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市場調查報告書
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1387127

動畫和視覺特效市場報告:2030 年趨勢、預測和競爭分析

Animation and VFX Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

動畫和視覺特效趨勢和預測

預計到 2030 年,全球動畫和視覺特效市場將達到 3,003 億美元,2024 年至 2030 年年複合成長率為 10.3%。該市場的主要促進因素是線上影片觀眾數量的增加以及影院對 3D-UHD動畫電影的日益偏好。全球動畫和視覺特效市場的未來前景看好,媒體、BFSI、娛樂、遊戲和國防市場存在商機。

動畫和視覺特效市場洞察

Lucintel 預測,在預測期內,3D 仍將是最大的細分市場。

由於媒體和娛樂產業的持續擴張以及該地區成熟的動畫業務的存在,預計亞太地區在預測期內將出現最高的成長。

全球動畫和視覺特效市場的特點

市場規模/估算:以金額估算動畫和視覺特效的市場規模(10 億美元)。

趨勢和預測分析:按細分市場和地區分類的市場趨勢(2018-2023)和預測(2024-2030)。

細分分析:按類型、動畫平台、最終用途和地區按金額(十億美元)估計動畫和視覺特效市場規模。

區域分析:北美、歐洲、亞太地區以及世界其他地區、中東和非洲的動畫和視覺特效市場細分。

成長機會:依動畫和視覺特效市場的類型、動畫平台、最終用途和地區進行成長機會分析。

策略分析:動畫及視覺特效市場的併購、新產品開發、競爭形勢等。

基於波特五力模型的產業競爭實力分析。

本報告回答了 11 個關鍵問題:

  • Q.1. 細分市場中最有前途和高成長的機會是什麼?
  • Q.2.哪個細分市場將以更快的速度成長?為什麼?
  • Q.3.您認為哪些地區未來會出現更快的成長?為什麼?
  • Q.4. 影響市場動態的主要因素有哪些?市場的主要挑戰和商業風險是什麼?
  • Q.5. 這個市場的商業風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.市場客戶需求有何改變?
  • Q.8. 該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10. 該市場上的競爭產品有哪些?由於材料或產品替代而導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球動畫與視覺特效市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球動畫和視覺特效市場趨勢(2018-2023)和預測(2024-2030)
  • 按類型分類的全球動畫和視覺特效市場
    • 2D
    • 3D
    • 動態圖形
  • 按動畫平台分類的全球動畫和視覺特效市場
    • 電視和 OTT
    • 電影
    • 廣告
    • 遊戲
    • 其他
  • 按最終用途分類的全球動畫和視覺特效市場
    • 媒體
    • BFSI
    • 娛樂
    • 遊戲
    • 防禦

第4章 2018-2030年分地區市場趨勢及預測分析

  • 全球動畫和視覺特效市場(按地區)
  • 北美動畫和視覺特效市場
  • 歐洲動畫和視覺特效市場
  • 亞太動畫與視覺特效市場
  • 其他地區的動畫和視覺特效市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按類型分類的全球動畫和視覺特效市場成長機會
    • 動畫平台的全球動畫和視覺特效市場成長機會
    • 按最終用途分類的全球動畫和視覺特效市場成長機會
    • 按地區分類的全球動畫和視覺特效市場成長機會
  • 全球動畫和視覺特效市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球動畫和視覺特效市場的產能
    • 全球動畫和視覺特效市場的合併、收購和合資企業
    • 認證和許可

第7章 主要企業概況

  • Adobe
  • Autodesk
  • iPi Soft
  • DWANGO
簡介目錄

Animation and VFXTrends and Forecast

The future of the global animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets. The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030 with a CAGR of 10.3% from 2024 to 2030. The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

A more than 150-page report is developed to help in your business decisions.

Animation and VFXby Segment

The study includes a forecast for the global animation and VFX by type, animation platform, end use, and region.

Animation and VFX Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • 2D
  • 3D
  • Motion Graphics

Animation and VFX Market by Animation Platform [Shipment Analysis by Value from 2018 to 2030]:

  • Television & OTT
  • Films
  • Advertising
  • Gaming
  • Others

Animation and VFX Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Media
  • BFSI
  • Entertainment
  • Gaming
  • Defense

Animation and VFX Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Animation and VFXCompanies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies animation and VFX companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the animation and VFX companies profiled in this report include-

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Animation and VFX Market Insights

Lucintel forecasts that 3D will remain the largest segment over the forecast period.

APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Features of the Global Animation and VFXMarket

Market Size Estimates: Animation and VFX market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Animation and VFX market size by type, animation platform, end use, and region in terms of value ($B).

Regional Analysis: Animation and VFX market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, animation platforms, end uses, and regions for the animation and VFX market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the animation and VFX market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the animation and VFX market size?

Answer: The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030.

Q.2 What is the growth forecast for animation and VFX market?

Answer: The global animation and VFX market is expected to grow with a CAGR of 10.3% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the animation and VFX market?

Answer: The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

Q4. What are the major segments for animation and VFX market?

Answer: The future of the animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets.

Q5. Who are the key animation and VFX market companies?

Answer: Some of the key animation and VFX companies are as follows:

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Q6. Which animation and VFX market segment will be the largest in future?

Answer: Lucintel forecasts that 3D will remain the largest segment over the forecast period.

Q7. In animation and VFX market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the animation and VFX market by type (2D, 3D, and motion graphics), animation platform (television & OTT, films, advertising, gaming, and others), end use (media, BFSI, entertainment, gaming, and defense), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Animation and VFX Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Animation and VFX Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Animation and VFX Market by Type
    • 3.3.1: 2D
    • 3.3.2: 3D
    • 3.3.3: Motion Graphics
  • 3.4: Global Animation and VFX Market by Animation Platform
    • 3.4.1: Television & OTT
    • 3.4.2: Films
    • 3.4.3: Advertising
    • 3.4.4: Gaming
    • 3.4.5: Others
  • 3.5: Global Animation and VFX Market by End Use
    • 3.5.1: Media
    • 3.5.2: BFSI
    • 3.5.3: Entertainment
    • 3.5.4: Gaming
    • 3.5.5: Defense

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Animation and VFX Market by Region
  • 4.2: North American Animation and VFXMarket
    • 4.2.2: North American Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.3: European Animation and VFX Market
    • 4.3.1: European Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.3.2: European Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.4: APAC Animation and VFX Market
    • 4.4.1: APAC Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.4.2: APAC Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.5: ROW Animation and VFX Market
    • 4.5.1: ROW Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.5.2: ROW Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Animation and VFX Market by Type
    • 6.1.2: Growth Opportunities for the Global Animation and VFX Market by Animation Platform
    • 6.1.3: Growth Opportunities for the Global Animation and VFX Market by End Use
    • 6.1.4: Growth Opportunities for the Global Animation and VFX Market by Region
  • 6.2: Emerging Trends in the Global Animation and VFX Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Animation and VFX Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Animation and VFX Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Adobe
  • 7.2: Autodesk
  • 7.3: iPi Soft
  • 7.4: DWANGO