封面
市場調查報告書
商品編碼
1626001

VR(虛擬實境)軟體與服務

Virtual Reality Software and Services

出版日期: | 出版商: ABI Research | 英文 8 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

本報告研究了虛擬實境(VR)軟體和服務市場,並提供了有關 VR 軟體和服務收入趨勢和預測的詳細信息,以及按地區、形式因素和其他細分市場的詳細信息。

實際好處:

  • 獲得 VR(虛擬實境)軟體和服務價值鏈的定量知識
  • 確定推動收入成長和機會的關鍵細分市場,包括地理位置、相關硬體形式、軟體和內容
  • 了解當前和未來的市場規模和影響趨勢,以及它們如何影響市場的量化成分

重要問題的答案:

  • 現在和未來VR軟體和服務市場的整體規模是多少?
  • 該市場規模如何因地區而異?
  • 哪些趨勢促使了這些差異以及它們如何滲透到整個市場?

研究亮點:

  • 按地區、形式因素和年份顯示軟體和服務收入的互動式儀表板
  • 包含每個資料點的資料透視表和原始數據,方便使用者操作和分析
  • 詳細的方法和定義使人們能夠清晰地了解資料庫和整個市場的分類和細分

目錄

表格

圖表

    按形式因素劃分的 VR 軟體和服務總收入
  • 各地區 VR 軟體及服務總收入:
簡介目錄
Product Code: MD-VRSS-102

Actionable Benefits:

  • Acquire quantitative knowledge of the Virtual Reality (VR) software and services value chain.
  • Identify key market segments for revenue growth and opportunity, including software and content across region and related hardware form factors.
  • Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.

Critical Questions Answered:

  • What is the overall size of the VR software and services market today and in the future?
  • How does this size differ by region?
  • What are the driving trends of these differences and how do they permeate throughout the market?

Research Highlights:

  • Interactive dashboard for software and services revenue by region, form factor, and year.
  • Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
  • Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.

TABLE OF CONTENTS

Tables

  • Table 1 Total Virtual Reality Software and Service Revenue by Form Factor
  • Table 2 Total Virtual Reality Software and Service Revenue by Region
  • Table 3 Consumer Software and Service Revenue by Region
  • Table 4 Enterprise Software and Service Revenue by Region
  • Table 5 Standalone Software and Services Revenue by Region
  • Table 6 Tethered Software and Services Revenue by Region
  • Table 7 Mobile Software and Content Software and Services Revenue by Region
  • Table 8 App Software and Content Software and Services Revenue by Region

Charts

  • Chart 1 Total Virtual Reality Software and Service Revenue by Form Factor
  • Chart 2 Total Virtual Reality Software and Service Revenue by Region