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市場調查報告書
商品編碼
1691708

家庭娛樂中心市場 - 全球產業規模、佔有率、趨勢、機會和預測,按類型、按遊客人口統計、按設施規模、按收入來源、按地區和競爭,2020-2030F

Family Entertainment Centers Market - Global Industry Size, Share, Trends, Opportunity and Forecast, By Type, By Visitor Demographics, By Facility Size, By Revenue Source, By Region & Competition, 2020-2030F

出版日期: | 出版商: TechSci Research | 英文 181 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2024 年全球家庭娛樂中心市場價值為 290.2 億美元,預計到 2030 年將成長至 524.5 億美元,預測期內複合年成長率為 10.43%。受可支配收入增加、城市化以及消費者對沉浸式和互動體驗的需求不斷成長的推動,全球家庭娛樂中心 (FEC) 市場正在經歷顯著成長。虛擬實境(VR)、擴增實境(AR)和人工智慧驅動的景點等技術進步正在改變這個產業。市場包括遊樂場、室內遊樂園、彈翻床公園和適合不同年齡層的主題娛樂區。

市場概況
預測期 2026-2030
2024 年市場規模 290.2 億美元
2030 年市場規模 524.5 億美元
2025-2030 年複合年成長率 10.43%
成長最快的領域 食品和飲料
最大的市場 北美洲

主要參與者專注於創新、合作夥伴關係和加強安全措施來吸引遊客。新興趨勢包括遊戲化、電競融合和客製化體驗。例如,內華達州亨德森市擬建的價值 7,000 萬美元的室內體育和家庭娛樂中心就體現了家庭娛樂中心 (FEC) 不斷發展的格局。這個佔地 180,000 平方英尺的兩層設施旨在吸引當地和地區體育錦標賽,提供可轉換為匹克球場的籃球場、混合草皮場等設施,以及保齡球、雷射槍戰遊戲、迷你高爾夫等潛在設施,以及餐廳和酒吧。這些發展凸顯了家庭娛樂中心市場整合多種娛樂選擇以增強遊客體驗並推動經濟成長的趨勢。

主要市場促進因素

可支配所得增加和都市化

主要市場挑戰

激烈的競爭與市場飽和

主要市場趨勢

無現金支付和數位融合的擴展

目錄

第 1 章:簡介

第 2 章:研究方法

第 3 章:執行摘要

第 4 章:顧客之聲

第5章:全球家庭娛樂中心市場展望

  • 市場規模和預測
    • 按價值
  • 市場佔有率和預測
    • 按類型(街機工作室、VR 遊戲區、運動遊戲廳、其他)
    • 依遊客人口統計(年輕人(19-25 歲)、成人(<25 歲)、有兒童的家庭(0-9 歲)、有兒童的家庭(9-12 歲)、青少年(12-18 歲)
    • 依設施規模(10,001-20,000 平方英尺、>40,000 平方英尺、<5,000 平方英尺、5,000-10,000 平方英尺、20,001-40,000 平方英尺)
    • 按收入來源(入場費和門票銷售、廣告、食品和飲料、商品銷售)
    • 按區域
    • 依前 5 大公司分類,其他(2024 年)
  • 全球家庭娛樂中心市場地圖和機會評估
    • 按類型
    • 根據遊客人口統計
    • 按設施規模
    • 按收入來源
    • 按區域

第6章:北美家庭娛樂中心市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 北美:國家分析
    • 加拿大
    • 墨西哥

第7章:亞太家庭娛樂中心市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 亞太地區:國家分析
    • 日本
    • 印度
    • 澳洲
    • 韓國
    • 印尼

第 8 章:歐洲家庭娛樂中心市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 歐洲:國家分析
    • 英國
    • 義大利
    • 德國
    • 西班牙

第9章:南美洲家庭娛樂中心市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 南美洲:國家分析
    • 哥倫比亞
    • 巴西

第 10 章:中東和非洲家庭娛樂中心市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 中東和非洲:國家分析
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 土耳其

第 11 章:市場動態

  • 驅動程式
  • 挑戰

第 12 章:COVID-19 對全球家庭娛樂中心市場的影響

  • 影響評估模型
    • 受影響的關鍵部分
    • 受影響的主要地區
    • 受影響的主要國家

第 13 章:市場趨勢與發展

第 14 章:競爭格局

  • 公司簡介
    • United Parks & Resorts Inc.
    • Malpani Arcade Pvt Ltd
    • Smaaash Entertainment Private Limited
    • The Walt Disney Company
    • Merlin Entertainments Limited
    • Timezone Entertainment Private Limited
    • ATP IP, LLC (Altitude Trampoline Park)
    • Cinergy Entertainment Group, Inc.
    • Round One Entertainment Inc.
    • Scene75 Entertainment Centers

第 15 章:策略建議/行動計劃

  • 重點關注領域
  • 按類型分類的目標
  • 按收入來源分類的目標

第16章調查會社について,免責事項

簡介目錄
Product Code: 3986

Global Family Entertainment Centers market was valued at USD 29.02 billion in 2024 and is expected to grow to USD 52.45 billion by 2030 with a CAGR of 10.43% during the forecast period. The global family entertainment centers (FEC) market is experiencing significant growth, driven by rising disposable incomes, urbanization, and increasing consumer demand for immersive and interactive experiences. Technological advancements, such as virtual reality (VR), augmented reality (AR), and AI-driven attractions, are transforming the industry. The market includes arcades, indoor amusement parks, trampoline parks, and themed entertainment zones catering to diverse age groups.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 29.02 Billion
Market Size 2030USD 52.45 Billion
CAGR 2025-203010.43%
Fastest Growing SegmentFood & Beverages
Largest MarketNorth America

Key players focus on innovation, partnerships, and enhanced safety measures to attract visitors. Emerging trends include gamification, e-sports integration, and customized experiences. For instance, the proposed USD70 million indoor sports and family entertainment complex in Henderson, Nevada, exemplifies the evolving landscape of Family Entertainment Centers (FECs). This 180,000-square-foot, two-level facility is designed to attract both local and regional sports tournaments, offering amenities such as basketball courts convertible for pickleball, hybrid turf fields, and potential features like bowling, laser tag, mini-golf, as well as a restaurant and bar. Such developments highlight the FEC market's trend toward integrating diverse entertainment options to enhance visitor experiences and drive economic growth.

Key Market Drivers

Rising Disposable Incomes and Urbanization

One of the primary drivers of the global family entertainment centers (FEC) market is the increase in disposable incomes, particularly in emerging economies. As household incomes grow, families allocate more spending toward leisure and entertainment activities, driving demand for FECs. Urbanization further amplifies this trend, as more people migrate to cities with enhanced infrastructure, higher living standards, and a greater concentration of entertainment venues. The rapid expansion of malls, shopping complexes, and mixed-use developments in urban areas has created an ideal environment for FECs to thrive, offering accessible and diversified entertainment options for families and groups. For instance, the latest data shows that per capita disposable income increased in India by 8% in FY24, following a 13.3% rise in the previous year.

Key Market Challenges

Intense Competition and Market Saturation

The increasing number of family entertainment centers worldwide has led to intensified competition and, in some regions, market saturation. With many players offering similar entertainment experiences, differentiation becomes a significant challenge. Consumers have a growing number of choices, ranging from traditional arcades and trampoline parks to more immersive experiences such as escape rooms and theme-based attractions. To stay competitive, operators must continuously innovate and offer unique, engaging experiences that appeal to different age groups and demographics. Additionally, competition from other forms of entertainment, including online gaming, streaming services, and home-based entertainment systems, has led to shifting consumer behaviors. Attracting repeat customers and maintaining foot traffic in a highly competitive landscape remains a major concern for FEC businesses.

Key Market Trends

Expansion of Cashless Payment and Digital Integration

The global push toward cashless transactions and digital integration is transforming the way FECs operate. Many entertainment centers are adopting RFID wristbands, mobile apps, and digital kiosks for seamless entry, gameplay, and payment processing. These technologies enhance customer convenience by allowing visitors to load credits, track game scores, and access exclusive rewards without handling physical cash or paper tickets. Moreover, AI-driven analytics help FEC operators gather insights into customer behavior, preferences, and spending patterns, enabling them to offer personalized promotions and improve operational efficiency. Mobile integration is also expanding, with apps offering features such as online reservations, loyalty programs, and interactive maps for a smoother visitor experience.

Key Market Players

  • United Parks & Resorts Inc.
  • Malpani Arcade Pvt Ltd
  • Smaaash Entertainment Private Limited
  • The Walt Disney Company
  • Merlin Entertainments Limited
  • Timezone Entertainment Private Limited
  • ATP IP, LLC (Altitude Trampoline Park)
  • Cinergy Entertainment Group, Inc.
  • Round One Entertainment Inc.
  • Scene75 Entertainment Centers

Report Scope:

In this report, the Global Family Entertainment Centers Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Family Entertainment Centers Market, By Type:

  • Arcade Studios
  • VR Gaming Zones
  • Sports Arcades
  • Others

Family Entertainment Centers Market, By Visitor Demographics:

  • Young adults (19-25)
  • Adults (>25)
  • Families with children (0-9)
  • Families with children (9-12)
  • Teenagers (12-18)

Family Entertainment Centers Market, By Facility Size:

  • 10,001-20,000 sq feet
  • >40,000 sq feet
  • <5,000 sq feet
  • 5,000-10,000 sq feet
  • 20,001-40,000 sq feet

Family Entertainment Centers Market, By Revenue Source:

  • Entry Fees & Ticket Sales
  • Advertising
  • Food & Beverages
  • Merchandising

Family Entertainment Centers Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Indonesia
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • South America
    • Argentina
    • Colombia
    • Brazil
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Family Entertainment Centers Market.

Available Customizations:

Global Family Entertainment Centers Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customers

  • 4.1. Brand Awareness
  • 4.2. Factor Influencing Purchase Decision

5. Global Family Entertainment Centers Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type Market Share Analysis (Arcade Studios, VR Gaming Zones, Sports Arcades, Others)
    • 5.2.2. By Visitor Demographics Market Share Analysis (Young adults (19-25), Adults (<25), Families with children (0-9), Families with children (9-12), Teenagers(12-18)
    • 5.2.3. By Facility Size Market Share Analysis (10,001-20,000 sq feet, >40,000 sq feet, <5,000 sq feet, 5,000-10,000 sq feet, 20,001-40,000 sq feet)
    • 5.2.4. By Revenue Source Market Share Analysis (Entry Fees & Ticket Sales, Advertising, Food & Beverages, Merchandising)
    • 5.2.5. By Regional Market Share Analysis
      • 5.2.5.1. North America Market Share Analysis
      • 5.2.5.2. Europe Market Share Analysis
      • 5.2.5.3. Asia Pacific Market Share Analysis
      • 5.2.5.4. Middle East & Africa Market Share Analysis
      • 5.2.5.5. South America Market Share Analysis
    • 5.2.6. By Top 5 Companies Market Share Analysis, Others (2024)
  • 5.3. Global Family Entertainment Centers Market Mapping & Opportunity Assessment
    • 5.3.1. By Type Market Mapping & Opportunity Assessment
    • 5.3.2. By Visitor Demographics Market Mapping & Opportunity Assessment
    • 5.3.3. By Facility Size Market Mapping & Opportunity Assessment
    • 5.3.4. By Revenue Source Market Mapping & Opportunity Assessment
    • 5.3.5. By Regional Market Mapping & Opportunity Assessment

6. North America Family Entertainment Centers Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type Market Share Analysis
    • 6.2.2. By Visitor Demographics Market Share Analysis
    • 6.2.3. By Facility Size Market Share Analysis
    • 6.2.4. By Revenue Source Market Share Analysis
    • 6.2.5. By Country Market Share Analysis
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Family Entertainment Centers Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type Market Share Analysis
        • 6.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.1.2.3. By Facility Size Market Share Analysis
        • 6.3.1.2.4. By Revenue Source Market Share Analysis
    • 6.3.2. Canada Family Entertainment Centers Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type Market Share Analysis
        • 6.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.2.2.3. By Facility Size Market Share Analysis
        • 6.3.2.2.4. By Revenue Source Market Share Analysis
    • 6.3.3. Mexico Family Entertainment Centers Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type Market Share Analysis
        • 6.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 6.3.3.2.3. By Facility Size Market Share Analysis
        • 6.3.3.2.4. By Revenue Source Market Share Analysis

7. Asia Pacific Family Entertainment Centers Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type Market Share Analysis
    • 7.2.2. By Visitor Demographics Market Share Analysis
    • 7.2.3. By Facility Size Market Share Analysis
    • 7.2.4. By Revenue Source Market Share Analysis
    • 7.2.5. By Country Market Share Analysis
  • 7.3. Asia Pacific: Country Analysis
    • 7.3.1. China Family Entertainment Centers Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type Market Share Analysis
        • 7.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.1.2.3. By Facility Size Market Share Analysis
        • 7.3.1.2.4. By Revenue Source Market Share Analysis
    • 7.3.2. Japan Family Entertainment Centers Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type Market Share Analysis
        • 7.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.2.2.3. By Facility Size Market Share Analysis
        • 7.3.2.2.4. By Revenue Source Market Share Analysis
    • 7.3.3. India Family Entertainment Centers Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type Market Share Analysis
        • 7.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.3.2.3. By Facility Size Market Share Analysis
        • 7.3.3.2.4. By Revenue Source Market Share Analysis
    • 7.3.4. Australia Family Entertainment Centers Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type Market Share Analysis
        • 7.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.4.2.3. By Facility Size Market Share Analysis
        • 7.3.4.2.4. By Revenue Source Market Share Analysis
    • 7.3.5. South Korea Family Entertainment Centers Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type Market Share Analysis
        • 7.3.5.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.5.2.3. By Facility Size Market Share Analysis
        • 7.3.5.2.4. By Revenue Source Market Share Analysis
    • 7.3.6. Indonesia Family Entertainment Centers Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Type Market Share Analysis
        • 7.3.6.2.2. By Visitor Demographics Market Share Analysis
        • 7.3.6.2.3. By Facility Size Market Share Analysis
        • 7.3.6.2.4. By Revenue Source Market Share Analysis

8. Europe Family Entertainment Centers Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type Market Share Analysis
    • 8.2.2. By Visitor Demographics Market Share Analysis
    • 8.2.3. By Facility Size Market Share Analysis
    • 8.2.4. By Revenue Source Market Share Analysis
    • 8.2.5. By Country Market Share Analysis
  • 8.3. Europe: Country Analysis
    • 8.3.1. France Family Entertainment Centers Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type Market Share Analysis
        • 8.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.1.2.3. By Facility Size Market Share Analysis
        • 8.3.1.2.4. By Revenue Source Market Share Analysis
    • 8.3.2. United Kingdom Family Entertainment Centers Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type Market Share Analysis
        • 8.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.2.2.3. By Facility Size Market Share Analysis
        • 8.3.2.2.4. By Revenue Source Market Share Analysis
    • 8.3.3. Italy Family Entertainment Centers Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type Market Share Analysis
        • 8.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.3.2.3. By Facility Size Market Share Analysis
        • 8.3.3.2.4. By Revenue Source Market Share Analysis
    • 8.3.4. Germany Family Entertainment Centers Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type Market Share Analysis
        • 8.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.4.2.3. By Facility Size Market Share Analysis
        • 8.3.4.2.4. By Revenue Source Market Share Analysis
    • 8.3.5. Spain Family Entertainment Centers Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type Market Share Analysis
        • 8.3.5.2.2. By Visitor Demographics Market Share Analysis
        • 8.3.5.2.3. By Facility Size Market Share Analysis
        • 8.3.5.2.4. By Revenue Source Market Share Analysis

9. South America Family Entertainment Centers Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type Market Share Analysis
    • 9.2.2. By Visitor Demographics Market Share Analysis
    • 9.2.3. By Facility Size Market Share Analysis
    • 9.2.4. By Revenue Source Market Share Analysis
    • 9.2.5. By Country Market Share Analysis
  • 9.3. South America: Country Analysis
    • 9.3.1. Argentina Family Entertainment Centers Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type Market Share Analysis
        • 9.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.1.2.3. By Facility Size Market Share Analysis
        • 9.3.1.2.4. By Revenue Source Market Share Analysis
    • 9.3.2. Colombia Family Entertainment Centers Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type Market Share Analysis
        • 9.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.2.2.3. By Facility Size Market Share Analysis
        • 9.3.2.2.4. By Revenue Source Market Share Analysis
    • 9.3.3. Brazil Family Entertainment Centers Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type Market Share Analysis
        • 9.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 9.3.3.2.3. By Facility Size Market Share Analysis
        • 9.3.3.2.4. By Revenue Source Market Share Analysis

10. Middle East & Africa Family Entertainment Centers Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type Market Share Analysis
    • 10.2.2. By Visitor Demographics Market Share Analysis
    • 10.2.3. By Facility Size Market Share Analysis
    • 10.2.4. By Revenue Source Market Share Analysis
    • 10.2.5. By Country Market Share Analysis
  • 10.3. Middle East & Africa: Country Analysis
    • 10.3.1. South Africa Family Entertainment Centers Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type Market Share Analysis
        • 10.3.1.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.1.2.3. By Facility Size Market Share Analysis
        • 10.3.1.2.4. By Revenue Source Market Share Analysis
    • 10.3.2. Saudi Arabia Family Entertainment Centers Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type Market Share Analysis
        • 10.3.2.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.2.2.3. By Facility Size Market Share Analysis
        • 10.3.2.2.4. By Revenue Source Market Share Analysis
    • 10.3.3. UAE Family Entertainment Centers Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type Market Share Analysis
        • 10.3.3.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.3.2.3. By Facility Size Market Share Analysis
        • 10.3.3.2.4. By Revenue Source Market Share Analysis
    • 10.3.4. Turkey Family Entertainment Centers Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type Market Share Analysis
        • 10.3.4.2.2. By Visitor Demographics Market Share Analysis
        • 10.3.4.2.3. By Facility Size Market Share Analysis
        • 10.3.4.2.4. By Revenue Source Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Family Entertainment Centers Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Region Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. United Parks & Resorts Inc.
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Malpani Arcade Pvt Ltd
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Smaaash Entertainment Private Limited
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. The Walt Disney Company
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. Merlin Entertainments Limited
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Timezone Entertainment Private Limited
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. ATP IP, LLC (Altitude Trampoline Park)
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Cinergy Entertainment Group, Inc.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Round One Entertainment Inc.
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Scene75 Entertainment Centers
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target By Type
  • 15.3. Target By Revenue Source

16. About Us & Disclaimer