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市場調查報告書
商品編碼
1643487

空間計算市場

Spatial Computing

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 188 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

2030 年全球空間運算市場規模將達 4,212 億美元

2024 年全球空間運算市場規模估計為 1,303 億美元,預計到 2030 年將達到 4,212 億美元,2024 年至 2030 年的複合年成長率為 21.6%。空間計算硬體是報告中分析的細分市場之一,預計到分析期結束時複合年成長率為 22.8%,達到 2998 億美元。在分析期內,空間計算軟體部分預計將以 20.0% 的複合年成長率成長。

美國市場規模估計為 350 億美元,中國市場預計複合年成長率為 20.4%

預計2024年美國空間運算市場規模將達350億美元。中國是世界第二大經濟體,預計到 2030 年市場規模將達到 639 億美元,2024-2030 年分析期間的複合年成長率為 20.4%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 19.7% 和 18.2%。在歐洲,預計德國的複合年成長率約為 14.5%。

全球空間運算市場 - 主要趨勢與促進因素摘要

什麼是空間運算?

空間運算通常被描述為物理和數位領域的融合,透過將數位資訊直接嵌入到我們的物理環境中,從根本上改變了互動的方式。與傳統的基於螢幕的運算不同,空間運算利用擴增實境(AR)、虛擬實境 (VR) 和人工智慧 (AI) 將數位資產放置在現實空間中,從而實現更直覺、更身臨其境的體驗。這項能力得益於空間映射技術的進步,它使設備能夠分析、理解和呈現周圍環境的深度和尺寸。空間運算使用電腦視覺、3D 成像和感測器技術等工具,使機器能夠以與人類相同的方式解釋空間,以驚人的精度感知物體、距離和尺寸。物理世界和數位世界的融合在微軟的 HoloLens 和蘋果的 Vision Pro 等突破性設備中得到了展示,為各種應用程式提供了沉浸式混合實境體驗。同時,配備 AR 功能的行動裝置將允許透過智慧型手機相機將數位疊加視覺化,從而將空間運算帶入日常使用。這些進步推動了設計、醫療保健、零售和教育等不同領域的行業創新,並為人類與數位環境互動的方式設定了新的標準。

哪些產業正在實施空間計算?

世界各地的產業正在採用空間運算來釋放生產力、客戶參與和身臨其境型培訓的新可能性。在醫療保健領域,外科醫生正在使用空間計算。透過 AR 覆蓋,外科醫生可以在手術過程中直接存取關鍵患者資料,從而騰出雙手專注於手術過程。這種即時視覺化提供了器官、骨骼和血管的 3D 模型,從而降低風險並改善結果。在汽車行業,空間運算使技術人員能夠按照直接投射到車輛零件上的維修指示進行操作,從而節省時間並最大限度地減少維護過程中的錯誤。宜家等零售商正在使用空間計算來允許顧客在購買之前虛擬地佈置家具以查看其外觀和適合程度,從而增加顧客信任度並降低退貨率。房地產和建築業也在使用虛擬和擴增實境來創建房地產的「數位孿生」。這些數位複製品為客戶和建築師提供了一種清晰的方式來視覺化空間佈局、照明和設計選項,從而有助於在流程早期做出更明智的決策。透過將數位資訊直接嵌入實體空間,空間運算已被證明可在各行各業發揮強大作用,增強工作流程、支援培訓計劃並提高效率。

空間運算如何形塑消費者體驗?

空間運算不僅正在改變產業,它也從根本上改變了消費者體驗,創造了個人化、互動性和高度參與的體驗。現今的消費者越來越被空間體驗所吸引,包括虛擬試衣間、互動廣告和透過 AR 和 VR 呈現的身臨其境型品牌故事。隨著空間運算技術變得越來越普及和經濟實惠,它正逐漸成為消費者互動的主流形式。一個熟悉的例子是社交媒體上廣泛使用的 AR 濾鏡,它允許用戶與數位元素互動,並且通常作為品牌宣傳活動的一部分。預計 AR 眼鏡和智慧隱形眼鏡等穿戴式技術將把空間運算更加無縫地融入日常生活。 AR 和 VR 將實體環境與數位敘事融合,帶來全新水平的沉浸感和互動性。在教育領域,空間運算可以讓學生在虛擬實地考察中探索歷史遺跡或透過互動式 3D 模型學習複雜的主題,提供教科書本身無法提供的實踐學習體驗。這些發展反映了消費者對豐富、情境化和互動式數位互動的期望不斷變化,重塑了人們在日益空間化的世界中與科技的互動方式。

是什麼推動了空間運算市場的成長?

空間運算市場的成長受到多種因素的推動,包括快速的技術進步、不斷變化的消費行為和不斷擴大的工業應用。從技術上講,處理能力、空間映射演算法和感測器精度的不斷進步使得空間運算設備更快、更實惠、更有效率。此外,5G 技術的出現透過提高資料傳輸的速度和可靠性對該市場產生了重大影響,這對於即時 AR 和 VR 應用至關重要。這種增強的連接性可以實現流暢、響應迅速的空間計算體驗,這對於遊戲、醫療保健和遠端工作等行業至關重要。在消費者方面,對沉浸式體驗的需求日益成長,尤其是在數位和互動技術的陪伴下成長的年輕一代。這種需求正在推動各行各業開發更具吸引力的應用程式,從互動式虛擬購物體驗到遊戲化的學習環境。此外,各行各業的企業都在使用空間運算來創建用於培訓、維護和協作的經濟高效的遠端解決方案。特別是,向遠端工作的轉變使得空間運算成為促進模擬物理環境的虛擬協作的一種方式。此外,空間運算應用的資料隱私和安全法規不斷增加,鼓勵企業負責任地創新,並增加使用者對這些技術的信任。這些因素凸顯了空間運算作為基礎技術日益重要的作用,它將重新定義跨產業的數位轉型。

部分

組件(空間運算硬體、空間運算軟體、空間運算服務)、技術(擴增實境(AR) 技術、虛擬實境 (VR) 技術、物聯網 (IoT) 技術、人工智慧 (AI) 技術、混合實境(MR) 技術、其他技術)、最終用戶(醫療保健最終用戶、媒體和娛樂最終用戶、製造業最終用戶、零售和電子商務最終用戶、最終用戶、最終用戶、其他

受訪公司範例(44家值得關注的公司)

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP28496

Global Spatial Computing Market to Reach US$421.2 Billion by 2030

The global market for Spatial Computing estimated at US$130.3 Billion in the year 2024, is expected to reach US$421.2 Billion by 2030, growing at a CAGR of 21.6% over the analysis period 2024-2030. Spatial Computing Hardware, one of the segments analyzed in the report, is expected to record a 22.8% CAGR and reach US$299.8 Billion by the end of the analysis period. Growth in the Spatial Computing Software segment is estimated at 20.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$35.0 Billion While China is Forecast to Grow at 20.4% CAGR

The Spatial Computing market in the U.S. is estimated at US$35.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$63.9 Billion by the year 2030 trailing a CAGR of 20.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.7% and 18.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.5% CAGR.

Global Spatial Computing Market - Key Trends and Drivers Summarized

What is Spatial Computing and Why Does It Matter?

Spatial computing, often described as the convergence of physical and digital realms, is fundamentally transforming our interactions with technology by embedding digital information directly into the physical environment. Unlike traditional screen-based computing, spatial computing leverages augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) to place digital assets into real-world spaces, enabling a more intuitive and immersive experience. This capability is made possible through advancements in spatial mapping, which allows devices to analyze, understand, and render depth and dimensions of the surrounding area. With spatial computing, devices are able to interpret spaces much like humans do, using tools like computer vision, 3D imaging, and sensor technology to recognize objects, distances, and dimensions with remarkable precision. This blend of physical and digital worlds is showcased in groundbreaking devices like Microsoft's HoloLens and Apple's Vision Pro, which provide immersive, mixed-reality experiences across various applications. Meanwhile, mobile devices with AR capabilities bring spatial computing into everyday use, allowing people to visualize digital overlays through smartphone cameras. Such advancements empower industries to innovate in fields as diverse as design, healthcare, retail, and education, setting new standards for what is possible in the interaction between humans and digital environments.

How Are Industries Embracing Spatial Computing?

Industries across the globe are adopting spatial computing to unlock new possibilities in productivity, customer engagement, and immersive training. In healthcare, spatial computing is being used by surgeons who rely on AR overlays to access vital patient data directly in their field of view during operations, allowing them to remain hands-free and focused. This real-time visualization provides 3D models of organs, bones, or even blood vessels, reducing risk and improving outcomes. In the automotive industry, spatial computing enables technicians to follow repair instructions projected directly onto vehicle parts, saving time and minimizing errors in the maintenance process. Retailers like IKEA are employing spatial computing to let customers virtually place furniture in their homes, allowing them to see how pieces would look and fit before making a purchase, thus boosting customer confidence and reducing return rates. The real estate and architecture sectors, too, are using virtual reality and augmented reality to create "digital twins" of properties. These digital replicas offer clients and architects a clear visualization of space layouts, lighting, and design choices, fostering more informed decision-making early in the process. By embedding digital information directly into physical spaces, spatial computing enhances workflows, supports training initiatives, and improves efficiency, demonstrating its powerful impact across various industries.

How is Spatial Computing Shaping Consumer Experiences?

Spatial computing is not only transforming industries but is also fundamentally altering consumer experiences, creating personalized, interactive, and highly engaging encounters. Today’s consumers are increasingly drawn to spatial experiences, whether it’s virtual fitting rooms, interactive advertisements, or immersive brand stories made possible through AR and VR. As spatial computing technology becomes more accessible and affordable, it is gradually becoming a part of mainstream consumer interactions. A familiar example is the widespread use of AR filters on social media, allowing users to interact with digital elements, often as part of a brand campaign. Wearable technology, like AR glasses and, potentially, smart contact lenses, is on the horizon, promising to integrate spatial computing even more seamlessly into daily life. The gaming industry is also experiencing a major shift, as AR and VR blend physical surroundings with digital narratives, introducing a new level of immersion and interactivity. In the education sector, spatial computing enables students to explore historical sites through virtual field trips or to study complex subjects with interactive 3D models, creating a hands-on learning experience that textbooks alone cannot provide. These developments reflect a changing consumer expectation for rich, contextual, and interactive digital interactions, reshaping what people seek from their engagement with technology in an increasingly spatial world.

What’s Driving Growth in the Spatial Computing Market?

The growth in the spatial computing market is driven by several factors, including rapid technological advancements, evolving consumer behavior, and a broadening range of industry applications. Technologically, continuous advancements in processing power, spatial mapping algorithms, and sensor precision are making spatial computing devices faster, more affordable, and highly effective. The emergence of 5G technology is also significantly impacting this market by enhancing the speed and reliability of data transmission, which is essential for real-time AR and VR applications. This connectivity boost allows for smooth, responsive spatial computing experiences that are critical in industries like gaming, healthcare, and remote work. On the consumer front, there is an increasing demand for immersive experiences, especially among younger generations who have grown up with digital and interactive technologies. This demand is encouraging industries to create more engaging applications, from interactive virtual shopping experiences to gamified learning environments. Businesses across sectors are also turning to spatial computing to create cost-effective remote solutions for training, maintenance, and collaboration. In particular, the shift toward remote work has led organizations to explore spatial computing as a means of facilitating virtual collaboration in a simulated physical environment. Furthermore, a growing regulatory focus on data privacy and security for spatial computing applications encourages companies to innovate responsibly, enhancing user trust in these technologies. Altogether, these drivers underscore the expanding role of spatial computing as a foundational technology poised to redefine digital transformation across industries.

SCOPE OF STUDY:

The report analyzes the Spatial Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Spatial Computing Hardware, Spatial Computing Software, Spatial Computing Services); Technology (Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology, Other Technologies); End-Use (Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use, Other End-Uses)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 44 Featured) -

  • Apple, Inc.
  • Blippar.Com Ltd.
  • EON Reality, Inc.
  • Google LLC
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • PTC, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Economic Frontiers: Trends, Trials & Transformations
    • Spatial Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive Technologies Drives Growth in the Spatial Computing Market
    • Increasing Popularity of Augmented Reality (AR) and Virtual Reality (VR) Fuels Adoption of Spatial Computing
    • Here's How Advances in AI and Machine Learning Enhance the Capabilities of Spatial Computing
    • Growing Focus on Smart Cities and Urban Planning Expands Demand for Spatial Computing Solutions
    • Rising Interest in Remote Work and Collaboration Drives Adoption of Spatial Computing in Virtual Environments
    • Here's How Spatial Computing Improves Real-Time Data Visualization and Decision Making
    • Increasing Use of Spatial Computing in Healthcare Drives Innovation in Medical Imaging and Surgery
    • Focus on Enhancing User Experience Supports Development of More Intuitive Spatial Computing Interfaces
    • Growing Adoption of 5G and Edge Computing Expands the Potential of Real-Time Spatial Data Processing
    • Here's How Geographic Information Systems (GIS) and Spatial Computing Fuel Advancements in Urban Development
    • Increasing Demand for Interactive and Personalized Content Drives Growth in Spatial Computing for Entertainment
    • Rising Demand for Autonomous Vehicles Fuels Use of Spatial Computing in Navigation and Control Systems
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Spatial Computing Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Spatial Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Spatial Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Spatial Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Spatial Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Spatial Computing Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Spatial Computing Services by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Augmented Reality (AR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Augmented Reality (AR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Virtual Reality (VR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Virtual Reality (VR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Internet of Things (IoT) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Internet of Things (IoT) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Artificial Intelligence (AI) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Mixed Reality (MR) Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Mixed Reality (MR) Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Healthcare End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Healthcare End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Manufacturing End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Manufacturing End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Retail & eCommerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Retail & eCommerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Education & Training End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Education & Training End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Real Estate End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Real Estate End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 36: USA Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: USA 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 40: USA Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CANADA
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 46: Canada Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Canada 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • JAPAN
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • CHINA
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 54: China Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: China 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • EUROPE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Spatial Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Spatial Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • FRANCE
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 70: France Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: France 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • GERMANY
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Germany 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 84: Italy Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Italy 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • UNITED KINGDOM
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 88: UK Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 90: UK Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: UK 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of Europe 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of Europe 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Spatial Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Asia-Pacific 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Asia-Pacific 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 104: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Component - Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of World 6-Year Perspective for Spatial Computing by Component - Percentage Breakdown of Value Revenues for Spatial Computing Hardware, Spatial Computing Software and Spatial Computing Services for the Years 2025 & 2030
    • TABLE 106: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by Technology - Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of World 6-Year Perspective for Spatial Computing by Technology - Percentage Breakdown of Value Revenues for Augmented Reality (AR) Technology, Virtual Reality (VR) Technology, Internet of Things (IoT) Technology, Artificial Intelligence (AI) Technology, Mixed Reality (MR) Technology and Other Technologies for the Years 2025 & 2030
    • TABLE 108: Rest of World Recent Past, Current & Future Analysis for Spatial Computing by End-Use - Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of World 6-Year Perspective for Spatial Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare End-Use, Media & Entertainment End-Use, Manufacturing End-Use, Retail & eCommerce End-Use, Education & Training End-Use, Real Estate End-Use and Other End-Uses for the Years 2025 & 2030

IV. COMPETITION