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市場調查報告書
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1525312

全球視覺特效軟體市場規模研究,按組件(軟體、服務)、部署(本地、雲端)、應用程式(電影、廣告、電視、遊戲)和 2022-2032 年區域預測

Global VFX Software Market Size Study, by Component (Software, Service), by Deployment (On-Premise, Cloud), by Application (Movies, Advertising, Television, Gaming) and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 285 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2023 年全球視覺特效軟體市場價值約為 10.2 億美元,預計在 2024-2032 年預測期內將以 12.81% 的健康成長率成長。 VFX 軟體,也稱為視覺效果軟體,對於創建和操作電腦生成影像 (CGI) 至關重要,否則這些影像在現實生活中製作起來會非常昂貴、危險或不可能。該技術透過支援高品質視覺內容的製作,在電影製作、電視、廣告和遊戲等各個行業中發揮著至關重要的作用。電影中視覺效果的使用不斷增加、消費者對高品質內容的需求不斷成長以及視覺特效軟體雲端技術的不斷採用,推動了該市場的發展。此外,虛擬實境和人工智慧等先進技術與視覺特效軟體的整合為市場擴張提供了利潤豐厚的機會。此外,印度和中國等新興市場視覺特效支出的增加預計將推動亞太地區的顯著成長。

電影中視覺效果的使用激增已成為一個重要趨勢,電影製作者利用視覺特效技術來有效地實現幾乎不可能的鏡頭。這導致電影製作中視覺特效的預算分配增加,有時佔總預算的20%至50%。此外,對高品質視覺體驗的需求促使電影製作人和工作室融入更多視覺特效和動畫鏡頭,以滿足消費者對引人入勝和真實內容的偏好。數位視訊內容平台的興起以及 AR 和 VR 等沉浸式體驗的日益普及,進一步推動了對先進視覺特效軟體的需求。然而,市場面臨著免費和開源視覺特效軟體等挑戰,這對商業視覺特效解決方案的採用構成了威脅。

全球視覺特效軟體市場的主要區域包括北美、歐洲、亞太地區、拉丁美洲以及中東和非洲。 2023年,北美地區在收入方面佔據市場主導地位。這是由於娛樂和媒體業的蓬勃發展,其中包括世界最大的電影業中心好萊塢。該地區是領先的視覺特效工作室和軟體開發商的所在地,促進視覺效果領域的創新和技術進步。對電影、電視、電玩遊戲和串流媒體服務中高品質內容的高需求加速了複雜的視覺特效軟體的採用。此外,研發方面的大量投資和熟練專業人員的存在也有助於市場成長。虛擬實境(VR)和擴增實境(AR)技術的興起也支撐了北美的視覺特效軟體市場。教育機構和政府措施的大力支持進一步鞏固了該地區在這個充滿活力的行業中的領導地位。此外,亞太地區預計在 2024 年至 2032 年預測期內複合年成長率最高。

目錄

第 1 章:全球視覺特效軟體市場執行摘要

  • 全球視覺特效軟體市場規模及預測(2022-2032)
  • 區域概要
  • 分部摘要
    • 按組件
    • 按部署
    • 按申請
  • 主要趨勢
  • 經濟衰退的影響
  • 分析師推薦與結論

第 2 章:全球視覺特效軟體市場定義與研究假設

  • 研究目的
  • 市場定義
  • 研究假設
    • 包含與排除
    • 限制
    • 供給側分析
      • 可用性
      • 基礎設施
      • 監管環境
      • 市場競爭
      • 經濟可行性(消費者的角度)
    • 需求面分析
      • 監理框架
      • 技術進步
      • 環境考慮
      • 消費者意識和接受度
  • 估算方法
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球視覺特效軟體市場動態

  • 市場促進因素
    • 增加電影中視覺效果的使用
    • 消費者對高品質內容的需求上升
  • 市場挑戰
    • 免費開源視覺特效軟體的存在
    • COVID-19 大流行的影響
  • 市場機會
    • VR、AI等先進科技融合
    • 新興市場視覺特效支出增加

第 4 章:全球視覺特效軟體市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
    • 波特五力模型的未來方法
    • 波特的五力影響分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:全球視覺特效軟體市場規模與預測:按組成部分 - 2022-2032

  • 細分儀表板
  • 全球視覺特效軟體市場:2022 年與 2032 年組件收入趨勢分析
    • 軟體
    • 服務

第 6 章:全球視覺特效軟體市場規模與預測:依部署分類 - 2022-2032

  • 細分儀表板
  • 全球視覺特效軟體市場:2022 年與 2032 年部署收入趨勢分析
    • 本地部署

第 7 章:全球視覺特效軟體市場規模與預測:依應用分類 - 2022-2032

  • 細分儀表板
  • 全球視覺特效軟體市場:2022 年與 2032 年應用營收趨勢分析
    • 電影
    • 廣告
    • 電視
    • 賭博

第 8 章:全球視覺特效軟體市場規模與預測:按地區 - 2022-2032

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • Maxon Computer
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 市場策略
    • Sitni Sati
    • The Foundry Visionmongers Limited
    • Pixar
    • Chaos Software
    • Blackmagic Design Pty. Ltd.
    • Corel Corporation
    • Adobe
    • Autodesk Inc.
    • SideFX

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
簡介目錄

The Global VFX Software Market is valued at approximately USD 1.02 billion in 2023 and is anticipated to grow with a healthy growth rate of 12.81% over the forecast period 2024-2032. VFX software, also known as visual effects software, is essential for creating and manipulating computer-generated imagery (CGI) that would otherwise be expensive, dangerous, or impossible to produce in real life. This technology plays a critical role in various industries, including film-making, television, advertising, and gaming, by enabling the production of high-quality visual content. The market is driven by the increasing use of visual effects in movies, the growing demand for high-quality content by consumers, and the rising adoption of cloud technology for VFX software. Furthermore, the integration of advanced technologies like virtual reality and artificial intelligence with VFX software presents lucrative opportunities for market expansion. Furthermore, the increased spending on VFX in emerging markets like India and China is expected to drive significant growth in the Asia-Pacific region.

The surge in visual effects usage in movies has become a significant trend, with filmmakers leveraging VFX technology to achieve practically impossible shots efficiently. This has led to an increase in the budget allocation for VFX in film production, sometimes accounting for 20% to 50% of the overall budget. Additionally, the demand for high-quality visual experiences has prompted filmmakers and studios to incorporate more VFX and animation shots, catering to the consumer's preference for engaging and realistic content. The rise of digital video content platforms and the growing popularity of immersive experiences such as AR and VR further fuel the demand for advanced VFX software. However, the market faces challenges such as the presence of free and open-source VFX software, which poses a threat to the adoption of commercial VFX solutions.

The key region in the Global VFX Software Market includes North America, Europe, Asia Pacific, Latin America and Middle East & Africa. In 2023, North America dominates the market in terms of revenue. This is due to the thriving entertainment and media industry, which includes Hollywood, the world's largest film industry hub. The region is home to leading VFX studios and software developers, fostering innovation and technological advancements in visual effects. High demand for high-quality content in movies, television, video games, and streaming services accelerates the adoption of sophisticated VFX software. Additionally, significant investments in R&D and the presence of skilled professionals contribute to market growth. The rise of virtual reality (VR) and augmented reality (AR) technologies also bolsters the VFX software market in North America. Strong support from educational institutions and government initiatives further solidifies the region's leadership in this dynamic industry. Furthermore, Asia Pacific expected to witness highest CAGR during the forecast period 2024-2032.

Major market players included in this report are:

  • Adobe
  • Autodesk Inc.
  • SideFX
  • Maxon Computer
  • Sitni Sati
  • The Foundry Visionmongers Limited
  • Pixar
  • Chaos Software
  • Blackmagic Design Pty. Ltd.
  • Corel Corporation

The detailed segments and sub-segment of the market are explained below:

By Component

  • Software
  • Service

By Deployment

  • On-Premise
  • Cloud

By Application

  • Movies
  • Advertising
  • Television
  • Gaming

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global VFX Software Market Executive Summary

  • 1.1. Global VFX Software Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Component
    • 1.3.2. By Deployment
    • 1.3.3. By Application
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global VFX Software Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global VFX Software Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Increase in use of visual effects in movies
    • 3.1.2. Rise in demand for high quality content by consumers
  • 3.2. Market Challenges
    • 3.2.1. Presence of free & open-source VFX software
    • 3.2.2. Impact of COVID-19 Pandemic
  • 3.3. Market Opportunities
    • 3.3.1. Integration of advanced technologies such as VR & AI
    • 3.3.2. Increased spending on VFX in emerging markets

Chapter 4. Global VFX Software Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global VFX Software Market Size & Forecasts by Component 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global VFX Software Market: Component Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Software
    • 5.2.2. Service

Chapter 6. Global VFX Software Market Size & Forecasts by Deployment 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global VFX Software Market: Deployment Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. On-Premise
    • 6.2.2. Cloud

Chapter 7. Global VFX Software Market Size & Forecasts by Application 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global VFX Software Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 7.2.1. Movies
    • 7.2.2. Advertising
    • 7.2.3. Television
    • 7.2.4. Gaming

Chapter 8. Global VFX Software Market Size & Forecasts by Region 2022-2032

  • 8.1. North America VFX Software Market
    • 8.1.1. U.S. VFX Software Market
      • 8.1.1.1. Component breakdown size & forecasts, 2022-2032
      • 8.1.1.2. Deployment breakdown size & forecasts, 2022-2032
      • 8.1.1.3. Application breakdown size & forecasts, 2022-2032
    • 8.1.2. Canada VFX Software Market
  • 8.2. Europe VFX Software Market
    • 8.2.1. U.K. VFX Software Market
    • 8.2.2. Germany VFX Software Market
    • 8.2.3. France VFX Software Market
    • 8.2.4. Spain VFX Software Market
    • 8.2.5. Italy VFX Software Market
    • 8.2.6. Rest of Europe VFX Software Market
  • 8.3. Asia-Pacific VFX Software Market
    • 8.3.1. China VFX Software Market
    • 8.3.2. India VFX Software Market
    • 8.3.3. Japan VFX Software Market
    • 8.3.4. Australia VFX Software Market
    • 8.3.5. South Korea VFX Software Market
    • 8.3.6. Rest of Asia Pacific VFX Software Market
  • 8.4. Latin America VFX Software Market
    • 8.4.1. Brazil VFX Software Market
    • 8.4.2. Mexico VFX Software Market
    • 8.4.3. Rest of Latin America VFX Software Market
  • 8.5. Middle East & Africa VFX Software Market
    • 8.5.1. Saudi Arabia VFX Software Market
    • 8.5.2. South Africa VFX Software Market
    • 8.5.3. Rest of Middle East & Africa VFX Software Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Maxon Computer
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Sitni Sati
    • 9.3.3. The Foundry Visionmongers Limited
    • 9.3.4. Pixar
    • 9.3.5. Chaos Software
    • 9.3.6. Blackmagic Design Pty. Ltd.
    • 9.3.7. Corel Corporation
    • 9.3.8. Adobe
    • 9.3.9. Autodesk Inc.
    • 9.3.10. SideFX

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes