市場調查報告書
商品編碼
1464537
全球運動技術市場 2024-2028Global Sports Technology Market 2024-2028 |
預計 2023 年至 2028 年,體育科技市場將成長 378.5 億美元,預測期內複合年成長率為 23.96%。
該報告包括對體育技術市場的總體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。
它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。該市場的推動因素包括體育科技賽事的增加、物聯網的日益重視以及穿戴式裝置和健身追蹤器的需求不斷增加。
市場範圍 | |
---|---|
基準年 | 2024年 |
結束年份 | 2028年 |
預測期 | 2024-2028 |
成長動力 | 加速度 |
2024 年與前一年同期比較 | 23.56% |
複合年成長率 | 23.96% |
增量 | 378.5億美元 |
該研究指出,智慧體育場和場館技術的日益普及是未來幾年推動體育技術市場成長的關鍵因素之一。此外,體育視覺技術的出現以及人工智慧和機器學習的日益普及也將帶來巨大的市場需求。
The sports technology market is forecasted to grow by USD 37.85 bn during 2023-2028, accelerating at a CAGR of 23.96% during the forecast period. The report on the sports technology market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising number of sports technology events, increasing emphasis on iot, and increased demand for wearable devices and fitness trackers.
Technavio's sports technology market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 23.56% |
CAGR | 23.96% |
Incremental Value | $37.85bn |
By End-user
By Technology
By Geographical Landscape
This study identifies the increasing incorporation of smart stadiums and venue technologies as one of the prime reasons driving the sports technology market growth during the next few years. Also, advent of visual technologies for sports and growing adoption of ai and ml will lead to sizable demand in the market.
The report on the sports technology market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading sports technology market vendors that include Active Network LLC, Agile Sports Technologies Inc., Athlete Intelligence, CAM Solutions Ltd., Catapult Group International Ltd., Chetu Inc., Cisco Systems Inc., Epicor Software Corp., Garmin Ltd., International Business Machines Corp., Jonas Club Software, Kinexon GmbH, Orreco, PlaySight Interactive Ltd., Salesforce Inc., Samsung Electronics Co. Ltd., SAP SE, SPay Inc., Sportradar Group AG, Upper Hand Inc., and Stats Perform group of companies. Also, the sports technology market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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