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市場調查報告書
商品編碼
1620240

全球音訊串流媒體市場規模:按平台、終端服務、地區、範圍和預測

Global Audio Streaming Market Size By Platform (Smartphones, Laptops And Desktops), By End Services (Subscription-Based Services, Ad-Supported Services), By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3個工作天內

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簡介目錄

音訊串流媒體市場規模及預測

音頻串流媒體市場規模在過去幾年中一直以溫和的速度增長,增長率顯著,預計在市場估計和預測期間(2021-2028年)將顯著增長。

年輕音樂消費者的增加、從廣播電台轉向串流平台、授權音樂消費、消費者在音樂上的支出增加、獨特的內容/功能、藝術家和唱片公司透過免費播放貨幣化的能力增強、音樂各種因素支援全球音訊串流媒體市場,包括輕鬆開發串流應用程式。這些原因增加了對高品質音訊串流的需求。這份研究報告對全球音訊串流媒體市場進行了全面的評估和分析。它對關鍵細分市場、趨勢、市場推動因素、競爭格局以及在市場中發揮關鍵作用的因素進行了全面分析。

定義全球音訊串流媒體市場

音訊串流結合了緩衝系統和安全資料流平台,為使用者提供對完整音訊檔案的不間斷存取。使用網路連線傳輸即時音訊。向訂閱者提供點播內容需要某種方法來處理資料包和其他通訊的時間序列。傳統上,有幾種主要類型的連接無法提供不間斷的音頻,例如撥接互聯網或低頻寬連接,但現在對高品質音訊串流的需求不斷增長。

音訊串流是一種透過網路將音訊檔案(例如音樂和畫外音)串流傳輸到您的電腦的技術。如果您想聽音樂等音頻,必須先下載MP3、WAV、WMA等格式的音頻檔案。但對於音訊串流,無需先下載整個音訊檔案。在音訊串流中,音訊檔案以小資料包的形式發送。當接收到資料時,會延遲幾秒鐘後再次播放。隨著音訊的播放,總是會有更多資訊出現。只要將這種一致的資料包流饋送到您的電腦/手機,您就能夠聽到音訊。

全球音訊串流媒體市場概況

數位平台的日益普及和智慧型裝置使用的增加預計將對預測期內的行業成長產生有利影響。提供音樂串流服務的平台允許用戶收聽音訊、播客和觀看音樂影片。此外,這些平台還提供歌曲建議、自動播放清單自訂以及應用程式和瀏覽器上的無障礙存取等功能,所有這些都可能在預測期內吸引最終用戶的注意力。這些平台上播客類型的激增進一步推動了市場的發展。為了防止病毒傳播,大多數受 COVID-19 影響的國家已宣佈封鎖。

結果,更多用戶在 YouTube 和 Instagram 等平台上進行直播。根據Tencent Music Entertainment(TME)的業務,2020年第一季線上音樂發行收入較去年同期成長。此外,在線上支付音樂費用的人數幾乎增加了。此外,直播的日益普及和線上平台上本地內容的可用性也推動了市場的發展。服務供應商數量的增加和智慧型手機的全球普及正在推動該行業的成長。

此外,為了獲得相對於競爭對手的競爭優勢,領先的市場參與者正在利用 5G 串流媒體、擴增實境 (AR)、虛擬實境 (VR)、全像和人工智慧 (AI) 等先進技術來整合。媒體平台。MelodyVR 是一個虛擬實境音樂平台,它累積了一個現場活動庫,可以在 Oculus Go 和 Samsung Gear VR 等 VR 耳機上觀看,也可以透過應用程式在 Android 和 iPhone 裝置上觀看。與此同時,法國音樂串流服務 Deezer 正在透過 Snapchat 的鏡頭為客戶提供完全身臨其境的 AR 音樂體驗。

目錄

第1章 全球音訊串流媒體市場簡介

  • 市場概況
  • 調查範圍
  • 先決條件

第 2 章執行摘要

第3章 驗證市場研究研究方法

  • 數據挖掘
  • 確認
  • 初步面試
  • 數據源列表

第4章 全球音訊串流媒體市場展望

  • 概述
  • 市場動態
    • 促進因素
    • 阻礙因素
    • 機會
  • 波特的五力模型
  • 價值鏈分析

第5章全球音訊串流市場:按平台

  • 概述
  • 手機
  • 筆記型電腦和桌上型電腦
  • 平板

第6章全球音訊串流市場:按終端服務

  • 概述
  • 訂閱型服務
  • 廣告支援的服務

第7章全球音訊串流市場:按地區

  • 概述
  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 亞太其他地區
  • 世界其他地區
    • 拉丁美洲
    • 中東/非洲

第8章全球音訊串流媒體市場:競爭格局

  • 概述
  • 各公司市場排名
  • 主要發展策略

第9章 公司簡介

  • Apple Inc
  • Spotify
  • Netflix
  • Deezer
  • iHeartRadio
  • Pandora
  • Gaana
  • NetEase
  • SoundCloud
  • Youtube

第10章附錄

  • 相關研究
簡介目錄
Product Code: 10866

Audio Streaming Market Size And Forecast

Audio Streaming Market size is growing at a moderate pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2021 to 2028.

Various factors such as an increase in young music consumers, a shift from broadcast radio to streaming platforms, licensed music consumption, an increase in consumer spending on music, unique content/features, a huge ability for artists and labels to monetize free play, and the ease of developing a music streaming app are supporting the Global Audio Streaming Market. The demand for high-quality audio streaming is increasing as a result of these causes. The Global Audio Streaming Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Audio Streaming Market Definition

Audio streaming combines a buffering system with a secure data stream platform to provide users with uninterrupted access to full audio files. It uses a network connection to transmit real-time audio. Certain methods for handling the chronology of data packets or other communication kinds are required in order to provide on-demand content to its subscribers. Traditionally, several primary types of connections were utilized that did not deliver uninterrupted audio, such as dial-up internet or lesser bandwidth connections, but there is now an increasing demand for high-quality audio streaming.

Audio streaming is a technique that allows you to stream audio files to your computer over the Internet, such as music or voice-overs. If you wish to listen to music or any other type of audio, you must first download an audio file in a format such as MP3, WAV, or WMA. In the case of audio streaming, however, there is no need to first download the entire audio file. The audio file is sent in tiny packets via audio streaming. When the data is received, it is delayed for a few seconds before being played again. As the audio plays, more info is always arriving. You will hear the audio as long as there is a consistent stream of these packets supplied to your computer/mobile phone.

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Global Audio Streaming Market Overview

During the projected period, the rising popularity of digital platforms and the increasing usage of smart devices are expected to have a beneficial impact on industry growth. On platforms that provide music streaming services, users can listen to audio, and podcasts, and see music videos. Furthermore, these platforms provide features such as song suggestions, automatic playlist customization, and hassle-free accessibility on apps and browsers, all of which are likely to attract end-user attention during the forecast period. The market is being pushed even further by an increase in podcast genres on these platforms. To prevent the virus from spreading, the majority of countries affected by COVID-19 have declared lockdowns.

As a result, the number of users that engage in live streaming on platforms like YouTube and Instagram has increased. The revenue from online music subscriptions grew year over year in the first quarter of 2020, according to the China-based Tencent Music Entertainment (TME) business. In addition, the number of people who pay for music online has increased by almost. Furthermore, the market is being propelled forward by the rising popularity of live streaming and the availability of local content on online platforms. The increase in the number of service suppliers and the widespread use of smartphones around the world are boosting industry growth.

Furthermore, to get a competitive advantage over competitors, leading market participants are working on the integration of sophisticated technologies such as 5G for streaming, Augmented Reality (AR), Virtual Reality (VR), holographic, and Artificial Intelligence (AI) into their music streaming platforms. MelodyVR, a virtual reality music platform, has amassed a library of live events that can be viewed on VR headsets such as the Oculus Go and Samsung Gear VR, as well as Android and iPhone devices via its app. Meanwhile, Deezer, a French music streaming service, offers clients a total immersion AR music experience through a Snapchat lens.

Global Audio Streaming Market: Segmentation Analysis

The Global Audio Streaming Market is Segmented on the basis of Platform, End Services, And Geography.

Audio Streaming Market, By Platform

  • Smartphones
  • Laptops & Desktops
  • Tablets

Based on Platform, The market is segmented into Smartphones, Laptops & Desktops, and Tablets. During the forecast period, Smartphones are expected to see the fastest growth. The increase in the number of service providers and the widespread use of smartphones around the globe are propelling industry growth. In addition, prominent market players are concentrating on the integration of modern innovations such as 5G for streaming and Augmented Reality.

Audio Streaming Market, By End Services

  • Subscription-Based Services
  • Ad-Supported Services

Based on End Services, The market is segmented into Subscription-Based Services and Ad-Supported Services. During the forecast period, the Subscription-based services segment is expected to see the fastest growth. Music streaming services such as Apple Music, Spotify, and others offer millions of soundtracks available for immediate streaming. The audio streaming smart device curates the music playlist based on the genres selected.

Audio Streaming Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world
  • On the basis of Geography, The Global Audio Streaming Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. Because of the high adoption rate of digital music and the availability of resources that provide customers with an excellent streaming experience, North America is likely to lead the global industry in terms of growth. In addition, advanced data services such as 4g and fast internet access in the region help it. On the strength of increasing acceptance rates of apps like Saavan and Gaana, regions like China are experiencing tremendous market expansion.

Key Players

  • The "Global Audio Streaming Market" study report will provide valuable insight with an emphasis on the global market including some of the major players such as
  • Apple Inc, Spotify, Netflix, Deezer, iHeartRadio, Pandora, Gaana, NetEase, YouTube, SoundCloud.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Key Developments

  • In July 2020, Spotify has expanded its operations to include Albania, Belarus, Bosnia and Herzegovina, Croatia, Kazakhstan, Kosovo, Moldova, Montenegro, North Macedonia, Serbia, Slovenia, and Ukraine, as well as 12 other European nations.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL AUDIO STREAMING MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL AUDIO STREAMING MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL AUDIO STREAMING MARKET, BY PLATFORM

  • 5.1 Overview
  • 5.2 Smartphones
  • 5.3 Laptops & Desktops
  • 5.4 Tablets

6 GLOBAL AUDIO STREAMING MARKET, BY END SERVICES

  • 6.1 Overview
  • 6.2 Subscription-Based Services
  • 6.3 Ad-Supported Services

7 GLOBAL AUDIO STREAMING MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East & Africa

8 GLOBAL AUDIO STREAMING MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 Apple Inc
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Spotify
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Netflix
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Deezer
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 iHeartRadio
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Pandora
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 Gaana
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 NetEase
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 SoundCloud
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 YouTube
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments

10 Appendix

  • 10.1 Related Research