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市場調查報告書
商品編碼
1604740

擴增實境市場:按產品、技術、設備類型和應用分類 - 2025-2030 年全球預測

Augmented Reality Market by Offering (Hardware, Software), Technology (Anchor-Based AR Technology, Marker-Based AR Technology, Markerless AR Technology), Device Type, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 193 Pages | 商品交期: 最快1-2個工作天內

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根據預測,2023年擴增實境市場價值為276.8億美元,預計到2024年將達到343.7億美元,複合年成長率為24.65%,到2030年將達到1294.6億美元。

擴增實境(AR)是指將數位內容疊加到現實世界上以增強使用者的感知以及與環境的互動的技術。醫療保健(手術援助和強化醫療培訓)、教育(互動式學習體驗)、零售(虛擬試穿和產品視覺化)和製造(維護和組裝指南)等多種應用的沉浸式應用對 AR 的需求身臨其境型突出的是其提供體驗的能力。最終用途範圍廣泛,涵蓋娛樂、汽車、房地產和旅遊等多個領域。影響 AR 市場的關鍵成長要素包括行動裝置的激增、AR 軟體和硬體的進步以及技術開發投資的增加。零售和行銷領域對個人化體驗不斷成長的需求,以及 AR 與人工智慧和物聯網的整合都是顯著的市場機會。投資擴增實境零售解決方案和教育工具是抓住這一前景的推薦策略。然而,市場開拓面臨著開發成本高、資料使用和用戶追蹤方面的隱私問題以及非技術群體普遍缺乏消費者意識等挑戰。進一步的障礙包括需要強大的硬體和高速網際網路,這限制了發展中地區對 AR 的使用。創新和研究的機會在於創建更直覺的使用者介面、改進 AR 內容創建工具以及增強設備相容性。開拓解決隱私問題並降低生產成本的解決方案對於市場滲透至關重要。 AR 市場充滿活力,其特點是技術快速進步,需要持續創新和策略夥伴關係才能保持競爭力。想要成為市場領導者的公司必須注重用例多樣化,並與技術開發人員合作,打造強大的 AR 生態系統。

主要市場統計
基準年[2023] 276.8億美元
預計年份 [2024] 343.7億美元
預測年份 [2030] 1294.6億美元
複合年成長率(%) 24.65%

市場動態:揭示快速發展的擴增實境市場的關鍵市場洞察

供應和需求的動態相互作用正在改變擴增實境市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 擴增擴增實境AR技術在醫療領域的採用增加
    • 零售和電子商務領域對 AR 的需求不斷成長
    • 增加對擴增實境的投資
  • 市場限制因素
    • AR相關的安全與隱私問題
  • 市場機會
    • 通訊業者和 AR 製造商之間持續合作,擴大和加速 AR
    • AR科技在旅遊/旅遊和教育領域的快速採用
  • 市場問題
    • AR 對心理健康的長期影響

波特五力:駕馭擴增實境市場的策略工具

波特五力:了解市場格局競爭格局的重要工具。波特的五力框架描述了評估公司競爭和探索策略機會的清晰方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點,避免潛在的挑戰,確保更強大的市場地位。

PESTLE分析:了解擴增實境市場的外部影響

外部宏觀環境因素在塑造擴增實境市場的表現動態發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析:了解擴增實境市場的競爭格局

對擴增實境市場的詳細市場佔有率分析可以對供應商的業績進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、細分和整合的趨勢,為供應商提供了製定策略決策所需的見解,以應對日益激烈的競爭。

FPNV定位矩陣:擴增實境市場廠商績效評估

FPNV定位矩陣是評估擴增實境市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議:繪製擴增實境市場的成功之路

擴增實境市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

該報告對涵蓋關鍵焦點細分市場的市場進行了全面分析。

1.市場滲透率:對當前市場環境的詳細審查,主要企業的廣泛資料,評估他們在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有細分市場的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5.產品開發與創新:重點關注可望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策。

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品和地區提供最佳投資機會?

3.塑造市場的關鍵技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • AR技術在醫療領域的廣泛應用
      • 零售和電子商務領域對 AR 的需求增加
      • 增加對擴增實境的投資
    • 抑制因素
      • AR相關的安全和隱私問題
    • 機會
      • 透過通訊業者和 AR 製造商之間的持續合作擴展和加速 AR
      • AR科技在旅遊/旅遊和教育領域的快速採用
    • 任務
      • AR 對心理健康的長期影響
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 經濟
    • 社會
    • 科技
    • 法律
    • 環境

第6章擴增實境市場:依產品分類

  • 介紹
  • 硬體
    • 無螢幕觀看器
    • 獨立的
    • 網路分享
  • 軟體

第7章擴增實境市場:依技術分類

  • 介紹
  • 基於錨點的AR技術
  • 基於標記的AR技術
  • 無標記AR技術

第8章擴增實境市場:按設備類型

  • 介紹
  • 頭戴式顯示器
  • 抬頭顯示器

第9章擴增實境市場:依應用分類

  • 介紹
  • 航太和國防
  • 商業的
  • 能源
  • 遊戲
  • 醫療保健
  • 零售/行銷

第10章美洲擴增實境市場

  • 介紹
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太擴增實境市場

  • 介紹
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章歐洲、中東和非洲擴增實境市場

  • 介紹
  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭場景分析
  • 戰略分析和建議

公司名單

  • Apple Inc.
  • Google LLC by Alphabet Inc.
  • Holo-Light GmbH
  • Indus Net Technologies Pvt. Ltd.
  • Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • Juego Studio Private Limited
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NEC Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • NVIDIA Corporation
  • Proximie Limited
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • SAP SE
  • Seiko Epson Corporation
  • Sony Corporation
  • TeamViewer Germany GmbH
  • Toshiba Corporation
  • Vuzix Corporation
Product Code: MRR-8201ABF219AD

The Augmented Reality Market was valued at USD 27.68 billion in 2023, expected to reach USD 34.37 billion in 2024, and is projected to grow at a CAGR of 24.65%, to USD 129.46 billion by 2030.

Augmented Reality (AR) refers to technology that overlays digital content onto the real world, enhancing users' perception and interaction with their environment. The necessity of AR is underscored by its ability to provide immersive experiences across diverse applications such as healthcare (enhanced surgical assistance and medical training), education (interactive learning experiences), retail (virtual try-ons and product visualization), and manufacturing (maintenance and assembly guides). The end-use scope is broad, spanning multiple sectors including entertainment, automotive, real estate, and tourism. Key growth factors influencing the AR market include the proliferation of mobile devices, advancements in AR software and hardware, and increasing investment in technology development. The rise in demand for personalized experiences in retail and marketing, as well as the integration of AR with artificial intelligence and IoT, are notable market opportunities. Investing in augmented reality retail solutions and educational tools are recommended strategies to seize these prospects. However, market growth faces challenges such as high development costs, privacy concerns regarding data use and user tracking, and a general lack of consumer awareness in less tech-savvy populations. An additional hurdle is the need for powerful hardware and high-speed internet, which limits AR accessibility in developing regions. Innovations and research opportunities lie in creating more intuitive user interfaces, improving AR content creation tools, and enhancing device compatibility. Developing solutions that address privacy concerns and reduce production costs will be critical for market penetration. The AR market is dynamic and characterized by rapid technological advancements, demanding continuous innovation and strategic partnerships to maintain competitiveness. Companies aiming for market leadership should focus on use case diversification and collaboration with technology developers to foster robust AR ecosystems.

KEY MARKET STATISTICS
Base Year [2023] USD 27.68 billion
Estimated Year [2024] USD 34.37 billion
Forecast Year [2030] USD 129.46 billion
CAGR (%) 24.65%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Market

The Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing adoption of augmented reality AR technology in the healthcare sector
    • Rising demand for AR in retail and e-commerce sectors
    • Increasing investment in augmented reality
  • Market Restraints
    • Security and privacy issues associated with AR
  • Market Opportunities
    • Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
    • Surge in adoption of AR technology by travel & tourism and education sectors
  • Market Challenges
    • Long term impacts of AR on the mental health

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Market

A detailed market share analysis in the Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Market

A strategic analysis of the Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Google LLC by Alphabet Inc., Holo-Light GmbH, Indus Net Technologies Pvt. Ltd., Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited, Juego Studio Private Limited, Lenovo Group Limited, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, NEC Corporation, Niantic, Inc., Novac Technology Solutions, NVIDIA Corporation, Proximie Limited, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., SAP SE, Seiko Epson Corporation, Sony Corporation, TeamViewer Germany GmbH, Toshiba Corporation, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Offering, market is studied across Hardware and Software. The Hardware is further studied across Screenless Viewer, Standalone, and Tethered.
  • Based on Technology, market is studied across Anchor-Based AR Technology, Marker-Based AR Technology, and Markerless AR Technology.
  • Based on Device Type, market is studied across Head-Mounted Displays and Head-Up Display.
  • Based on Application, market is studied across Aerospace & Defense, Automotive, Commercial, Energy, Gaming, Healthcare, and Retail & Marketing.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing adoption of augmented reality AR technology in the healthcare sector
      • 5.1.1.2. Rising demand for AR in retail and e-commerce sectors
      • 5.1.1.3. Increasing investment in augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. Security and privacy issues associated with AR
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous collaboration of telecom players and AR manufacturers to expand and accelerate AR
      • 5.1.3.2. Surge in adoption of AR technology by travel & tourism and education sectors
    • 5.1.4. Challenges
      • 5.1.4.1. Long term impacts of AR on the mental health
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Market, by Offering

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Screenless Viewer
    • 6.2.2. Standalone
    • 6.2.3. Tethered
  • 6.3. Software

7. Augmented Reality Market, by Technology

  • 7.1. Introduction
  • 7.2. Anchor-Based AR Technology
  • 7.3. Marker-Based AR Technology
  • 7.4. Markerless AR Technology

8. Augmented Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Head-Mounted Displays
  • 8.3. Head-Up Display

9. Augmented Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Energy
  • 9.6. Gaming
  • 9.7. Healthcare
  • 9.8. Retail & Marketing

10. Americas Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. Google LLC by Alphabet Inc.
  • 3. Holo-Light GmbH
  • 4. Indus Net Technologies Pvt. Ltd.
  • 5. Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • 6. Juego Studio Private Limited
  • 7. Lenovo Group Limited
  • 8. Magic Leap, Inc.
  • 9. Meta Platforms, Inc.
  • 10. Microsoft Corporation
  • 11. NEC Corporation
  • 12. Niantic, Inc.
  • 13. Novac Technology Solutions
  • 14. NVIDIA Corporation
  • 15. Proximie Limited
  • 16. PTC Inc.
  • 17. Qualcomm Incorporated
  • 18. Samsung Electronics Co., Ltd.
  • 19. SAP SE
  • 20. Seiko Epson Corporation
  • 21. Sony Corporation
  • 22. TeamViewer Germany GmbH
  • 23. Toshiba Corporation
  • 24. Vuzix Corporation

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SCREENLESS VIEWER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ANCHOR-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY MARKET SIZE, BY RETAIL & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 238. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 239. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023