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市場調查報告書
商品編碼
1311115
2023-2030 年按組件(硬體、應用軟體)、應用(CAD、圖像處理、娛樂、用戶界面及其他)和地區分析的全球電腦圖形市場規模研究與預測Global Computer Graphics Market Size study & Forecast, by Component (Hardware, Application Software), by Application (CAD, Image Processing, Entertainment, User Interfaces, Others) and Regional Analysis, 2023-2030 |
2022 年,全球電腦圖形市場價值約為1,932.0 億美元,預計2023-2030 年的複合年成長率將超過6.00%。電腦圖形學涉及使用電腦創建、處理和顯示視覺內容。它包括二維圖形,利用光柵圖形(基於像素)和矢量圖形(基於形狀)處理二維空間中的圖像。此外,3D圖形側重於生成和渲染3D物體和場景,包括建模、渲染和動畫。電腦圖形學應用於各個領域,如娛樂、虛擬實境、電腦輔助設計、科學可視化和數據可視化。電腦圖形學能夠創造逼真和身臨其境的視覺體驗,推動行業技術進步,增強溝通和解決問題的能力。此外,電子設備的使用日益增多以及創新和先進技術的不斷發展,預計將成為該市場的成長動力。此外,娛樂業的發展和跨行業合作也會加速市場的成長。
根據印度品牌資產基金會(IBEF)2022 年的數據,印度電子製造業正在經歷大幅成長,預計到2025 年市場規模將達到5200 億美元。到2025 年,對電子產品的需求預計將增至4000 億美元,比20 會計年度的330 億美元有大幅成長。預計到25 會計年度,電子系統市場的需求將成長2.3 倍,達到1600 億美元。在電子系統設計與製造(ESDM)領域的主要產品中,IT/OA 的年複合成長率最高,達到54%,其次是工業電子產品,為38%,汽車電子產品為10%。這些見解凸顯了印度電子製造業的強勁成長潛力和新興機會。根據聯合國貿易和發展會議(UNCTAD)2023 年的預測,到2030 年,前沿技術的市場規模有望達到94,690 億美元。前沿技術包括物聯網(IoT)、人工智慧(AI)等技術,它們分別以44220 億美元和15820 億美元的市場規模進一步推動了全球前沿技術市場的擴張,分別佔市場總規模的47% 和17%,從而促進了創新和先進技術的整體成長。然而,在2023-2030 年的預測期內,軟體和硬體開發的高成本以及安全和隱私問題可能會阻礙市場的成長。
全球電腦圖形市場研究涵蓋的主要地區包括亞太地區、北美洲、歐洲、拉丁美洲以及中東和非洲。 2022 年,北美在電腦圖形市場中佔據主導地位。該地區擁有大量視覺特效(VFX)公司,包括迪士尼動畫工作室、華納兄弟動畫公司、夢工廠動畫公司和工業光魔等知名行業領導者。該地區也是電腦圖形硬體組件和應用軟體的知名供應商的所在地,如Autodesk 公司、Adobe Systems 公司、微軟公司和西門子PLM 軟體公司等。尤其是美國,它是相當一部分電影娛樂作品的主要製作中心。亞太地區是電腦圖形市場成長最快的地區,其原因是多方面的,其中包括該地區娛樂和遊戲產業的不斷擴大,特別是在中國、日本和韓國等國家,推動了對具有視覺吸引力的遊戲體驗的需求。虛擬實境(VR)和擴增實境(AR)技術在多個行業的應用不斷增加,進一步推動了該地區對先進電腦圖形技術的需求。
本研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的市場價值。本報告旨在結合研究涉及國家的行業定性和定量兩個方面。
報告還詳細介紹了決定市場未來成長的驅動因素和挑戰等重要方面。此外,報告還涵蓋了微觀市場的潛在機會,供利益相關者投資,並詳細分析了主要企業的競爭格局和產品供應情況。
Global Computer Graphics Market is valued at approximately USD 193.20 billion in 2022 and is anticipated to grow with a CAGR growth rate of more than 6.00% over the forecast period 2023-2030. Computer graphics involves the creation, manipulation, and display of visual content using computers. It encompasses 2D graphics, which deal with images in a two-dimensional space, utilizing raster graphics (pixel-based) and vector graphics (shape-based). Additionally, 3D graphics focuses on the generation and rendering of three-dimensional objects and scenes, including modeling, rendering, and animation. Computer graphics find applications in various fields, such as entertainment, virtual reality, CAD, scientific visualization, and data visualization. It enables the creation of realistic and immersive visual experiences, driving industries forward with advancements in technology and enhancing communication and problem-solving capabilities. Moreover, the increasing use of electronic devices and the growing development of innovative & advanced technology anticipated to be the growth drivers of this market. Furthermore, expanding the entertainment industry and cross-industry collaboration may accelerate the growth in the market.
According to India Brand Equity Foundation (IBEF) in 2022, the Indian electronics manufacturing industry is experiencing significant growth, with projections indicating a market size of USD 520 billion by 2025. The demand for electronic products is expected to rise to USD 400 billion by 2025, showing a substantial increase from USD 33 billion in FY20. The electronics system market is anticipated to witness 2.3 times increase in demand by FY25, reaching USD 160 billion. Among the top products in the Electronic System Design and Manufacturing (ESDM) sector, IT/OA holds the highest CAGR at 54%, followed by industrial electronics at 38% and automotive electronics at 10%. These insights highlight the strong growth potential and emerging opportunities in the Indian electronics manufacturing industry. According to the United Nations Conference on Trade and Development (UNCTAD) in 2023, the market size of frontier technology is expected to boom by 2030 reaching an approximate market size of USD 9,469 billion. Frontier technology includes technology such as Internet of Things (IoT), Artificial Intelligence (AI) and more that further contribute to the expansion of the global frontier technology market with USD 4422 billion and USD 1582 billion respectively which is accounted for 47% and 17% of the total contribution respectively that simply elevates the overall growth of the innovation and advance technology. However, the high cost of software & hardware development and security & privacy concerns may hamper the growth of the market during the forecasted period of 2023-2030.
The key regions considered for the Global Computer Graphics Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the market in the computer graphics market in 2022. The region boasts a substantial number of visual effects (VFX) companies, including renowned industry leaders such as Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light & Magic. It is also home to prominent providers of computer graphics hardware components and application software, such as Autodesk Inc., Adobe Systems Inc., Microsoft Corporation, and Siemens PLM Software, among others. The United States, in particular, serves as a primary production hub for a significant portion of film entertainment work. Asia Pacific is the fastest-growing region in the computer graphics market due to various factors including, the region's expanding entertainment and gaming industry, particularly in countries such as China, Japan, and South Korea, drives the demand for visually appealing gaming experiences. The rising adoption of virtual reality (VR) and augmented reality (AR) technologies across multiple industries further fuels the need for advanced computer graphics in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of tables and figures are dummy in nature, final lists may vary in the final deliverable