市場調查報告書
商品編碼
1462445
2024-2028年行動遊戲全球市場Global Mobile Gaming Market 2024-2028 |
預計 2023 年至 2028 年,行動遊戲市場將成長 764.2 億美元,預測期內複合年成長率為 11.44%。
該報告包括對行動遊戲市場的整體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。
它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。該市場的推動因素包括大型多人手機遊戲的日益普及、基於 AR 的手機遊戲的日益普及以及戰略聯盟和收購數量的增加。
市場範圍 | |
---|---|
基準年 | 2024年 |
結束年份 | 2028年 |
預測期 | 2024-2028 |
成長動力 | 加速度 |
2024年與前一年同期比較 | 9.7% |
複合年成長率 | 11.44% |
增量 | 764.2億美元 |
該研究認為免費手機遊戲的成長是未來幾年推動手機遊戲市場成長的關鍵因素之一。此外,電子競技的普及和雲端基礎的行動遊戲的出現可能會帶來巨大的市場需求。
The mobile gaming market is forecasted to grow by USD 76.42 bn during 2023-2028, accelerating at a CAGR of 11.44% during the forecast period. The report on the mobile gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of multiplayer mobile games, rising adoption of AR-based mobile games, and increasing number of strategic partnerships and acquisitions.
Technavio's mobile gaming market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 9.7% |
CAGR | 11.44% |
Incremental Value | $76.42bn |
By Platform
By Type
By Geographical Landscape
This study identifies the growth in the availability of free-to-play mobile games as one of the prime reasons driving the mobile gaming market growth during the next few years. Also, the rising popularity of e-sports and the emergence of cloud-based mobile gaming will lead to sizable demand in the market.
The report on the mobile gaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile gaming market vendors that include Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, DeNA Co. Ltd., Larva Game Studios, Modern Times Group MTG AB, Netmarble Corp., NEXON Co Ltd., Sega Sammy Holdings Inc., and Ubisoft Entertainment SA. Also, the mobile gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
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