沉浸式娛樂市場規模和預測、全球和地區佔有率、趨勢和成長機會分析報告範圍:按組件、技術、最終用戶和地理位置
市場調查報告書
商品編碼
1509800

沉浸式娛樂市場規模和預測、全球和地區佔有率、趨勢和成長機會分析報告範圍:按組件、技術、最終用戶和地理位置

Immersive Entertainment Market Size and Forecast, Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Component, Technology, End User, and Geography

出版日期: | 出版商: The Insight Partners | 英文 178 Pages | 訂單完成後即時交付

價格

2023年沈浸式娛樂市場規模為875.1億美元,預計到2031年將達到5,197.7億美元;預計2023年至2031年複合年成長率為24.9%。

沉浸式娛樂市場分為五個主要地區:北美洲、歐洲、亞太地區(APAC)、中東和非洲(MEA)以及南美洲和中美洲。 2023 年,北美佔據市場主導地位,其次是歐洲和亞太地區。北美是技術創新和先進技術採用成長最快的地區之一。該地區擁有完善的娛樂和博彩業。近年來,北美在所有主要垂直行業中廣泛採用了 AR、VR、MR、人工智慧 (AI) 和區塊鏈等技術。隨著數位化在許多行業的滲透率不斷提高,沉浸式娛樂已成為商業的重要組成部分,尤其是在媒體娛樂和遊戲領域。

北美沉浸式娛樂市場分為美國、加拿大和墨西哥。預計在 2024 年至 2031 年的預測期內,美國將佔據最大佔有率並創下最高複合年成長率。娛樂市場。此外,美國擁有大量沉浸式娛樂市場參與者,他們越來越注重開發創新解決方案。微軟;元平台公司;和 Google LLC 是北美市場的主要參與者

根據最終用戶,市場分為媒體和娛樂、遊戲、設計和建築、零售、教育等。遊戲領域佔據最大的沉浸式娛樂市場。世界各地的消費者對基於AR 和VR 的遊戲(例如《半條命:Alyx》、《地平線:山地呼喚》、《生化危機:村莊》、《GT賽車7》、《Ingress Prime》、《精靈寶可夢GO》和《侏羅紀世界:Alive》)的增強體驗要求很高。這鼓勵市場參與者利用VR技術、圖形和處理能力開發技術先進的遊戲,進一步改善遊戲體驗並吸引大量受眾。此外,行動遊戲、線上多人遊戲和電子競技的需求和訪問不斷成長,推動了遊戲領域沉浸式娛樂市場的成長。

微軟公司;高通公司;谷歌有限責任公司;索尼集團公司;印孚瑟斯有限公司;宏達電公司;三星電子有限公司;蘋果公司; Magic Leap 公司;和 Salesforce Inc 是本次市場研究中介紹的主要沉浸式娛樂市場參與者之一。

整體沉浸式娛樂市場規模是透過主要和次要來源得出的。我們利用內部和外部來源進行了詳盡的次要研究,以獲得與沉浸式娛樂市場規模相關的定性和定量資訊。該過程還有助於獲得所有細分市場的市場概況和預測。此外,我們還與業界參與者進行了多次初步訪談,以驗證資料並獲得分析見解。該流程包括副總裁、業務開發經理、市場情報經理和全國銷售經理等行業專家,以及估值專家、研究分析師和關鍵意見領袖等專門研究沉浸式娛樂市場的外部顧問。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 重要見解
  • 市場吸引力

第 3 章:研究方法

  • 二次研究
  • 初步研究
    • 假設表述:
    • 宏觀經濟因素分析:
    • 顯影基數:
    • 數據三角測量:
    • 國家級資料:

第 4 章:沉浸式娛樂市場格局

  • 概述
  • PEST分析
  • 生態系分析
    • 價值鏈供應商名單

第 5 章:沉浸式娛樂市場 - 主要市場動態

  • 沉浸式娛樂市場 - 主要市場動態
  • 市場促進因素
    • 沉浸式科技在娛樂產業的廣泛應用
    • 組織擴大採用數位轉型模型
    • 全球現場活動支出不斷成長
  • 市場限制
    • 與沉浸式娛樂解決方案相關的高成本
  • 市場機會
    • 娛樂產業的進步
    • 汽車產業沉浸式娛樂的興起
  • 未來的趨勢
    • 人工智慧技術的日益採用
  • 促進因素和限制的影響:

第 6 章:沉浸式娛樂市場 - 全球市場分析

  • 沉浸式娛樂市場收入,2021-2031
  • 沉浸式娛樂市場預測分析

第 7 章:沉浸式娛樂市場分析 - 按組成部分

  • 硬體
  • 軟體和服務

第 8 章:沉浸式娛樂市場分析 - 按技術

  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 混合實境 (MR)
  • 其他

第 9 章:沉浸式娛樂市場分析 - 按最終用戶

  • 媒體和娛樂
  • 賭博
  • 設計與建築
  • 零售
  • 教育
  • 其他

第 10 章:沉浸式娛樂市場 - 地理分析

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 俄羅斯聯邦
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 亞太地區其他地區
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地區

第 11 章:競爭格局

  • 關鍵參與者的熱圖分析

第 12 章:產業格局

  • 概述
  • 市場主動性
  • 產品開發
  • 併購

第 13 章:公司簡介

  • Microsoft Corp
  • Qualcomm Inc
  • Google LLC
  • Sony Group Corp
  • Infosys Ltd
  • HTC Corp
  • Samsung Electronics Co Ltd
  • Apple Inc
  • Magic Leap, Inc.
  • Salesforce Inc

第 14 章:附錄

Product Code: TIPRE00038939

The immersive entertainment market size was valued at US$ 87.51 billion in 2023 and is expected to reach US$ 519.77 billion by 2031; it is estimated to record a CAGR of 24.9% from 2023 to 2031.

The immersive entertainment market is segmented into five major regions-North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South & Central America. North America dominated the market in 2023, followed by Europe and APAC, respectively. North America is one of the fastest-growing regions in terms of technological innovations and adoption of advanced technologies. The region has well-established entertainment and gaming sectors. In recent years, North America has witnessed huge adoption of technologies such as AR, VR, MR, artificial intelligence (AI), and blockchain across all the major industry verticals. With the increasing penetration of digitization in many industries, immersive entertainment has become a vital component of business, especially in the media & entertainment and gaming sectors.

The North America immersive entertainment market is segmented into the US, Canada, and Mexico. The US is expected to have the largest share and record the highest CAGR during the forecast period of 2024 to 2031. The high rate of digitization in various industries, increase in the adoption of digital tools, and high technological spending by government agencies fuel the growth of the US immersive entertainment market. Moreover, the US has a large number of immersive entertainment market players who have been increasingly focusing on developing innovative solutions. Microsoft; Meta Platforms, Inc.; and Google LLC are among the key market players in North America

Based on end user, the market is divided into media & entertainment, gaming, design & architecture, retail, education, and others. The gaming segment held the largest immersive entertainment market share. Consumers across the world are highly demanding AR and VR-based games such as Half-Life: Alyx, Horizon: Call of the Mountain, Resident Evil Village, Gran Turismo 7, Ingress Prime, Pokemon GO, and Jurassic World Alive for enhanced experience. This encourages market players to develop technologically advanced games with VR technology, graphics, and processing power, which further improves the gaming experience and attracts a large audience. Moreover, the rising demand and access to mobile gaming, online multiplayer gaming, and e-sports boost the immersive entertainment market growth for the gaming segment.

Microsoft Corp; Qualcomm Inc; Google LLC; Sony Group Corp; Infosys Ltd; HTC Corp; Samsung Electronics Co Ltd; Apple Inc; Magic Leap, Inc.; and Salesforce Inc are among the key immersive entertainment market players that are profiled in this market study.

The overall immersive entertainment market size has been derived using both primary and secondary sources. Exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the immersive entertainment market size. The process also helps obtain an overview and forecast of the market with respect to all the market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain analytical insights. This process includes industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the immersive entertainment market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Secondary Research
  • 3.2 Primary Research
    • 3.2.1 Hypothesis formulation:
    • 3.2.2 Macro-economic factor analysis:
    • 3.2.3 Developing base number:
    • 3.2.4 Data Triangulation:
    • 3.2.5 Country level data:

4. Immersive Entertainment Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 List of Vendors in the Value Chain

5. Immersive Entertainment Market - Key Market Dynamics

  • 5.1 Immersive Entertainment Market - Key Market Dynamics
  • 5.2 Market Drivers
    • 5.2.1 Widespread Application of Immersive Technologies Across Entertainment Industry
    • 5.2.2 Increasing Adoption of Digital Transformation Model Among Organizations
    • 5.2.3 Growing Spending on Live Events Worldwide
  • 5.3 Market Restraints
    • 5.3.1 High Cost Associated with Immersive Entertainment Solutions
  • 5.4 Market Opportunities
    • 5.4.1 Advancements in Entertainment Industry
    • 5.4.2 Emergence of Immersive Entertainment in Automotive Industry
  • 5.5 Future Trends
    • 5.5.1 Increasing Adoption of Artificial Intelligence Technology
  • 5.6 Impact of Drivers and Restraints:

6. Immersive Entertainment Market - Global Market Analysis

  • 6.1 Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • 6.2 Immersive Entertainment Market Forecast Analysis

7. Immersive Entertainment Market Analysis - by Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 7.2 Software and Services
    • 7.2.1 Overview
    • 7.2.2 Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8. Immersive Entertainment Market Analysis - by Technology

  • 8.1 Virtual Reality (VR)
    • 8.1.1 Overview
    • 8.1.2 Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.2 Augmented Reality (AR)
    • 8.2.1 Overview
    • 8.2.2 Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.3 Mixed Reality (MR)
    • 8.3.1 Overview
    • 8.3.2 Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.4 Others
    • 8.4.1 Overview
    • 8.4.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9. Immersive Entertainment Market Analysis - by End User

  • 9.1 Media and Entertainment
    • 9.1.1 Overview
    • 9.1.2 Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.2 Gaming
    • 9.2.1 Overview
    • 9.2.2 Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.3 Design and Architecture
    • 9.3.1 Overview
    • 9.3.2 Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.4 Retail
    • 9.4.1 Overview
    • 9.4.2 Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.5 Education
    • 9.5.1 Overview
    • 9.5.2 Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.6 Others
    • 9.6.1 Overview
    • 9.6.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10. Immersive Entertainment Market - Geographical Analysis

  • 10.1 Overview
  • 10.2 North America
    • 10.2.1 North America Immersive Entertainment Market Overview
    • 10.2.2 North America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.2.3 North America: Immersive Entertainment Market Breakdown, by Component
      • 10.2.3.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.2.4 North America: Immersive Entertainment Market Breakdown, by Technology
      • 10.2.4.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.2.5 North America: Immersive Entertainment Market Breakdown, by End User
      • 10.2.5.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.2.6 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.2 United States: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.2.1 United States: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.2.2 United States: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.2.3 United States: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.3 Canada: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.3.1 Canada: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.3.2 Canada: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.3.3 Canada: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.4 Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.4.1 Mexico: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.4.2 Mexico: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.4.3 Mexico: Immersive Entertainment Market Breakdown, by End User
  • 10.3 Europe
    • 10.3.1 Europe Immersive Entertainment Market Overview
    • 10.3.2 Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.3.3 Europe: Immersive Entertainment Market Breakdown, by Component
      • 10.3.3.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.3.4 Europe: Immersive Entertainment Market Breakdown, by Technology
      • 10.3.4.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.3.5 Europe: Immersive Entertainment Market Breakdown, by End User
      • 10.3.5.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.3.6 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.2 United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.2.1 United Kingdom: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.2.2 United Kingdom: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.2.3 United Kingdom: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.3 Germany: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.3.1 Germany: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.3.2 Germany: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.3.3 Germany: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.4 France: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.4.1 France: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.4.2 France: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.4.3 France: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.5 Italy: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.5.1 Italy: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.5.2 Italy: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.5.3 Italy: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.6 Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.6.1 Russian Federation: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.6.2 Russian Federation: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.6.3 Russian Federation: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.7 Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.7.1 Rest of Europe: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.7.2 Rest of Europe: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.7.3 Rest of Europe: Immersive Entertainment Market Breakdown, by End User
  • 10.4 Asia Pacific
    • 10.4.1 Asia Pacific Immersive Entertainment Market Overview
    • 10.4.2 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.4.3 Asia Pacific: Immersive Entertainment Market Breakdown, by Component
      • 10.4.3.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.4.4 Asia Pacific: Immersive Entertainment Market Breakdown, by Technology
      • 10.4.4.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.4.5 Asia Pacific: Immersive Entertainment Market Breakdown, by End User
      • 10.4.5.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.4.6 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.2 China: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.2.1 China: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.2.2 China: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.2.3 China: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.3 Japan: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.3.1 Japan: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.3.2 Japan: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.3.3 Japan: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.4 India: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.4.1 India: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.4.2 India: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.4.3 India: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.5 South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.5.1 South Korea: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.5.2 South Korea: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.5.3 South Korea: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.6 Australia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.6.1 Australia: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.6.2 Australia: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.6.3 Australia: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.7 Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.7.1 Rest of APAC: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.7.2 Rest of APAC: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.7.3 Rest of APAC: Immersive Entertainment Market Breakdown, by End User
  • 10.5 Middle East and Africa
    • 10.5.1 Middle East and Africa Immersive Entertainment Market Overview
    • 10.5.2 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.5.3 Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
      • 10.5.3.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.5.4 Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
      • 10.5.4.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.5.5 Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.5.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.5.6 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.2 United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.2.1 United Arab Emirates: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.2.2 United Arab Emirates: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.2.3 United Arab Emirates: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.3 Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.3.1 Saudi Arabia: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.3.2 Saudi Arabia: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.3.3 Saudi Arabia: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.4 South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.4.1 South Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.4.2 South Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.4.3 South Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.5 Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.5.1 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.5.2 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.5.3 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
  • 10.6 South America
    • 10.6.1 South America Immersive Entertainment Market Overview
    • 10.6.2 South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.6.3 South America: Immersive Entertainment Market Breakdown, by Component
      • 10.6.3.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.6.4 South America: Immersive Entertainment Market Breakdown, by Technology
      • 10.6.4.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.6.5 South America: Immersive Entertainment Market Breakdown, by End User
      • 10.6.5.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.6.6 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.2 Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.2.1 Brazil: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.2.2 Brazil: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.2.3 Brazil: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.3 Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.3.1 Argentina: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.3.2 Argentina: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.3.3 Argentina: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.4 Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.4.1 Rest of South America: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.4.2 Rest of South America: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.4.3 Rest of South America: Immersive Entertainment Market Breakdown, by End User

11. Competitive Landscape

  • 11.1 Heat Map Analysis By Key Players

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Microsoft Corp
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Qualcomm Inc
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Google LLC
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Sony Group Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Infosys Ltd
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 HTC Corp
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Samsung Electronics Co Ltd
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Apple Inc
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 Magic Leap, Inc.
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Salesforce Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 About The Insight Partners

List Of Tables

  • Table 1. Immersive Entertainment Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Table 4. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component
  • Table 5. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology
  • Table 6. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User
  • Table 7. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 8. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 9. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 10. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 11. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 12. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 13. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 14. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 15. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 16. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 17. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 18. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 19. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 20. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 21. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 22. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 23. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 24. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 25. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 26. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 27. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 28. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 29. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 30. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 31. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 32. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 33. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 34. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 35. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 36. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 37. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 38. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 39. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 41. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 42. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 43. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 44. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 45. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 47. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 48. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 49. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 50. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 51. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 52. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 53. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 54. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 55. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 56. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 57. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 58. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 59. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 60. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 61. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 62. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 63. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 64. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 65. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 66. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 67. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 68. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 69. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 70. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 71. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 72. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 73. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 74. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 75. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 76. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 77. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 78. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 79. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 80. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 81. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 82. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 83. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 84. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 85. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 86. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 87. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 88. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 89. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 90. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 91. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 92. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User

List Of Figures

  • Figure 1. Immersive Entertainment Market Segmentation, by Geography
  • Figure 2. PEST Analysis
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Immersive Entertainment Market Breakdown by Geography, 2023 and 2031 (%)
  • Figure 5. Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • Figure 6. Immersive Entertainment Market Share (%) - by Component (2023 and 2031)
  • Figure 7. Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 8. Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 9. Immersive Entertainment Market Share (%) - by Technology (2023 and 2031)
  • Figure 10. Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 11. Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 12. Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 13. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 14. Immersive Entertainment Market Share (%) - by End User (2023 and 2031)
  • Figure 15. Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 16. Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 17. Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 18. Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 19. Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 20. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 21. Immersive Entertainment Market Breakdown by Region, 2023 and 2031 (%)
  • Figure 22. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 23. North America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 24. North America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 25. North America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 26. North America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 27. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 28. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 29. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 30. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 31. Europe: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 32. Europe: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 33. Europe: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 34. Europe: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 35. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 36. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 37. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 38. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 39. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 41. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 42. Asia Pacific: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 43. Asia Pacific: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 44. Asia Pacific: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 45. Asia Pacific: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 47. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 48. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 49. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 50. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 51. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 52. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 53. Middle East and Africa: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 54. Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 55. Middle East and Africa: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 56. Middle East and Africa: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 57. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 58. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 59. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 60. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 61. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 62. South America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 63. South America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 64. South America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 65. South America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 66. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 67. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 68. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 69. Company Positioning & Concentration