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市場調查報告書
商品編碼
1572183

航空擴增實境和虛擬實境市場:按設備類型、組件、應用程式和最終用戶分類 - 2025-2030 年全球預測

Aviation Augmented & Virtual Reality Market by Device Type (AR Devices, VR Devices), Component (Hardware, Software), Application, End User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2個工作天內

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2023年,航空擴增實境和虛擬實境市場價值為12.6億美元,預計到2024年將達到13.7億美元,複合年成長率為8.51%,到2030年將達到22.3億美元,預計將達到1000萬美元。

航空擴增實境/虛擬實境(AR/VR)市場是一個由數位和航太範例技術融合推動的快速發展的領域。該市場包括將虛擬元素疊加到現實環境 (AR) 上以創建身臨其境的 3D 生成世界 (VR) 的技術,從而改善航空業的操作培訓、維護和客戶體驗。航空業對 AR/VR 的需求源於其改善飛行員和機組人員培訓、加強維護程序以及為乘客提供更豐富的飛行體驗的能力。應用包括身臨其境型飛行員訓練模擬器、使用 AR 眼鏡的即時飛機維護支援以及 VR客艙娛樂系統。最終用途包括航空公司、飛機製造商、維修、修理和大修 (MRO) 設施、機場業務和客運服務。

主要市場統計
基準年[2023] 12.6億美元
預測年份 [2024] 13.7億美元
預測年份 [2030] 22.3億美元
複合年成長率(%) 8.51%

關鍵的成長要素包括對具有成本效益和安全的培訓解決方案的需求、硬體和軟體技術的進步以及對高效航空維護解決方案的需求增加。此外,疫情後對改善乘客體驗的日益關注進一步激發了人們對 AR 和 VR 創新的興趣。在開發用於飛機維護的客製化 AR 應用程式、利用 VR 進行飛機遠端檢查以及使用這些技術創建新穎的乘客參與平台方面存在機會。然而,市場面臨實施成本高、技術相容性問題以及需要強力的網路安全措施等挑戰。基礎設施的限制和缺乏熟練的專業人員進一步阻礙了快速採用。

為了挖掘市場潛力,公司正在投資開發可輕鬆整合到現有航空基礎設施中的整合 AR 系統,創建方便用戶使用的應用程式,最大限度地減少操作員和技術人員的學習曲線。創新還可以擴展到 MRO 團隊基於 VR 的協作平台和用於預測性維護的 AI 驅動的 AR 應用程式。為了克服當前的市場挑戰,公司與技術合作夥伴合作並刺激研究和開發至關重要。航空 AR/VR 市場呈現出以快速創新週期為特徵的動態特性,再加上對研究的策略投資,可以帶來持續成長和市場領導地位。

市場動態:針對快速發展的航空擴增實境和虛擬實境市場揭示的關鍵市場洞察

供需的動態交互作用正在改變航空擴增實境和虛擬實境市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 民用和國防航空領域的擴張將推動 AR/VR 在各種應用中的採用
    • 越來越關注透過 AR/VR 技術降低營運成本和提高安全性
    • 將 AR/VR 與現有飛機系統整合以提供即時資料和分析
    • 支持航空技術進步的政府措施和資金
  • 市場限制因素
    • 航空專用 AR/VR 應用和系統整合的熟練專家有限
  • 市場機會
    • 使用身臨其境型擴增實境(AR) 和虛擬實境 (VR) 技術加強飛行員培訓計劃
    • 使用虛擬實境模擬最佳化航空領域的維護和維修操作
    • 透過先進的擴增擴增實境應用程式提高乘客參與度和機上娛樂
  • 市場挑戰
    • 與航空業務中廣泛使用 AR/VR 技術相關的資料安全和隱私問題

波特五力:駕馭航空擴增實境與虛擬實境市場的策略工具

波特的五力框架是了解航空擴增實境和虛擬實境市場競爭格局的關鍵工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更具彈性的市場地位。

PESTLE分析:了解航空擴增實境和虛擬實境市場的外部影響

外部宏觀環境因素在塑造航空擴增實境和虛擬實境市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析了解航空擴增實境和虛擬實境市場的競爭格局

對航空擴增實境和虛擬實境市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣供應商在航空擴增實境和虛擬實境市場的績效評估

FPNV 定位矩陣是評估航空擴增實境和虛擬實境市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了航空擴增實境和虛擬實境市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,對航空擴增實境和虛擬實境市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 商業和國防航空領域的擴張將推動 AR/VR 在各種應用中的採用
      • 專注於透過AR/VR技術降低營運成本並提高安全性
      • 將 AR/VR 整合到現有飛機系統中以提供即時資料和分析
      • 支持航空技術進步的政府措施和資金
    • 抑制因素
      • 航空專用 AR/VR 應用和系統整合的熟練專家有限
    • 機會
      • 使用身臨其境型擴增實境和虛擬實境技術增強飛行員培訓計劃
      • 使用虛擬實境模擬最佳化航空領域的維護和維修業務
      • 透過先進的擴增實境應用程式提高乘客參與度和機上娛樂
    • 任務
      • 與航空業務中廣泛使用 AR/VR 技術相關的資料安全和隱私問題
  • 市場區隔分析
  • 波特五力分析
  • PESTLE分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章按設備類型分類的航空擴增實境與虛擬實境市場

  • 擴增實境設備
    • 頭戴式顯示器
    • 智慧眼鏡
  • 虛擬實境設備
    • 手勢追蹤裝置
    • 頭戴式顯示器

第7章航空擴增實境與虛擬實境市場:按組成部分

  • 硬體
    • 相機
    • 展示
    • 感應器
  • 軟體
    • 3D建模軟體
    • 擴增實境軟體
    • VR內容管理

第8章航空擴增實境與虛擬實境市場:按應用分類

  • 設計與製造
    • 3D可視化
    • 原型製作
  • 娛樂
    • 機上娛樂
  • 操作維護
    • 駕駛座操作
    • 導航
  • 訓練和模擬
    • 維修訓練
    • 飛行員培訓

第9章航空擴增實境與虛擬實境市場:依最終用戶分類

  • 商業航空
  • 通用航空
  • 軍事航空

第10章美洲航空擴增實境與虛擬實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太航空擴增實境與虛擬實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章歐洲、中東和非洲航空擴增實境和虛擬實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議
Product Code: MRR-1A1A064C03C1

The Aviation Augmented & Virtual Reality Market was valued at USD 1.26 billion in 2023, expected to reach USD 1.37 billion in 2024, and is projected to grow at a CAGR of 8.51%, to USD 2.23 billion by 2030.

The aviation augmented and virtual reality (AR/VR) market is a fast-evolving segment driven by the technological convergence of digital and aerospace paradigms. This market encompasses technologies that superimpose virtual elements into real-world environments (AR) and create immersive 3D-generated worlds (VR) to enhance operational training, maintenance, and customer experience within the aviation industry. The necessity of AR/VR in aviation comes from its ability to improve training for pilots and crew, enhance maintenance procedures, and provide passengers with enriched in-flight experiences. Applications include immersive pilot training simulators, real-time aircraft maintenance support through AR glasses, and VR in-flight entertainment systems. The end-use scope broadly extends across airlines, aircraft manufacturers, maintenance, repair and overhaul (MRO) facilities, airport operations, and passenger services.

KEY MARKET STATISTICS
Base Year [2023] USD 1.26 billion
Estimated Year [2024] USD 1.37 billion
Forecast Year [2030] USD 2.23 billion
CAGR (%) 8.51%

Key growth factors include the need for cost-effective and safe training solutions, advancements in hardware and software technologies, and increasing demand for efficient aviation maintenance solutions. Additionally, the heightened emphasis on improving passenger experience post-pandemic has further propelled interest in AR and VR innovations. Opportunities lie in developing customized AR applications for aircraft maintenance, leveraging VR for remote aircraft inspections, and creating novel passenger engagement platforms using these technologies. However, the market faces challenges such as high implementation costs, technological compatibility issues, and the necessity for robust cybersecurity measures. Limitations in infrastructure and lack of skilled professionals further impede rapid adoption.

To capitalize on market potential, companies should invest in developing integrated AR systems that can be easily incorporated into existing aviation infrastructures and focus on creating user-friendly applications that minimize the learning curve for operators and technicians. Innovations could also extend to VR-based collaborative platforms for MRO teams or AI-driven AR applications for predictive maintenance. It is crucial for businesses to collaborate with tech partners and stimulate R&D to overcome current market challenges. The aviation AR/VR market exhibits a dynamic nature characterized by rapid innovation cycles, which, along with strategic investments in research, can lead to sustained growth and market leadership.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Aviation Augmented & Virtual Reality Market

The Aviation Augmented & Virtual Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
    • Increased focus on reducing operational costs and improving safety through AR/VR technologies
    • Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
    • Government initiatives and funding to support technological advancements in the aviation sector
  • Market Restraints
    • Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
  • Market Opportunities
    • Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
    • Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
    • Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
  • Market Challenges
    • Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations

Porter's Five Forces: A Strategic Tool for Navigating the Aviation Augmented & Virtual Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Aviation Augmented & Virtual Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Aviation Augmented & Virtual Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Aviation Augmented & Virtual Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Aviation Augmented & Virtual Reality Market

A detailed market share analysis in the Aviation Augmented & Virtual Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Aviation Augmented & Virtual Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Aviation Augmented & Virtual Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Aviation Augmented & Virtual Reality Market

A strategic analysis of the Aviation Augmented & Virtual Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Aviation Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Airbus, Boeing, Dassault Systemes, EON Reality, Facebook, Google, Honeywell, HTC Corporation, Lockheed Martin, Magic Leap, Microsoft, Northrop Grumman, SAAB, Saffron, Samsung, Sony, Thales Group, Unity Technologies, Virtuix, and Vuzix.

Market Segmentation & Coverage

This research report categorizes the Aviation Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across AR Devices and VR Devices. The AR Devices is further studied across Head-Mounted Displays and Smart Glasses. The VR Devices is further studied across Gesture-Tracking Devices and Head-Mounted Displays.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays, and Sensors. The Software is further studied across 3D Modeling Software, AR Software, and VR Content Management.
  • Based on Application, market is studied across Design & Manufacturing, Entertainment, Operations & Maintenance, and Training & Simulation. The Design & Manufacturing is further studied across 3D Visualization and Prototyping. The Entertainment is further studied across In-Flight Entertainment. The Operations & Maintenance is further studied across Cockpit Operations and Navigation. The Training & Simulation is further studied across Maintenance Training and Pilot Training.
  • Based on End User, market is studied across Commercial Aviation, General Aviation, and Military Aviation.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
      • 5.1.1.2. Increased focus on reducing operational costs and improving safety through AR/VR technologies
      • 5.1.1.3. Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
      • 5.1.1.4. Government initiatives and funding to support technological advancements in the aviation sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
    • 5.1.3. Opportunities
      • 5.1.3.1. Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
      • 5.1.3.2. Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
      • 5.1.3.3. Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
    • 5.1.4. Challenges
      • 5.1.4.1. Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Aviation Augmented & Virtual Reality Market, by Device Type

  • 6.1. Introduction
  • 6.2. AR Devices
    • 6.2.1. Head-Mounted Displays
    • 6.2.2. Smart Glasses
  • 6.3. VR Devices
    • 6.3.1. Gesture-Tracking Devices
    • 6.3.2. Head-Mounted Displays

7. Aviation Augmented & Virtual Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays
    • 7.2.3. Sensors
  • 7.3. Software
    • 7.3.1. 3D Modeling Software
    • 7.3.2. AR Software
    • 7.3.3. VR Content Management

8. Aviation Augmented & Virtual Reality Market, by Application

  • 8.1. Introduction
  • 8.2. Design & Manufacturing
    • 8.2.1. 3D Visualization
    • 8.2.2. Prototyping
  • 8.3. Entertainment
    • 8.3.1. In-Flight Entertainment
  • 8.4. Operations & Maintenance
    • 8.4.1. Cockpit Operations
    • 8.4.2. Navigation
  • 8.5. Training & Simulation
    • 8.5.1. Maintenance Training
    • 8.5.2. Pilot Training

9. Aviation Augmented & Virtual Reality Market, by End User

  • 9.1. Introduction
  • 9.2. Commercial Aviation
  • 9.3. General Aviation
  • 9.4. Military Aviation

10. Americas Aviation Augmented & Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Aviation Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Aviation Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Airbus
  • 2. Boeing
  • 3. Dassault Systemes
  • 4. EON Reality
  • 5. Facebook
  • 6. Google
  • 7. Honeywell
  • 8. HTC Corporation
  • 9. Lockheed Martin
  • 10. Magic Leap
  • 11. Microsoft
  • 12. Northrop Grumman
  • 13. SAAB
  • 14. Saffron
  • 15. Samsung
  • 16. Sony
  • 17. Thales Group
  • 18. Unity Technologies
  • 19. Virtuix
  • 20. Vuzix

LIST OF FIGURES

  • FIGURE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AVIATION AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PROTOTYPING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IN-FLIGHT ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COCKPIT OPERATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MAINTENANCE TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PILOT TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GENERAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MILITARY AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 68. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 69. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 70. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 71. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 75. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 77. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 78. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 80. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 81. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 82. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 83. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 86. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 87. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 90. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 92. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 93. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 94. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 95. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 96. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 98. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 99. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 104. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 105. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 106. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 107. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 108. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 110. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 111. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 116. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 118. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 120. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 134. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 136. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 140. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 142. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 144. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 146. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 148. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 149. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 152. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 154. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 155. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 156. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 157. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 160. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 161. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 166. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 167. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 168. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 169. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 172. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 173. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 176. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 178. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 179. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 180. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 181. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 182. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 184. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 185. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 188. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 190. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 191. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 192. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 193. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 194. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 196. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 197. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 200. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 202. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 203. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 204. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 205. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 206. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 208. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 209. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 210. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 211. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 212. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 214. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 215. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 216. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 217. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 218. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 220. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 221. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 225. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 226. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 227. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 228. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 229. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 232. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 233. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 236. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 238. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 239. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 240. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 241. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 242. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 243. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 244. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 245. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 246. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 248. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 249. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 250. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 251. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 252. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 253. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 254. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 256. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 257. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 259. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 260. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 261. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 262. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 263. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 264. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 265. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 266. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 268. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 269. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 270. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 271. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 272. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 273. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 274. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 275. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 276. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 277. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 278. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 279. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 280. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 281. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 283. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 284. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 285. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 286. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 287. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 288. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 289. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 290. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 291. DENMARK AVIATION AUGMENT