強粉絲參與平台、電子競技基礎設施的發展、監管變化和運動員賦權以及體育設施的永續性。預測期內的主要趨勢包括生物力學和運動分析、數位廣播和串流媒體、訓練中的機器人技術、社交媒體整合、運動員追蹤系統以及電子競技和遊戲整合。

電子競技日益普及,在體育技術市場的成長中發揮重要作用。電子競技是指有組織的電玩比賽,模擬參加專業體育賽事的體驗並向觀眾進行廣播。電子競技中的體育技術正被用來增強這些比賽的數位廣播,透過提高網路速度和連接性來覆蓋更多的觀眾,同時提供更好的圖形以改善觀看體驗。例如,專門報導最新電競新聞的英國線上出版物 Esports News UK 在 2024 年 5 月發布的一份報告顯示,英國遊戲活動和場館的收益與前一年同期比較增 140%,從 2022 年的 435 萬英鎊增至 2023 年的 1,030 萬英鎊。因此,電子競技日益成長的受歡迎程度有望推動體育科技市場向前發展。

體育活動的激增預計將刺激體育技術市場的擴張。體育活動涵蓋了各個年齡層喜愛的各種各樣的體育消遣,有助於增強體質、發展技能和促進整體健康。體育科技透過資料分析、穿戴式裝置和性能追蹤系統在提高運動員和團隊表現方面發揮關鍵作用。根據衛生和老年護理部 2023 年 1 月的數據,超過 90% 的澳洲成年人參與運動,每年有 300 萬青少年和約 1,300 萬成年人參與運動。如此廣泛的體育活動參與是推動體育技術市場成長的關鍵因素。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第 4 章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球運動科技市場的 PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球體育科技市場:成長率分析
  • 全球運動科技市場表現:規模與成長,2019 年至 2024 年
  • 全球體育科技市場預測:規模與成長,2024-2029 年,2034 年
  • 全球運動技術總目標市場 (TAM)

第6章 市場細分

  • 全球運動科技市場(按運動類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 棒球
  • 籃球
  • 蟋蟀
  • 冰上曲棍球
  • 網球
  • 足球
  • 橄欖球
  • 全球體育技術市場(按技術、性能和預測),2019-2024 年、2024-2029 年、2034 年
  • 裝置
  • 智慧體育場
  • 電競
  • 體育分析
  • 全球運動科技市場(按最終用戶、績效和預測),2019-2024 年、2024-2029 年、2034 年
  • 體育協會
  • 俱樂部
  • 聯盟
  • 運動員
  • 教練
  • 全球運動技術市場:棒球細分市場(按類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 性能分析工具
  • 穿戴式感測器
  • 訓練輔助工具
  • 全球運動科技市場:籃球細分類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 射擊追蹤系統
  • 穿戴式效能監視器
  • 視訊分析軟體
  • 全球運動技術市場:板球細分市場按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 球追蹤技術
  • 球員表現分析
  • 訓練模擬器
  • 全球運動技術市場:冰球細分市場(按類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 包裹追蹤系統
  • 穿戴式監測設備
  • 影片分析工具
  • 全球運動技術市場:按類型、表現和預測分類的網球細分市場,2019-2024 年、2024-2029 年、2034 年
  • 智慧網球拍
  • 比賽分析軟體
  • 玩家追蹤系統
  • 全球運動技術市場:足球細分市場按類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • GPS 追蹤設備
  • 影片分析與輔導工具
  • 效能監控軟體
  • 全球運動技術市場:橄欖球細分市場(按類型、表現和預測),2019-2024 年、2024-2029 年、2034 年
  • 球員監控技術
  • 比賽分析工具
  • 穿戴式感測器

第7章 區域和國家分析

  • 全球運動科技市場各地區、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球運動科技市場(按國家/地區分類)、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第 17 章 德國市場

第 18 章 法國市場

第 19 章:義大利市場

第 20 章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第 25 章:加拿大市場

第26章 南美洲市場

第 27 章:巴西市場

第28章 中東市場

第 29 章:非洲市場

第 30 章競爭格局與公司概況

  • 體育科技市場:競爭格局
  • 體育科技市場:公司簡介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Oracle
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Stats LLC
  • Telefonaktiebolaget LM Ericsson
  • Agile Sports Technologies Inc.
  • Athlete Intelligence
  • Catapult Group International Ltd.
  • Chetu Inc.
  • Firstbeat Technologies Oy
  • International Business Machines Corporation
  • Genius Sports
  • VICIS
  • Stack Sports

第 32 章 全球市場競爭基準化分析與儀表板

第33章 重大併購

第 34 章 近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年體育科技市場:一個提供新機會的國家
  • 2029 年體育科技市場:細分市場將帶來新機會
  • 2029 年體育科技市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第 36 章 附錄

簡介目錄
Product Code: r23773

Sports technology encompasses human-created technologies aimed at advancing interests or goals within a particular sport or sports-related activities. It merges the functional aspects of athletic equipment with principles of product design, integrating engineering science, measurement, analysis, and sports science. This integration facilitates the improvement of sporting goods by utilizing current knowledge of production techniques and materials to enhance their functionality and performance.

Major sports types involved in sports technology include baseball, basketball, cricket, ice hockey, tennis, soccer, and rugby. For instance, baseball is a game involving a bat, ball, and gloves played between two teams of nine players each on a field with four white bases arranged in a diamond-shaped layout. Various technologies play a role in sports technology, such as specialized devices, smart stadium technologies, e-sports, and sports analytics. These technologies cater to a range of end users within sports associations, including clubs, leagues, athletes, and coaches, aiming to improve performance, training methodologies, and overall engagement in sports-related activities.

The sports technology market research report is one of a series of new reports from The Business Research Company that provides sports technology market statistics, including sports technology industry global market size, regional shares, competitors with a sports technology market share, detailed sports technology market segments, market trends and opportunities, and any further data you may need to thrive in the sports technology industry. This sports technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sports technology market size has grown rapidly in recent years. It will grow from $20.73 billion in 2024 to $24.23 billion in 2025 at a compound annual growth rate (CAGR) of 16.9%. The growth in the historic period can be attributed to globalization of sports, enhancements in sports broadcasting, emergence of smart stadiums, innovation in sports equipment, growing focus on athlete safety.

The sports technology market size is expected to see rapid growth in the next few years. It will grow to $45.48 billion in 2029 at a compound annual growth rate (CAGR) of 17.1%. The growth in the forecast period can be attributed to development of smart sportswear, enhancements in fan engagement platforms, e-sports infrastructure development, regulatory changes and athlete empowerment, sustainability in sports facilities. Major trends in the forecast period include biomechanics and motion analysis, digital broadcasting and streaming, robotics in training, social media integration, athlete tracking systems, e-sports and gaming integration.

The increasing penetration of eSports is playing a significant role in the growth of the sports technology market. eSports refers to organized video gaming competitions that are broadcast to spectators, simulating the experience of attending a professional sporting event. Sports technology is utilized in eSports to enhance the digital broadcasting of these competitions, leveraging improved internet speed and connectivity to reach a larger audience while providing superior graphics for an enhanced viewing experience. For example, in May 2024, a report from Esports News UK, a UK-based online publication focused on esports updates, revealed that revenues from gaming events and venues in the UK skyrocketed by 140% year-on-year, totaling £10.3 million ($11.05 million) in 2023, up from £4.35 million ($4.66 million) in 2022. Thus, the growing popularity of eSports is expected to propel the sports technology market forward.

The surge in sports activities is expected to fuel the expansion of the sports technology market. Sports activities encompass diverse physical pursuits enjoyed by individuals of all ages, contributing to physical fitness, skill development, and overall well-being. Sports technology, utilizing data analytics, wearable devices, and performance tracking systems, plays a pivotal role in enhancing player and team performance. According to the Department of Health and Aged Care in January 2023, over 90% of adults in Australia participated in sports, with three million youngsters and almost 13 million adults engaging in athletics annually. This widespread participation in sports activities is a key factor driving the growth of the sports technology market.

Major companies in the sports technology market are increasingly focused on developing advanced performance-tracking devices to enhance gameplay, engage fans, and improve player performance. These devices are wearable gadgets designed to monitor and analyze an individual's physical activities, tracking various metrics. They enable users to evaluate performance, set goals, and optimize training regimens by providing real-time feedback. For instance, in June 2024, STATSports Group Limited, a UK-based software company, launched the APEX device. This cutting-edge athlete performance-tracking tool incorporates advanced technologies such as augmented 18Hz GPS and a 600Hz accelerometer, delivering exceptional accuracy. It can calculate over 50 metrics in real-time, supplying teams with live data that closely correlates with post-session downloads. The innovative MAPPS technology allows for centimeter-level live data streaming in various environments, including indoors and stadiums. Developed based on client feedback, APEX is poised for adoption across major sporting competitions like the NFL, NBA, and English Premier League, enhancing the monitoring of player performance.

Prominent companies within the sports technology market are integrating innovative technological solutions, specifically leveraging virtual reality-based tools, to secure a competitive advantage. Virtual reality (VR)-based sports technology tools utilize VR technology to enhance sports training and decision-making processes. This technology generates a simulated environment, enabling athletes to immerse themselves in game situations and scenarios, thereby providing a more interactive and immersive training experience. A notable example is Meta, a US-based technology company, which, in October 2022, introduced the XTADIUM app on Meta Quest. This application offers 180-degree VR footage in up to 8K video resolution, delivering an unparalleled closeness to the action. XTADIUM allows users to track games with real-time statistical overlays, choose from eight different camera angles, and even host private watch parties for friends or enjoy the event solo.

In October 2024, Sony Corporation, a Japan-based company operating in the Entertainment, Technology & Services (ET&S) sector, acquired KinaTrax, Inc. for an undisclosed sum. This strategic acquisition is intended to enhance the application of sports data, enabling deeper insights into player performance and biomechanics. KinaTrax, Inc. is a US-based provider of motion capture technology specifically designed for the sports industry.

Major companies operating in the sports technology market include Apple Inc., ChyronHego Corporation, Cisco Systems Inc., HCL Technologies Limited, Infosys Limited, Oracle, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson, Agile Sports Technologies Inc., Athlete Intelligence, Catapult Group International Ltd., Chetu Inc., Firstbeat Technologies Oy, International Business Machines Corporation, Genius Sports, VICIS, Stack Sports, Playermaker, Strava, Nextiles, Proteus, ShotTracker, Zebra Technologies, Hawk-Eye Innovations, Sportradar, Kinexon, PlaySight Interactive, Sparta Science, MyVert, Blast Motion, CoachMePlus, Krossover Intelligence, Hudl, Coach Logic, SPT Sports, Fusion Sport, Kinduct Technologies, Kitman Labs

North America was the largest region in the sports technology market in 2024. The regions covered in the sports technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the sports technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports technology market includes revenues earned by providing technological features for sports and sports persons such as wearable fitness trackers, performance analysis software, virtual reality training systems. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sports Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sports technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for sports technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The sports technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Baseball; Basketball; Cricket; Ice Hockey; Tennis; Soccer; Rugby
  • 2) By Technology: Device; Smart Stadium; Esports; Sports Analytics
  • 3) By End-User: Sports Associations; Clubs; Leagues; Athletes; Coaches
  • Subsegments:
  • 1) By Baseball: Performance Analytics Tools; Wearable Sensors; Training Aids
  • 2) By Basketball: Shot Tracking Systems; Wearable Performance Monitors; Video Analysis Software
  • 3) By Cricket: Ball Tracking Technology; Player Performance Analytics; Training Simulators
  • 4) By Ice Hockey: Puck Tracking Systems; Wearable Monitoring Devices; Video Analysis Tools
  • 5) By Tennis: Smart Tennis Rackets; Match Analysis Software; Player Tracking Systems
  • 6) By Soccer: GPS Tracking Devices; Video Analysis And Coaching Tools; Performance Monitoring Software
  • 7) By Rugby: Player Monitoring Technologies; Match Analysis Tools; Wearable Sensors
  • Companies Mentioned: Apple Inc.; ChyronHego Corporation; Cisco Systems Inc.; HCL Technologies Limited; Infosys Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sports Technology Market Characteristics

3. Sports Technology Market Trends And Strategies

4. Sports Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Sports Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sports Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sports Technology Market Growth Rate Analysis
  • 5.4. Global Sports Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sports Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sports Technology Total Addressable Market (TAM)

6. Sports Technology Market Segmentation

  • 6.1. Global Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Baseball
  • Basketball
  • Cricket
  • Ice Hockey
  • Tennis
  • Soccer
  • Rugby
  • 6.2. Global Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics
  • 6.3. Global Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Associations
  • Clubs
  • Leagues
  • Athletes
  • Coaches
  • 6.4. Global Sports Technology Market, Sub-Segmentation Of Baseball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analytics Tools
  • Wearable Sensors
  • Training Aids
  • 6.5. Global Sports Technology Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Tracking Systems
  • Wearable Performance Monitors
  • Video Analysis Software
  • 6.6. Global Sports Technology Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ball Tracking Technology
  • Player Performance Analytics
  • Training Simulators
  • 6.7. Global Sports Technology Market, Sub-Segmentation Of Ice Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Puck Tracking Systems
  • Wearable Monitoring Devices
  • Video Analysis Tools
  • 6.8. Global Sports Technology Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Tennis Rackets
  • Match Analysis Software
  • Player Tracking Systems
  • 6.9. Global Sports Technology Market, Sub-Segmentation Of Soccer, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • GPS Tracking Devices
  • Video Analysis And Coaching Tools
  • Performance Monitoring Software
  • 6.10. Global Sports Technology Market, Sub-Segmentation Of Rugby, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Monitoring Technologies
  • Match Analysis Tools
  • Wearable Sensors

7. Sports Technology Market Regional And Country Analysis

  • 7.1. Global Sports Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sports Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sports Technology Market

  • 8.1. Asia-Pacific Sports Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sports Technology Market

  • 9.1. China Sports Technology Market Overview
  • 9.2. China Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sports Technology Market

  • 10.1. India Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sports Technology Market

  • 11.1. Japan Sports Technology Market Overview
  • 11.2. Japan Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sports Technology Market

  • 12.1. Australia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sports Technology Market

  • 13.1. Indonesia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sports Technology Market

  • 14.1. South Korea Sports Technology Market Overview
  • 14.2. South Korea Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sports Technology Market

  • 15.1. Western Europe Sports Technology Market Overview
  • 15.2. Western Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sports Technology Market

  • 16.1. UK Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sports Technology Market

  • 17.1. Germany Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sports Technology Market

  • 18.1. France Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sports Technology Market

  • 19.1. Italy Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sports Technology Market

  • 20.1. Spain Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sports Technology Market

  • 21.1. Eastern Europe Sports Technology Market Overview
  • 21.2. Eastern Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sports Technology Market

  • 22.1. Russia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sports Technology Market

  • 23.1. North America Sports Technology Market Overview
  • 23.2. North America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sports Technology Market

  • 24.1. USA Sports Technology Market Overview
  • 24.2. USA Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sports Technology Market

  • 25.1. Canada Sports Technology Market Overview
  • 25.2. Canada Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sports Technology Market

  • 26.1. South America Sports Technology Market Overview
  • 26.2. South America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sports Technology Market

  • 27.1. Brazil Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sports Technology Market

  • 28.1. Middle East Sports Technology Market Overview
  • 28.2. Middle East Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sports Technology Market

  • 29.1. Africa Sports Technology Market Overview
  • 29.2. Africa Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sports Technology Market Competitive Landscape And Company Profiles

  • 30.1. Sports Technology Market Competitive Landscape
  • 30.2. Sports Technology Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

31. Sports Technology Market Other Major And Innovative Companies

  • 31.1. Oracle
  • 31.2. Panasonic Corporation
  • 31.3. SAP SE
  • 31.4. Sony Corporation
  • 31.5. Stats LLC
  • 31.6. Telefonaktiebolaget LM Ericsson
  • 31.7. Agile Sports Technologies Inc.
  • 31.8. Athlete Intelligence
  • 31.9. Catapult Group International Ltd.
  • 31.10. Chetu Inc.
  • 31.11. Firstbeat Technologies Oy
  • 31.12. International Business Machines Corporation
  • 31.13. Genius Sports
  • 31.14. VICIS
  • 31.15. Stack Sports

32. Global Sports Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sports Technology Market

34. Recent Developments In The Sports Technology Market

35. Sports Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Sports Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sports Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sports Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer