全球擴增實境零售市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測
市場調查報告書
商品編碼
1342901

全球擴增實境零售市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測

Global Augmented Reality in Retail Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 225 Pages | 商品交期: 最快1-2個工作天內

價格

全球零售市場對擴增實境的需求預計將從 2022 年的 58.5 億美元增至 2030 年的近 3635 億美元,2023-2030 年研究期間年複合成長率為 58.22%。

擴增實境被定義為將數位對象帶入物理世界。擴增實境涉及通過 AR 眼鏡、智慧手機和平板電腦等查看設備將數位元素分層到我們的物理現實中。零售業的擴增實境使品牌能夠開發良好的零售體驗,從而影響客戶的購買行為,並通過為用戶創建虛擬模擬來虛擬地與產品互動,就像他們在實體店試穿衣服一樣,使線上銷售變得輕鬆、舒適。店鋪。通過使用擴增實境,零售客戶可以虛擬地訪問他們喜歡的品牌商店、測試產品並進行比較,而無需離開舒適的家。

市場動態:

由於對擴增實境市場的投資增加以及智慧手機採用率的上升,全球擴增實境在零售業務中正在蓬勃發展。零售業的擴增實境為企業提供了巨大的機會,例如促進銷售、提高客戶參與度、最大限度地減少退貨、減少員工費用以及提供非接觸式體驗,進一步促進了零售業擴增實境的市場成長。此外,基於增強和虛擬實境的解決方案在成本效益方面的優勢對市場的擴張產生了積極影響。

該研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具還對全球零售擴增實境市場的每個細分市場進行了包容性評估。零售行業擴增實境的成長和趨勢為這項研究提供了整體方法。

區域分析:

本節涵蓋區域前景,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲零售市場擴增實境的當前和未來需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。

該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。零售市場擴增實境的主要參與者包括谷歌(美國)、PTC(美國)、蘋果(美國)、微軟(美國)、Wikitude(奧地利)、DAQRI(美國)、Zugara(美國)、Blippar(英國) 、Marxent Labs(美國)、Augment(法國)、ViewAR(奧地利)、Holition(英國)、Ikea(荷蘭)、Sephora(法國)、Amazon(美國)、Imagine Technologies(印度)、Total Immersion(法國)、Kudan (英國)和INDE(英國)。本節包含競爭格局的整體視圖,包括各種戰略發展,例如關鍵併購、未來產能、合作夥伴關係、財務概況、合作、新產品開發、新產品發布和其他發展。

如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。

目錄

第一章:前言

  • 報告說明
    • 客觀的
    • 目標受眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法論
    • 市場研究過程
    • 市場研究方法論

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第 3 章:零售業的擴增實境 - 行業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 行業動態
  • 波特五力分析
  • 市場吸引力分析
    • 按技術分類的市場吸引力分析
    • 按產品提供的市場吸引力分析
    • 按設備類型分類的市場吸引力分析
    • 市場吸引力分析:按應用分類
    • 按零售類型分類的市場吸引力分析
    • 市場吸引力分析:按地區

第 4 章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料廠商清單
    • 主要原料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直效行銷
    • 間接行銷
    • 行銷管道發展趨勢

第 5 章:COVID-19 爆發的影響分析

第 6 章:零售市場中的全球擴增實境分析:按技術分類

  • 按技術概述
  • 歷史和預測數據
  • 按技術分析
  • 基於標記的擴增實境(被動標記、主動標記)
  • 無標記擴增實境(基於模型、基於圖像處理)

第 7 章:零售市場中的全球擴增實境分析:按產品分類

  • 按產品分類概述
  • 歷史和預測數據
  • 按產品分析
  • 硬體(感測器、半導體元件、顯示器和投影儀、相機、其他)
  • 軟體和服務(軟體開發套件 (SDK) 和應用程式、服務)

第 8 章:零售市場中的全球擴增實境分析:按設備類型

  • 按設備類型概述
  • 歷史和預測數據
  • 按設備類型分析
  • 頭戴式顯示器 (HMD)
  • 智慧AR鏡
  • 手持設備

第 9 章:零售市場中的全球擴增實境分析:按應用分類

  • 概述:按應用
  • 歷史和預測數據
  • 分析:按應用
  • 廣告與行銷
  • 試戴解決方案
  • 規劃設計
  • 資訊系統

第 10 章:零售市場中的全球擴增實境分析:按零售類型

  • 按零售類型分類的概覽
  • 歷史和預測數據
  • 按零售類型分析
  • 珠寶
  • 美容及化妝品
  • 服裝試穿
  • 家具和照明
  • 雜貨購物
  • 鞋類
  • 其他

第 11 章:零售市場中的全球擴增實境分析:按地理位置

  • 頂級公司股票分析
  • 介紹
  • 北美銷售分析
    • 概述、歷史和預測銷售分析
    • 北美按細分市場銷售分析
    • 北美按國家/地區銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概述、歷史和預測銷售分析
    • 歐洲按細分市場銷售分析
    • 歐洲按國家/地區銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概述、歷史和預測銷售分析
    • 亞太地區按細分市場銷售分析
    • 亞太地區國家/地區銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳大利亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概述、歷史和預測銷售分析
    • 拉丁美洲按細分市場銷售分析
    • 拉丁美洲按國家/地區銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概述、歷史和預測銷售分析
    • 中東和非洲按細分市場銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東其他地區和非洲銷售分析

第 12 章:零售公司擴增實境的競爭格局

  • 零售市場競爭中的擴增實境
  • 夥伴關係/協作/協議
  • 併購
  • 新產品發布
  • 其他發展

第 13 章:公司簡介

  • 公司股份分析
  • 市場集中度
  • Google (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • PTC (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Apple (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Microsoft (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Wikitude (Austria)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • DAQRI (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Zugara (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Blippar (UK)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Marxent Labs (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Augment (France)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • ViewAR (Austria)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Holition (UK)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Ikea (NetherlAnds)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Sephora (France)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Amazon (US)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Imaginate Technologies (India)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Total Immersion (France)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Kudan (UK)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • INDE (UK)
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展

注意 - 在公司概況中,財務詳細資訊和近期發展視情況而定,或者如果是私營公司,則可能不包括在內

Product Code: VMR11219162

The global demand for Augmented Reality in Retail Market is presumed to reach the market size of nearly USD 363.5 BN by 2030 from USD 5.85 BN in 2022 with a CAGR of 58.22% under the study period 2023 - 2030.

Augmented reality is defined as bringing digital objects into the physical world. Augmented reality involves the layering of the digital elements onto our physical reality, through viewing devices such as AR glasses, smartphones, and tablets. Augmented reality in retail enables brands to develop good retail experiences that affect the purchasing behavior of their customers and makes online selling easy and more comfortable by creating virtual simulations for users to engage virtually with a product, much like how they try on clothing in a physical store. By using augmented reality, retail customers can virtually visit their preferred brand stores, test products, and make comparisons without ever leaving the comfort of their houses.

MARKET DYNAMICS:

Global augmented reality in the retail business is flourishing as a result of increased investments in the augmented reality market and the rise in smartphone adoption. Augmented reality in retail provides immense opportunities for businesses, such as boosting sales, increasing customer engagement, minimizing returns, reducing staffing expenses, and delivering a contactless experience, further bolsters augmented reality's market growth in retail. Additionally, the advantages of augmented and virtual reality-based solutions in terms of cost-effectiveness positively affect the market's expansion.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of augmented reality in retail. The growth and trends of augmented reality in retail industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the augmented reality in retail market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Technology

  • Marker-Based Augmented Reality (Passive Marker, Active Marker)
  • Marker-Less Augmented Reality (Model Based, Image Processing Based)

By Offering

  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others)
  • Software & Services (Software Development Kits (Sdks) And Apps, Services)

By Device Type

  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

By Application

  • Advertising And Marketing
  • Try-On Solutions
  • Planning And Designing
  • Information Systems

By Retail Type

  • Jewelry
  • Beauty And Cosmetics
  • Apparel Fitting
  • Furniture And Lighting
  • Grocery Shopping
  • Footwear
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Augmented Reality in Retail market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the augmented reality in retail market include Google (US), PTC (US), Apple (US), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Marxent Labs (US), Augment (France), ViewAR (Austria), Holition (UK), Ikea (Netherlands), Sephora (France), Amazon (US), Imaginate Technologies (India), Total Immersion (France), Kudan (UK), and INDE (UK). This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . AUGMENTED REALITY IN RETAIL - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Technology
    • 3.7.2 Market Attractiveness Analysis By Offering
    • 3.7.3 Market Attractiveness Analysis By Device Type
    • 3.7.4 Market Attractiveness Analysis By Application
    • 3.7.5 Market Attractiveness Analysis By Retail Type
    • 3.7.6 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK

6 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY TECHNOLOGY

  • 6.1 Overview by Technology
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Technology
  • 6.4 Marker-based Augmented Reality (Passive Marker, Active Marker) Historic and Forecast Sales by Regions
  • 6.5 Marker-less Augmented Reality (Model Based, Image Processing Based) Historic and Forecast Sales by Regions

7 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY OFFERING

  • 7.1 Overview by Offering
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Offering
  • 7.4 Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Historic and Forecast Sales by Regions
  • 7.5 Software & Services (Software Development Kits (SDKs) And Apps, Services) Historic and Forecast Sales by Regions

8 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY DEVICE TYPE

  • 8.1 Overview by Device Type
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by Device Type
  • 8.4 Head-Mounted Display (HMD) Historic and Forecast Sales by Regions
  • 8.5 Smart AR Mirror Historic and Forecast Sales by Regions
  • 8.6 Handheld Device Historic and Forecast Sales by Regions

9 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY APPLICATION

  • 9.1 Overview by Application
  • 9.2 Historical and Forecast Data
  • 9.3 Analysis by Application
  • 9.4 Advertising And Marketing Historic and Forecast Sales by Regions
  • 9.5 Try-on Solutions Historic and Forecast Sales by Regions
  • 9.6 Planning And Designing Historic and Forecast Sales by Regions
  • 9.7 Information Systems Historic and Forecast Sales by Regions

10 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY RETAIL TYPE

  • 10.1 Overview by Retail Type
  • 10.2 Historical and Forecast Data
  • 10.3 Analysis by Retail Type
  • 10.4 Jewelry Historic and Forecast Sales by Regions
  • 10.5 Beauty And Cosmetics Historic and Forecast Sales by Regions
  • 10.6 Apparel Fitting Historic and Forecast Sales by Regions
  • 10.7 Furniture And Lighting Historic and Forecast Sales by Regions
  • 10.8 Grocery Shopping Historic and Forecast Sales by Regions
  • 10.9 Footwear Historic and Forecast Sales by Regions
  • 10.10. Others Historic and Forecast Sales by Regions

11 . GLOBAL AUGMENTED REALITY IN RETAIL MARKET ANALYSIS BY GEOGRAPHY

  • 11.1. Top Company Share Analysis
  • 11.2. Introduction
  • 11.3. North America Sales Analysis
    • 11.3.1. Overview, Historic and Forecast Sales Analysis
    • 11.3.2. North America By Segment Sales Analysis
    • 11.3.3. North America By Country Sales Analysis
    • 11.3.4. United State Sales Analysis
    • 11.3.5. Canada Sales Analysis
    • 11.3.6. Mexico Sales Analysis
  • 11.4. Europe Sales Analysis
    • 11.4.1. Overview, Historic and Forecast Sales Analysis
    • 11.4.2. Europe by Segment Sales Analysis
    • 11.4.3. Europe by Country Sales Analysis
    • 11.4.4. United Kingdom Sales Analysis
    • 11.4.5. France Sales Analysis
    • 11.4.6. Germany Sales Analysis
    • 11.4.7. Italy Sales Analysis
    • 11.4.8. Russia Sales Analysis
    • 11.4.9. Rest Of Europe Sales Analysis
  • 11.5. Asia Pacific Sales Analysis
    • 11.5.1. Overview, Historic and Forecast Sales Analysis
    • 11.5.2. Asia Pacific by Segment Sales Analysis
    • 11.5.3. Asia Pacific by Country Sales Analysis
    • 11.5.4. China Sales Analysis
    • 11.5.5. India Sales Analysis
    • 11.5.6. Japan Sales Analysis
    • 11.5.7. South Korea Sales Analysis
    • 11.5.8. Australia Sales Analysis
    • 11.5.9. Rest Of Asia Pacific Sales Analysis
  • 11.6. Latin America Sales Analysis
    • 11.6.1. Overview, Historic and Forecast Sales Analysis
    • 11.6.2. Latin America by Segment Sales Analysis
    • 11.6.3. Latin America by Country Sales Analysis
    • 11.6.4. Brazil Sales Analysis
    • 11.6.5. Argentina Sales Analysis
    • 11.6.6. Peru Sales Analysis
    • 11.6.7. Chile Sales Analysis
    • 11.6.8. Rest of Latin America Sales Analysis
  • 11.7. Middle East & Africa Sales Analysis
    • 11.7.1. Overview, Historic and Forecast Sales Analysis
    • 11.7.2. Middle East & Africa by Segment Sales Analysis
    • 11.7.3. Middle East & Africa by Country Sales Analysis
    • 11.7.4. Saudi Arabia Sales Analysis
    • 11.7.5. UAE Sales Analysis
    • 11.7.6. Israel Sales Analysis
    • 11.7.7. South Africa Sales Analysis
    • 11.7.8. Rest Of Middle East And Africa Sales Analysis

12 . COMPETITIVE LANDSCAPE OF THE AUGMENTED REALITY IN RETAIL COMPANIES

  • 12.1. Augmented Reality In Retail Market Competition
  • 12.2. Partnership/Collaboration/Agreement
  • 12.3. Merger And Acquisitions
  • 12.4. New Product Launch
  • 12.5. Other Developments

13 . COMPANY PROFILES OF AUGMENTED REALITY IN RETAIL INDUSTRY

  • 13.1. Company Share Analysis
  • 13.2. Market Concentration Rate
  • 13.3. Google (US)
    • 13.3.1. Company Overview
    • 13.3.2. Company Revenue
    • 13.3.3. Products
    • 13.3.4. Recent Developments
  • 13.4. PTC (US)
    • 13.4.1. Company Overview
    • 13.4.2. Company Revenue
    • 13.4.3. Products
    • 13.4.4. Recent Developments
  • 13.5. Apple (US)
    • 13.5.1. Company Overview
    • 13.5.2. Company Revenue
    • 13.5.3. Products
    • 13.5.4. Recent Developments
  • 13.6. Microsoft (US)
    • 13.6.1. Company Overview
    • 13.6.2. Company Revenue
    • 13.6.3. Products
    • 13.6.4. Recent Developments
  • 13.7. Wikitude (Austria)
    • 13.7.1. Company Overview
    • 13.7.2. Company Revenue
    • 13.7.3. Products
    • 13.7.4. Recent Developments
  • 13.8. DAQRI (US)
    • 13.8.1. Company Overview
    • 13.8.2. Company Revenue
    • 13.8.3. Products
    • 13.8.4. Recent Developments
  • 13.9. Zugara (US)
    • 13.9.1. Company Overview
    • 13.9.2. Company Revenue
    • 13.9.3. Products
    • 13.9.4. Recent Developments
  • 13.10. Blippar (UK)
    • 13.10.1. Company Overview
    • 13.10.2. Company Revenue
    • 13.10.3. Products
    • 13.10.4. Recent Developments
  • 13.11. Marxent Labs (US)
    • 13.11.1. Company Overview
    • 13.11.2. Company Revenue
    • 13.11.3. Products
    • 13.11.4. Recent Developments
  • 13.12. Augment (France)
    • 13.12.1. Company Overview
    • 13.12.2. Company Revenue
    • 13.12.3. Products
    • 13.12.4. Recent Developments
  • 13.13. ViewAR (Austria)
    • 13.13.1. Company Overview
    • 13.13.2. Company Revenue
    • 13.13.3. Products
    • 13.13.4. Recent Developments
  • 13.14. Holition (UK)
    • 13.14.1. Company Overview
    • 13.14.2. Company Revenue
    • 13.14.3. Products
    • 13.14.4. Recent Developments
  • 13.15. Ikea (NetherlAnds)
    • 13.15.1. Company Overview
    • 13.15.2. Company Revenue
    • 13.15.3. Products
    • 13.15.4. Recent Developments
  • 13.16. Sephora (France)
    • 13.16.1. Company Overview
    • 13.16.2. Company Revenue
    • 13.16.3. Products
    • 13.16.4. Recent Developments
  • 13.17. Amazon (US)
    • 13.17.1. Company Overview
    • 13.17.2. Company Revenue
    • 13.17.3. Products
    • 13.17.4. Recent Developments
  • 13.18. Imaginate Technologies (India)
    • 13.18.1. Company Overview
    • 13.18.2. Company Revenue
    • 13.18.3. Products
    • 13.18.4. Recent Developments
  • 13.19. Total Immersion (France)
    • 13.19.1. Company Overview
    • 13.19.2. Company Revenue
    • 13.19.3. Products
    • 13.19.4. Recent Developments
  • 13.20. Kudan (UK)
    • 13.20.1. Company Overview
    • 13.20.2. Company Revenue
    • 13.20.3. Products
    • 13.20.4. Recent Developments
  • 13.21. INDE (UK)
    • 13.21.1. Company Overview
    • 13.21.2. Company Revenue
    • 13.21.3. Products
    • 13.21.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Analysis Market by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Augmented Reality In Retail Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Augmented Reality In Retail Report
  • Market Research Process
  • Market Research Methodology
  • Global Augmented Reality In Retail Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Technology
  • Market Attractiveness Analysis by Offering
  • Market Attractiveness Analysis by Device Type
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Retail Type
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Technology (USD MN)
  • Marker-based Augmented Reality (Passive Marker, Active Marker) Market Sales by Geography (USD MN)
  • Marker-less Augmented Reality (Model Based, Image Processing Based) Market Sales by Geography (USD MN)
  • Global Market Analysis by Offering (USD MN)
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others) Market Sales by Geography (USD MN)
  • Software & Services (Software Development Kits (SDKs) And Apps, Services) Market Sales by Geography (USD MN)
  • Global Market Analysis by Device Type (USD MN)
  • Head-Mounted Display (HMD) Market Sales by Geography (USD MN)
  • Smart AR Mirror Market Sales by Geography (USD MN)
  • Handheld Device Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Advertising And Marketing Market Sales by Geography (USD MN)
  • Try-on Solutions Market Sales by Geography (USD MN)
  • Planning And Designing Market Sales by Geography (USD MN)
  • Information Systems Market Sales by Geography (USD MN)
  • Global Market Analysis by Retail Type (USD MN)
  • Jewelry Market Sales by Geography (USD MN)
  • Beauty And Cosmetics Market Sales by Geography (USD MN)
  • Apparel Fitting Market Sales by Geography (USD MN)
  • Furniture And Lighting Market Sales by Geography (USD MN)
  • Grocery Shopping Market Sales by Geography (USD MN)
  • Footwear Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Top Company Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.