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市場調查報告書
商品編碼
1594638

線上玩具和遊戲零售市場:按產品和應用分類 - 2025-2030 年全球預測

Online Toys & Games Retailing Market by Product (Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys), Application (Adults, Kids) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2個工作天內

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2023年線上玩具和遊戲零售市場的市場規模預計為152.1億美元,預計2024年將達到164.4億美元,複合年成長率為8.48%,2030年將達到268.9億美元。

線上玩具和遊戲零售市場包括向從嬰兒到成人的不同客戶群進行各種玩具、圖板遊戲、電動遊戲、教育玩具和興趣套件的數字銷售。這項市場需求是由日益向電子商務的轉變以及對便利性、多樣性和有競爭力的價格不斷成長的需求所推動的。該市場用於娛樂、教育和發展部門,以及學校和學習中心等私人和機構用途。數位平台技術進步、智慧型手機普及率上升以及可支配收入增加等因素推動了市場成長。互動和教育玩具的擴張以及基於訂閱的玩具配送服務的成長趨勢帶來了潛在的機會。企業可以透過與流行的數位平台建立合作夥伴關係並利用人工智慧來個性化客戶體驗來利用這些優勢。然而,市場成長受到來自大型商店的激烈競爭、交付物流方面的挑戰以及可能阻礙客戶信任的網路安全問題的限制。此外,由於小型經銷商數量眾多,市場分散,導致差異化變得困難。技術創新的主要發展領域包括開發環保和永續的玩具、擴增實境與傳統遊戲的融合以增強互動體驗,以及有效響應消費者偏好的能力,其中包括建立人工智慧主導的庫存和個人化。市場是動態的、競爭性的,需要靈活的策略規劃來適應消費行為的變化和技術進步。公司必須投資研發以不斷創新並利用分析來獲得更好的客戶洞察。儘管面臨挑戰,線上玩具和遊戲零售市場對於能夠有效創新和最佳化數位銷售策略的公司來說仍具有巨大的成長潛力。

主要市場統計
基準年[2023] 152.1億美元
預測年份 [2024] 164.4億美元
預測年份 [2030] 268.9億美元
複合年成長率(%) 8.48%

市場動態:快速發展的線上玩具和遊戲零售市場的關鍵市場洞察

線上玩具和遊戲零售市場正在因供需的動態互動而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 提供多功能玩具和遊戲
    • 網路購物兒童產品的現像日益普遍
    • 玩具製造商和社交媒體影響者之間的快速合作
  • 市場限制因素
    • 更便宜的替代品的可用性
  • 市場機會
    • 玩具和遊戲 3D 列印的出現以及永續環保玩具的傳播
    • 玩具和遊戲線上平台的進展和新推出
  • 市場挑戰
    • 網路遊戲和線下戶外遊戲的普及

波特的五力:駕馭線上玩具和遊戲零售市場的戰略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解線上玩具和遊戲零售市場的外部影響

外部宏觀環境因素在塑造線上玩具和遊戲零售市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解線上玩具和遊戲零售市場的競爭狀況

對線上玩具和遊戲零售市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 線上玩具與遊戲零售市場定位矩陣供應商績效評估

FPNV定位矩陣是評估線上玩具和遊戲零售市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議繪製線上玩具和遊戲零售市場的成功之路

對於希望加強在全球市場的影響力的公司來說,線上玩具和遊戲零售市場的策略分析至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 提供多功能玩具和遊戲
      • 網路購物兒童產品的現像日益普遍
      • 玩具公司和社群媒體影響者之間的快速合作
    • 抑制因素
      • 更便宜的替代品和替代品的可用性
    • 機會
      • 玩具和遊戲 3D 列印的出現以及永續環保玩具的傳播
      • 玩具和遊戲線上平台的演變和新推出
    • 任務
      • 網路遊戲和線下戶外遊戲的受歡迎程度
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章 線上玩具與遊戲零售市場:依產品

  • 活動及搭乘用玩具
  • 遊戲和謎題
  • 幼兒及學齡前兒童玩具
  • 絨毛玩具

第7章 網路玩具與遊戲零售市場:依應用分類

  • 成人
  • 孩子們

第8章美洲線上玩具與遊戲零售市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太地區線上玩具與遊戲零售市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章 歐洲、中東和非洲線上玩具和遊戲零售市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Aldi Stores Ltd.
  • Amazon.com Inc.
  • Fat Brain Toys, LLC
  • Fishpond Ltd.
  • Hamleys of London Ltd.
  • Kidding Around NYC
  • Kohls Inc.
  • Le Toys Van Inc.
  • Mary Arnold Toys
  • Nordstrom Inc.
  • Overstock.com Inc.
  • The Walt Disney Company
  • TinToyArcade.com LLC
  • Tru Kids Brand
  • UncommonGoods LLC
  • Walmart Inc.
Product Code: MRR-4659C87126E8

The Online Toys & Games Retailing Market was valued at USD 15.21 billion in 2023, expected to reach USD 16.44 billion in 2024, and is projected to grow at a CAGR of 8.48%, to USD 26.89 billion by 2030.

The online toys and games retailing market encompasses the digital sale of various toys, board games, video games, educational toys, and hobby kits to a diverse customer base ranging from young children to adults. This market's necessity stems from the increasing shift towards e-commerce and the growing demand for convenience, variety, and competitive pricing. It serves applications in entertainment, education, and development sectors for personal and institutional use like schools and learning centers. Market growth is fueled by factors such as technological advancements in digital platforms, increasing smartphone penetration, and rising disposable incomes, which facilitate impulsive purchases and expanded market reach. The expansion of interactive and educational toys and the growing trend of subscription-based toy delivery services present potential opportunities. Companies can capitalize on these by fostering partnerships with popular digital platforms and harnessing artificial intelligence to personalize customer experiences. However, market growth faces limitations such as intense competition from big-box retailers, logistical challenges in delivery, and cybersecurity concerns that may hinder customer trust. Additionally, market fragmentation due to a plethora of small-scale sellers makes differentiation difficult. Key areas for innovation include the development of eco-friendly and sustainable toys, integrating augmented reality with traditional games to enhance interactive experiences, and creating AI-driven inventory and personalization strategies to respond effectively to consumer preferences. The market is dynamic and highly competitive, requiring agile strategic planning to adapt to changing consumer behaviors and technological advancements. Businesses must invest in research and development to innovate continually and leverage analytics for better customer insights. Despite its challenges, the online toys and games retailing market offers substantial growth potential for businesses that can effectively innovate and optimize their digital sales strategies.

KEY MARKET STATISTICS
Base Year [2023] USD 15.21 billion
Estimated Year [2024] USD 16.44 billion
Forecast Year [2030] USD 26.89 billion
CAGR (%) 8.48%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Online Toys & Games Retailing Market

The Online Toys & Games Retailing Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Availability of multipurpose toys and games
    • Rising prevalence of online shopping of products for children
    • Rapid collaboration of toy companies with social media influencers
  • Market Restraints
    • Availability of cheap alternatives and substitutes
  • Market Opportunities
    • Emergence of 3D printing for toys & games and penetration of sustainable and environmentally friendly toys
    • Advancements and new launches of online platforms for toys & games
  • Market Challenges
    • Popularity of online gaming and offline outdoor games

Porter's Five Forces: A Strategic Tool for Navigating the Online Toys & Games Retailing Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Online Toys & Games Retailing Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Online Toys & Games Retailing Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Online Toys & Games Retailing Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Online Toys & Games Retailing Market

A detailed market share analysis in the Online Toys & Games Retailing Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Online Toys & Games Retailing Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Online Toys & Games Retailing Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Online Toys & Games Retailing Market

A strategic analysis of the Online Toys & Games Retailing Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Online Toys & Games Retailing Market, highlighting leading vendors and their innovative profiles. These include Aldi Stores Ltd., Amazon.com Inc., Fat Brain Toys, LLC, Fishpond Ltd., Hamleys of London Ltd., Kidding Around NYC, Kohls Inc., Le Toys Van Inc., Mary Arnold Toys, Nordstrom Inc., Overstock.com Inc., The Walt Disney Company, TinToyArcade.com LLC, Tru Kids Brand, UncommonGoods LLC, and Walmart Inc..

Market Segmentation & Coverage

This research report categorizes the Online Toys & Games Retailing Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys, and Plush Toys.
  • Based on Application, market is studied across Adults and Kids.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Availability of multipurpose toys and games
      • 5.1.1.2. Rising prevalence of online shopping of products for children
      • 5.1.1.3. Rapid collaboration of toy companies with social media influencers
    • 5.1.2. Restraints
      • 5.1.2.1. Availability of cheap alternatives and substitutes
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of 3D printing for toys & games and penetration of sustainable and environmentally friendly toys
      • 5.1.3.2. Advancements and new launches of online platforms for toys & games
    • 5.1.4. Challenges
      • 5.1.4.1. Popularity of online gaming and offline outdoor games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Online Toys & Games Retailing Market, by Product

  • 6.1. Introduction
  • 6.2. Activity & Ride-on Toys
  • 6.3. Games & Puzzles
  • 6.4. Infant & Pre-School Toys
  • 6.5. Plush Toys

7. Online Toys & Games Retailing Market, by Application

  • 7.1. Introduction
  • 7.2. Adults
  • 7.3. Kids

8. Americas Online Toys & Games Retailing Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Online Toys & Games Retailing Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Online Toys & Games Retailing Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Aldi Stores Ltd.
  • 2. Amazon.com Inc.
  • 3. Fat Brain Toys, LLC
  • 4. Fishpond Ltd.
  • 5. Hamleys of London Ltd.
  • 6. Kidding Around NYC
  • 7. Kohls Inc.
  • 8. Le Toys Van Inc.
  • 9. Mary Arnold Toys
  • 10. Nordstrom Inc.
  • 11. Overstock.com Inc.
  • 12. The Walt Disney Company
  • 13. TinToyArcade.com LLC
  • 14. Tru Kids Brand
  • 15. UncommonGoods LLC
  • 16. Walmart Inc.

LIST OF FIGURES

  • FIGURE 1. ONLINE TOYS & GAMES RETAILING MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ONLINE TOYS & GAMES RETAILING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. ONLINE TOYS & GAMES RETAILING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ONLINE TOYS & GAMES RETAILING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE TOYS & GAMES RETAILING MARKET DYNAMICS
  • TABLE 7. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY ACTIVITY & RIDE-ON TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY GAMES & PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY INFANT & PRE-SCHOOL TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PLUSH TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 19. ARGENTINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 21. BRAZIL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 23. CANADA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 25. MEXICO ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 33. AUSTRALIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 35. CHINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 37. INDIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 39. INDONESIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. JAPAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 43. MALAYSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. PHILIPPINES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 47. SINGAPORE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 49. SOUTH KOREA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 51. TAIWAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 53. THAILAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 55. VIETNAM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 60. DENMARK ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 62. EGYPT ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 64. FINLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 66. FRANCE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 68. GERMANY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 70. ISRAEL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 72. ITALY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 74. NETHERLANDS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 76. NIGERIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 78. NORWAY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 80. POLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 82. QATAR ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 84. RUSSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 86. SAUDI ARABIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 90. SPAIN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 92. SWEDEN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 94. SWITZERLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. TURKEY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED ARAB EMIRATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED KINGDOM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. ONLINE TOYS & GAMES RETAILING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 102. ONLINE TOYS & GAMES RETAILING MARKET, FPNV POSITIONING MATRIX, 2023