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市場調查報告書
商品編碼
1604741

擴增實境軟體市場:按功能、按行業分類 - 2025-2030 年全球預測

Augmented Reality Software Market by Function (3D Modelling, Documentation, Navigation), Vertical (Aerospace & Defense, Automotive, Construction) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2個工作天內

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根據預測,2023年擴增實境軟體市值為108.2億美元,預計到2024年將達到133億美元,複合年成長率為23.02%,到2030年將達到461.6億美元。

擴增實境(AR)軟體市場包括將數位資訊疊加到實體世界上的技術,為各種應用提供身臨其境的體驗。 AR 需要彌合數位內容和現實世界用戶互動之間的差距,為遊戲、零售、教育、醫療保健和製造等行業提供效用。在零售領域,AR 可以透過虛擬試穿來增強購物體驗;在醫療保健領域,AR 可以協助術前規劃和醫療培訓。在教育領域,AR用於互動學習,在工業領域,AR用於可視化和維護支援。關鍵的成長要素包括智慧型手機普及率的提高、智慧眼鏡等 AR 硬體的進步以及對個人化消費者體驗的需求不斷增加。人工智慧和擴增實境的融合有望增強語音辨識和手勢姿態辨識能力,並提供更多機會。然而,高昂的開發成本、隱私問題以及對強大處理能力的需求等挑戰限制了其採用。設備之間的相容性問題和分散的 AR 標準也是主要障礙。為了抓住新的商機,公司應該專注於開發具有成本效益的 AR 解決方案、提高跨平台相容性並解決隱私問題。潛在的創新領域包括提高 AR 設備的電池壽命以及改進雲端基礎的AR 服務以減輕處理問題。該市場是動態的,其特點是技術快速發展以及大型高科技公司和創新新興企業的激烈競爭。投資研究以推進 AR 內容創建工具並探索新的神經介面可以推動業務成長,而與硬體製造商的合作可以擴大應用範圍。旅遊和遠距工作解決方案等行業的預期成長進一步凸顯了 AR 軟體的多方面效用。策略合作和創新將是克服當前挑戰和培育強大的 AR 生態系統的關鍵。

主要市場統計
基準年[2023] 108.2億美元
預計年份 [2024] 133億美元
預測年份 [2030] 461.6億美元
複合年成長率(%) 23.02%

市場動態:揭示快速發展的擴增實境軟體市場的關鍵市場洞察

供應和需求的動態相互作用正在改變擴增實境軟體市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助消費行為及其對製造業的影響。

  • 市場促進因素
    • 電子商務和零售店對擴增實境(AR) 的需求增加
    • 消費性電子產品擴大採用擴增實境軟體
    • 基於AR的應用在醫療和汽車領域的廣泛應用
  • 市場限制因素
    • AR技術相關的高成本
  • 市場機會
    • 投資與資金籌措AR 軟體的新研究
    • AR 軟體中人工智慧的新整合
  • 市場挑戰
    • 由於安全和隱私問題,採用率較低

波特五力:駕馭擴增實境軟體市場的策略工具

波特的五力架構是了解擴增實境軟體市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解擴增實境軟體市場的外部影響

外部宏觀環境因素在塑造擴增實境軟體市場的績效動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解擴增實境軟體市場的競爭格局

對擴增實境軟體市場的詳細市場佔有率分析可以對供應商的績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣擴增實境軟體市場供應商的績效評估

FPNV 定位矩陣是評估擴增實境軟體市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議,以規劃擴增實境軟體市場的成功之路

擴增實境軟體市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 電子商務和零售商店對擴增實境的需求增加
      • 消費性電子產品擴大採用擴增實境軟體
      • 基於AR的應用在醫療和汽車領域的廣泛應用
    • 抑制因素
      • AR技術相關的高成本
    • 機會
      • 投資和資助 AR 軟體的新研究
      • AR 軟體中人工智慧的新整合
    • 任務
      • 由於安全和隱私問題,採用率較低
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章擴增實境軟體市場:依功能

  • 3D建模
  • 文件
  • 導航
  • 遠端協作
  • 視覺化
  • 工作流程最佳化

第7章擴增實境軟體市場:依行業

  • 航太和國防
  • 建造
  • 藥品
  • 礦業
  • 石油和天然氣
  • 通訊/IT

第 8 章美洲擴增實境軟體市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太擴增實境軟體市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲擴增實境軟體市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • 4Experience sp. z oo
  • Accenture PLC
  • Alibaba Group Holding Limited
  • Atheer, Inc.
  • Augmate Corporation
  • Blippar Group Limited
  • EON Reality, Inc.
  • Help Lightning, Inc.
  • HQSoftware
  • iLink Digital, Inc.
  • Inglobe Technologies Srl
  • Innowise Sp. z oo
  • Interexy LLC
  • Kudan Inc.
  • Librestream Technologies
  • Marxent Labs LLC
  • Meta Platforms, Inc.
  • Onix-Systems, LLC
  • Partium Technologies GmbH
  • Robert Bosch GmbH
  • ScienceSoft USA Corporation
  • Travancore Analytics(P)Ltd.
  • Treeview
  • Vention Solutions Inc.
  • Zoho Corporation
Product Code: MRR-030C42D3EDB9

The Augmented Reality Software Market was valued at USD 10.82 billion in 2023, expected to reach USD 13.30 billion in 2024, and is projected to grow at a CAGR of 23.02%, to USD 46.16 billion by 2030.

The augmented reality (AR) software market encompasses technology that overlays digital information onto the physical world, providing immersive experiences in various applications. It is necessary to bridge the gap between digital content and real-world user interactions, offering utility across industries such as gaming, retail, education, healthcare, and manufacturing. In retail, AR enhances shopping experiences through virtual try-ons, while in healthcare, it aids in preoperative planning and medical training. Education leverages AR for interactive learning, and industries use it for visualization and maintenance support. Key growth influencers include the rise of smartphone penetration, advancements in AR hardware like smart glasses, and increased demand for personalized consumer experiences. The integration of AI and AR is expected to provide further opportunities, enhancing voice and gesture recognition capabilities. However, challenges such as high development costs, privacy concerns, and the need for substantial processing power limit adoption. Compatibility issues among devices and fragmented AR standards also pose significant hurdles. To capitalize on emerging opportunities, companies should focus on developing cost-effective AR solutions, enhancing cross-platform compatibility, and addressing privacy issues. Potential innovation areas include improving battery life for AR devices and advancing cloud-based AR services to alleviate processing concerns. The market is dynamic, characterized by rapid technological evolution and significant competition among big tech players and innovative startups alike. Investment in research to advance AR content creation tools and explore new neural interfaces can fuel business growth, while partnerships with hardware manufacturers can expand application reach. Anticipated growth in sectors like tourism and remote work solutions further highlights the multifaceted utility of AR software. Strategic collaboration and innovation will be key in overcoming present challenges and nurturing a robust AR ecosystem.

KEY MARKET STATISTICS
Base Year [2023] USD 10.82 billion
Estimated Year [2024] USD 13.30 billion
Forecast Year [2030] USD 46.16 billion
CAGR (%) 23.02%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Software Market

The Augmented Reality Software Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing demand for augmented reality in e-commerce and retail stores
    • Growing adoption of augmented reality software in consumer electronics
    • Extensive applications of AR-based applications in medical sectors and automotive sector
  • Market Restraints
    • High costs associated with AR technologies
  • Market Opportunities
    • Investments and funding in new research for AR software
    • Emerging integration of artificial intelligence in the AR software
  • Market Challenges
    • Low adoption rate due to security and privacy issues

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Software Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Software Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Software Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Software Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Software Market

A detailed market share analysis in the Augmented Reality Software Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Software Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Software Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Software Market

A strategic analysis of the Augmented Reality Software Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Software Market, highlighting leading vendors and their innovative profiles. These include 4Experience sp. z o.o., Accenture PLC, Alibaba Group Holding Limited, Atheer, Inc., Augmate Corporation, Blippar Group Limited, EON Reality, Inc., Help Lightning, Inc., HQSoftware, iLink Digital, Inc., Inglobe Technologies Srl, Innowise Sp. z o.o, Interexy LLC, Kudan Inc., Librestream Technologies, Marxent Labs LLC, Meta Platforms, Inc., Onix-Systems, LLC, Partium Technologies GmbH, Robert Bosch GmbH, ScienceSoft USA Corporation, Travancore Analytics (P) Ltd., Treeview, Vention Solutions Inc., and Zoho Corporation.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Function, market is studied across 3D Modelling, Documentation, Navigation, Remote Collaboration, Visualization, and Workflow Optimization.
  • Based on Vertical, market is studied across Aerospace & Defense, Automotive, Construction, Medical, Mining, Oil & Gas, and Telecom & IT.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing demand for augmented reality in e-commerce and retail stores
      • 5.1.1.2. Growing adoption of augmented reality software in consumer electronics
      • 5.1.1.3. Extensive applications of AR-based applications in medical sectors and automotive sector
    • 5.1.2. Restraints
      • 5.1.2.1. High costs associated with AR technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Investments and funding in new research for AR software
      • 5.1.3.2. Emerging integration of artificial intelligence in the AR software
    • 5.1.4. Challenges
      • 5.1.4.1. Low adoption rate due to security and privacy issues
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Software Market, by Function

  • 6.1. Introduction
  • 6.2. 3D Modelling
  • 6.3. Documentation
  • 6.4. Navigation
  • 6.5. Remote Collaboration
  • 6.6. Visualization
  • 6.7. Workflow Optimization

7. Augmented Reality Software Market, by Vertical

  • 7.1. Introduction
  • 7.2. Aerospace & Defense
  • 7.3. Automotive
  • 7.4. Construction
  • 7.5. Medical
  • 7.6. Mining
  • 7.7. Oil & Gas
  • 7.8. Telecom & IT

8. Americas Augmented Reality Software Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality Software Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality Software Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 4Experience sp. z o.o.
  • 2. Accenture PLC
  • 3. Alibaba Group Holding Limited
  • 4. Atheer, Inc.
  • 5. Augmate Corporation
  • 6. Blippar Group Limited
  • 7. EON Reality, Inc.
  • 8. Help Lightning, Inc.
  • 9. HQSoftware
  • 10. iLink Digital, Inc.
  • 11. Inglobe Technologies Srl
  • 12. Innowise Sp. z o.o
  • 13. Interexy LLC
  • 14. Kudan Inc.
  • 15. Librestream Technologies
  • 16. Marxent Labs LLC
  • 17. Meta Platforms, Inc.
  • 18. Onix-Systems, LLC
  • 19. Partium Technologies GmbH
  • 20. Robert Bosch GmbH
  • 21. ScienceSoft USA Corporation
  • 22. Travancore Analytics (P) Ltd.
  • 23. Treeview
  • 24. Vention Solutions Inc.
  • 25. Zoho Corporation

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AUGMENTED REALITY SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. AUGMENTED REALITY SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY SOFTWARE MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY 3D MODELLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY CONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY MEDICAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY MINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY OIL & GAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY TELECOM & IT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 39. AUSTRALIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 41. CHINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 42. CHINA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 43. INDIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 44. INDIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 45. INDONESIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 46. INDONESIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 47. JAPAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 48. JAPAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 49. MALAYSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 50. MALAYSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 51. PHILIPPINES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 52. PHILIPPINES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 53. SINGAPORE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 54. SINGAPORE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 55. SOUTH KOREA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 56. SOUTH KOREA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 57. TAIWAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 58. TAIWAN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 59. THAILAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 60. THAILAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 61. VIETNAM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 62. VIETNAM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 63. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 64. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 65. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 66. DENMARK AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 67. DENMARK AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 68. EGYPT AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 69. EGYPT AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 70. FINLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 71. FINLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 72. FRANCE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 73. FRANCE AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 74. GERMANY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 75. GERMANY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 76. ISRAEL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 77. ISRAEL AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 78. ITALY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 79. ITALY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 80. NETHERLANDS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 81. NETHERLANDS AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 82. NIGERIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 83. NIGERIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 84. NORWAY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 85. NORWAY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 86. POLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 87. POLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 88. QATAR AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 89. QATAR AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 90. RUSSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 91. RUSSIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 92. SAUDI ARABIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 93. SAUDI ARABIA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 94. SOUTH AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 95. SOUTH AFRICA AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 96. SPAIN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 97. SPAIN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 98. SWEDEN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 99. SWEDEN AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 100. SWITZERLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 101. SWITZERLAND AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 102. TURKEY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 103. TURKEY AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 104. UNITED ARAB EMIRATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 105. UNITED ARAB EMIRATES AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 106. UNITED KINGDOM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 107. UNITED KINGDOM AUGMENTED REALITY SOFTWARE MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 108. AUGMENTED REALITY SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 109. AUGMENTED REALITY SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023