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市場調查報告書
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1699404

遊戲 NFT 市場機會、成長動力、產業趨勢分析及 2025-2034 年預測

Gaming NFT Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025-2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 180 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2024 年,全球遊戲 NFT 市場規模達到 48 億美元,預計 2025 年至 2034 年期間的複合年成長率將達到驚人的 24.8%。這項快速擴張很大程度上得益於區塊鏈技術的廣泛採用,該技術透過引入真正的數位所有權和貨幣化機會,徹底改變了遊戲產業。遊戲 NFT 將遊戲內資產轉變為有價值的數位商品,讓玩家可以跨平台購買、出售和交易物品。與傳統遊戲不同,傳統遊戲中的虛擬資產在生態系統之外沒有任何有形價值,而基於區塊鏈的遊戲則允許玩家透過邊玩邊賺 (P2E) 模式獲得現實世界的收入。這種演變使遊戲 NFT 成為重塑遊戲經濟的根本力量,激發了巨大的投資者興趣並加速了市場成長。

遊戲 NFT 市場 - IMG1

隨著開發人員不斷將基於 NFT 的資產整合到他們的遊戲模型中,去中心化遊戲生態系統的興起吸引了大量資本投資。隨著人們對數位收藏品和虛擬經濟的興趣日益濃厚,遊戲 NFT 正在成為區塊鏈產業中一個利潤豐厚的領域。智慧合約的整合確保了安全性、透明性和真實性,使得數位資產可以在多個遊戲環境中進行驗證和交易。市場的快速發展也導致監管審查加大,管理機構正在製定政策來規範 NFT 交易並保護投資者。領先的遊戲公司、區塊鏈新創公司和科技巨頭爭相開發沉浸式、由 NFT 驅動的遊戲體驗,競爭格局進一步加劇。這些創新不僅增強了玩家的參與度,也擴大了全球開發人員和內容創作者的收入來源。

市場範圍
起始年份 2024
預測年份 2025-2034
起始值 48億美元
預測值 441億美元
複合年成長率 24.8%

遊戲 NFT 市場分為遊戲內資產、收藏品、交易卡、虛擬房地產和加密貨幣代幣等類別。其中,遊戲資產仍然是主導力量,到 2024 年該領域的價值將達到 19 億美元。皮膚、武器、頭像和虛擬商品等數位物品備受追捧,推動著玩家驅動型經濟的新時代。這些區塊鏈儲存的資產提供了可驗證的所有權以及在不同遊戲之間交易的能力,進一步增強了它們的吸引力。玩家越來越傾向於提供互通性的區塊鏈遊戲,以確保他們的數位收藏在單一遊戲生態系統之外保持長期價值。

遊戲 NFT 正在多個平台上受到歡迎,包括 PC、遊戲機、行動裝置、AR/VR 和基於網路的遊戲。預計到 2034 年,主機遊戲市場規模將達到 76 億美元,反映出獨家遊戲發布和訂閱服務推動了主機遊戲市場的穩定發展。受區塊鏈技術在智慧型手機上的普及推動,手機遊戲也正在經歷 NFT 整合的激增。隨著遊戲公司透過合作夥伴關係和市場擴展推出基於 NFT 的內容,主機遊戲仍然是市場的主要貢獻者,進一步增強了用戶參與度和保留率。訂閱服務在擴大 NFT 遊戲的訪問範圍方面也發揮著關鍵作用,使更廣泛的受眾能夠接觸到這些遊戲。

2024 年,北美遊戲 NFT 市場規模達到 15 億美元,使該地區成為全球市場的主導者。這種成長是由 NFT 在遊戲生態系統中日益普及以及人們對數位資產所有權的興趣日益濃厚所推動的。北美各地的公司正在建立策略聯盟,以加強其市場影響力並滿足遊戲 NFT 的激增需求。技術進步、監管明確性以及主要遊戲系列中 NFT 採用率的上升趨勢進一步支持了這些舉措。隨著遊戲產業的發展,北美繼續引領 NFT 整合遊戲平台的開發和擴展,為持續創新和市場成長奠定基礎。

目錄

第1章:方法論與範圍

第2章:執行摘要

第3章:行業洞察

  • 產業生態系統分析
  • 產業衝擊力
    • 成長動力
      • 對數位所有權的需求不斷成長
      • 邊玩邊賺 (P2E) 模式的採用日益增多
      • 提高跨遊戲和平台的互通性
      • 投資和策略夥伴關係不斷增加
      • 人工智慧與元宇宙技術的日益融合
    • 產業陷阱與挑戰
      • 監管不確定性和合規性問題
      • 市場波動和投機風險
  • 成長潛力分析
  • 監管格局
  • 技術格局
  • 未來市場趨勢
  • 差距分析
  • 波特的分析
  • PESTEL分析

第4章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 主要市場參與者的競爭分析
  • 競爭定位矩陣
  • 策略儀表板

第5章:市場估計與預測:按 NFT 類型,2021 年至 2034 年

  • 主要趨勢
  • 遊戲內資產
  • 收藏品
  • 集換式卡牌
  • 虛擬房地產
  • 加密貨幣代幣

第6章:市場估計與預測:按遊戲平台,2021 年至 2034 年

  • 主要趨勢
  • PC遊戲
  • 主機遊戲
  • 手機遊戲
  • AR/VR遊戲
  • 網頁遊戲

第7章:市場估計與預測:按功能,2021 年至 2034 年

  • 主要趨勢
  • 純收藏品
  • 獎勵代幣
  • 通行證
  • 基於效用

第8章:市場估計與預測:按區塊鏈網路,2021 年至 2034 年

  • 主要趨勢
  • 以太坊
  • 幣安智慧鏈
  • 流動
  • 多邊形
  • 索拉納
  • 其他

第9章:市場估計與預測:按地區,2021 年至 2034 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 西班牙
    • 義大利
    • 荷蘭
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 阿拉伯聯合大公國

第10章:公司簡介

  • Activision Blizzard
  • Axie Infinity
  • Bandai Namco Entertainment
  • Dapper Labs
  • Decentraland
  • Electronic Arts (EA)
  • Epic Games
  • Konami
  • Meta (formerly Facebook Gaming)
  • Microsoft (Xbox Game Studios)
  • NetEase
  • Niantic
  • Nintendo
  • Riot Games
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell
  • Take-Two Interactive
  • Tencent Games
  • Ubisoft
  • Unity Technologies
  • Valve Corporation
  • Zynga
簡介目錄
Product Code: 10172

The Global Gaming NFT Market reached USD 4.8 billion in 2024 and is projected to grow at a remarkable 24.8% CAGR between 2025 and 2034. This rapid expansion is largely driven by the widespread adoption of blockchain technology, which is revolutionizing the gaming industry by introducing true digital ownership and monetization opportunities. Gaming NFTs have transformed in-game assets into valuable digital commodities, allowing players to buy, sell, and trade items across platforms. Unlike traditional games, where virtual assets hold no tangible value outside the ecosystem, blockchain-based gaming enables players to generate real-world income through the Play-to-Earn (P2E) model. This evolution has positioned gaming NFTs as a fundamental force reshaping the gaming economy, fueling immense investor interest and accelerating market growth.

Gaming NFT Market - IMG1

The rise of decentralized gaming ecosystems has attracted significant capital investments as developers continue integrating NFT-based assets into their gaming models. With heightened interest in digital collectibles and virtual economies, gaming NFTs are emerging as a lucrative segment in the blockchain industry. The integration of smart contracts ensures security, transparency, and authenticity, making digital assets verifiable and tradeable across multiple gaming environments. The market's rapid progress has also led to increased regulatory scrutiny, with governing bodies working on policies to regulate NFT transactions and protect investors. The competitive landscape is further intensified by leading gaming companies, blockchain startups, and tech giants vying to develop immersive, NFT-powered gaming experiences. These innovations are not only enhancing player engagement but also expanding revenue streams for developers and content creators worldwide.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$4.8 Billion
Forecast Value$44.1 Billion
CAGR24.8%

The gaming NFT market is segmented into categories such as in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. Among these, in-game assets remain a dominant force, with the segment valued at USD 1.9 billion in 2024. Digital items like skins, weapons, avatars, and virtual goods have become highly sought-after, driving a new era of player-driven economies. These blockchain-stored assets provide verifiable ownership and the ability to trade them across different games, further enhancing their appeal. Players are increasingly gravitating towards blockchain-powered games that offer interoperability, ensuring that their digital collections retain long-term value beyond a single gaming ecosystem.

Gaming NFTs are being embraced across multiple platforms, including PC, console, mobile, AR/VR, and web-based gaming. The console gaming segment is projected to reach USD 7.6 billion by 2034, reflecting steady adoption driven by exclusive game launches and subscription-based services. Mobile gaming is also experiencing an upsurge in NFT integration, fueled by the accessibility of blockchain technology on smartphones. Console gaming remains a key contributor to the market as gaming companies introduce NFT-based content through partnerships and marketplace expansions, further enhancing user engagement and retention. Subscription services are also playing a pivotal role in broadening access to NFT-powered games, making them more accessible to a wider audience.

The North America Gaming NFT Market reached USD 1.5 billion in 2024, positioning the region as a dominant player in the global landscape. This growth is fueled by the increasing popularity of NFTs in gaming ecosystems and the rising interest in digital asset ownership. Companies across North America are forming strategic alliances to strengthen their market presence and tap into the surging demand for gaming NFTs. These initiatives are further supported by technological advancements, regulatory clarity, and the rising trend of NFT adoption in major gaming franchises. As the gaming industry evolves, North America continues to spearhead the development and expansion of NFT-integrated gaming platforms, setting the stage for continued innovation and market growth.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definitions
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Base estimates and calculations
    • 1.3.1 Base year calculation
    • 1.3.2 Key trends for market estimation
  • 1.4 Forecast model
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
    • 1.5.2 Data mining sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Rising demand for digital ownership
      • 3.2.1.2 Growing adoption of play-to-earn (P2E) models
      • 3.2.1.3 Increasing interoperability across games and platforms
      • 3.2.1.4 Rising investment and strategic partnerships
      • 3.2.1.5 Growing integration of AI and metaverse technologies
    • 3.2.2 Industry pitfalls and challenges
      • 3.2.2.1 Regulatory uncertainty and compliance issues
      • 3.2.2.2 Market volatility and speculation risks
  • 3.3 Growth potential analysis
  • 3.4 Regulatory landscape
  • 3.5 Technology landscape
  • 3.6 Future market trends
  • 3.7 Gap analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive analysis of major market players
  • 4.4 Competitive positioning matrix
  • 4.5 Strategy dashboard

Chapter 5 Market Estimates and Forecast, By NFT Type, 2021 – 2034 ($ Mn)

  • 5.1 Key trends
  • 5.2 In-game assest
  • 5.3 Collectibles
  • 5.4 Trading cards
  • 5.5 Virtual real estate
  • 5.6 Cryptocurrency tokens

Chapter 6 Market Estimates and Forecast, By Gaming Platform, 2021 – 2034 ($ Mn)

  • 6.1 Key trends
  • 6.2 PC games
  • 6.3 Console games
  • 6.4 Mobile games
  • 6.5 AR/VR games
  • 6.6 Web-based games

Chapter 7 Market Estimates and Forecast, By Functionality, 2021 – 2034 ($ Mn)

  • 7.1 Key trends
  • 7.2 Purely collectibles
  • 7.3 Reward tokens
  • 7.4 Access pass
  • 7.5 Utility-based

Chapter 8 Market Estimates and Forecast, By Blockchain Network, 2021 – 2034 ($ Mn)

  • 8.1 Key trends
  • 8.2 Ethereum
  • 8.3 Binance Smart Chain
  • 8.4 Flow
  • 8.5 Polygon
  • 8.6 Solana
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 – 2034 ($ Mn)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 France
    • 9.3.4 Spain
    • 9.3.5 Italy
    • 9.3.6 Netherlands
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 Australia
    • 9.4.5 South Korea
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Argentina
  • 9.6 Middle East and Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 South Africa
    • 9.6.3 UAE

Chapter 10 Company Profiles

  • 10.1 Activision Blizzard
  • 10.2 Axie Infinity
  • 10.3 Bandai Namco Entertainment
  • 10.4 Dapper Labs
  • 10.5 Decentraland
  • 10.6 Electronic Arts (EA)
  • 10.7 Epic Games
  • 10.8 Konami
  • 10.9 Meta (formerly Facebook Gaming)
  • 10.10 Microsoft (Xbox Game Studios)
  • 10.11 NetEase
  • 10.12 Niantic
  • 10.13 Nintendo
  • 10.14 Riot Games
  • 10.15 Roblox Corporation
  • 10.16 Sega
  • 10.17 Sony Interactive Entertainment
  • 10.18 Square Enix
  • 10.19 Supercell
  • 10.20 Take-Two Interactive
  • 10.21 Tencent Games
  • 10.22 Ubisoft
  • 10.23 Unity Technologies
  • 10.24 Valve Corporation
  • 10.25 Zynga