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市場調查報告書
商品編碼
1529419

全球空間計算市場規模研究(按解決方案、技術、最終用途和 2022-2032 年區域預測)

Global Spatial Computing Market Size study, by Solution, by Technology, by End-Use, and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 285 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年,全球空間運算市場價值約為1,234.1 億美元,預計2024 年至2032 年將以20.4% 的複合年成長率成長。的差距,實現無縫運算透過擴增實境 (AR)、虛擬實境 (VR)、混合實境 (MR) 和物聯網 (IoT) 等技術與實體空間和物件互動。這種整合促進了跨各種應用程式的沉浸式體驗的創建,包括AR 導航、零售中的虛擬試穿、用於遠端協作的虛擬工作空間、教育中的互動式模擬、用於工業流程最佳化的數位孿生以及醫療保健中的AR 輔助手術。這些進步正在顯著改變我們感知環境以及與環境互動的方式,從而推動市場成長。

即時渲染引擎的激增成為空間運算市場的關鍵驅動力。這些技術進步使 AR/VR 應用能夠產生高度逼真的環境,即時融合動態照明和複雜的紋理。其結果是提高了使用者的沉浸感和參與度,這在遊戲、教育和模擬訓練等領域尤其有價值。隨著即時渲染技術的不斷發展,它突破了 AR/VR 所能實現的界限,從而推動了空間運算市場的整體成長。

然而,AR/VR 平台的多樣性帶來了重大挑戰。各種各樣的獨立耳機、基於 PC 的系統和行動設備,每種設備都有其獨特的硬體功能和作業系統,創造了一個複雜的開發環境。確保跨這些不同平台的無縫功能需要大量的最佳化、相容性測試和客製化工作。開發人員必須應對每個平台特有的技術複雜性以及不同的使用者介面和互動方法。這使得全面提供一致、高品質的使用者體驗成為一項具有挑戰性的任務,從而限制了市場成長。另一方面,航空航太和國防部門為太空運算和相鄰技術的整合提供了大量機會。 XR、人工智慧、數位孿生和分析在該領域的採用預計將具有巨大意義,特別是對於培訓和類比應用而言。數位孿生提供實體系統的虛擬表示,已經加速了航空航太、國防和政府應用的進步。這項技術對空間運算至關重要,它有助於複製實際硬體和軟體的複雜功能,從而增加或取代原型設計中對實體系統的需求。此外,將 XR 與用於武器訓練、飛行訓練和模擬的元宇宙相結合,進一步增強了航空航太和國防領域的市場成長潛力。

2023年,北美市佔率最大,佔全球市場的30%以上。該地區的主導地位歸因於其作為技術創新中心、強大的研發以及空間計算技術的高採用率的地位。北美的領先公司和研究機構,如微軟、Google、蘋果、Facebook和Magic Leap,在開發空間運算硬體設備、軟體解決方案和平台方面處於領先地位。同時,預計從2024 年到2032 年,亞太地區的複合年成長率將達到約22%。中國、印度等國家、日本、韓國。

目錄

第 1 章:全球空間計算市場執行摘要

  • 全球空間運算市場規模及預測(2022-2032)
  • 區域概要
  • 分部摘要
    • 按解決方案
    • 依技術
    • 按最終用途
  • 主要趨勢
  • 經濟衰退的影響
  • 分析師推薦與結論

第 2 章:全球空間計算市場定義與研究假設

  • 研究目的
  • 市場定義
  • 研究假設
    • 包容與排除
    • 限制
    • 供給側分析
      • 可用性
      • 基礎設施
      • 監管環境
      • 市場競爭
      • 經濟可行性(消費者的角度)
    • 需求面分析
      • 監理框架
      • 技術進步
      • 環境考慮
      • 消費者意識和接受度
  • 估算方法
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球空間運算市場動態

  • 市場促進因素
    • 即時渲染引擎的進步
    • AR/VR 在各產業的應用不斷增加
  • 市場挑戰
    • AR/VR平台多樣化,發展模式複雜
    • 先進技術帶來的高成本
  • 市場機會
    • 太空運算在航太和國防領域的應用
    • 工業應用中對數位孿生的需求不斷成長

第 4 章:全球空間運算市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
    • 波特五力模型的未來方法
    • 波特的五力影響分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:全球空間計算市場規模與預測:按解決方案 - 2022-2032

  • 細分儀表板
  • 全球空間運算市場:2022 年和 2032 年解決方案收入趨勢分析
    • 硬體設備
    • 軟體
    • 服務

第 6 章:全球空間運算市場規模及預測:依技術分類 - 2022-2032

  • 細分儀表板
  • 全球空間運算市場:2022 年和 2032 年技術收入趨勢分析
    • 人工智慧
    • 擴增實境
    • 虛擬實境
    • 混合實境
    • 物聯網 (IoT)
    • 數位孿生
    • 其他

第 7 章:全球空間運算市場規模與預測:依最終用途分類 - 2022-2032

  • 細分儀表板
  • 全球空間運算市場:2022 年和 2032 年最終用途收入趨勢分析
    • 衛生保健
    • 教育
    • 建築、工程和施工 (AEC)
    • 航太和國防
    • 汽車
    • 賭博
    • 消費性電子產品
    • 其他

第 8 章:全球空間計算市場規模及預測:按地區 - 2022-2032

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • Apple Inc.
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 市場策略
    • Avegant Corporation
    • Blippar
    • DAQRI
    • Google LLC
    • HTC Corporation
    • Lenovo Group Limited
    • Magic Leap Inc.
    • Marxent
    • Microsoft Corporation
    • NVIDIA Corporation
    • Oculus (Face Reality Labs)
    • Sony Group Corporation
    • Qualcomm Technologies Inc.
    • Seiko Epson Corporation

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
簡介目錄

The global spatial computing market was valued at approximately USD 123.41 billion in 2023 and is projected to grow at an impressive CAGR of 20.4% from 2024 to 2032. Spatial computing represents a transformative approach that bridges the gap between the digital and physical worlds, enabling seamless interaction with physical spaces and objects through technologies like augmented reality (AR), virtual reality (VR), mixed reality (MR), and the Internet of Things (IoT). This integration fosters the creation of immersive experiences across various applications, including AR navigation, virtual try-ons in retail, virtual workspaces for remote collaboration, interactive simulations in education, digital twins for industrial process optimization, and AR-assisted surgeries in healthcare. Such advancements are significantly altering how we perceive and interact with our environment, thus driving market growth.

The proliferation of real-time rendering engines stands out as a critical driver for the spatial computing market. These technological advancements enable AR/VR applications to produce highly realistic environments, incorporating dynamic lighting and intricate textures in real-time. The result is an elevated level of user immersion and engagement, which is particularly valuable in sectors like gaming, education, and simulation training. As real-time rendering technology continues to evolve, it pushes the boundaries of what AR/VR can achieve, thereby fueling the overall growth of the spatial computing market.

However, the diversity of AR/VR platforms presents a significant challenge. The wide array of standalone headsets, PC-based systems, and mobile devices, each with its distinct hardware capabilities and operating systems, creates a complex development landscape. Ensuring seamless functionality across these diverse platforms requires substantial optimization, compatibility testing, and customization efforts. Developers must navigate the technical complexities and varied user interfaces and interaction methods unique to each platform. This makes delivering a consistent, high-quality user experience across the board a challenging task, thus posing a restraint to market growth. On the other hand, the aerospace and defense sector offers substantial opportunities for the integration of spatial computing and adjacent technologies. The adoption of XR, AI, digital twins, and analytics in this sector is expected to be of immense significance, particularly for training and simulation applications. Digital twins, which provide virtual representations of physical systems, are already accelerating advancements in aerospace, defense, and government applications. This technology, crucial to spatial computing, facilitates the replication of complex functionalities of actual hardware and software, thereby augmenting or replacing the need for physical systems in prototyping. Additionally, combining XR with the metaverse for weapon training, flight training, and simulations further enhances the potential for market growth in the aerospace and defense sector.

In 2023, North America held the largest market share, accounting for over 30% of the global market. The region's dominance is attributed to its status as a hub for technological innovation, robust research and development, and the high adoption rate of spatial computing technologies. Leading companies and research institutions in North America, such as Microsoft, Google, Apple, Facebook, and Magic Leap, are at the forefront of developing hardware devices, software solutions, and platforms for spatial computing. Meanwhile, the Asia Pacific region is anticipated to record a significant CAGR of approximately 22% from 2024 to 2032. This rapid growth is driven by the region's large population, technological advancements, and increasing adoption of digital technologies, particularly in countries like China, India, Japan, and South Korea.

Major market player included in this report are:

  • Apple Inc.
  • Avegant Corporation
  • Blippar
  • DAQRI
  • Google LLC
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap Inc.
  • Marxent
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oculus (Face Reality Labs)
  • Sony Group Corporation
  • Qualcomm Technologies Inc.
  • Seiko Epson Corporation

The detailed segments and sub-segment of the market are explained below:

By Solution:

  • Hardware Devices
  • Software
  • Services

By Technology:

  • Artificial Intelligence
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Internet of Things (IoT)
  • Digital Twins
  • Others

By End-Use:

  • Healthcare
  • Education
  • Architecture, Engineering, and Construction (AEC)
  • Aerospace and Defense
  • Automotive
  • Gaming
  • Consumer Electronics
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • RoLA
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market

Table of Contents

Chapter 1. Global Spatial Computing Market Executive Summary

  • 1.1. Global Spatial Computing Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Solution
    • 1.3.2. By Technology
    • 1.3.3. By End-Use
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Spatial Computing Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Spatial Computing Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Advancements in Real-Time Rendering Engines
    • 3.1.2. Increasing Adoption of AR/VR in Various Industries
  • 3.2. Market Challenges
    • 3.2.1. Diversity of AR/VR Platforms and Complex Development Landscape
    • 3.2.2. High Costs Associated with Advanced Technologies
  • 3.3. Market Opportunities
    • 3.3.1. Incorporation of Spatial Computing in Aerospace & Defense
    • 3.3.2. Growing Demand for Digital Twins in Industrial Applications

Chapter 4. Global Spatial Computing Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Spatial Computing Market Size & Forecasts by Solution 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Spatial Computing Market: Solution Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Hardware Devices
    • 5.2.2. Software
    • 5.2.3. Services

Chapter 6. Global Spatial Computing Market Size & Forecasts by Technology 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Spatial Computing Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. Artificial Intelligence
    • 6.2.2. Augmented Reality
    • 6.2.3. Virtual Reality
    • 6.2.4. Mixed Reality
    • 6.2.5. Internet of Things (IoT)
    • 6.2.6. Digital Twins
    • 6.2.7. Others

Chapter 7. Global Spatial Computing Market Size & Forecasts by End-Use 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Spatial Computing Market: End-Use Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 7.2.1. Healthcare
    • 7.2.2. Education
    • 7.2.3. Architecture, Engineering, and Construction (AEC)
    • 7.2.4. Aerospace and Defense
    • 7.2.5. Automotive
    • 7.2.6. Gaming
    • 7.2.7. Consumer Electronics
    • 7.2.8. Others

Chapter 8. Global Spatial Computing Market Size & Forecasts by Region 2022-2032

  • 8.1. North America Spatial Computing Market
    • 8.1.1. U.S. Spatial Computing Market
      • 8.1.1.1. Solution Breakdown Size & Forecasts, 2022-2032
      • 8.1.1.2. Technology Breakdown Size & Forecasts, 2022-2032
      • 8.1.1.3. End-Use Breakdown Size & Forecasts, 2022-2032
    • 8.1.2. Canada Spatial Computing Market
  • 8.2. Europe Spatial Computing Market
    • 8.2.1. UK Spatial Computing Market
    • 8.2.2. Germany Spatial Computing Market
    • 8.2.3. France Spatial Computing Market
    • 8.2.4. Spain Spatial Computing Market
    • 8.2.5. Italy Spatial Computing Market
    • 8.2.6. Rest of Europe Spatial Computing Market
  • 8.3. Asia-Pacific Spatial Computing Market
    • 8.3.1. China Spatial Computing Market
    • 8.3.2. India Spatial Computing Market
    • 8.3.3. Japan Spatial Computing Market
    • 8.3.4. Australia Spatial Computing Market
    • 8.3.5. South Korea Spatial Computing Market
    • 8.3.6. Rest of Asia Pacific Spatial Computing Market
  • 8.4. Latin America Spatial Computing Market
    • 8.4.1. Brazil Spatial Computing Market
    • 8.4.2. Mexico Spatial Computing Market
    • 8.4.3. Rest of Latin America Spatial Computing Market
  • 8.5. Middle East & Africa Spatial Computing Market
    • 8.5.1. Saudi Arabia Spatial Computing Market
    • 8.5.2. South Africa Spatial Computing Market
    • 8.5.3. Rest of Middle East & Africa Spatial Computing Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Apple Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Avegant Corporation
    • 9.3.3. Blippar
    • 9.3.4. DAQRI
    • 9.3.5. Google LLC
    • 9.3.6. HTC Corporation
    • 9.3.7. Lenovo Group Limited
    • 9.3.8. Magic Leap Inc.
    • 9.3.9. Marxent
    • 9.3.10. Microsoft Corporation
    • 9.3.11. NVIDIA Corporation
    • 9.3.12. Oculus (Face Reality Labs)
    • 9.3.13. Sony Group Corporation
    • 9.3.14. Qualcomm Technologies Inc.
    • 9.3.15. Seiko Epson Corporation

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes