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市場調查報告書
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1653148

2025 年 NFT(非同質化代幣)全球市場報告

Non-fungible Token Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年 NFT(非同質化代幣)的市場規模將呈指數級成長。預計到 2029 年將成長至 2,474.1 億美元,年複合成長率(CAGR)為 41.9%。預測期內的成長可歸因於更廣泛的資產代幣化、遊戲整合、 NFT 市場和基礎設施、日益​​清晰的監管以及增強的互通性。預測期內預計的主要趨勢包括區塊鏈技術的進步、元宇宙的發展、品牌夥伴關係和協作、忠誠度和轉售機制等。

對數位藝術品的不斷成長的需求預計將在未來幾年推動 NFT(非同質化代幣)市場的成長。數位藝術是指利用數位科技創作或展示的藝術。藝術家重視 NFT(非同質化代幣),因為它們為其作品的區塊鏈表示提供了檢驗和唯一性。例如,美國2024 年的資料估計,全球加密貨幣持有平均將達到 6.8%,全球加密貨幣擁有者將超過 5.6 億。對數位藝術品日益成長的需求推動了 NFT(非同質化代幣)市場的擴張。

預計線上遊戲產業的擴張將推動 NFT(非同質化代幣)市場未來的成長。線上遊戲產業(也稱為電玩產業)涵蓋一系列與數位遊戲相關的活動,包括線上視訊遊戲的開發、發布、發行和收益。 NFT 是基於區塊鏈技術的獨特數位資產,代表視訊遊戲中特定物品、角色或元素的所有權。這些 NFT 隨後可在遵循相同區塊鏈標準的多個遊戲和虛擬世界中使用。這種互通性允許玩家在不同的遊戲中使用 NFT,從而增加其效用和價值。例如,根據印度國家投資促進和便利化機構Invest India的報告,線上遊戲收益預計將成長28%,到2021年達到12億美元,到2024年達到19億美元。因此,網路遊戲產業的成長正在推動 NFT(非同質化代幣)市場的擴張。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第 4 章市場:宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球 NFT (非同質化代幣) PESTEL 分析 (政治、社會、技術、環境、法律、促進因素、限制因素)
  • 最終用途產業分析
  • 全球 NFT(非同質化代幣)市場:成長率分析
  • 全球 NFT(非同質化代幣)市場表現:規模與成長,2019-2024 年
  • 全球 NFT(非同質化代幣)市場預測:2024-2029 年及 2034 年規模與成長
  • 全球 NFT 總非同質化代幣市場(TAM)

第6章 市場細分

  • 全球 NFT(非同質化代幣)市場:按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 藝術
  • 收藏品
  • 遊戲
  • 元宇宙
  • 運動的
  • 實用工具
  • 其他類型
  • 全球 NFT(非同質化代幣)市場:按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 基本的
  • 次要
  • 全球 NFT(非同質化代幣)市場:按加密貨幣使用情況、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • ETH
  • DAI
  • MANA
  • SAND
  • REVV
  • MATIC
  • CUBE
  • FOAM
  • 其他加密貨幣
  • 全球 NFT(非同質化代幣)市場:藝術品細分市場、類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 數位藝術
  • 照片
  • 音樂與音頻藝術
  • 生成藝術
  • 全球 NFT(非同質化代幣)市場:收藏品細分市場、類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 虛擬交易卡
  • 數位紀念品
  • 虛擬寵物
  • 網域
  • 全球 NFT(非同質化代幣)市場:遊戲細分市場、類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 遊戲內資產
  • 遊戲物品和裝備
  • 透過玩遊戲賺取代幣
  • 遊戲中的虛擬房地產
  • 全球 NFT(非同質化代幣)市場:元宇宙細分市場,按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 虛擬土地
  • 頭像和訂製物品
  • 體驗與活動
  • 去中心化應用程式
  • 全球 NFT(非同質化代幣)市場:體育細分市場,按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 數位收藏品
  • 紀念品
  • 精彩片段和精彩瞬間
  • 粉絲參與代幣
  • 全球 NFT(非同質化代幣)市場:實用細分市場、類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 訪問令牌
  • 會員和訂閱 NFT
  • 管治代幣
  • 去中心化金融(DeFi)中的實用型 NFT
  • 全球 NFT(非同質化代幣)市場:按類型、表現和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 時尚與穿戴裝置
  • 取得門票和參加活動的權利
  • 智慧財產
  • 證書和資格

第7章 區域和國家分析

  • 全球 NFT(非同質化代幣)市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球 NFT(非同質化代幣)市場:按國家/地區、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第 17 章 德國市場

第 18 章 法國市場

第 19 章:義大利市場

第 20 章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第 25 章:加拿大市場

第26章 南美洲市場

第 27 章:巴西市場

第28章 中東市場

第 29 章:非洲市場

第 30 章競爭格局與公司概況

  • NFT(非同質化代幣)市場:競爭格局
  • NFT(非同質化代幣)市場:公司簡介
    • SemiDot Infotech Overview, Products and Services, Strategy and Financial Analysis
    • Blockchain App Factory Overview, Products and Services, Strategy and Financial Analysis
    • Cineverse Corp. Overview, Products and Services, Strategy and Financial Analysis
    • Funko Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Liquid Media Group Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Oriental Culture Holding Ltd.
  • Takung Art Co. Ltd.
  • WISeKey International Holding Ltd.
  • OpenSea
  • Rarible Inc.
  • Sky Mavis
  • Cloudflare Inc.
  • Dapper Labs Inc.
  • Dolphin Entertainment Inc.
  • Gemini Trust Company LLC.
  • Onchain Labs Inc.
  • Ozone Networks Inc.
  • PLBY Group Inc.
  • YellowHeart LLC
  • TSB Gaming Ltd.

第 32 章 全球市場競爭基準化分析與儀表板

第33章 重大併購

第 34 章 近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • NFT(非同質化代幣)市場 2029:提供新機會的國家
  • 2029 年非同質化代幣市場:一個充滿新機會的細分市場
  • NFT(非同質化代幣)市場 2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第 36 章 附錄

簡介目錄
Product Code: r21858

Non-fungible tokens (NFTs) are cryptographic assets on the blockchain distinguished by unique authentication codes and metadata that set them apart from one another. These tokens play a pivotal role in representing digital assets.

The primary types of non-fungible tokens include art, collectibles, gaming, metaverses, sports, utilities, and others. Art encompasses paintings, sculptures, and various visual creations designed for aesthetic appreciation or contemplation. Artists particularly value non-fungible tokens for ensuring the authenticity and uniqueness of the blockchain representation of their work. Market types include both the primary market and the secondary market, and NFTs are associated with various cryptocurrencies such as ETH, DAI, MANA, SAND, REVV, MATIC, CUBE, FOAM, among others.

The non fungible token market research report is one of a series of new reports from The Business Research Company that provides non fungible token market statistics, including non fungible tokens industry global market size, regional shares, competitors with a non fungible token market share, detailed non fungible token market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible tokens (NFT) industry. This non fungible token market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token market size has grown exponentially in recent years. It will grow from $43.08 billion in 2024 to $61.01 billion in 2025 at a compound annual growth rate (CAGR) of 41.6%. The growth in the historic period can be attributed to digital art boom, celebrity and brand endorsements, crypto enthusiast participation.

The non-fungible token market size is expected to see exponential growth in the next few years. It will grow to $247.41 billion in 2029 at a compound annual growth rate (CAGR) of 41.9%. The growth in the forecast period can be attributed to broader tokenization of assets, integration with gaming, NFT marketplaces and infrastructure, regulatory clarity, and enhanced interoperability. Major trends in the forecast period include blockchain technology advancements, metaverse development, brand partnerships and collaborations, royalty and resale mechanisms.

The rising demand for digital artwork is anticipated to drive the growth of the non-fungible token (NFT) market in the upcoming years. Digital art refers to art that is created or displayed using digital technology. Artists appreciate non-fungible tokens because they provide validation and uniqueness for the blockchain representation of their creations. For example, in 2024, data from the U.S. indicated that the estimated global cryptocurrency ownership averaged 6.8%, with over 560 million crypto owners worldwide. Thus, the increasing demand for digital artwork is fueling the expansion of the non-fungible token market.

The expanding online gaming industry is projected to boost the growth of the non-fungible token (NFT) market in the future. The online gaming industry, often referred to as the video game industry, includes various activities related to digital gaming, such as development, publishing, distribution, and monetization of video games played online. NFTs are unique digital assets based on blockchain technology that signify ownership of a specific item, character, or element within a video game. These NFTs can be utilized across multiple games or virtual worlds that adhere to the same blockchain standards. This interoperability enables players to use their NFTs in different games, thereby enhancing the utility and value of these assets. For instance, as reported by Invest India, a national investment promotion and facilitation agency in India, online gaming revenue rose by 28% in 2021 to $1.2 billion and is expected to reach $1.9 billion by 2024. Consequently, the growth of the online gaming industry is driving the expansion of the non-fungible token market.

Major companies in the non-fungible token (NFT) market are concentrating on developing technological advancements like NFT marketplaces to facilitate the buying, selling, and trading of digital assets while improving user experience and security. Non-fungible tokens represent ownership of unique digital assets, including art, music, and collectibles. For example, in July 2022, GameStop, a U.S.-based company known for its retail gaming and electronics stores, made strides in the video game industry. NFT marketplaces are designed to enhance the experiences of both creators and collectors, often allowing creators to establish royalties that enable them to earn a percentage from future sales of their work, thereby promoting ongoing value for artists.

Major companies in the non-fungible token (NFT) market are prioritizing the development of technological advancements such as Rakuten NFT to enhance digital asset trading, improve user experience, and increase the accessibility of NFTs across various sectors, including entertainment, gaming, and art. The Rakuten NFT platform enables users to create, buy, sell, and trade NFTs, utilizing Rakuten's extensive ecosystem to facilitate digital asset trading. For example, in February 2022, Rakuten, a Japan-based e-commerce and technology company, offered a broad range of services, including online retail, digital payments, cloud services, and telecommunications. Rakuten NFT features an intuitive interface for creating, purchasing, and selling non-fungible tokens, provides a variety of digital collectibles, and equips creators with tools to set royalties on future sales, ensuring ongoing value for artists and enhancing user community engagement.

In December 2023, Mobile Premier League (MPL), an India-based online gaming company, acquired Good Game Exchange (GGX) for an undisclosed amount. This acquisition will facilitate smoother NFT trading and asset exchange across games while offering developers monetization opportunities through GGX's toolkit, thereby enhancing the gaming ecosystem for both players and creators. Good Game Exchange (GGX) is an India-based mobile gaming company that specializes in the non-fungible token (NFT) trading space.

Major companies operating in the non-fungible token market include SemiDot Infotech, Blockchain App Factory, Cineverse Corp., Funko Inc., Liquid Media Group Ltd., Oriental Culture Holding Ltd., Takung Art Co. Ltd., WISeKey International Holding Ltd., OpenSea, Rarible Inc., Sky Mavis, Cloudflare Inc., Dapper Labs Inc., Dolphin Entertainment Inc., Gemini Trust Company LLC., Onchain Labs Inc., Ozone Networks Inc., PLBY Group Inc., YellowHeart LLC, TSB Gaming Ltd., Larva Labs, SuperRare Labs, Mintbase Inc., Sorare SAS, Solanart, Gala Inc., Animoca Brands Corporation Ltd., AppDupe, KnownOrigin Labs Limited

North America was the largest region in the non fungible token market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the non-fungible token market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the non-fungible token market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The non fungible token market includes revenues earned by entities by event tickets, music and media, virtual items, real-world assets, identity, memes and domain names. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Non-fungible Token Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for non-fungible token ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Art; Collectibles; Gaming; Metaverses; Sports; Utilities; Other Types
  • 2) By Market Type: Primary; Secondary
  • 3) By Cryptocurrency Usage: ETH; DAI; MANA; SAND; REVV; MATIC; CUBE; FOAM; Other Cryptocurrencies
  • Subsegments:
  • 1) By Art: Digital Art; Photography; Music And Audio Art; Generative Art
  • 2) By Collectibles: Virtual Trading Cards; Digital Memorabilia; Virtual Pets; Domain Names
  • 3) By Gaming: In-Game Assets (Skins, Weapons, Characters); Game Items And Equipment; Play-To-Earn Tokens; Virtual Real Estate In Games
  • 4) By Metaverses: Virtual Land; Avatars And Customization Items; Experiences And Events; Decentralized Applications
  • 5) By Sports: Digital Collectibles; Memorabilia; Highlight Reels And Moments; Fan Engagement Tokens
  • 6) By Utilities: Access Tokens; Membership And Subscription NFTs; Governance Tokens; Utility NFTs In Decentralized Finance (DeFi)
  • 7) By Other Types: Fashion And Wearables; Tickets And Event Access; Intellectual Property Rights; Certificates And Credentials
  • Companies Mentioned: SemiDot Infotech; Blockchain App Factory; Cineverse Corp.; Funko Inc.; Liquid Media Group Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Non-fungible Token Market Characteristics

3. Non-fungible Token Market Trends And Strategies

4. Non-fungible Token Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Non-fungible Token Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Non-fungible Token PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Non-fungible Token Market Growth Rate Analysis
  • 5.4. Global Non-fungible Token Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Non-fungible Token Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Non-fungible Token Total Addressable Market (TAM)

6. Non-fungible Token Market Segmentation

  • 6.1. Global Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Art
  • Collectibles
  • Gaming
  • Metaverses
  • Sports
  • Utilities
  • Other Types
  • 6.2. Global Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Primary
  • Secondary
  • 6.3. Global Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • ETH
  • DAI
  • MANA
  • SAND
  • REVV
  • MATIC
  • CUBE
  • FOAM
  • Other Cryptocurrencies
  • 6.4. Global Non-fungible Token Market, Sub-Segmentation Of Art, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Art
  • Photography
  • Music And Audio Art
  • Generative Art
  • 6.5. Global Non-fungible Token Market, Sub-Segmentation Of Collectibles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Trading Cards
  • Digital Memorabilia
  • Virtual Pets
  • Domain Names
  • 6.6. Global Non-fungible Token Market, Sub-Segmentation Of By Gaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Game Assets
  • Game Items And Equipment
  • Play-To-Earn Tokens
  • Virtual Real Estate In Games
  • 6.7. Global Non-fungible Token Market, Sub-Segmentation Of Metaverses, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Land
  • Avatars And Customization Items
  • Experiences And Events
  • Decentralized Applications
  • 6.8. Global Non-fungible Token Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Collectibles
  • Memorabilia
  • Highlight Reels And Moments
  • Fan Engagement Tokens
  • 6.9. Global Non-fungible Token Market, Sub-Segmentation Of Utilities, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Access Tokens
  • Membership And Subscription NFTs
  • Governance Tokens
  • Utility NFTs In Decentralized Finance (DeFi)
  • 6.10. Global Non-fungible Token Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fashion And Wearables
  • Tickets And Event Access
  • Intellectual Property Rights
  • Certificates And Credentials

7. Non-fungible Token Market Regional And Country Analysis

  • 7.1. Global Non-fungible Token Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Non-fungible Token Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Non-fungible Token Market

  • 8.1. Asia-Pacific Non-fungible Token Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Non-fungible Token Market

  • 9.1. China Non-fungible Token Market Overview
  • 9.2. China Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Non-fungible Token Market

  • 10.1. India Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Non-fungible Token Market

  • 11.1. Japan Non-fungible Token Market Overview
  • 11.2. Japan Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Non-fungible Token Market

  • 12.1. Australia Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Non-fungible Token Market

  • 13.1. Indonesia Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Non-fungible Token Market

  • 14.1. South Korea Non-fungible Token Market Overview
  • 14.2. South Korea Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Non-fungible Token Market

  • 15.1. Western Europe Non-fungible Token Market Overview
  • 15.2. Western Europe Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Non-fungible Token Market

  • 16.1. UK Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Non-fungible Token Market

  • 17.1. Germany Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Non-fungible Token Market

  • 18.1. France Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Non-fungible Token Market

  • 19.1. Italy Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Non-fungible Token Market

  • 20.1. Spain Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Non-fungible Token Market

  • 21.1. Eastern Europe Non-fungible Token Market Overview
  • 21.2. Eastern Europe Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Non-fungible Token Market

  • 22.1. Russia Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Non-fungible Token Market

  • 23.1. North America Non-fungible Token Market Overview
  • 23.2. North America Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Non-fungible Token Market

  • 24.1. USA Non-fungible Token Market Overview
  • 24.2. USA Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Non-fungible Token Market

  • 25.1. Canada Non-fungible Token Market Overview
  • 25.2. Canada Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Non-fungible Token Market

  • 26.1. South America Non-fungible Token Market Overview
  • 26.2. South America Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Non-fungible Token Market

  • 27.1. Brazil Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Non-fungible Token Market

  • 28.1. Middle East Non-fungible Token Market Overview
  • 28.2. Middle East Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Non-fungible Token Market

  • 29.1. Africa Non-fungible Token Market Overview
  • 29.2. Africa Non-fungible Token Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Non-fungible Token Market, Segmentation By Market Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Non-fungible Token Market, Segmentation By Cryptocurrency Usage, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Non-fungible Token Market Competitive Landscape And Company Profiles

  • 30.1. Non-fungible Token Market Competitive Landscape
  • 30.2. Non-fungible Token Market Company Profiles
    • 30.2.1. SemiDot Infotech Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Blockchain App Factory Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cineverse Corp. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Funko Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Liquid Media Group Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Non-fungible Token Market Other Major And Innovative Companies

  • 31.1. Oriental Culture Holding Ltd.
  • 31.2. Takung Art Co. Ltd.
  • 31.3. WISeKey International Holding Ltd.
  • 31.4. OpenSea
  • 31.5. Rarible Inc.
  • 31.6. Sky Mavis
  • 31.7. Cloudflare Inc.
  • 31.8. Dapper Labs Inc.
  • 31.9. Dolphin Entertainment Inc.
  • 31.10. Gemini Trust Company LLC.
  • 31.11. Onchain Labs Inc.
  • 31.12. Ozone Networks Inc.
  • 31.13. PLBY Group Inc.
  • 31.14. YellowHeart LLC
  • 31.15. TSB Gaming Ltd.

32. Global Non-fungible Token Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Non-fungible Token Market

34. Recent Developments In The Non-fungible Token Market

35. Non-fungible Token Market High Potential Countries, Segments and Strategies

  • 35.1 Non-fungible Token Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Non-fungible Token Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Non-fungible Token Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer